Pokémon Soul Generations - Battle Card List

Field Cards:

-Raining Fortune: Boosts the Power of all Water-Type moves by 50%, and cuts the Power of all Fire-Type, Rock-Type, and Ground-Type moves by 50%. Rain weather is active as long as this Field Card is in play. All Electric-Type and Water-Type moves have 100% Accuracy. HP healed by Aqua Ring move is doubled. All Water-Type Pokémon regain 1/16th of their Max HP every turn.

-Blazing Glory: Boosts the Power of all Fire-Type moves by 50%, and cuts the Power of all Water-Type, Grass-Type, and Ice-Type moves by 50%. Sunny weather is active as long as this Field Card is in play. All Fire-Type moves have 100% Accuracy. Solar Beam takes one turn to use. All Fire-Type Pokémon regain 1/16th of their Max HP every turn.

-Howling Arctic: Boosts the Power of all Ice-Type moves by 50%, and cuts the Power of all Water-Type, Grass-Type, and Flying-Type moves by 50%. Hail weather is active as long as this card is in play. All Ice-Type moves have 100% Accuracy. HP healed by Ice Body ability is doubled. All Ice-Type Pokémon regain 1/16th of their Max HP every turn.

-Shifting Earth: Boosts the Power of all Rock-Type, Ground-Type, and Steel-Type moves by 50%, and cuts the Power of all Water-Type, Grass-Type, Fire-Type, and Fighting-Type moves by 50%. Sandstorm weather is active as long as this card is in play. All Rock-Type, Ground-Type, and Steel-Type moves have 100% Accuracy. All Rock-Type, Ground-Type, and Steel-Type Pokémon regain 1/16th of their Max HP every turn.

-Blooming Meadow: Boosts the Power of all Grass-Type and Bug-Type moves by 50%, and cuts the Power of all Fire-Type, Rock-Type, Poison-Type, and Ice-Type moves by 50%. Grassy Terrain is active as long as this card is in play. All Grass-Type moves have 100% Accuracy. All Grass-Type Pokémon regain 1/16th of their Max HP every turn.

-Mental Strength: Boosts the Power of all Psychic-Type moves by 50%, and cuts the Power of all Ghost-Type, Dark-Type, and Bug-Type moves by 50%. Psychic Terrain is active as long as this card is in play. All Psychic-Type moves have 100% Accuracy. All Psychic-Type Pokémon regain 1/16th of their Max HP every turn.

-Shocking Cavern: Boosts the Power of all Electric-Type moves by 50%, and cuts the Power of all Ground-Type moves by 50%. Electric Terrain is active as long as this card is in play. All Electric-Type moves have 100% Accuracy. All Electric-Type Pokémon regain 1/16th of their Max HP every turn.

-Fairy Valley: Boosts the Power of all Fairy-Type moves by 50%, and cuts the Power of all Poison-Type and Steel-Type moves by 50%. Misty Terrain is active as long as this card is in play. All Fairy-Type moves have 100% Accuracy. All Fairy-Type Pokémon regain 1/16th of their Max HP every turn.

Ability Cards:

-Resist Reverse: If your opponent's Pokémon resists a move used on them, the damage multiplier is flipped. (Example: Zubat double resists Grass-Type moves. This ability card will make Zubat instead take 4 times the neutral damage from any Grass-Type move used.)

-Immune Negation: If your opponent's Pokémon is immune to a move used on them, the damage multiplier is instead doubled. (Example: Geodude is immune to Electric-Type moves. This ability card will make Geodude instead take 2 times the neutral damage from any Electric-Type move used.)

Normal Cards:

-Type Booster: All moves of the selected Type have their Power increased by 20% for 3 turns.

-Type Cutter: All opposing moves of the selected Type have their Power decreased by 20% for 3 turns.

-Type Sword: All moves of the selected Type have their Power doubled for 3 turns.

-Type Shield: All opposing moves of the selected Type have their Power halved for 3 turns.

-Attack Booster: Sharply raises your Pokémon's Atk. and Sp. Atk.

-Attack Cutter: Sharply lowers your opponent Pokémon's Atk. and Sp. Atk.

-Defense Booster: Sharply raises your Pokémon's Def. and Sp. Def.

-Defense Cutter: Sharply lowers your opponent Pokémon's Def. and Sp. Def.

-Speed Booster: Sharply raises your Pokémon's Spd.

-Speed Cutter: Sharply lowers your opponent Pokémon's Spd.

-Ally Sword: During a Double/Triple Battle, if one of your Pokémon uses a move that targets every other Pokémon on the field, this card will negate the damage the user's ally(s) would've taken, and then sharply raises their Attack and Special Attack for 3 turns.

-Ally Shield: During a Double/Triple Battle, if one of your Pokémon uses a move that targets every other Pokémon on the field, this card will negate the damage the user's ally(s) would've taken, and then sharply raises their Defense and Special Defense for 3 turns.

Healing Cards:

-Paralysis Boost: Heals Paralysis and boosts the Power of all Water-Type and Flying-Type moves by 20% for 3 turns.

-Poison Boost: Heals Poisoned or Badly Poisoned and boosts the Power of all Grass-Type and Fairy-Type moves by 20% for 3 turns.

-Burn Boost: Heals Burn and boosts the Power of all Grass-Type, Bug-Type, Steel-Type, and Ice-Type moves by 20% for 3 turns.

-Freeze Boost: Heals Frozen and boosts the Power of all Grass-Type, Flying-Type, Ground-Type, and Dragon-Type moves by 20% for 3 turns.

-Sleep Boost: Heals Sleep and boosts the Power of all Fighting-Type and Poison-Type moves by 20% for 3 turns.

-Confusion Boost: Heals Confusion and boosts the Power of all Ghost-Type and Psychic-Type moves by 20% for 3 turns.

-Fairy Heal: Heals every status condition and boosts the Power of all moves the targeted Pokémon knows by 20% for 3 turns.

-Ally Heal: During a Double/Triple Battle, if one of your Pokémon uses a move that targets every other Pokémon on the field, this card will heal the user's ally(s) equal to the amount of damage they would've taken.