SPOILERS BELOW, as you'd probably guess. I have not had much luck in pushups through the next chapter, so I thought I'd offer these to tide you lot over for now. I hope you enjoy.
Profile
Class: Caster
True Name: Elsa
Titles: The Snow Queen, Queen of Arendelle, The Fifth Spirit
Gender: Female
Source: Frozen
Region: Arendelle and The Enchanted Forest, Norway
Alignment: Neutral Good
Parameters
Strength: D
Endurance: D
Agility: C
Mana: A
Luck: D
Noble Phantasm: A
Class Skills
Item Construction (Unique): EX
A Class Skill of a Caster, the skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items.
Elsa's unique variation of this skill, borrowing the powers of her Gift of Love (Familial) skill and Let It Go, leaves her unable to use most materials in her creations. However, in exchange there are very few appreciable limits to what Elsa can create with her ice magic, up to a limited capacity of bestowing life upon inorganic matter. Upon summoning, she will swiftly call forth a pair of familiars known as Olaf and Marshmallow, each with their own parameters.
———
Olaf
Strength: E
Endurance: B
Agility: C
Mana: D
Luck: B
Marshmallow
Strength: B
Endurance: B
Agility: D
Mana: D
Luck: C
———
Territory Creation: A
A Skill to form a special terrain advantageous to oneself as a magus, such as for gathering mana or performing other tasks.
One of her greatest feats in life was a swift magical construction of a large, highly elaborate mountaintop castle formed entirely from ice, even while Elsa was struggling against her own inner demons and in the midst of a captivating song. She can easily recreate this beautiful castle given the necessary mana, and within the plentiful supply of ice only makes it easier to call upon her impressive ice powers.
Riding: D
Typically the Class Skill of a Saber or Rider, this skill provides the ability to command beasts or vehicles.
Elsa can command horses with fairly high dexterity, but displays little command over most other creatures and vehicles.
Personal Skills
Gift of Love (Familial): A
The lingering affection and love shared between Elsa and her dear sister Anna. Twice in her life, it was the sisters' love that served to heal those who should never have been frozen, first Anna then Elsa herself. So long as she retains this skill, she can swiftly thaw out any individuals she freezes by mistake and her heart will never again be clouded by fear and drive her to isolation.
Determination of Ice: B
A variation of the skill Determination of Steel. Following Elsa's self-acceptance and reconnecting with her loved ones, she has gained the courage and will to face her tribulations head on.
Protection of the Spirits: B
Protection afforded by Elementals. In times of danger, she can call upon the aid of an air spirit Gale, a fire spirit Bruni, an Earth Giant, or a water spirit known as the Nokk.
Noble Phantasm
Let It Go - The Cold Never Bothered Me Anyway
Anti-Army A rank
The unparalleled ice magic Elsa was secretly born with. Through even minor hand gestures and movements, she can form numerous ice and snow based constructs as she desires. The strength and versatility of these constructs are limited only by her imagination. She can swiftly tear through stone and iron with ease, freeze large bodies of water into solid ice blocks, generate personal blizzards that follow their targets, freeze people and animals into solid ice with deadly attacks to their hearts and perform countless other feats.
This power of hers is strengthened by love and courage, but fear and anger can cause it to lash out free of her conscious control. Though following certain events in Elsa's life, the latter is unlikely to recur.
Profile
Class: Rider
True Name: Hiccup Horrendous Haddock III/Toothless
Titles: Chief of Berk, Dragon Master, Tamer of the Alpha; The Unholy Offspring of Lightning and Death Itself, The Alpha, Useless Reptile, The Night Fury
Gender: Male
Source: How To Train Your Dragon
Region: Berk Village, Barbaric Archipelago
Alignment: Neutral Good (Hiccup) Chaotic Good (Toothless)
Likes: Studying dragons, discovering new lands, forging peace between men and dragons (Hiccup), testing his top speed, fish, darting about in the way only pets do (Toothless), and flying (Both).
Dislikes: Unnecessary conflict, not living up to what a Viking is expected to be (Hiccup), being controlled and confined like a witless animal, eels (Toothless).
Parameters
Hiccup
Strength: D
Endurance: C
Agility: C
Mana: D
Luck: B
Noble Phantasm: A
Toothless
Strength: B
Endurance: B
Agility: A
Mana: A
Luck: C
Noble Phantasm: A
Class Skills
Magic Resistance
Hiccup: D
Toothless: B
A skill that grants protection against magical energy. At rank D, provides protection against single-action spells, on-par with a magecraft rejecting amulet. At rank B, cancels spells with less than three verses. Even greater magecraft and rituals have difficulty affecting the target.
Hiccup himself has only minor resistance against magecraft, having never confronted a true magus but still lived in a time close to the Age of Gods and spent most of his life dealing with powerful dragons. His partner Toothless possesses powerful resistance to magical energy befitting a mighty Phantasmal Beast like a Night Fury.
Riding: B
A Skill that denotes a Servant's ability to ride mounts and vehicles.
Hiccup can handle most vehicles and animals with above-average skill, even vehicles that did not exist in the time period he was alive in. However, nothing can match his unparalleled ability to soar through the sky astride Toothless. He was the first of the Hooligan Tribe to bond with a Dragon, and be deemed worthy of becoming his Rider.
Personal Skills
Tactician's Advice: A
A skill given to strategist Servants. By grasping and analyzing the situation, correct advice can be given to one's allies. The higher the rank, the better the probability of the advice given being correct.
Hiccup never truly fit in amongst the Vikings, a primarily martially-inclined society that emphasized physical might. He made up for it many times thanks to his clever ingenuity and understanding of others. He became an expert field leader before even reaching manhood.
Engineering (Medieval): B
A skill for creating, repairing and utilizing technology, in this case that of medieval Europe.
Hiccup spent most of his formative years working as the apprentice of the Hooligan Tribe's chief blacksmith, Gobber. Between the latter's sarcastic but profound teachings and his own natural curiosity, Hiccup developed a strong talent for tinkering and developing many new devices over his life. These include two of his own Noble Phantasms, navigational instruments, various buildings and devices designed to improve daily life for the Hooligans, and a revolutionary prosthetic tail fin that enabled his partner to fly once again.
Charisma: B
A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles, a rare talent. Possessing a B rank in this skill is sufficient to lead a nation as its King or Queen.
Hiccup Horrendous Haddock III was born a "Hiccup," a derogatory term essentially meaning "weakling." He was always deemed the least, the most underwhelming of his generation. But it was his wisdom and compassion that ended a bloody war between men and dragons, and aided in protecting Berk from numerous threats over the years. Following the untimely passing of his father Stoick the Vast, Hiccup rose to Chieftain of the Hooligan Tribe, and ruled for many years with courage, wisdom and fairness.
Dragon Breath (Plasma): A
A skill that embodies the iconic ability Dragons possess to unleash powerful blasts with their breath.
Toothless is the last known member of the extremely rare race of Dragons known as Night Furies. Unlike other Dragons who unleash great streams of flame or belch out lava-like balls of fire, Toothless unleashes a concentrated blast of plasma. These intense blasts are comparable in destructive force to modern cannon fire.
Noble Phantasms
Inferno - Blazing Sword
Anti-Unit D rank
Hiccup's personal sword, first forged as a standard longsword but later refitted as a truly unique weapon. The hilt, aside from allowing the blade to retract for easy storage, also contains canisters of Monstrous Nightmare saliva and Hideous Zippleback gas. The latter can be sprayed out and ignited to act as a smokescreen, to intimidate attackers or to act as a greeting among dragons (informing them that Hiccup is "one of their own"). The former coats the blade, allowing it to be bathed in flames. Aside from the obvious use as a weapon for self-defense, Hiccup's preferred use of Inferno is as a pacifying tool for subduing Dragons. The blazing blade has an unexpected hypnotic effect on Dragons when they see it.
Gronckle Iron Shield - One Ornate Shield
Anti-Unit C rank
A shield formed in typical Viking roundshield fashion, composed of Gronckle Iron, an extremely tough yet lightweight metal alloy. Aside from acting as a powerful defense against both physical attacks and the fiery blasts of Dragons, it has multiple other functions. These include a grapple line, catapult, bola launcher and crossbow, while the metallic plate of Gronckle Iron can act as an impromptu spotlight in the right conditions.
Night Fury - The King of Dragons
Anti-Army A rank
Hiccup's partner and best friend, the legendary Night Fury. With his pitch black scales, he possesses perfect camouflage in the dark of night. While his strength and endurance are not to be underestimated, his preferred method of attack capitalizes on his supreme speed. Night Furies are capable of flying well past the speed of sound, which perfectly suits Toothless's favored tactic of dive bombing his targets with precise blasts of plasma. In addition, his blasts can serve to provide an echolocation sense by bouncing off of cave walls. He was injured early in life by having his tail fin shredded by a bola. It was ironically the very boy who shot down the Night Fury, Hiccup, who would become his dearest friend and give him the opportunity to fly once more.
Profile
Viable Classes: Assassin, Archer, Avenger
True Name: Homura Akemi
Titles: Madoka's Protector and Very Best Friend, The Devil
Gender: Female
Source: Puella Magi Madoka Magica
Region: Mitakihara City, Japan
Alignment: Chaotic Neutral
Likes: Madoka
Dislikes: Witches, naive Magical Girls, Kyuubey
Parameters
Strength: C
Endurance: C
Agility: A
Mana: C
Luck: E-
Noble Phantasm: A
Class Skills
Presence Concealment: B
The ability to hide one's presence as a Servant. It is possible to disappear and become extremely difficult to be detected. The rank of Presence Concealment drops considerably when preparing to attack.
The use of Puella in Somnio, enhances this skill's effectiveness.
Independent Action: A-
The ability to remain independent even when rejecting the magical energy supply of one's Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. Typically a Class Skill of an Archer.
Assassin is long used to acting alone, unable to count on help from anyone. She is able to act for extended periods of time without support from her Master, and last up to a week without one. However, this can be considered a manifestation of the girl's stubbornness, and the longer she goes on without help, the more desperate she becomes…
Personal Skills
Single-Mindedness (Love): EX
An absoluteness of the psyche. A wellspring of unyielding determination. The heart that remains devoted. Everything, absolutely everything is for _. She will truly go to any lengths imaginable to protect the one she loves and remain beside her. Even if it means discarding that one's own wishes, her morals or her sanity…
Subversive Activities: B
The ability to reduce the enemy's war potential in the preliminary stage before going to battle.
An expert of traps. With this skill at Rank B, it is possible to disable close to 30 percent of the enemy forces before engaging. In Assassin's case, this skill can be further augmented through the use of Puella in Somnio.
Derisive Heart of Ice: A
A skill acting as a seal, and a representation of her mentality. Assassin closes off her heart in order to blunt mental trauma and act with cold deliberation. Fear and remorse will not keep her from doing what is needed. The cost of this skill is of course that it merely sets aside trauma and misery, not eliminating it entirely, and so long as it is active, Assassin's skill at fighting alongside others plummets.
Noble Phantasms
Puella in Somnio: Girl Who Repeats, Locked In This Eternal Maze…
Anti-Unit (Self)/Anti-Army
A rank
The shield carried by Homura Akemi that permits travel through time. Homura can travel up to a week into the past, but magical energy expenditure severely increases the longer she uses it. Much more potent and efficient is its ability to halt time. In tandem with her Presence Concealment and Subversive Activities skills, Homura can lay out a frightful ambush in mere seconds, or avoid otherwise devastating attacks with consummate ease. The Noble Phantasm's third ability is to store numerous firearms and explosives within it, all augmented to affect Servants. The arsenal can be added to by Homura collecting new equipment from her surroundings.
If Summoned as an Assassin/Archer:
Homulilly: Nutcracker Witch of the Mortal World
Anti-Unit (Self)/Anti-Army
A- - rank
The Witch that acts as this girl's terrible specter. Unlike most other Servants, the loss of magical energy does not herald her being un-summoned. It is a countdown to Homura Akemi's oblivion and the awakening of Homulilly. Once activated, nothing less than a wish upon the Holy Grail can restore her to her original self. She will recognize neither friend nor foe, lashing out in agony and sorrow at all the things that torment her…
If Summoned as an Avenger:
Akuma Homura: I Was Waiting For This Moment…
Anti-World
EX rank
The awakening of a Demon. The one who stole the power of a Goddess. Slowly but inexorably, her mere presence warps the very world around her, changing it to suit her whims.
"I will keep Madoka safe. I will watch over her for all eternity. Even if I must be her Enemy…"
Profile
True Name: Yuuki Konno
Class: Saber
Titles: Zekken, Leader of The Sleeping Knights
Gender: Female
Source: Sword Art Online
Region: Yokohama Kōhoku General Hospital, Japan/Alfheim Online
Alignment: Chaotic Good
Likes: Swordplay, flying freely through ALO, hanging out with her friends, and living each day as best she can.
Dislikes: Her illness
Parameters
Strength: B
Endurance: C
Agility: A
Mana: B
Luck: E
Noble Phantasm: A
Class Skills
Magic Resistance: B
Protection against magical energy. Rather than merely rejecting spells, this ability cancels them altogether. At rank B, even greater magecraft and large scale rituals will not destroy her. A skill conferred via Class Container and her nature as an Imp of Yggdrasil.
Weak Constitution (Unique): A
A weakness struck by the nature of frail health. In Yuuki Konno's case, it is a manifestation of the illness that haunted her entire life and ultimately killed her, Acquired Immunodeficiency Syndrome, more commonly known as AIDS. Her prowess as a warrior and determination remain undimmed, but the disease eats away at her from the moment of her summoning and the longer the battle for the Grail lasts, the more the disease weighs on her.
Personal Skills
Charisma of Courage: A
A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles.
Yuuki Konno served as leader of a small but powerful group of knights through both her astonishing prowess as a swordswoman and her seemingly bottomless well of courage and determination. The fifteen years of her life were spent fighting for each day against impossible odds.
Eye of the Mind (True): B
A heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent's activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
One of Yuuki Konno's greatest talents was her superb reflexes and danger avoidance skills. She was supremely talented at seeing through the techniques of her opponents and adapting to them.
Mastery of the Sword: A
The condition of having reached the pinnacle of swordsmanship. Those with this skill are recognized as virtually unmatched as warriors. A prodigy among prodigies.
Yuuki Konno spent three years mastering the "Fulldive" system of her home world, pushing herself to be the greatest warrior she could be and leave behind proof of her fleeting existence. By the end of her life, she was recognized and mourned as one of the greatest warriors in virtual world.
Noble Phantasm
Mother's Rosario - The Absolute Sword
Anti-Unit
A rank
The sword and ultimate technique of Zekken, the short-lived prodigy of ALO who honed this technique to perfection through pure skill and dedication. Eleven masterful strikes delivered in rapid succession to swiftly overwhelm virtually any opponent. This sword epitomizes the pride, courage and hope of a single girl who bore no children, and left no monumental legacy within the physical world, yet left an unforgettable impression in the hearts of everyone she met.
This Noble Phantasm has one other unique characteristic, in that it can be inherited by a successor of Yuuki's choosing. However, there are precious few capable of inheriting this technique, so barring a miracle within the Holy Grail Wars, only one woman has inherited Yuuki Konno's sword.
I do hope this one is well-received. Yuuki is a particular favorite of mine in SAO.
Profile
Classes: Archer, Berserker
True Name: Rebecca Lee
Title: Two-Hands
Gender: Female
Source: Black Lagoon
Region: Roanapur, Thailand
Alignment: Neutral Evil
Likes: Guns, booze, cigarettes, money and killing.
Dislikes: People with strong morals.
Parameters
Strength: C
Endurance: C
Agility: C
Mana: E
Luck: B
Noble Phantasm: D
Class Skills
Magic Resistance: —
A skill that provided resistance to magical energy. Hailing from the modern era of a world where magecraft was nowhere to be found, Revy does not possess an ounce of magic resistance.
Independent Action: D
The ability to remain independent even when rejecting the magical energy supplied by the Master. At rank D, it is possible to survive for twelve hours without a Master.
Mad Enhancement: C
The Class Skill of a Berserker, raising basic parameters and strengthening one's physical abilities in exchange for hindering their sense of reason and mental capacity.
Revy retains this skill regardless of class. It does not inhibit her reasoning or her ability to speak, but during several battles in her life, Rebecca Lee was known to have lapsed into a state of feral rage and violence known as "Whitman Fever." During these episodes, she would attack and viciously butcher any individuals who crossed her path, and even those few who she held a degree of fondness for had difficulty in bringing her down from her rage.
Personal Skills
Marksmanship: B
A skill representing shooting techniques, including trick drawing and covering arms of varying sizes. At rank B, Revy's shooting skills are exceptional even by the standards of professional soldiers but do not enter the realm of inhuman.
Voyage: C
A Skill denoting one's steering techniques for a ship. Because it is specialized for ships only, it is impossible for one to ride other vehicles.
Revy possesses reasonable skill in handling ships from spending many years sailing aboard the PT boat Black Lagoon, acting as its gunwoman.
Nihilistic Fervor: A
A skill representing Revy's way of life. The girl Rebecca Lee was beaten and raped by a police officer, killed her father and lost all faith in God, human decency and the meaning of life, becoming singularly fixated on survival and bloodshed. To her, morality is a useless platitude, utterly worthless in providing power.
"So how do you measure a thing's worth? Nostalgia and memories don't mean sh*t. Value is determined by a universally accepted unit. Money. Any other measures of value ain't nothing more than sentimental bullsh*t…"
Noble Phantasm
Two Hands' Sword Cutlasses - "As Long as You Got Money and Power, the World's a Great Place…"
Anti-Unit E-B rank
This noble phantasm originally referred exclusively to the twin handguns dubbed "cutlasses" by Revy, which served to earn her the moniker "Two-Hands" for her dual wielding fighting style. However, whether out of pragmatism or pity, the Throne has permitted that her entire arsenal has been sublimated into this noble phantasm. A sizable horde of firearms and explosives. Pistols and grenades are of E or D rank, machine guns, assault rifles, shotguns and higher tier explosives are D to C rank, while sniper rifles and rocket launchers are C to B rank. There are two conditions: Revy can only supply herself with so many weapons thanks to her own pitiful mana supply and her Master's reserves, however, she can expand this arsenal by seizing firearms and other such weapons from varied sources upon her summoning.
