Shard: Culling

Classification: Thinker/Blaster/Shaker

Power: The user can absorb mental energy from nearby weaker minds and convert that energy into deadly energy blasts from their hands that can disintegrate anything they hit. The user can only absorb mental energy within 30 feet of themselves and only from those whose mental fortitude are weaker than the user's. If a target's mind is stronger than the user's, the user may suffer mental backlash and be dazed and stunned for some time because of it.

Shard: Collision x Damager x Endure

Classification: Brute/Breaker

Power: The user is a Cluster Trigger who can reduce damage to their body from physical attacks for a limited amount of time, reflect injuries back at attackers, and become immovable for a brief period of time. The user's body automatically generates a weak forcefield around their body upon being hit by a physical attack which reduces damage from it by a significant amount. The user can then reflect the full power of that attack back at the enemy though it can only target one enemy at a time. The user must time the usage of their immovable ability to make the best out of it.

Shard: Kinetic

Classification: Striker/Brute

Power: The user can absorb kinetic energy from attacks, reducing damage from them and transfer that energy into an object they touch, launching that object forward at high speeds. The smaller the object, the more kinetic energy can be transferred to it, and the faster and farther it can go. Larger objects hit harder at the cost of speed and range, though.

Shard: Crasher

Classification: Mover/Brute

Power: The user can lock onto an object within their line of sight and home into it at high speeds. The user then crashes into that object, dealing damage to it while the user suffers no damage at all. The farther away a targeted object is, the faster and harder the user hits that object.

Shard: Lash

Classification: Shaker/Striker/Mover

Power: The user can generate whips of light from their hands and use those whips to hit enemies from afar, grab objects, swing from place to place, etc. The user can generate whips with the maximum length of 20 feet and only two whips at a time. Generated whips also glow with great light, allowing the user to light up places with their whips.