NOTE: Fanfic Original Cards are subjected to erratum. Anime Cards with printed counterparts (or not) can be searched on Yugipedia.


Transcend Summon

A new method of Summoning that draws out the latent potential of powerful monsters by transcending them to a higher evolution! Transcend Monsters can be Transcend Summoned by stacking them on top of the designated monsters. By transcending beyond their normal forms, Transcend Monsters gain additional powerful effects. When a Transcend Summoned monster leaves the field, all monsters placed underneath it are sent to the GY. When you Transcend Summon a Transcend Monster by stacking it on top of a Maximum Monster in Maximum Mode, all monsters on your field would leave Maximum Mode first, then the Transcend Monster is stacked on top of the designated monster, then all monsters on your field enter Maximum Mode.


Nail Saionji

Monsters

Baneclipse Auf (Debut: "Eclipse of Hope and Despair")

Level 10 / DARK / Cyberse / Maximum

2400 ATK 0 DEF

MAXIMUM ATK 3400

• You can Maximum Summon this card together with "Berceptacle Mani" and "Sigilstate Sol".

[Requirement]: If this card was Normal or Special Summoned this turn.

[Multi-Choice Effect]:

• If this card is in Maximum Mode, add 2 Cyberse monsters with the same Level from your GY to your hand, but you cannot Normal Summon/Set monsters from the hand for the rest of this turn. Then, you can return this card to your hand, and if you do, Special Summon 1 "Baneclipse Auf", 1 "Berceptacle Mani" and 1 "Sigilstate Sol" from your hand in Attack Position.

• If this card is not in Maximum Mode, send up to 3 cards from your hand to the GY. Then, you can return cards from your field or GY to your hand up to the number of cards sent to the GY by this effect.

Yggdrago the Beginning Dragon (Debut: "Doubts and Remorse")

Level 4 / LIGHT / Cyberse / Maximum

900 ATK 0 DEF

• This card's name becomes "Yggdrago the Sky Emperor [L]" while in the hand.

[Requirement]: Send 1 card from your hand to the GY.

[Effect]: Send the top 3 cards of your Deck to the GY. Then, add 1 Cyberse Maximum Monster from your GY to your hand. Then, if this card is in Maximum Mode, you can destroy 1 face-up card on your opponent's field.

Yggdrago the End Dragon (Debut: "Doubts and Remorse")

Level 3 / LIGHT / Cyberse / Maximum

600 ATK 0 DEF

• This card's name becomes "Yggdrago the Sky Emperor [R]" while in the hand.

[Requirement]: Send 1 card from your hand to the GY.

[Effect]: Return up to 2 face-up Cyberse Maximum Monsters on your field to the hand. Then, draw 1 card and send 1 card from your hand to the GY. Then, if you returned a monster in Maximum Mode to the hand by this effect, you can destroy 1 face-down card on your opponent's field.

Spells

Stars of Eclipse (Debut: "Doubts and Remorse")

Normal Spell

[Requirement]: Reveal 1 "Berceptacle Mani", "Sigilstate Sol" or "Baneclipse Auf" in your hand.

[Effect]: Draw 1 card. Until the end of your opponent's next turn, while "Berceptacle Mani", "Sigilstate Sol" or "Baneclipse Auf" is face-up on your field, you take no damage.


Setsuko Saionji

Monsters

Disconnector Dog (Debut: "Nemesis")

Level 5 / DARK / Cyberse

1600 ATK 100 DEF

• If you have no monsters, or a face-up Level 5 or higher DARK Cyberse monster, on your field, you can Normal Summon this card without Tributing.

[Requirement]: None

[Effect]: Excavate the top 7 cards of your Deck. You can send 1 excavated Level 4 Cyberse Normal Monster to the GY, and if you do, send this card from your field to the GY. Shuffle the remaining cards into the Deck.

Dark Attron (Debut: "Nemesis")

Level 3 / DARK / Cyberse

1100 ATK 100 DEF

[Requirement]: If you have "Dark Femtron" in your GY.

[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 1 card.

Dark Zeptron (Debut: "Nemesis")

Level 2 / DARK / Cyberse

600 ATK 100 DEF

[Requirement]: If you have "Dark Femtron" and "Dark Attron" in your GY.

[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 2 cards.

Dark Yoctron (Debut: "Nemesis")

Level 1 / DARK / Cyberse

200 ATK 100 DEF

[Requirement]: Place 1 "Dark Femtron", 1 "Dark Attron", and 1 "Dark Zeptron" from your GY on the bottom of the Deck in any order.

[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 3 cards.

Nidhoggr the Malice Serpent [L] (Debut: "Nemesis")

Level 4 / DARK / Cyberse / Maximum

0 ATK 0 DEF

[Requirement]: Maximum Mode

[Continuous Effect]: If a monster with 2000 ATK or less attacks a monster, neither can be destroyed by that battle, also you take no battle damage from your opponent's attacking monster. If a monster with 2000 ATK or more battles a monster, your opponent takes any battle damage you would have taken from battles involving this card.

Nidhoggr the Malice Serpent (Debut: "Nemesis")

Level 10 / DARK / Cyberse / Maximum

0 ATK 0 DEF

MAXIMUM ATK 0

• Cannot be Maximum Summoned during your turn. At the start of your opponent's Battle Phase or End Phase, you can Maximum Summon this card.

• You can Maximum Summon this card together with "Nidhoggr the Malice Serpent [L]" and "Nidhoggr the Malice Serpent [R]".

[Requirement]: Maximum Mode

[Continuous Effect]: This card can attack directly, also it gains ATK equal to the number of cards on the field x 700 during your turn. This card gains these effects, based on the number of monsters on your opponent's field:

• 1+: Once per turn, you can activate 1 Trap Card from your hand.

• 2+: Once per turn, this card cannot be destroyed by battle or card effect.

• 3+: Once per turn, when an opponent's monster declares an attack, you can activate 1 Spell Card from your hand.

Nidhoggr the Malice Serpent [R] (Debut: "Nemesis")

Level 3 / DARK / Cyberse / Maximum

0 ATK 0 DEF

[Requirement]: Maximum Mode

[Continuous Effect]: If 2 or more Level 10 or higher DARK Cyberse monsters are underneath this card, it can attack a number of times up to the number of cards in your hand, but it can only attack directly once this way.

Dark Cycliptron (Debut: "Feeling Feverish")

Level 4 / DARK / Cyberse

200 ATK 1500 DEF

[Requirement]: Reveal 2 Level 5 or higher Cyberse monsters and/or Cyberse Maximum Monsters in your hand.

[Effect]: During the End Phase of this turn, draw 2 cards, then send 1 card from your hand to the GY. If you revealed 2 monsters with different Levels to meet the requirement, this turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a DARK Cyberse monster in Attack Position.

Unseen Malice Serpent, Nidhoggr Unknown (Debut: "Feeling Feverish")

Level 10 / DARK / Cyberse / Fusion

0 ATK 0 DEF

• "Dark Femtron" + 1 Level 10 or higher DARK Cyberse monster

[Requirement]: None

[Continuous Effect]: Once per turn, this card cannot be destroyed by battle or card effect. Your opponent takes double any battle damage you would have taken from battles involving this card. During your End Phase, gain LP equal to the number of times you drew a card during the End Phase this turn x 1000. Then, draw cards equal to the number of your unused Spell & Trap Zones. You cannot draw for the rest of this turn and your next normal draw.

Extender Shrimp (Debut: "Feeling Feverish")

Level 5 / DARK / Cyberse

1800 ATK 100 DEF

• If you have no monsters, or a face-up Level 5 or higher DARK Cyberse monster, on your field, you can Normal Summon this card without Tributing.

[Requirement]: Send up to 2 face-up Cyberse monsters from your field to the GY.

[Effect]: During the End Phase of this turn, add Trap Cards from your GY to your hand equal to the number of monsters sent to the GY to meet the requirement.

Dark Viscom Nanotron (Debut: "Feeling Feverish")

Level 6 / DARK / Cyberse

1900 ATK 100 DEF

[Requirement]: If this card was Normal Summoned this turn.

[Effect]: Send this card from your field to the GY. During the End Phase of this turn, place 3 Cyberse Maximum Monsters on top of the Deck in any order.

Malice Serpent of Perfection, Nidhoggr Nysa (Debut: "Feeling Feverish")

Level 11 / DARK / Cyberse / Maximum / Transcend

0 ATK 0 DEF

MAXIMUM ATK 0

• Cannot be Maximum Summoned during your turn. At the start of your opponent's Main Phase, you can Maximum Summon this card.

• You can Maximum Summon this card together with "Nidhoggr the Malice Serpent [L]" and "Nidhoggr the Malice Serpent [R]".

• You can Transcend Summon this card by stacking it on top of 1 Level 10 or higher DARK Cyberse monster, except "Malice Serpent of Perfection, Nidhoggr Nysa".

[Requirement]: None

[Continuous Effect]: This card gains the total ATK and Continuous Effects of all Level 10 or higher DARK Cyberse monsters underneath it. If this card is in Maximum Mode, at the start of the Main Phase or End Phase, add the top card underneath this card to your hand (if it is your turn) or stack the top card from your GY underneath this card (if it is your opponent's turn).

Dark Attolashoot Highdron (Debut: "Feeling Feverish")

Level 8 / DARK / Cyberse

2600 ATK 100 DEF

[Requirement]: If you have 3 or more Cyberse monsters in your GY.

[Effect]: During the End Phase of this turn, draw 1 card, but if you have 3 or more Cyberse monsters with different names in your GY, draw 2 cards instead.

Dark Peacock Picotron (Debut: "Feeling Feverish")

Level 5 / DARK / Cyberse

1700 ATK 100 DEF

[Requirement]: If you have "Dark Femtron" in your GY.

[Effect]: Send this card from your field and the top 2 cards of your Deck to the GY. During the End Phase of this turn, draw 2 cards.

Dark Crystal Brain (Debut: "Approaching Darkness")

Level 4 / DARK / Cyberse

1200 ATK 0 DEF

[Requirement]: If this card was Normal Summoned this turn.

[Effect]: Send cards from the top of your Deck to the GY equal to the number of face-up Cyberse monsters on your field. Then, return 1 face-up monster on your field to the hand, but you cannot Normal Summon/Set or Special Summon monsters with that name from the hand for the rest of this turn.

Putrefied Malice Serpent, Nidhoggr Draugen (Debut: "Approaching Darkness")

Level 11 / DARK / Cyberse / Ritual / Transcend

0 ATK 0 DEF

• You can Ritual Summon this card with "Malice Putrefaction".

• You can Transcend Summon this card by stacking it on top of 1 Level 10 or higher DARK Cyberse monster in Maximum Mode, except "Putrefied Malice Serpent, Nidhoggr Draugen".

[Requirement]: None

[Effect]: Each player with cards in their hand sends their entire hand to the GY (if any), also destroy all other face-up monsters on the field, also, after that, inflict damage to your opponent equal to the total original Levels of the monsters sent to your opponent's GY by this effect x 100.

Spells

Absurd Force Field (Debut: "Nemesis")

Equip Spell

[Requirement]: Equip this card to 1 face-up Cyberse monster on your field.

[Effect]: The equipped monster cannot be destroyed by your opponent's card effects. If the equipped monster is a Maximum Monster, this card cannot be destroyed by your opponent's Spell effects. If the equipped monster is in Maximum Mode, when it destroys an opponent's monster by battle, destroy 1 monster on your opponent's field.

Perfect Providence Fusion (Debut: "Feeling Feverish")

Normal Spell

[Requirement]: None

[Effect]: Fusion Summon by shuffling monsters from your GY into the Deck as material, including "Femtron" or "Dark Femtron". During the End Phase of this turn, you can Special Summon 1 monster from your Extra Deck with the same name as the monster Fusion Summoned by this effect, but return it to the Extra Deck during your opponent's End Phase.

Malice Putrefaction (Debut: "Approaching Darkness")

Ritual Spell

[Requirement]: None

[Effect]: Ritual Summon "Putrefied Malice Serpent, Nidhoggr Draugen" from your hand or GY in Attack Position by sending monsters from your hand or field to the GY whose total Levels equal 11 or more. Then, if you sent "Nidhoggr the Malice Serpent" from your field to the GY by this effect, inflict damage to your opponent equal to the total original Levels of the monsters sent to the GY by this effect x 100, also during the End Phase of this turn, increase the ATK of 1 face-up "Putrefied Malice Serpent, Nidhoggr Draugen" on your field by double the total change in your opponent's LP after this card's activation.

Traps

Malice Roots (Debut: "Nemesis")

Normal Trap

[Requirement]: When an opponent's monster leaves or returns to the Extra Deck while you have 4 or more cards in your hand.

[Effect]: Negate the effects of 1 face-up monster Special Summoned from the Extra Deck on your opponent's field until the end of their next turn, and if you do, you can return 1 Spell/Trap Card on your opponent's field to the hand. Then, if this card is activated from your hand, send 1 random card from your opponent's hand to the GY.

Malice Stems (Debut: "Feeling Feverish")

Normal Trap

[Requirement]: When you or your opponent Special Summons a Level 10 or higher monster in Maximum Mode or stacks a card underneath a card on their field.

[Effect]: Apply 1 of these effects. If this card is activated from your hand, apply 2 of them instead (You cannot apply the same effect twice):

• Draw 3 cards, also you cannot draw for your next normal draw.

• If this card is activated during your turn, Set 1 Spell/Trap each from your hand and GY in your Spell & Trap Zone during your next End Phase. Those Set cards cannot be destroyed by your opponent's monster effects.

• If this card is activated during your opponent's turn, inflict damage to your opponent equal to the number of cards in your hand x 500.


Yuga Ohdo

Monsters

Illusion Road Magician (Debut: "Nemesis")

Level 7 / DARK / Spellcaster

1500 ATK 2100 DEF

[Requirement]: None

[Continuous Effect]: While this card is face-up on the field, your opponent's monsters must attack this card, if able. If you have another face-up Level 6 or higher DARK Spellcaster monster on your field, the attacks and effects of face-up Level 6 or higher DARK Spellcaster monsters on your field cannot be negated, and if that monster is "Sevens Road Magician" or "Sevens Road Witch", it gains 500 ATK, also you take no battle damage from battles involving face-up Level 6 or higher DARK Spellcaster monsters on your field.

Cyc the Child of Wind (Anime) (Debut: "Nemesis")

Level 2 / WIND / Spellcaster

400 ATK 600 DEF

[Requirement]: You have another face-up WIND Spellcaster monster on your field.

[Effect]: Add 1 Level 4 or lower Spellcaster monster from your GY to your hand.

Spells

Magical Dragonic Crest - Sevens Geas (Debut: "Nemesis")

Equip Spell

[Requirement]: Send 1 Level 7 or higher monster from your hand to the Graveyard, and equip this card to 1 face-up Fusion Monster on your field.

[Effect]: The equipped monster gains 1 additional direct attack in addition to its normal attack. If the equipped monster has a lower Level than a face-up monster on your opponent's field, your opponent cannot activate Trap Cards when the equipped monster declares an attack.

Enchanting Road (Debut: "Feeling Feverish")

Normal Spell

[Requirement]: Return 1 face-up Level 7 monster from your field to the owner's hand.

[Effect]: Draw 1 card. Then, if you have "Sevens Road Enchanter" in your GY, the next time you would take damage this turn, you do not.


Roa Kirishima

Spells

Royal Rebel's Amplifier (Debut: "Turmoil")

Equip Spell

[Requirement]: Equip this card to 1 face-up Fiend monster on your field.

[Effect]: The equipped monster gains ATK equal to its Level x 100. If you have "Royal Rebel's Fanatic" in your GY, you take no battle damage from battles involving the equipped monster, also your opponent cannot move "Royal Rebel's Fanatic" in your GY to a different place.


Yuka Goha

Monsters

Gagaga Coach (Debut: "Approaching Darkness")

Level 8 / FIRE / Warrior

2100 ATK 2400 DEF

[Requirement]: If this card was Normal Summoned this turn.

[Effect]: Special Summon 1 Level 8 FIRE monster from your hand to your field. Then, if a face-up Field Spell Card is on the field, draw 1 card. Then, if a face-up "Ferverous Spirit Stadium" is on your field, apply this effect to it until the end of your opponent's next turn:

• If you have a face-up FIRE monster on your field, this card cannot be destroyed by your opponent's card effects, also monsters on their field can only attack face-up FIRE monsters.

Player #39: Home Run Beyond (Debut: "Approaching Darkness")

Level 8 / FIRE / Warrior / Transcend

2500 ATK 2500 DEF

• You can Transcend Summon this card by stacking it on top of "Player #39: Home Run Hitter" on your field.

[Requirement]: Send 1 monster underneath this card to the GY.

[Effect]: Until the end of your opponent's next turn, this card gains 500 ATK, and it cannot be destroyed by card effects, also your opponent cannot activate Trap Cards this turn. Then, you can place 1 FIRE monster on your field on the bottom of the Deck, and if you do, Special Summon 1 Level 8 FIRE monster from your GY. If you Special Summoned "Player #39: Home Run Hitter" by this effect, gain LP equal to its ATK.


Yuo Goha

Monsters

Arithmetic Ringmaster (Debut: "Approaching Darkness")

Level 4 / LIGHT / Cyberse

1400 ATK 500 DEF

[Flavor Text]: An artificial intelligence created to handle the traffic of the circus. It always analyzes the circulation of audience to find ways to attract even more audience.

Metarion Pleiadestar (Debut: "Approaching Darkness")

Level 9 / LIGHT / Cyborg / Fusion

2800 ATK 2500 DEF

• "Imaginary Actor" + "Arithmetic Ringmaster"

[Requirement]: Shuffle 1 card from your GY into the Deck.

[Multi-Choice Effect]:

• Fusion Summon a Cyborg monster by sending monsters from your hand and/or field to the GY as material.

• Until the end of your opponent's next turn, while this card is face-up, your opponent cannot draw cards by the effects of their Cyberse monsters.

Imaginary Arc Turing (Debut: "Approaching Darkness")

Normal Trap

[Requirement]: When you or your opponent Special Summons a Fusion Monster.

[Effect]: Inflict 1000 damage to your opponent. Then, gain 700 LP (if it is a Cyborg monster) or change the battle position of that monster (if it is not a Cyborg monster). Then, you can make 1 face-up Cyborg monster on your field gain ATK equal to the number of face-up Cyborg monsters on your field x 700 until the end of this turn.


Nanaho Nanahoshi

Monsters

Karma Ladybug Lotus (Debut: "Doubts and Remorse")

Level 2 / DARK / Insect

100 ATK 700 DEF

[Requirement]: Change this card's battle position.

[Effect]: Once during this turn, you can Normal Summon "Malefi Ladybug of the Sleeping Forest" without Tributing. Until the end of this turn, while "Malefi Ladybug of the Sleeping Forest" is face-up on your field, the Levels of all face-up monsters on your opponent's field become 7.

Princess Ladybug Cindy (Debut: "Doubts and Remorse")

Level 4 / LIGHT / Insect

300 ATK 700 DEF

[Requirement]: Reveal 1 Insect monster in your hand until the end of this turn.

[Effect]: The name of the revealed monster becomes "Malefi Ladybug of the Sleeping Forest". Then, if you revealed a Level 7 monster to meet the requirement, excavate the top 7 cards of your Deck. You can add 1 excavated "Malefi Ladybug of the Sleeping Forest" or "Sunny Forest" to your hand. Shuffle the excavated cards into the Deck.

Ninja Ladybug Shuri (Debut: "Doubts and Remorse")

Level 3 / DARK / Insect

900 ATK 700 DEF

[Requirement]: If this card was Normal Summoned this turn.

[Effect]: Add 1 Insect monster that was destroyed by battle last turn from your GY to your hand.

Malicia Ladybug of the Cold Forest (Debut: "Doubts and Remorse")

Level 7 / DARK / Insect

2100 ATK 700 DEF

[Requirement]: If your face-up Level 2 or lower Insect monster left the field by your card effects this turn.

[Continuous Effect]: All face-up monsters on your opponent's field lose 2100 ATK. During the End Phase of this turn, change this card's battle position.

Karmalefi Ladybug of the Shadow Forest (Debut: "Doubts and Remorse")

Level 9 / DARK / Insect / Fusion

• "Malefi Ladybug of the Sleeping Forest" + "Karma Ladybug Lotus"

effects unknown

Traps

Healing Rays (Debut: "Doubts and Remorse")

Normal Trap

[Requirement]: When an opponent's monster declares an attack.

[Effect]: Return 1 face-up Insect monster on your field to the hand. If you returned a Level 2 or lower monster to the hand by this effect, gain LP equal to the ATK of the face-up monster with the highest ATK on the field.