These are all the terms, events, factions, and characters shown in Act One (in-game Chapter 01) of the Recollection. Enjoy.
I'll be doing Database chapters before every in-game Chapter (Act here) begins, which will have a summary of all new terms, events, locations, and characters introduced in the act. Underlined and boldfaces words denote the topics, underlined words denote the entries in topics, and boldface denotes terms that have entries farther down the article. Italics are also used to denote additional paragraphs under an entry.
(Most of the entries are written by me, but some, particularly the ones on Collapse Fluid, were taken from the IOP Wiki, which is my main source for canon events depicted here. Other entries are fanfiction-original, like the Ten Year Exile entry and most of the character backgrounds.
BASE SETTING
The source material of this fanfiction, Girls' Frontline, is a mobile game set in a dying world, thirty-two years after the Chinese Communist Party's incompetence resulted in the irradiation of half the planet and eleven years after a Third World War nearly destroyed what was left. In this world, created by MICA Team and Sunborn, the USSR has returned to become a global superpower after the Russian Federation collapsed and robotics are very commonplace— particularly the humanlike androids known as Autonomous Dolls and Tactical Dolls, which make up much of the cast.
The Recollection
Girls' Frontline: The Recollection is a semi-canon compliant fanfiction of Girls' Frontline, following a WW3 veteran from the United States Army, Private First Class Ian Becker, eleven years after WW3 ended, when he gets an offer to join the prestigous Griffin and Kryuger private military contract. Putting an emphasis on character relationships, worldbuilding, and (mostly) plausible combat scenarios with as much Hollywood trope aversion as possible, The Recollection is a passion project from me that I really hope will grow to be as successful as the likes of Field Agent or Toy Soldiers, two incredible high-quality fanfics on this site.
EVENTS
The Belian Island Incident was a catastrophic event that contaminated roughly half of the world with the extremely dangerous Collapse Radiation/Fluid. It occured on January 17, 2030 at 1517 hours, when seven Chinese highschoolers broke into the quarantined Belian Island excavation site, drawing out the Collapse-mutated miners who attempted to attack them. After help was called, the CCP sent their Special Circumstances Armed Police Force to save the endangered highschoolers and neutralize any threats present. However, they were overrun, and the commander of the task force ordered his men to use explosives to seal the entrance to the Belian Island excavation site.
Outcome: the Collapse Fluid canisters inside the site (and the entire site) were annihilated, and the extreme heat and pressure from the resulting explosion caused the radiation particles to spread over a massive stretch of territory, rapidly contaminating most of East Asia, destroying entire cities, and killing or infecting 400 million people with the Eurosky Low-Emission Infectious Disease— overnight. It would only spread further from there.
Other incidents involving Collapse Radiation include the Salt Lake City Incident of mid 2030 and the Northern Lights Incident of 2035, but Belian Island remains the spark that lit the flame.
The Second Russian Revolution was the event that lead to the rise of the New Union of Soviet Socialist Republics. Ending in March 2032, the revolution happened a little bit after the old USSR's 100th anniversary, and was a result of neo-Bolshevik uprisings and civil unrest following the Russian Federation's incapability of handing the Collapse Radiation issue plaguing the country. The NUSSR would soon re-earn its status as a global superpower and fight NATO's military forces during World War 3, after which it was weakened to the point of requiring PMCs to defend its outer borders like many nations.
World War 3 was an international conflict spanning from 2045 to 2051, marking the first widespread usage of robotics in warfare as well as the crippling of most of the surviving nations on Earth. This is the conflict that shaped GFL's modern world, as well as the conflict our protagonist Ian Becker fought in for two years. Unlike the other World Wars, WW3 ended in a draw thanks to the rapid depletion of military resources and an armistice signed on June 29, 2051, instead of the total destruction of the non-Allied factions.
The Ten-Year Exile was the period after World War 3 in which Ian Becker, who had been stranded from US forces after the War's end like many other soldiers, was on the run from NUSSR authorities while trying to enter the former NATO nation of West Germany to reach the US once more. He named the event himself, and he feels that it officially started on 2052 and ended in April 29, 2062, when he was approached by the Griffin and Kryuger PMC and offered a job by their representative.
The Station 794 Attack was a Sangvis operation to destroy the Griffin and Kryuger FOB designated Station 794. It took place in the night of March 29, 2062, and resulted in the deaths of all but seven Dolls, a handful of human servicemen, and a logistics officer, leaving the base crippled.
TERMS
Collapse Fluid is an exotic matter used to disrupt the attractive and repulsive states of particles by an unknown precursor civilization to mankind. It is not actually a fluid in the proper sense of the term, but rather a particle-wave expanding in the matter to be compressed, stopping its spread once it achieved a state of quantum stability.
Collapse Radiation particles emitting bottom quarks and photons are produced when Collapse Fluid permeates matter. This makes Collapse Fluid harmful to the human body, spurring the development of the Weight Bearing project to protect human operators when exploring Relic Sites (-- an entry for later) like Belian Island. In the sites themselves, Collapse Fluid is generally safely contained in crystalline storage capsules, but human exploration has led to numerous incidents and exposures to Collapse Fluid. Humans exposed to a certain dosage of Collapse Fluid radiation contract the highly-lethal Eurosky Low-Emission Infectious Disease, leading to its military use in dirty bombs.
Another dangerous aspect of Collapse Fluid is its ability to build up heat under heavy pressure, leading to an explosion once the temperature reaches a certain threshold. This property was responsible for the Beilan Island Incident. The only known way to counter such an event is to evaporate the Collapse Fluid particles with molten plutonium, such as the one used in nuclear reactors or nuclear warheads.
Collapse Radiation levels are classified in five levels.
White Zones have absolutely no Collapse Radiation or nuclear radiation whatsoever, and are typically a nation's capital or othe important cities.
Green Zones have little to no radiation levels, allowing one to live in them for extended periods of time without protective gear, and are typically less important cities, towns, or some unsettled areas in a nation's borders.
Yellow Zones have enough radiation in them to threaten anyone without protection, but a simple full-face gas mask can render these radiation levels negligible for some period of time due to advances in filter technology, and consist of unclaimed territory or abandoned/destroyed cities left behind due to World War 3.
Red Zones have very high radiation levels, and require full-body Hazmat suits to even operate within them for short amounts of time. Red Zones are typically ground zeroes for Collapse Fluid incidents or areas highly saturated by Collapse-irradiated storm clouds and dirty-bomb usages.
Black Zones are utterly lethal to all life, and will instantly kill anyone, human or Doll, who enters due to its insane levels of radiation. Nobody has even attempted to enter one after their danger was made known.
Eurosky Low-Emission Infectious Disease is a highly-lethal infection contracted from prolonged or intense exposure to Collapse Radiation. Without proper treatment (which has yet to be perfected,) ELID will invariably kill the victim— or if the victim has a strong enough constitution, suffer mass silicification, lose their finer motor controls and brain fuctions, then become a fearsome mutant with incredible strength, resilience, and an utter lack of humanity.
It should be noted that mutation doesn't end here, as an old enough ELID-mutated creature can grow to become an utter monstrosity, devoid of anything resembling its former self, nearly indestructible, and utterly lethal. Because of their lethality, humanity developed Assault Artillery exoskeletons equipped with powerful weapons to fight them, but even then, older "Class D" mutants are quite difficult to fight efficiently.
Autonomous Dolls (A-Dolls) are highly-advanced androids with very humanlike bodies and AI, with a default lifespan of 20 years. They are in high-demand for the civilian market thanks to their enhanced strength, high durability, heightened reflexes, and willingness to follow their orders to the letter, as well as their relative ease of maintenance and modularity. Additionally, while a large majority of them seem to be female, male Dolls have been seem in civilian, police, and military roles.
They can be modified into combat-capable Tactical Dolls, but their civilian bodies are weaker than true military Dolls' bodies and they have less processing power devoted to combat subroutines.
The First Generation of modern Dolls, first released in 2054, included many upgrades to the WW3-era Nymphs, including better AI quality, better compatibility with their tools, and improved frames with more humanlike features added to them. The Second Generation, released in 2060, improves upon the Doll formula even more, with the addition of the Neural Cloud system further improving their capabilities and ensuring simple data retrieval and restoration if a Doll is damaged or destroyed.
Tactical Dolls (T-Dolls) are the military/police counterparts of the Autonomous Dolls, built purely for law enforcement or warfare. Their combat capabilities are superior to both human soldiers and modified A-Doll soldiers, but they tend to be withdrawn and less social than A-Dolls due to having less space for social/emotional programming.
HG T-Dolls are support units, trained to scout ahead for other units or use support items to assist their allies. While there are outliers, most HGs can't do much damage due to their small-caliber handguns being ineffective against armor. Many HG Dolls are short and/or petite, but larger-caliber HGs tend to break this rule.
SMG Dolls are unofficially known as "evasion tanks," and specialize in drawing enemy fire away from their allies while dodging shots fired at them with their superior reflexes. They're also well-liked in urban warfare/FISH n' CHIPS (Fighting In Someone's House and Causing Havoc In People's Streets, British military terminology) operations due to their quick reflexes and lightweight, ergonomic weapons (either true SMGs or carbines/short barreled rifles.)
AR Dolls are the "jack of all trades" of T-Dolls, usually filling the Rifleman/Grenadier role of combat squads. Armed with proper assault rifles and battle rifles, they form the backbone of many military/PMC operations.
Rifle Dolls are markswomen armed with bolt-action sniper rifles, semi-automatic sniper rifles, marksman rifles, semi-auto carbines, and more. They fill the same roles as designated marksmen and snipers do in military operations, striking strategic enemy targets to cripple a large enemy force or providing support for combat teams deployed onto the field.
MG Dolls fill the same role as Machine-Gunner soldiers do in militaries: supressing the enemy with sheer volume of fire. Additionally, when fighting larger/medium-armored targets, they can load armor-piercing ammunition into their guns and shred them with a torrent of MG fire.
Shotgun Dolls are a bit hard to describe, but their roles tend to be using their resilient frames and shields to directly absorb enemy fire or being the pointmen in urban combat operations. As a rule of thumb, the majority of Shotgun Dolls tend not to be petite or overly short, with the exception of a few.
Automotons are androids which lack both Doll types' humanlike traits, but make up for it by being even better at accomplishing tasks or fighting while having insane durability and the psychological factor of inducing fear in underprepared enemy forces during war. Military-model automotons make up a large bulk of Europe's military forces because of this.
Tactical Commanders are officers hired by Griffin and Kryuger, tasked with commanding the ex-civilian Tactical Dolls the company hires. Instead of raw military experience, Griffin instead looks for those who have good chemistry with Dolls, charisma, talent, and a good moral compass to serve as these.
Echelons are Doll-only squads of up to five Mainframes, with an additional 20 "Dummy" auxillary units accompanying them. They are the backbone of Griffin operations, and fill numerous roles, such as frontline combat, humanitarian aid, and logistics work.
FACTIONS
The New Union of Soviet Socialist Republics, established in 2032, is the reborn version of the old Soviet Union and the successor to the Russian Federation. Quickly securing power by giving the people of its territories better aid than the Federation ever did, the NUSSR quickly became a global superpower once more, allowing them to spearhead the development of many revolutionary systems, namely the globally-utilized Autonomous Dolls.
Like most nations, the destruction wrought by World War 3 left the NUSSR weakened by a large margin, but for some reason, it remains a somewhat powerful country— even if it has to rely on PMCs for border security.
The New Soviet Armed Forces are the armed forces of the NUSSR, and while weakened, they enjoy the privileges of having a serviceable air force, largely automated army, and other things their rivals lack (although some of the US Navy's ships remain intact but are relegated to defending the US' eastern border.) Their primary job in the post-war world is to protect the inner territories of the NUSSR and remove NATO soldiers stranded in its territory after World War 3 from its soil, while they fought a multi-front war during World War 3 and survived, easily beating out Nazi Germany in that regard.
The New Soviet Ground Forces are the army component, while the Naval Forces and Aerospace Forces are the naval and air forces. The New Soviet Airborne Forces are the paratroopers, and the New Soviet Strategic Rocket Forces (disbanded) controlled the usage of NUSSR's ICBMs.
The United States of America were established in 1776 by former British colonists who had endured enough of King George II's tyranny and chose to split from the Crown via a revolutionary war, creating a long-lasting capitslist constitutional republic that has persisted to this day. After World War 2, the US had enjoyed almost a century's worth of time being a global superpower and had influenced much of the modern world with its policies and inventions, but after the Belian Island Incident, the US lost much of its influence due to questionable decision-making from their leadership, and after World War 3, they were left severely weakened like most of the surviving nations and found themselves hiring PMCs to defend their outerlying territory.
The United States Armed Forces are the air, naval, and ground forces of the United States. Although their involvement in crushing South American revolutionary efforts, unwittingly starting the Second Korean War, and the fiasco with Japan damaged its reputation, the US Army held a long-standing frontline in East Germany against the NUSSR' Ground Forces and East Germany's National People's Army, before breaking through Warsaw Pact lines in 2049 and reaching Moscow in early 2051. However, a lack of supplies and manpower, as well as unexpected Soviet resistance, caused the Army to be unable to take the city, allowing the Neo-Soviets to push them back long enough for a treaty to be held between the surviving nations.
After being weakened so badly in WW3, soldiers of the US long for the day their military and country can become powerful again, so that they can wipe the NUSSR off the face of the planet, but because of a new, homegrown threat, they have other problems to contend with. The US Army is the ground branch Ian Becker served for two years, the US Navy is the naval branch, the US Air Force handles the majority of aviation operations, the US Marine Corps is an amphibious force intended to pave the way for the Army in an invasion or conduct amphibious operations against the enemy, and the US Coast Guard defends the nation's two coasts (although Collapse Radiation thouroughly permeates the West Coast.)
East Germany, or the German Democratic Republic, was a Communist republic formed around 1949-1950 after Nazi Germany's humiliating defeat at the hands of the Soviet Union's Red Army and its subsequent fracturing. When Germany reunified after the Berlin Wall was torn down in 1990, East Germany ceased to exist, but when the German government split due to their beliefs in how to handle the Collapse Radiation crisis afflicting their country, East Germany was reborn, and when they were called upon for aid, the NUSSR wasted no time in deploying to East Germany to strengthen their influence.
Being where World War 3 started, East Germany saw some of the absolute worst fighting of the entire war, where the United States Army held a bloody four-year-long stalemate with Warsaw Pact forces before finally breaking through their defensive lines in Berlin, allowing them to push deeper into Warsaw Pact territory. It was also where pre-First Generation A-Dolls saw their first use against NATO forces.
The North Atlantic Treaty Organization, founded in 1949 and disbanded in 2051, was an international defense pact between Western European and North American nations promoting collective defense and strong cooperation, originally in the face of an Old Soviet invasion of Europe. Its collective defense pact has only been invoked twice: September 11, 2001, by Al-Qaeda's attacks on the Twin Towers and Pentagon, and February 2045, when West Germany called on them to help them fight East German rebels (and although they didn't know it at the time, New Soviet Ground Forces.)
The nations of NATO fought valiantly against the Red Menace's advance when World War 3 broke out, but shortly after WW3 ended, the organization quietly disbanded, and the surviving nations have gone their own way.
The Warsaw Pact was a collective defense treaty between the USSR and its allies behind the Iron Curtain. Founded in response to the formation of NATO and fulfilling similar purposes, the Warsaw Pact had the same fate as the USSR, collapsing in 1991 and returning around 2039, seven years after the NUSSR was formed. Like NATO, the Warsaw Pact nations fought valiantly against NATO expansionism during World War 3, but unlike NATO, the Warsaw Pact stayed together.
While it wasn't this at first, Griffin and Kryuger is the strange child between a private military contractor and a humanitarian organization. Founded in 2053, the company's contractors currently operate internationally, from the NUSSR all the way to the US, and it makes heavy use of modified civilian A-Dolls as soldiers, with IOP Manufacturing Company being a prime sponsor of the company. It is currently locked into a conflict for control against rogue T-Dolls created by IOP's old competitor, Sangvis Ferri, which gets in the way of the company's goal to be a "shining beacon in a brave new world." Their Dolls also have to use their gun names as their names for some reason, likely a holdover from Soviet policies concerning Dolls.
Sangvis Ferri Industrial Manufacturing was a Romanian-based arms/robotics manufacturer specializing in directed energy weapons, battle-hardened machines, and T-Dolls, of which uniquely combine sci-fi design aspects and a web-like command system with the likenesses of voluptuous human women to create an army of what the US Army likes to call "stripper-bots," due to their revealing uniforms. Sometime in November 2061, an unknown event caused these Dolls to go rogue and rebel against humanity, slaughtering their human creators and the Ukrainian/Romanian populations surrounding their two main headquarters. As a result, Griffin and Kryuger was hired to contain them until the New Soviet Ground Forces could deliver a decisive final blow upon them— as the revelation of an entire company's worth of rogue Dolls working against the NUSSR could have unforseen consequences in the political scene.
LOCATIONS
Kirov, Kaluga Oblast is a city in the far southeastern Russian Soviet Federalized Socialist Republic. After World War 3, Kirov has been classified as a Green Zone city, and it is where our story begins.
The Forward/Intermediate/Rearward Operations Sectors are Griffin and Kryuger's areas of operation, organized after Sangvis Ferri rebelled against humanity, consisting of eastern Ukraine, Romania, and other Soviet republics in the Bloc. The higher-numbered Sectors are farther away from the "frontlines" in Griffin's war with Sangvis, while lower-numbered ones are closer to them.
The main story will be updated with these terms later.
Forward Operations Sector 09 is a Griffin and Kryuger "frontline" area of operation against Sangvis Ferri. Consisting of Eastern Ukraine and some parts of Romania, it holds quite a lot of value, as its easternmost section sits on Russia's border and would allow a straight-shot into Russia proper if Sangvis ever took it entirely.
Station 794 is one of three primary forward operating bases in the Sector. Sitting directly on Russia's border with Ukraine, this base is of the utmost importance to Griffin, as one wrong move can let Sangvis take it and make a straight-shot to the Russian mainland. Currently lacks a proper Tactical Commander, although a replacement may be underway.
Station 737 is the second of three forward operating bases in Sector 09. Being situated deeper in Ukraine, this base's troops specialize in night-time operations or combat Echelons with heavy firepower. This base is lead by Commander Feodor Kamalov.
Station 601 is the third of three forward operating bases in Sector 09. Specializing in long-range reconnisance and providing overwatch for field operations, this base is lead by the US Army veteran Shi Jun (introduced in Act 02.)
Seredyna-Buda is a semi-large city in northeastern Ukraine, close to Russia's border. A hotbed of Sangvis and bandit activity, this city and others lost to Sangvis remain hellish battlegrounds for Griffin forces.
Griffin HQ, location classified, is where Griffin and Kryuger's top brass resides. Bearing a large quantity of troops to send out at a moment's notice in emergencies or special operations, their firepower and influence is why Sangvis Ferri is cautious about pushing too far into Griffin-controlled territory.
CHARACTERS
Ian Becker, age 29, is a former Private First Class Rifleman of the US Army's First Infantry Division. Having been unintentionally left behind retreating Moscow in 2051, he spent ten years of his life running from the NSGF and bouncing from place to place while avoiding any social contact. Perhaps a fateful meeting with a Griffin representative will end this status quo. Has a lot of experience (and PTSD) from the war, but prefers not to talk about those events in detail, although he's generally confident in his abilities and is typically cool-headed.
M1911, age 08, is a First-Generation Tactical Doll from the United States who fights for Griffin and Kryuger. She's generally a cheerful girl, but also highly experienced and open-minded to most individuals, even Soviet Dolls and Griffin staff members. In her mission to find a new Commander to replace her dead one, she believes she's found the perfect candidate: a former US Rifleman who fought for two years in WW3.
Grizzly Mark V, age 07, is a US-built First-Generation Tactical Doll who shares numerous design specs with M1911, thus making them sisters. A confident, sometimes teasing, and undeniably beautiful Doll, Grizzly serves Griffin HQ as a courier and bodyguard for high-priority contracts. She loves cars and the open road, to the point where she can even disregard traffic laws if she gets too "into it," leading to arrests and/or fines thanks to her daredevil tendencies.
G36, age 08, is a German-made First-Generation Tactical Doll who serves Griffin and Kryuger's Station 794 as the head maid and as a soldier. Dutiful and responsible, she always behaves stoically around her fellow Dolls and does her best to ensure her tasks and her Commander's needs are taken care of, but it seems like she's hiding something behind that persona.
AK-47, age 06, is a Soviet/Russian Tactical Doll serving Griffin and Kryuger's Station 794. A hard-drinking tomboy with a thirst for battle and a preference to not whine about petty affairs, she loves to draw attention to herself and stir up trouble if something seems to quiet, but she also seems to hold a burning hatred for Sangvis Ferri.
MP5, age 02, is a German-made Second-Generation Tactical Doll who recently joined Griffin and Kryuger. Young and untested, she wishes to prove herself in combat, but suffers from her short stature making many people not take her seriously. She also dislikes her childlike body, and wishes to get a more mature one in its place due to this and multiple factors.
Kalina, age 23, is a Soviet-born senior logistics officer for Griffin and Kryuger, working in the Operations Sector 09's Station 794. Diligent and stubborn, yet carefree and optimistic, she's a beloved individual to most of Griffin's staff and is quite talented with computers. She's also quite supportive of her Commander, and is open-minded to pretty much anyone she may encounter, although she tends to get irritated by officers in the New Soviet Armed Forces.
Sten Mark II, age 03, is a British Tactical Doll formerly belonging to Griffin and Kryuger's Forward Observation Outpost 213. Forward and outgoing, but believing she is unlucky and utterly self-conscious, she usually uses this outgoing personality to hide her negative thoughts about herself. She's also a good baker.
Helianthus, roughly 35-39 years old, is a senior officer of unclear rank within Griffin and Kryuger, although she claims to just be a Senior Acting Officer. Supervising all operations within Sector 09, she was tasked with investigating increased Sangvis activity within the Sector, calling on all three of the Sector's base Commanders to assist her. Strict and highly professional, her calm demeanor, methodical way of completing objectives, and good work ethic have made her a favorite among senior staff members.
M1903 Springfield, age 09, is a US-made First-Generation Tactical Doll serving Griffin and Kryuger as a soldier and the owner of Café de Springfield in Sector 09's Station 794. Noted to be quite beautiful, she has a motherly disposition to her and wastes no effort in taking care of her unofficial family, nor does she waste effort in destroying her enemies.
FN-49 is a freshly-constructed Belgian Second-Generation Tactical Doll commissioned by Griffin and Kryuger's Station 794 base. Shy and withdrawn, she isn't the best at being social, but her marksmanship is rather exceptional for a common-model Doll.
FNC, age 03, is a Belgian late-First-Generation Tactical Doll serving Griffin and Kryuger. Infamously known for her love of chocolate, she's typically known to retreat from battle before the order is given to do so, but after AK-47 saved her from bandit captivity, she refuses to run away any longer.
Ingram MAC-10, age unknown, is an American Tactical Doll formerly serving Griffin and Kryuger's Forward Observation Outpost 213. Seemingly bloodthirsty and very eager to fight, she gets bored quickly if something isn't risky enough.
Feodor Kamalov, age 22, is a Soviet Griffin Commander in charge of the Frontline Operations Station 737 and a former conscript of the NSGF. Holding a high opinion of Dolls and extremely loyal to his comrades at Griffin, Kamalov is undoubtedly the guy you'd want watching your back if you choose to dive feet-first into Hell, although because he is so young, he prone to being just a wee bit goofy.
Luka, age 35, is a designated driver for Griffin and Kryuger PMC's Station 794. Formerly a civilian taxi driver, Luka is much more careful than his American ex-Ranger counterpart, Chester Johnson (introduced in Act 02,) and sees his human comrades' willingness to go out onto the battlefield as utterly insane— which is quite logical on his part.
P38, age 04, is a First-Generation Tactical Doll from East Germany. Serving Griffin and Kryuger's Station 794, she was a former idol who maintains a cheerful persona around others and constantly rehearses for her performances.
DP-28, age 06, is a Soviet-built First-Generation Tactical Doll serving in Griffin and Kryuger's Station 737. Seductive with a preference for revealing clothing, she still does her best to get the job done, and she likes to act like a cool big sister to her Commander.
RPD, age 04, is a First-Generation Soviet Tactical Doll serving Griffin and Kryuger. Being more professional than DP-28, she has some trouble mixing with others socially because of her sterner personality, but genuinely wants to help her comrades.
Mosin-Nagant, age 10, is a Soviet pre-First Generation Tactical Doll serving Griffin and Kryuger' Station 737. Upbeat and confident, Mosin has many similarities to her Cold War successor AK-47, but some people have observed that she may be using this persona to hide the immense stress she has to deal with.
TT-33 Tokarev, age 06, is a Soviet-built First-Generation Tactical Doll serving Griffin and Kryuger's Station 737. Soft-spoken and polite, Tokarev is graceful as a swan and quite competent, serving as Mosin-Nagant's partner in her Echelon.
Betty, age 05, is a First-Generation IDW-model Tactical Doll serving Griffin and Kryuger. Infamously known for her cacaphonic voice and boundless energy, IDWs were the bane of Griffin Commanders who tried to procure Grizzly Mark V Dolls from IOP, and were the product of a catastrophic overproduction cycle.
MP40, age 07, was a German First-Generation Tactical Doll serving Griffin and Kryuger's Station 794. Highly disciplined and intolerant of poor performance and personal conduct, she was M1911's former second-in-command, but like many other Dolls in Station 794, she was killed by Sangvis forces and her backup data was destroyed, making her chances of evern coming back slim to none.
Norinco Type 64, age 06, was a Chinese First-Generation Tactical Doll serving Griffin and Kryuger's Station 794. She was known to be incredibly quiet, a little clumsy, and good at cooking, but was killed just like MP40 was when Sangvis attacked Station 794.
Alexei Prokhorov, aged 34, was a Tactical Commander in charge of Griffin and Kryuger's Station 794. Unlike his successor, Prokhorov was much more distant to his subordinates before, even to the point of callousness, but after spending a coupl years with Griffin, he eventually warmed up to them. Due to his talent, he was specifically targeted by Sangvis Ferri, and was killed in the opening stages of the Station 794 attack, leaving an overwhelmed Kalina to assume command until a suitable replacement was found.
A-91, age 06, was a Soviet First-Generation Tactical Doll serving Griffin and Kryuger's Station 794. She was AK-47's old coworker from their old civilian jobs, and was notorious for being heavily intoxicated at all times. She was killed by Sangvis forces just like MP40 and Norinco Type 64, and her death continues to weigh heavy on AK-47's shoulders.
vz.61 Skorpion, age 04, is a First-Generation Tactical Doll from the Czech Republic. Spunky and fierce, she was captured by Sangvis forces when she was covering the rear of a Griffin special operations team, but rescued by a task force from Griffin HQ later on.
PPSh-41, age 06, is a Soviet First-Generation Tactical Doll serving Griffin and Kryuger. Embodying the Soviets' image of the "New Man," PPSh-41 is utterly selfless, humble, and hardworking, putting all others above herself and valuing her comrades greatly. She also happens to be a bit shy, and used to work for Forward Observation Outpost 213 before it's destruction.
M1895 Nagant Revolver, age 13, is a Soviet-produced "Nymph," a pre-First-Generation Doll produced before and during World War 3. Although she's been upgraded to better hardware and her AI functions have been expanded upon with the advent of both modern Doll generations, she's still quite old, a fact she doesn't let anyone forget, and she also hates being called short.
SP65 Scarecrow is a Sangvis Ferri reconnisance model Doll, classified as a Ringleader by post-rebellion standards. Sharp-tongued and lacking emotion, Scarecrow is a talented interrogator and intelligence gatherer, but her combat skills are somewhat lacking, causing her to flee from engagements whenever possible.
