Kingdom Hearts: Final Mix - Blue Blur Edition
Chapter 7: Jiminy's Journal Entries - Character Files Part 1
(A fun chapter to detail Jiminy's journal entries for all Sega Characters introduced so far. Please enjoy and delay the next chapter of the story, I am on vacation for a week).
Sonic the Hedgehog
Sonic the Hedgehog is a speedy and carefree blue hedgehog from the world of Mobius. He's known for his supersonic speed and fearless attitude, which make him an excellent ally in our ongoing quest. Sonic's arrival in our story was nothing short of extraordinary. It all began when the Heartless threatened to plunge Mobius into darkness, an act that led to the destruction of his world.
With his determination to put things right, Sonic found himself teaming up with Sora, Donald, and Goofy on a mission to restore not only his homeland but the very fabric of time and space itself. The poor guy didn't even have a moment to catch his breath. But that's just how Sonic rolls—always ready for the next adventure.
So far, Sonic's been a real asset in our quest. He's got a heart as big as his speed, always looking out for his friends and lending a helping hand to anyone in need. Not to mention his incredible speed, which comes in handy both in and out of battle. I must admit; it's been a blast watching him do his thing.
Sonic's own mission has led him to seek the missing Chaos Emeralds and the shards of the Master Emerald, powerful artifacts with the potential to save his world. But as a new friend and a vital part of our team, Sonic has also contributed to the bigger picture by helping us thwart the Heartless and uncovering the mysteries of our interwoven worlds.
It's been quite an adventure already, and Sonic the Hedgehog is undoubtedly a fantastic addition to our crew. Here's hoping we can restore his world, find his friends, and collect all those Chaos Emeralds and Master Emerald shards. With Sonic around, I have no doubt we'll be breaking the sound barrier on our way to victory!
Sonic dashed onto our screens in 1991 with his first game, "Sonic the Hedgehog."
Miles 'Tails' Prower
Ah, Tails, a true luminary in the world of heroes and adventurers! He's not only a brilliant engineer but also an invaluable companion to Sonic and his pals. If you haven't heard of this remarkable fox before, well, prepare to be enlightened. With his twin tails that allow him to achieve magnificent flight, he quickly became a beloved character, bringing his distinct charm to the world of Mobius.
His journey alongside Sonic has been nothing short of legendary. Tails has faced and triumphed over numerous adversaries, with his most notable accomplishment being the relentless pursuit and foiling of Doctor Eggman's schemes. Thanks to his intelligence, courage, and an insatiable thirst for adventure, he's been a pivotal figure in safeguarding Station Square from the mad doctor's nefarious plots time and time again.
But Tails' exploits go well beyond stopping Eggman in his tracks. One of his most extraordinary feats was helping Sonic thwart the monstrous Biolizard, preventing catastrophe in the form of the terrifying creature's invasion. His unwavering determination and steadfastness in the face of such adversaries have earned him the admiration of many throughout his adventures.
Tails is not just about daring missions and harrowing battles. He's also an exceptional inventor and engineer, showing an unparalleled love for tinkering and an innate understanding of all things technical. These qualities have made him a vital asset to Sonic and his team, often helping them overcome formidable challenges by creating ingenious devices and clever contraptions.
In our recent adventures in the world of Traverse Town, Tails once again proved his mettle. Alongside our friends Leon, Yuffie, Aerith, and Cid, he played a vital role in our quest to combat the encroaching darkness. His resourcefulness, quick thinking, and technological expertise were invaluable during our time together in this peculiar realm, where we strive to protect the hearts of the world's residents.
So there you have it, a little insight into the world of Tails, the marvelous two-tailed fox who has been a beacon of light in the midst of many thrilling adventures. As we continue our journey through various worlds, it's a privilege to have him as part of our incredible team, sharing his talents and bravery with us all. With Tails by our side, we're always ready to tackle whatever challenges lie ahead.
Tails burst onto our Sega Master Systems way back in 1992, marking his debut in "Sonic the Hedgehog 2."
Amy Rose
Amy Rose, a pink hedgehog with a sweet and caring disposition, hails from a world known as Mobius. She is known for her boundless enthusiasm and her enduring affection for Sonic the Hedgehog. Amy's lively personality and her love for Sonic have made her a memorable character throughout the Sonic the Hedgehog series. Her persistence in pursuing Sonic has been a running gag and a testament to her unwavering devotion.
One of Amy's most distinctive traits is her trusty Piko Piko Hammer, a comically oversized mallet she wields with impressive precision. This unique weapon not only symbolizes her spirited personality but also serves as her primary means of defense. In combat, Amy can use her Piko Piko Hammer to deliver powerful blows, not only to her enemies but also to obstacles that stand in her way.
Amy's story takes a fateful turn when the world of Mobius becomes engulfed by darkness, transporting her to other realms, including the enigmatic Wonderland. A mysterious and sinister group has taken an interest in Amy and her unique abilities. Despite her fierce determination, she found herself kidnapped, and her current whereabouts are unknown.
Amy Rose's brave and unwavering spirit is sure to be an asset in her ongoing journey, wherever it may lead. We can only hope for her safe return and the chance to reunite with her beloved Sonic.
Amy's first annoyed Sonic for a date and marriage back in 1993, when she made her debut in "Sonic CD".
Doctor Eggman (Ivo Robotnik)
The cunning and brilliant Doctor Eggman's relentless ambition has manifested in a variety of nefarious plots and inventions. These include attempts to transform innocent animals into robotic minions, building the imposing Death Egg space station, attempting to pilfer the powerful Master Emerald, releasing the destructive power of Chaos, utilizing the colossal Eclipse Cannon to fracture Mobius' moon, and attempting to awaken Dark Gaia, the malevolent deity.
Despite his intelligence and ingenuity, Doctor Eggman has been thwarted time and again by Sonic and his loyal friends, who have made it their mission to put an end to his world-conquering schemes. Every defeat has only fueled Eggman's unwavering determination to conquer Mobius and establish a mechanical utopia under his rule.
Mysteriously, Doctor Eggman now finds himself trapped in a dark void, a consequence of his relentless pursuit of power and world domination. However, his insatiable ambition has not waned. From the shadows, a mysterious figure has made an enticing offer, tempting the Doctor with the prospect of resuming his quest for dominion. The details of this arrangement remain shrouded in secrecy, and the consequences for Mobius are uncertain.
As Doctor Eggman's story continues to unfold, one can only wonder what new and perilous schemes the Doctor and his enigmatic benefactor have in store for the world of Mobius. Only time will tell if the blue blur, Sonic the Hedgehog, and his valiant friends will rise to the challenge and thwart their malevolent plans once more.
Doctor Eggman's legacy of villainy stretches back to his first encounter with Sonic the Hedgehog in 1991, in the game "Sonic the Hedgehog."
Shadow the Hedgehog
Shadow the Hedgehog is an enigmatic figure from another world, known as Mobius. He first came to our attention in a rather cryptic and unexpected manner when he mysteriously appeared in Traverse Town after the devastating darkness swallowed his home world. Shadow is often associated with his otherworldly abilities and aloof personality, and he is renowned for his extraordinary speed, combat skills, and his ability to wield the power of Chaos Control. These powers make him a formidable force to be reckoned with.
Upon his arrival in Traverse Town, Shadow crossed paths with Leon, Yuffie, and Aerith, the same trio who aided Sora on his journey to save the worlds. Despite his appearance and demeanor, he seems to have an unspoken connection to their past, hinting at encounters that transcend time and realms.
Shadow's presence has added an element of mystery and intrigue to Traverse Town. As he embarks on his own quest, the bond between him and the trio of Sora's allies continues to grow. Shadow's role in the unfolding story remains shrouded in shadow, and only time will reveal the true extent of his involvement in the battle against the encroaching darkness.
More details about Shadow's past and the true extent of his involvement in the story are yet to be unveiled as the events of our journey continue to unfold.
He made his first appearance in the video game world back in 2001, when he famously chaos controlled his way onto our screens in "Sonic Adventure 2."
HOUSE OF THE DEAD
G
G is a seasoned agent of the AMS organization, dedicated to combating the forces of darkness and supernatural threats. He has a reputation for being fearless, level-headed, and highly skilled in combat.
In our journey, G played a vital role in assisting the heroes in their quest to thwart the nefarious schemes of Goldman, a sinister antagonist with a penchant for meddling with the life cycle of nature itself. As an AMS agent, G's mission was to stop Goldman's malevolent experiments involving the Heartless and prevent further disturbances in the balance of nature.
G's history is shrouded in mystery. He hails from a world where he became known for his expert marksmanship and unwavering determination in the face of the undead. Throughout his tenure with AMS, he's honed his skills in combat, working tirelessly to eliminate the supernatural threats that pose a danger to the world.
He made his debut in the arcade classic "House of the Dead" in 1996, where he first showed his prowess at eliminating undead creatures.
Gary Stewart
Gary Stewart, a seasoned operative of the AMS, has been a dedicated agent for many years. He's known for his sharp shooting skills, unwavering determination, and a commitment to ensuring the safety of the world from supernatural threats.
As a loyal member of the AMS, Gary Stewart has consistently proven himself as a formidable agent. He's known for his stoic and level-headed demeanor, traits that have helped him navigate through the toughest of situations. Over the years, Gary has taken on countless supernatural threats and fought to maintain the balance between light and darkness.
Gary's appearance in our tale is no coincidence. He, along with his fellow agents James Taylor, Harry Harris and Amy Crystal, plays a pivotal role in the ongoing struggle against the forces of darkness. With their impressive combat skills and their dedication to protecting the world from menacing creatures, they have made a significant impact on the battlefront. His calm demeanor, sharpshooting prowess, and years of experience make him a valuable asset in our quest to combat the darkness and restore light to the worlds.
Gary Stewart shot onto our screens with his trusty light gun in the thrilling survival horror classic, House of the Dead 2, in 1998.
James Taylor
James Taylor is a seasoned and steadfast agent working for the AMS. James hails from a background in law enforcement, where he excelled due to his unwavering determination and keen instincts.
As one of the most experienced agents in the AMS, James Taylor plays a pivotal role in the fight against the supernatural and the unknown. He is known for his sharpshooting skills, keen analytical mind, and his ability to keep his cool in the most dire situations.
Throughout the course of their adventure, James has been a pillar of support to his fellow agents and an invaluable source of knowledge and experience. His partnership with G, Gary, Harry and Amy, has solidified their reputation as an unstoppable team.
James, along with his AMS colleagues, was assigned to investigate a series of incidents involving mysterious creatures and the Heartless. Unbeknownst to him, his journey would soon intertwine with the fate of another world, as he joined forces with Sora, the Keyblade Master, and his friends.
Their quest led them to uncover sinister plots and malevolent figures like Goldman, who sought to manipulate the balance of nature to further his own ambitions. Throughout the adventure, James provided essential guidance, insight, and assistance in battling the hordes of darkness.
James made his way onto our Arcade screens asking Goldman "Do you know what you are doing?" back in 1998's, House of the Dead 2.
Harry Harris
Harry Harris is a seasoned member of the AMS and has been part of the organization for several years. With a calm and collected demeanor, he is known for keeping his cool under pressure, even in the most dire situations. Harry's background before joining the AMS remains largely a mystery, but rumors suggest that he had experience in the military and various elite law enforcement agencies.
In the unfolding adventure involving Sonic the Hedgehog, Sora, and their group, Harry Harris plays a significant role. He, along with his partner Amy Crystal, was among the first AMS agents to be sent to the mysterious world where Heartless and other darkness-infused creatures had emerged. Harry and Amy were the ones to find Donald and Goofy when they were separated from Sora and Sonic in this mysterious world they found themselves in.
Upon arriving in this unfamiliar realm, Harry's combat skills proved invaluable, as he and Amy joined forces with Sonic, Sora, and their companions. Harry's expertise with firearms and his ability to handle challenging combat situations made him a crucial asset in their mission to stop the enigmatic Master Goldman from wreaking havoc on this world.
Harry Harris was introduced to the world in the classic arcade game "House of the Dead 2" in 1998.
Amy Crystal
Amy Crystal is a skilled agent and a vital member of the renowned AMS organization. Born with a natural aptitude for marksmanship, she has honed her abilities over the years and has become an indispensable asset to the team.
Amy's journey with the AMS began as she and her fellow agents fought to contain the monstrous outbreak of creatures spawned from the sinister plans of one man: Caleb Goldman. Despite the many trials faced during the incident, Amy's unwavering resolve and commitment to her team members shone through. Her bravery and resourcefulness played a significant role in the resolution of that crisis, ultimately preventing untold destruction.
In the current mission, Amy Crystal once again stands alongside her fellow agents, as they face a new and formidable threat. The sinister power of the Heartless has brought her into a world where darkness and chaos have overrun once-peaceful realms. While unfamiliar with the heartless creatures and the mystical forces at play, her unyielding spirit remains undaunted.
Amy Crystal was introduced with her amazing boat-driving skills back in 1998's 'House of the Dead 2'.
Caleb Goldman
Caleb Goldman, a man of mystery and intrigue, made his grand debut as the financial backer of the nefarious events surrounding the Curien Mansion Incident in 1998. Despite his unassuming appearance, his substantial wealth provided the means to fuel the unspeakable experiments conducted within the mansion's shadowy depths. With icy precision, Goldman stood as the driving force behind the creation of creatures that brought terror to the lives of many.
Goldman's presence looms like a shadow, for his cunning schemes have extended their reach to the very heart of darkness itself. Although shrouded in secrecy, Goldman's intentions became clear as he plotted to utilize the power of the Heartless to shape a new world in his vision. A mastermind of untold power, he plunged worlds into chaos and sowed the seeds of devastation.
However, after a grueling battle atop his own headquarters, The Emperor, one of Goldman's most formidable creations, was defeated. With the emergence of a new Keyblade and a stronger resolve, our heroes managed to overcome this formidable adversary. In the wake of The Emperor's defeat, Goldman vanished into the shadows, leaving our heroes with unanswered questions, unsolved mysteries, and the promise of future confrontations.
Goldman's distinct voice, known for its cold and blunt tones, first graced us with its presence in the iconic "House of the Dead 2" back in 1998.
David Creatures
The enigmatic David creatures are peculiar beings tied to the dark essence of the Heartless. Their origins are shrouded in mystery, and their sudden appearance in the world has raised many questions about their purpose and connection to the heart's darkness. These creatures bring a new level of chaos and intrigue to the battle against the forces of darkness.
The David creatures stand as remnants of humanity, twisted and distorted by the influence of the Heartless. Their once-human forms have been corrupted, giving rise to their grotesque and unsettling appearance. With blank, soulless eyes and pale, clammy skin, these beings are an unsettling sight.
Despite their increased resilience, the Davids' encounter with Light Guns in the past remains an amusing footnote in their dark history. As they continue to evolve and adapt, their threat level continues to grow, presenting a formidable challenge for those who dare to stand against the Heartless and their twisted minions.
David's sensitivity to Light Guns was introduced back in the events of 1998's "House of the Dead 2.
Steve Creatures
The Steve creatures were once ordinary humans who found themselves caught up in a calamity known as "The Mansion Incident." The outbreak, which involved strange creatures and an enigmatic figure named Goldman, ultimately led to their transformation. The details of this incident remain shrouded in mystery.
Steve creatures exhibit an insatiable hunger for flesh, much like zombies from classic tales. They display a chilling determination to fulfill their gruesome desires. As a result, they relentlessly pursue their targets, striking with reckless abandon.
The Steve creatures rely on their formidable physical strength and speed to attack their victims. They are known for their ability to strike with vicious swipes and a powerful headbutt, which can be especially deadly if not countered effectively. Their speed and agility can catch unsuspecting victims off guard, leading to perilous confrontations.
Back in 1998, they found themselves roaming like zombies on arcade consoles in a game known as "House of the Dead 2."
Zeal
Zeal, a flying and elusive winged creature, proves to be quite the annoyance to our trusted AMS Agent, G. His unrelenting presence and continuous taunts have made him an unforgettable adversary.
Zeal's origins remain shrouded in darkness. What is clear is that he has become a faithful servant of the sinister Goldman, serving as a sentinel to protect the mysteries of the Heartless-infested worlds. His relentless pursuit of Sora, Sonic, and their friends only deepens the enigma surrounding his allegiance.
His high-pitched laughter and taunts echo in the ears of those who cross his path. Zeal displays a mastery of aerial combat, swooping down to launch surprise attacks and then ascending to a safe distance. His accuracy with these maneuvers can be quite disconcerting.
Zeal's allegiance with Goldman grants him the ability to conjure formidable Heartless. He has summoned creations such as the fearsome Kuarl, a colossal, headless, and armored giant wielding a massive axe.
Zeal's high-pitched voice may have grated on the nerves of our arcade goers in 1998's 'House of the Dead 2'.
Judgment (Kaurl)
Judgment, known as Kuarl, is a formidable and fearsome Heartless creature with a dark and mysterious history. This unique Heartless appears to have a strong connection to the enigmatic figure Zeal and is part of a menacing duo that wreaked havoc upon the worlds.
Zeal is the mastermind behind many of the Heartless' creations, including Kuarl. Under Zeal's command, these powerful beings were designed to be a significant threat to any who dared to oppose their dark ambitions. It is clear that Kuarl serves as a guardian of Zeal, tirelessly carrying out its master's orders.
Kuarl uses its massive bloodied axe as its primary weapon, capable of causing devastating damage to any who cross its path. The formidable spikes that adorn its body also provide additional defense against would-be assailants.
This creature has a historical connection to the year 1998, where it was encountered by survivors of The House of the Dead 2 franchise.
Strength
Strength is a fearsome adversary birthed from the very depths of darkness, their origins shrouded in mystery. The creature stands as a colossal, shirtless being, donned in a grotesque mask that conceals their visage. They brandish a massive chainsaw, a grim testament to their formidable might. This nightmarish entity also sports several axes embedded in their shoulders and left thigh, adding to their macabre appearance. This relentless creature terrorized players in the infamous Colosseum of Horror.
Strength employs a ferocious and relentless assault style, wielding their ominous chainsaw to devastating effect. They will unleash swift, sweeping attacks with their weapon, covering an impressive radius. Not content with mere melee combat, they can also fling their arsenal of embedded axes as ranged projectiles.
Strength is no stranger to the Colosseum setting, as they chased down players within its confines back in the year 1998, during the events of "House of the Dead 2." If you've ever wondered why colosseums and Strength seem so inextricably linked, that's your answer!
Johnny Creatures
Johnny is a humanoid enemy that attacks with two distinctive traits: an affinity for axes and an eerie transformation fueled by darkness.
In battle, Johnny primarily relies on wielding axes for protection. These heavy, bladed weapons allow them to slash at their targets from close range, providing a relentless offensive. They also possess the unsettling ability to throw their axes like deadly projectiles, making them a multifaceted threat. Johnny's capacity to close in quickly on their targets is one of their most notorious attributes.
Their presence can be attributed to the convergence of various dimensions and worlds due to the influence of darkness. As such, these beings now serve as adversaries to those who seek to thwart the forces of darkness, bringing their formidable axe-wielding combat skills to bear
These abominations made their debut lunging with their deadly axes in 'The House of the Dead 2' back in 1998.
Max Creatures
The Max Creatures are a menacing and relentless bunch. Their primary method of attack revolves around their formidable chainsaws, which they wield with terrifying precision. With dual-wielded chainsaws, they rush their targets with relentless determination. These chainsaws are not only a gruesome tool for their offensive strategy but also serve to deflect gunfire, making them all the more challenging to deal with.
Their attacks typically involve slashing with both chainsaws simultaneously or executing head-on charges that are incredibly difficult to evade. These seemingly unrelenting strikes can quickly overwhelm their prey. The Max Creatures do not yield easily and have one of the most robust health profiles amongst creatures encountered.
Dealing with the Max Creatures is a formidable task. One must employ a combination of agility, precision, and strategy to avoid being cut down by these chainsaw-wielding menaces.
Though their rusty chainsaws may seem like an antiquated weapon, the Max Creatures have proven that they are more than capable of causing mayhem in their relentless pursuit of their prey.
These grotesque entities were first encountered back in the year 1998, chasing AMS agents in 'House of the Dead 2'.
Heartless David Hybrids
Heartless David Creatures are an unholy hybrid of the Heartless and the enigmatic "David" entities. These peculiar creatures were born out of sinister experiments and malevolent intent, all orchestrated by the nefarious Goldman.
Davids are zombie-like creatures with an insatiable appetite for human flesh. These undead beings, often created by mysterious circumstances, typically exhibit sluggish behavior, walking mindlessly and attacking humans relentlessly. Goldman was obsessed with understanding the nature of the darkness within their hearts, seeking ways to manipulate and exploit it.
The Heartless, on the other hand, are ethereal beings originating from the Realm of Darkness. They are drawn to the darkness in the hearts of individuals, corrupting them and creating more Heartless in the process. Goldman's twisted experiments involved the deliberate infusion of Heartless essence into the David entities, resulting in the creation of the Heartless David Creatures.
Heartless David Creatures combine the insatiable hunger of the Davids with the darkness-controlling abilities of the Heartless. They appear as monstrous, twisted versions of the original Davids, with a sinister aura of darkness enveloping them. Their glowing yellow eyes are adorned with the infamous Heartless emblem, signifying the infusion of darkness within their very beings.
These hybrid creatures display swifter movements and increased aggression compared to regular Davids. When they lose their axes, a behavior reminiscent of the Heartless ``Shadow" emerges. They are adept at disappearing into the ground and reappearing with unexpected speed, making them challenging adversaries for those who oppose them.
Heartless David Creatures are the result of Goldman's sinister attempts to harness the power of darkness, merging the insatiable hunger of the Davids with the cunning darkness-wielding abilities of the Heartless. They serve as a testament to the danger of tampering with forces beyond one's understanding and the consequences of delving too deeply into the shadows that lurk within the human heart.
The Emperor
The Emperor is a formidable adversary and a rather mysterious one at that. It was created by none other than Goldman. This grotesque creature was engineered to rule over mankind, and it draws its strength from the Heartless, making it an extremely dangerous foe.
The Emperor is an aerial boss, hovering menacingly above the battlefield. It is encircled by a ring of rapidly spinning orbs, which serves multiple functions. The orbs act as both its protectors and its weapons. They can protect its weak point, which is the orb located in its chest. Moreover, the orbs can be launched as deadly projectiles towards its adversaries. When the Emperor unleashes its orbs, it becomes more vulnerable as it lacks their protection.
One of the most unsettling aspects of the Emperor's arsenal is its ability to morph its orbs into previous adversaries that our heroes have vanquished, including the Guard Armour, Trickmaster, Zeal, and Strength. This feature keeps the battle intense and unpredictable.
The orbs that orbit the Emperor can launch at its adversaries at blinding speeds, making it crucial for the heroes to maintain agility and precision.
One peculiar aspect of The Emperor's history is its attempted conquest of the House of the Dead franchise in 1998.
Doctor Roy Curien
Doctor Roy Curien, a brilliant yet enigmatic scientist, is a figure shrouded in mystery. Not much is known about his early life, as his history remains a well-guarded secret. However, he came to prominence due to his association with a notorious event known as the "Curien Mansion Incident."
The incident occurred in 1998 when Doctor Curien was conducting clandestine experiments at his sprawling mansion. His work involved genetic manipulation and advanced research into the nature of life and death. Unfortunately, the boundaries he pushed in the name of scientific discovery led to a series of horrifying and catastrophic consequences.
Doctor Curien's story serves as a stark reminder of the thin line between scientific brilliance and madness. As we continue our journey, we must be vigilant and responsible in the pursuit of knowledge and power, ensuring that they are used for the betterment of all.
Curien brought the madness to Arcade goers back in 1996, debuting in The House of the Dead.
