After playing the Warcraft: Orcs Humans video game, Steve Jobs found it genuinely interesting, stating, "KiShin is truly deserving of being a top video game company."

Envisioning a boost in Apple's stocks and sales with another captivating PC game, Jobs was optimistic. However, his optimism faded when he learned that KiShin would collaborate with Microsoft, making games like Star Control, Terminal Velocity, Stonekeep, and the renowned Doom available on Microsoft platforms. Surprisingly, even the anticipated Warcraft: Orcs Humans would be accessible on Microsoft Operating Systems.

Steve Jobs, upon hearing this, couldn't help but frown and feel confused. Why would KiShin, a major stakeholder in Apple, support their direct competitor?

Deep in thought, Steve Jobs pondered the situation and ultimately dialed Shinro Suzuki's number. As the phone rang, he found himself nervously tapping his office desk.

After what felt like an eternity, the call connected, and Shinro Suzuki's voice came through, saying, "Veg—I mean, Jobs, what's up..."

--

Meanwhile, in his office immersed in a game of Doom II, Shin almost dubbed Steve Jobs 'veggie man' but thankfully caught himself in time.

After all, Jobs had been a legendary innovator in his past life.

Wondering why Steve Jobs had chosen to call him, Shin heard Jobs' voice saying, "Suzuki, I just learned that KiShin has collaborated with Microsoft."

Upon hearing this, Shin smiled, faintly expecting Jobs to reach out. He replied, "Oh, so you heard about it..."

--

In the CEO office at Apple Headquarters, upon personally confirming Shinro Suzuki's words, Steve Jobs couldn't help but exclaim, "I never thought that you would collaborate with Microsoft..." Pausing, he added, "And here I was, envisioning Apple monopolizing PC video games with KiShin's support."

In the CEO office at Apple Headquarters, upon personally confirming Shinro Suzuki's words, Steve Jobs couldn't help but exclaim, "I never thought that you would collaborate with Microsoft..." Pausing, he added, "And here I was, envisioning Apple monopolizing PC video games with KiShin's support."

"Haha, video games should be available on every platform to truly realize their potential," Shin's voice resonated on the phone.

"I understand, but considering KiShin's major stakes in our company, Apple... Why collaborate with Apple's competitor?" Steve Jobs inquired. While he didn't strongly disapprove of KiShin's decision, recognizing it as a business move, confusion lingered. After all, with KiShin as a major Apple shareholder, collaborating with Microsoft could impact Apple's sales, indirectly affecting KiShin.

--

Shin chuckled at Steve Jobs' question and replied, "Well, Microsoft excels in software development, and KiShin has decided to collaborate for the development of our crucial KiShin software—an essential game engine, to be precise."

Upon hearing this, Steve Jobs couldn't help but say, "Is it the VG Engine development? I thought KiShin and Apple were already working on that software?"

--

Growing more confused, Steve Jobs processed Shinro Suzuki's words. KiShin and Microsoft were apparently collaborating on a game engine software. However, Jobs was perplexed since KiShin and Apple were already partners in developing the VG Engine. While details of the collaboration weren't disclosed, Jobs deduced that, based on Suzuki's words, the only advanced game development software was the VG Engine. What other game engine software could they be developing?

--

Shin realized Steve Jobs had misunderstood the game engine software situation, as Jobs wasn't aware of KiShin's Unreal Engine Game Engine project beyond the VG Engine.

So, Shin immediately clarified, saying, "No, it's not the VG Engine Game Engine Software you're thinking of." He paused before adding, "It's another ongoing project of KiShin, the Unreal Engine. In fact, Unreal Engine started before VG Engine, and much of the source code and functions of VG Engine were inspired by our ongoing project, Unreal Engine."

--

Upon hearing Shinro Suzuki's explanation, Steve Jobs was slightly surprised. "I didn't know that... So, it was another game engine software, and this one came before VG Engine..."

Then Shinro Suzuki's voice chimed in, "That's right. And before Unreal Engine, there was the Doom Engine. You could say it's the evolution of KiShin's game engine software development, hehe."

Steve Jobs finally grasped the situation. "I see... So KiShin collaborated with Microsoft for the development of Unreal Engine..." He paused before adding, "I'm not in a position to question why you chose Microsoft over Apple for this software's development, but I assume you have your reasons."

--

Shin smiled upon hearing this and replied, "Didn't I tell you?" Pausing, he added, "It's about our video games not being limited to a specific platform. Besides enhancing our Unreal Engine project, it's also an opportunity to make our video games available on Microsoft."

Shin then heard Steve Jobs saying, "I see... I may not understand the difference between the VG Engine and the so-called Unreal Engine, but I suppose you have a point in making KiShin video games available beyond Apple platforms. Despite being a major shareholder in our company, Apple, KiShin remains true to its purpose as a video game company. I'm aware that KiShin PC video game sales would be significantly limited if restricted to Apple alone."

Shin heard Steve Jobs chuckle, and he smiled faintly. He knew Jobs would understand, and he wasn't mistaken about that.

--

Meanwhile, after the film 'Mortal Kombat' concluded, the audience applauded for a few minutes.

The cast of 'Mortal Kombat' smiled with emotion as they witnessed the crowd's enthusiastic response.

The audience was genuinely impressed by the film, particularly the final fight scene between Liu Kang and Shang Tsung. It appeared that KiShin had invested considerable effort and money into producing the CGI special effects for the fight scene, and the martial arts combat of both actors was splendid as well.


The 'Mortal Kombat' surpasses audience expectations, excelling in CGI, special effects, and the martial arts performances of the cast. The dialogue is generally satisfactory, though there are moments, like the antagonist's use of the 'Fatality' term, that might be less relatable. Overall, the film is both menacing and cool.

However, its excessive violence and cruelty, highlighted by bone-cracking scenes and prominent gore, make 'Mortal Kombat' suitable primarily for a mature audience. Some film critics express mixed feelings, with some finding it very good, while others are unimpressed due to the film's intense focus on gore and violence.

While opinions among the general audience may vary, many found 'Mortal Kombat' to be very good overall.

"I felt my blood rushing in excitement as they battled the outerworld forces," one person shared with their friend.

"I liked Lord Raiden... he's such a cool character," another friend chimed in.

"Yeah, I liked him too," agreed another.

"I wonder if 'Mortal Kombat' will get a sequel... I'm genuinely interested in the Outerworld."

"Me too."

The audience engaged in discussions, and the consensus was that most of them enjoyed the film.

As the audience gradually exited the cinema, some were approached by various media outlets for interviews.

"What are your thoughts on the 'Mortal Kombat' film?" inquired a Fox reporter, addressing a man leaving the theater.

"It was a really good film, I must say!" the Caucasian man exclaimed. He then added, "But make sure not to bring your child, alright? The movie isn't exactly family-friendly..."

The Fox reporter nodded and asked, "I see... Does it include intense scenes as expected?"

The man nodded and replied, "That's right. Even though I'm accustomed to gore and violence in films, typically horror movies, I can confidently say that 'Mortal Kombat' definitely ranks high in terms of gore and violence, especially in the fight scenes."

Other interviewed audience members echoed similar sentiments.

--

Following the premiere, those fortunate enough to attend 'Mortal Kombat' began spreading the word to friends and family, generating some buzz. As days passed, the film saw a widespread release in cinemas, attracting a considerable audience. People eagerly purchased tickets, and during the screenings, viewers were notably impressed by the initial part of the film. Post-viewing, discussions about the movie naturally ensued among friends.

Soon after the first-day box office results were released, 'Mortal Kombat' had raked in around 2 million dollars.

The box office results brought a sigh of relief to Shin, who had been closely monitoring the first-day performance of 'Mortal Kombat.' Witnessing its strong initial showing, Shin felt a sense of relief. After all, he had made significant changes to the overall film, departing from the one in his previous life that only promised minimal success.

However, Shin acknowledged that there were still more days and months ahead, and whether 'Mortal Kombat' would maintain its success at the box office remained uncertain. Despite this, Shin remained hopeful.

--

A week after the widespread screening of 'Mortal Kombat,' the box office results surprised everyone, reaching around 48 million dollars.

It proved to be a massive success, with 'Mortal Kombat' gaining widespread popularity in the USA through KiShin's Merchandise, featuring 'Mortal Kombat' toys and action figures, and benefiting from additional marketing by Walt Disney.

The marketing strategies proved highly effective, propelling 'Mortal Kombat' to surpass even the successful films of Warner Bros. and Universal Studios. Newspapers in New York featured headlines such as "Another Film with Box Office Success from KiShin Pictures."

"After one of the most successful box office films, 'Jurassic Park,' KiShin strikes again with their new film, 'Mortal Kombat'! The film is lauded for its advanced CGI, animation, special effects, sound effects, and soundtrack. However, it also faces criticism for its gore and violence," reads the newspaper below the headline.

Many readers, discovering this news through newspapers, became aware of the emerging film in Hollywood. Some remarked, "Oh, the film studio that produced 'Jurassic Park.' I guess there's no harm in watching it..."

Most of the older generation, who still read newspapers, share somewhat similar opinions...

--

Simultaneously, numerous video game enthusiasts in the USA who watched 'Mortal Kombat' discovered that there's actually a video game in Japan with the same name as the film. This revelation came through the widespread attention given by film critics in their reviews of the 'Mortal Kombat' film.

Some film critics noted that the movie was adapted from a video game gaining modest popularity in Japan. While a few critics rated 'Mortal Kombat' as low as three stars out of five, the majority awarded it full stars.

Simultaneously, the curiosity of video game fans was piqued, with some considering a trip to Japan to obtain the game. However, the anticipation grew further when KiShin announced the upcoming release of their KS1 in the USA market—though the exact date remained uncertain.

Later, news spread of a collaboration between KiShin and Microsoft, revealing that KiShin PC video games would soon be available on Microsoft Operating systems. This development excited computer enthusiasts who were also video game fans.

It brought a sense of satisfaction among computer enthusiasts, and some of them expressed their excitement.

"Great! I'll finally be able to play Doom on our PC!" exclaimed a young man to his friend in class.

"I was about to sell my HP computer, but it seems that there's no need to..." his friend nodded in agreement.

"My Toshiba computer will finally have some use..." another added.

"I'll finally be able to run KiShin PC video games on my computer..."