Chapter 1 - Stat Sheet
Name: Hiroshi Kokoro
Age: 16
Sex: Male
Title: [None]
Class: [Chemist: [1/50] (35/500)
Status: [None]
Affiliation: [Kokoro Household]
Race: [Human]
Occupation: [The Gamer, [High School Student (1st Year)]
Level: 11
Experience: 11575/25600 EXP
(•)
Stats:
HP: 410/410
SP: 410/410
MP: 700 (10%): 770/770
KI: 650 (10%): 715/715
PE: 700 (10%): 770/770
HP Regen: 82/Min
SP Regen: 82/Min
MP Regen: 52/Min
KI Regen: 52/Min
PE Regen: 52/Min
(•)
PHY. Res: 52
KI Res: 52
MAG. Res: 52
PSY. Res: 52
(•)
STR: 25 (10%) (7%): 29
END: 37 (10%): 41
VIT: 24 (10%): 26
DEX: 26 (7%): 28
INT: 22 (20%) (8%): 28
WIS: 24 (8%): 26
CHA: 18
LUK: 19
(•)
[Affinity: [Lightning: 2]
(•)
Stat Points: 30
Currency: ¥172050
Affinity:
[Lightning Affinity] - [2/100] (10/600)
Description: You are gifted with a natural understanding of the element of Lightning and are adept in using said element, allowing you to have easier control over it.
-Passively increase Lightning [Skills] by 10% x Affinity Level.
-Passively increase EXP for Lightning [Skills] by 25%
Titles:
None
Racial Bonuses:
Race: [Human] - Humans are the dominant species on the planet Earth in most universes. Short lived but capable of adapting with various levels of ease, even if they are considered the weakest of all races.
Human Racial Bonus:
-Passively increase EXP for [Skills] by 50%
EXP Bonuses:
General: 50%
Lightning: 25%
Classes Available:
[Squire] - [0/50] (0/250) - A basic [Class] for those who fight at close combat.
-Passively increases physical damage dealt by 10%.
-Passively increases HP Regen by 10% Grants 2 STR, DEX, and END per Level
Grants [Skill: [Battle Tech]
[Chemist] - [1/50] (35/500) - A basic [Class] that focuses on using items in battle.
-Passively increases damage dealt by Potions/Elixirs by 10%
-Passively increases healing by Potions/Elixirs by 10%
Grants 2 END, INT, and WIS per Level
Grants [Skill: [Potion Creation]
Traits:
None
Perks:
None
Other Races/Racial Bonuses:
None
Equipment:
[Armour: [Furinkan Uniform White Shirt] - DEF: 1/DUR 6/6
Description: The standard Furinkan white collared shirt.
[Armour: [Furinkan Uniform Dark Jacket] - DEF: 1/DUR: 6/6
Description: The standard Furinkan dark long-sleeved short-collared jacket.
[Armour: [Furinkan Uniform Dark Pants] - DEF: 1/DUR 5/5
Description: The standard pair of dark pants of Furinkan High
[Armour: [Black Sneakers] - DEF: 1/DUR 6/6
Description: A nice pair of black sneakers.
Relationships:
Ranma 1/2:
Hiroko Sasaki: Aff: [55/100, Rep: [40/100] (harbors a small crush for you)
Asami Nakamura: Aff: [25/100, Rep: [25/100]
Yuka Suzuki: Aff: [25/100, Rep: [25/100]
Sayuri Shimizu: Aff: [25/100, Rep: [25/100]
Akane Tendo: Aff: [15/100, Rep: [25/100]
Furinkan High School: Rep: [60/100]
Ranma Saotome: Aff: [1/100, Rep: [17/100]
Tatewaki Kuno: Rep: [-40/100]
Skills:
[Gamer's Mind] (Passive) Level: MAX
Description: Allows the user to calmly and logically think things through in most circumstances. Allows a peaceful state of mind. Immunity to psychological and mental status effects, prevents possession.
[Gamer's Body] (Passive) Level: MAX
Description: Grants a body that allows for the user to live the world like a game. Pain from damage does not last more than a few seconds. Sleeping restores HP, SP, MP, KI, and PE, and heals all temporary status effects.
[Observe] (Active) Level: 5 - EXP: 5% - Cost: 10MP
Description: A skill to observe objects, situations, and beings that allows the user to quickly gather information. The higher the skill, the greater the data obtained. The greater the amount of knowledge and insight the user has, the more information can be displayed.
-Also affected by INT and WIS.
[Potion Creation] (Passive) Level: 1 - EXP: 0%
Description: A skill that allows the user to combine organic [Material] and [Food] to create [Potions/Elixers] that offer a variety of benefits or dangerous effects. Tools may be required to make higher ranked [Potions/Elixirs].
-Increase speed of making [Potions/Elixers] by 1% x Skill Level
-Increase how effective [Potions/Elixers] are by 1% x Skill Level
[Mana Manipulation] (Passive) Level: MAX
Description: Allows the user to freely manipulate Mana which is the energy within most living beings. Grants the ability to use or cast Magic.
-Passively increases INT by 10%
-Passively increases Mana Pool (MP) by 10%
[Ki Manipulation] (Passive) Level: MAX
Description: Also known as Chi Manipulation. Allows the user to freely manipulate Ki which is the latent life force energy within most living beings. Grants the ability to use Ki-based techniques and abilities.
-Passively increases STR by 10%
-Passively increases END by 10%
-Passively increases VIT by 10%
-Passively increases KI by 10%
[Psychic Energy Manipulation] (Passive) Level: MAX
Description: Also known as Psionic Energy Manipulation. Allows the user to freely manipulate Psychic or Psionic Energy which is the latent energy of the mind within most living beings. Grants the ability to use Psychic-based abilities or PSI.
-Passively increases INT by 10%
-Passively increases PE by 10%
[Cooking] (Passive) Level: 3 - EXP: 15%
Description: A skill to create food from ingredients. The higher the skill, the greater the quality of the food and the efficiency of which you make it. This doesn't apply to ready meals.
-Increase speed of cooking by 1% x Skill Level
-Increase success of making a new dish by 1% x Skill Level
-Increase how well meals taste by 1% x Skill Level
[Hand-to-Hand Combat] (Passive) Level: 7 - EXP: 38%
Description: [Hand-to-Hand Combat] is the art of using your body to attack your enemies and defend yourself from unarmed and armed enemies alike.
-Grants the user the ability to fight enemies unarmed with ease
-Passively increases STR and DEX by 1% x Skill Level
[Hard Punch] (Active) Level: 8 - EXP: 40% - 15SP
Description: Allows the user to throw a harder punch to deal more damage.
-Deals 250% of (STR x Skill Level) physical damage on the target.
-Has 1% x Skill Level chance to [Stun] target.
[Linguist] (Passive) Level: 27 - EXP: 0%
Description: Languages divide the people of the world and those who understand two or more are bridges between them. [Linguist] allows the user to learn languages at an accelerated rate and even aids with the sentence structure, syntax and other rules involved on being concisely understood by those you are speaking with.
-Allows you to speak, understand, read and write in various known languages
-Increase speed of learning languages by 1% x Skill Level
Known Languages:
-[Japanese] Level: 2/10
-[English] Level: 2/10
[ID Manipulation] (Active) Level: 2 - EXP: 0% - Cost: 20MP
Description: This [Skill] allows the user to create and escape Instant Dungeons. Stronger Instant Dungeons may be created at higher levels.
-[ID Create]
-[ID Escape]
Available Dungeons:
[Empty]
[Slime]
[Zombie]
[Water Magic (Fairy Tail)] (Active) Level: 7 - EXP: 0% - Cost: MP Varies
Description: Water Magic is an elemental Caster Magic and Holder Magic that utilizes the element of water. It is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. Users can also use water as a means to enhance the power of whatever weapons they may be using in battle.
-Allows the user to generate and manipulate [Water]
Techniques:
-[Water Shot] Cost: 30MP
The user fires a sphere of water forward, firing it at the target.
Deals magical [Water] damage equal to 150% of (INT x Skill Level)
-[Water Gun] Cost: 50MP
The user fires a blast of water towards the target from the palm of their hand.
Deals magical [Water] damage equal to 200% of (INT x Skill Level)
-[Water Whip] Cost: 60MP/Min
The user forms whip-like tendrils made up of water to attack foes and latch onto anything.
Deals magical [Water] damage equal to 200% of (INT x Skill Level)
[Meditation] (Passive/Active) Level: 8 - EXP: 0%
Description: The practice of Meditation has been used as a technique to train attention and awareness, and achieve a mentally clear and emotionally calm, and stable state and is practiced in numerous religions.
-Passively increases INT and WIS by 1% x Skill Level
-Current HP, SP, MP, KI, and PE Regen increased by 100% when active
-Cannot be activated during combat
[Ki Sense] (Active) Level: 5 - EXP: 0% - Cost: 50KI/Min
Description: [Ki Sense] grants the user the ability to sense the location, life force, and power level of anyone; the stronger and closer the target, the more powerful the sensation.
-Allows the user to sense Ki energy up to 2 Metres (Skill Level x VIT)
-Allows a directional focus to find any particular [Ki].
[Ki Blast] (Active) Level: 7 - EXP: 0% - Cost: 10KI
Description: A basic Ki manipulation skill that attacks by emitting a blast of Ki.
-Deals damage of 150% of (VIT x Skill Level)
[Spirit Punch] (Active) Level: 1 - EXP: 0% - Cost: 50KI/Min
Description: The [Spirit Punch] is a simple technique in which the user coats their fist(s) in their Ki energy. The user creates a field of [Reiki/Spirit Energy] that covers the fist to inflict more powerful punches. The resistance of the field can also be used as a shield, serving to defend against projectiles and physical attacks.
Base: [Reiki/Spirit Energy]
-Increases STR by 2% x Skill Level when active
-DEF is equal to 2% x Skill Level when active
-Deals damage equal to 200% of Skill Level x (STR VIT)
[Spirit Kick] (Active) Level: 1 - EXP: 0% - Cost: 60KI/Min
Description: The [Spirit Kick] is a basic Ki technique that utilizes [Reiki/Spirit Energy] to surround the foot to increase the power of one's kick. The energy field surrounding the foot can also act as a shield, serving to defend against projectiles and physical attacks.
Base: [Reiki/Spirit Energy]
-Increases STR by 2% x Skill Level when active
-DEF is equal to 2% x Skill Level when active
-Deals damage equal to 250% of Skill Level x (STR VIT)
[Ki Channel Method] (Passive) Level: 6 - EXP: 0%
Description: [Ki Channel Method] allows the user to draw upon and gather the Ki energy around them, putting more energy in their grasp with less strain on the body. When channeling Ki, the user draws upon energy mixed from sources varying between humans, animals, minerals, and everything else within their vicinity. Such energy by nature is chaotic and difficult to control and manipulate.
-Grants the user the ability to gather and manipulate the external [Ki Energy] around them
-Passively increases the damage/effectiveness of [Ki Skills] by 5% x Skill Level when using the [Ki Channel Method]
[Ki Channel Blast] (Active) Level: 5 - EXP: 0% - Cost: 100KI
Description: The user channels the [Ki] around them, gathering it all into their palms before releasing it in the form of a large Ki blast attack.
-Requires the [Skill: [Ki Channel Method] to use
-Deals damage equal to 300% of Skill Level x VIT
[Lightning Magic (Fairy Tail)] (Active) Level: 8 - EXP: 31.25% - Cost: MP Varies
Description: [Lightning Magic] is an Elemental Caster Magic and Holder Magic that utilizes the element of lightning. It is a branch of Elemental Magic that utilizes electricity, more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them, even shaping their attacks as they wish. Users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. This Elemental Magic is very versatile and can also be imbued into Lacrima. Each Lightning mage can tell if the electricity belongs to their magic.
-Allows the user to generate and manipulate [Lightning]
Technique:
-[Lightning Punch] Cost: 60MP
The user throws an electrified or lightning-infused fist at the target.
Deals magical [Lightning] damage equal to 250% of Skill Level x (STR INT)
-[Lightning Bolt] Cost: 80MP
The user fires a strong blast of electricity from the palm of their hand(s) towards their target.
Deals magical [Lightning] damage equal to
300% of Skill Level x INT
[Club Mastery] (Passive) Level: 11 - EXP: 38%
Description: Throughout history, clubs have been wielded as weapons by humanity since prehistoric times. Being straightforward, clubs have been used to inflict harm and damage through blunt strikes or blunt-force trauma and have come in many different shapes and forms. [Club Mastery] allows you to wield any kind of club with ease.
-Grants the user the ability to carry a [Club] with ease.
-Passively increases the physical damage with a [Club] by 5% x Skill Level
[Detect Bloodlust] (Passive) Level: 5 - EXP: 50%
Description: An instinctive skill that detects any bloodlust directed at the user. The higher the skill level, the further it can detect any bloodlust or killing intent.
-Allows the user to detect bloodlust up to 5 meters x Skill Level around them
[Physical Endurance] (Passive) Level: 1 - EXP: 0%
Description: Passively increases the user's body durability, reducing damage taken from physical attacks.
-Reduces physical damage by 3%
[Power Strike] (Active) Level: 1 - EXP: 0% - 50SP
Description: Allows the user wielding a weapon to strike the target with strong force.
-Requires [Weapon] to use
-Deals 300% of (STR x Skill Level) physical damage on the target.
-Increases the chance of Critical Hits by 5%
