Warner Bros. has spent a significant amount on the marketing of the film "Space Jam," but on its third day, its box office sales started going downhill.

The box office on the third day was 8 million dollars. Although it was already good box office sales for the day, it was possible due to Warner Bros.' ongoing promotion of the film "Space Jam." Warner Bros. also kept spending a huge sum in marketing.

Although the box office sales of "Space Jam" already declined on the third day, Warner Bros. still has a bit of hope and continued to spend a lot in marketing the movie, clearly hoping that it'll surpass the "Spider-Man" movie once more, but the results were disappointing.

In the first week, KiShin Pictures' "Spider-Man" movie box office sales for the week were a staggering 140 million dollars.

While the box office sales for Warner Bros.' "Space Jam" movie reached about 40 million dollars, its initial success in the first and second days sharply contrasted with a decline starting on the third day, despite Warner Bros.' marketing efforts.

Due to Warner Bros. investing a substantial sum in marketing the "Space Jam" movie, it achieved a box office revenue of around 40 million dollars. However, this success was primarily attributed to the marketing expenses, resulting in minimal profits for Warner Bros.

Recognizing this, Warner Bros. opted to cease their significant spending on the marketing of the "Space Jam" movie. Consequently, with reduced marketing efforts, the box office performance of "Space Jam" continued to decline, while the "Spider-Man" movie maintained its dominance in year-round box office sales.

Undoubtedly, KiShin Pictures' "Spider-Man" stood out as the blockbuster movie of 1996.

--

In Tokyo, Japan.

The "Spider-Man" movie was making its way into the country with teasers and trailers.

From television alone, Japanese viewers could discern that the movie was exceptional, thanks to its incredibly advanced CGI.

Many Japanese had already purchased tickets in advance.

Meanwhile, the "Sailor Moon" anime also gained considerable popularity in Japan, with many girls imitating Usagi Tsukino's appearance by dyeing their hair.

The anime would soon influence other countries like South Korea, Taiwan, Hong Kong, and Singapore, as the "Sailor Moon" anime was undergoing the dubbing process for these countries' languages.

--

In KiShin's headquarters, Chairman Shin and the executives reviewed the corporation's ventures over the past few months.

The executives in charge of the entertainment sector, including anime, films, novels, manga, and comics, enthusiastically recounted the recent success of the entertainment department and its subsidiaries.

Shin smiled faintly upon hearing the good news that their challenge or provocation to the "Big Six" Warner Bros. was effective, and now, the film studio had suffered a slight loss.

--

Time passed by in a blink, and in early December 1996, the "Sailor Moon" anime began airing in South Korea and Singapore.

After a few episodes had aired in those countries, the anime's influence was considerable.

Many young girls, in particular, purchased "Sailor Moon" merchandise from KiShin Merchandise or other distributors.

The impact of the "Sailor Moon" anime in other countries was something that many Japanese anime studios hadn't anticipated.

The anime targeted at girls became a sensation in other countries, surpassing the debut of "Dragon Ball," "Yu-Gi-Oh," and others. Perhaps only "Pokémon" could match the sensation of the "Sailor Moon" anime.

--

In mid-December 1996, the "Spider-Man" movie was gradually distributed to Japan, South Korea, Singapore, Hong Kong, and Taiwan.

Although the box office sales in Asia were not as super successful as in the USA, it still achieved success, and KiShin Pictures profited significantly.

The consecutive and consistent blockbuster movies produced by KiShin Pictures were undeniably eye-catching.

Many, especially in the USA, began to speculate about KiShin Pictures. Some theorized that the film studio was contracted by a devil or that behind KiShin Pictures was the controller of the world—people orchestrating politics, the economy, and even the weather.

Shinro Suzuki was naturally implicated in these speculations. Many found it suspicious that such a young man could build a billion-dollar corporation from scratch, even with the support of his wealthy family.

Some guessed Shinro Suzuki might be an alien or had sold his soul to the devil.

Meanwhile, Shin remained completely unaware of people's speculations about him and his company.

Currently, Shin, with Mira, was simply annoyed at Luigi, the family's golden retriever dog, who had just farted in their room before nonchalantly leaving and closing the door.

If Shin didn't know any better, he would have thought that the dog did it intentionally. Meanwhile, Mira, in the room with him, just laughed at Shin's expression.

"I don't know if Luigi did that intentionally, but I'll probably never know," Shin said. He then showed something to Mira. "Anyway, look at this phone and tell me what you think."

Mira examined the phone in Shin's hand. After holding it, she noticed it had a flippable design, similar to the Motorola StarTAC. When she flipped it open, she was surprised to find a large screen on the upper shell and a keypad in the lower shell. She couldn't help but exclaim, "This is a phone?"

"Yeah, it's the new phone developed by KiShin-SamStar through joint research," Shin explained while turning the phone.

Mira was astonished as she observed the colorful and bright screen. "This will definitely become a hit!" As she curiously explored the phone, she became more and more impressed. Compared to ordinary cellphones with small, dull screens, the one in her hand was revolutionary.

--

In early January 1997, the announcement came that "StarCraft 1" and "Fallout 1" would be released for the PC platform.

PC gamers were gradually getting accustomed to the release of various video games, providing them with many choices, including KiShin's video games. Despite the increasing options, KiShin still maintained its reputation for producing the best video games, and many were eagerly anticipating the release of their new games.

AN:

[The next chapter may be delayed for a few hours.]


The video games "StarCraft" and "Fallout" have it's advertised as a small banner in the KP Software, further making people aware of the video games that were about to be released on January 20, 1997.

Online gamers were booming in popularity at the end of 1996, and if there were functions such as chatting, the online gamers were definitely having a competition of words in video games such as "Doom" or "Quake"...

In Tokyo, Japan.

In KiShin Rules Headquarters, in the Chairman's office.

Shin was currently reviewing the financial report of his company on the computer, and although the report was very positive, Shin wasn't wearing any smile.

Instead, Shin felt a profound sense of solemnity, and the reason for this was the 1997 Asian Financial Crisis.

It was looming, and Shin knew that many businesses and civilians in the Asian region would be severely affected.

Shin was already taking steps to safeguard his company from the crisis, perhaps even turning a small profit from it.

During this period, Shin implemented financial monitoring systems to detect early signs of economic instability. In this parallel world, Shin was unsure when the crisis would occur or if it would start on the same date as in his previous life; he couldn't be certain.

Fortunately, KiShin had already achieved global market expansion, reducing dependence on a single region. This allowed the company to tap into different economic conditions and consumer bases.

KiShin also initiated the development of adaptable marketing strategies to respond to changing economic conditions, ensuring effective promotion even in the face of a financial crisis. Additionally, the company established flexible supply chain strategies, guaranteeing access to resources and components even if traditional supply chains were disrupted during the crisis.

Shin diversified KiShin's portfolio by entering business sectors historically resilient during economic downturns, creating a diversified revenue stream.

He also diversified his personal investments across asset classes, including stable currencies and precious metals. Shin's plan involved leveraging his knowledge of impending market turmoil, allowing KiShin to invest in companies and sectors expected to be less affected or even benefit from the crisis—such as healthcare, domestic consumer staples, or companies in less exposed regions. This diversification acted as a hedge against losses in other parts of the portfolio.

With Shin's insight, he could identify undervalued assets or distressed companies during the crisis, enabling KiShin to make opportunistic acquisitions at bargain prices. This strategic approach could lead to long-term advantages for the company.

Indeed, Shin was contemplating short selling—identifying companies and industries most vulnerable to the crisis based on their financial exposure to Southeast Asia and reliance on exports. KiShin could strategically short-sell their stocks before the crisis hits, profiting from their subsequent decline in value.

However, short-selling entails high risks, demanding careful timing and execution. In this parallel world, Shin couldn't be certain it would unfold exactly like in his memory of his previous life.

Regardless, knowing the crisis was imminent allowed Shin to develop contingency plans, secure additional funding, and implement early cost-cutting measures, mitigating potential damage.

If the 1998 Financial Crisis unfolded and struggling companies emerged in the video game industry, KiShin could strategically offer financial support or partnerships to those in its own industry or key suppliers. This would strengthen KiShin's network and potentially lead to acquiring valuable assets at a discount later.

With Shin's knowledge guiding KiShin, they could navigate the turbulent markets during the crisis. Identifying advantageous investment opportunities as markets fluctuate, they could adjust their strategies accordingly.

Shin meticulously arranged everything, confident that KiShin would be effectively shielded, and his personal assets of billions would remain unscathed, unlike the economic struggles that caught him off guard in Japan a few years ago.

With Shin's connections to the Japanese Government, in the event of the 1997 Asian Financial Crisis officially beginning, KiShin or Shin could propose an appropriate policy to address the crisis.

The Japanese government has nurtured close relationships between the government and large corporations, known as "keiretsu." These relationships involve mutual support and cooperation, with the government providing subsidies, loan guarantees, and regulatory support, while corporations contribute to economic growth and employment.

Although KiShin wasn't on the "Keiretsu" level yet, Shinro Suzuki, hailing from the Suzuki family, was a part of a Keiretsu. Additionally, he had royal blood in him, courtesy of his mother's lineage from the royal family.

The government's relationship with KiShin or Shinro Suzuki has been favorable, given his background. Moreover, KiShin, his company, has been contributing to Japan's economy. Consequently, no government officials are likely to mistreat Shinro Suzuki. In fact, Shin's level of relations with officials and the government surpasses even that of his brothers, who have been part of the family business "Suzuki Group" for a longer period than Shin.

The Japanese government is known for its complex and sometimes opaque regulatory environment.

KiShin also frequently employs dedicated teams or lobbyists to navigate regulations and maintain positive relations with government agencies.

While Shin contemplated his government relations, his thoughts shifted to SamStar Group.

According to Shin's intel, SamStar was planning to terminate its joint partnership with KiShin once KiShin had fulfilled its purpose. Despite KiShin retaining ownership of the technologies developed for the cellphone in collaboration with SamStar, allowing KiShin to sell similar flippable phones post-partnership, SamStar was confident in its research ability. They were determined to innovate their own flippable cellphone and compete directly with KiShin, aiming to emerge victorious in this competition.

Shin wasn't overly concerned about SamStar's plans. After all, KiShin derived substantial benefits from SamStar's technologies. In fact, if his memory served him correctly, during the 1997 Asian Financial Crisis, that South Korean conglomerate would incur significant losses. This fate would be shared by other South Korean conglomerates that would later make significant strides, such as Hyun-Motors and LG in this world.

Shin could simply acquire shares when they were low and struggling. By becoming a significant shareholder, KiShin could potentially gain access to a portion of their technologies as well.