The next few days pass rapidly before my eyes, I just have far to many projects to manage. Everything from making berthing bays for my son's new fleet, to looking over the schematics of said fleet. Too designing dozens of new armor and weapons systems when I find said ships are just…. Inefficient and brittle. One of my ships can be broken into pieces and still fight as long as it has a reactor in the broken off section. Actually destroying my fleet basically means turning it into shrapnel and dust. These ships break the moment you snap one in half, awful design work.

Then I'm managing new production lines for both land vehicles and what I need to upgrade the fleet, dodging The emperors' questions about just about anything and trying to mitigate the absolute havoc the oceans and bugs are leveling towards me.

Palisade and his brothers have been doing a fine enough job mitigating a chunk of it, but the oceans are still rising and that's never a good thing. As battle hungry as Sangunius and his sons are I doubt they want to fight a multi kilometer long ball of murder. Of which there are thirty four currently rising. My deep sea sensors are barely able to determine anything about the things because they have built in sensor spoofing. I just know the size and exterior of the things, no weak points identified or internal scans done to figure out their more esoteric abilities..

Ideally I'll have the emperor off Nauvis before they arrive, but I'm not going to count on that so I'm breaking out some of my advanced arsenal. Stuff Palisade and I built to fight back when we were in the warp and haven't really needed sense, won't kill the things quick but enough fire over a large enough period and even the deep things die. And when they do die I get to loot the corpses, which are rich as all hell in metal and usually covered in very durable armor.

Only ever killed a small wounded one before, still thinking it was a newborn that didn't find territory of its own, but the armor on that thing is still leagues better than anything the biters or I have. I used a bit of it on an internal layer for both my and Palisades armor while the bulk of it is part of the 'last bunker' thing I built awhile ago.

If I get a few of these big things dead I can skin them and use their hides as spaceship armor, the bones as structural support, and what they have instead of blood is a wonderful coolant. I actually have better coolants but this is practically an ocean of the stuff and I don't need better for what I have planned.

Which is two things, first is a flagship for space, the second is a flagship for the ground. Or a mobile factory/city/military base. The first flagship carries the second and drops it on the world Palisade is invading.

Definitely not just building this thing because I heard that the mechanicus has 'titans' and they were described as walking buildings. Not in the least.

No, this is his starting factory on any world he visits, giving him a safe place to fight from and giving him a headstart on anything he needs to build. This way even a world without any industry can be given what it needs to develop into a world worthy of being in a space faring empire.

The spaceship is just very good at killing other spaceships and not dying. Not anything special about it really, big, lots of guns, very difficult to kill. A few moving arms (read tentacles) so it can manipulate small astronomical bodies like asteroids or other spaceships. Enough room for a sizable drone force, to provide enough interceptors to manage a system security.

I had been meaning to build something like this for a bit, a heavy hitter and brawler for my space fleet but I hadn't wanted to do that until I had enough escorts and smaller ships to actually patrol. Given Palisade now has a full fleet breaking it out and building it is viable. Not going to be the only one of its class, I want one for every world I colonize so at least a few dozen but for now it'll be the only one of its kind.

Palisade has made strides in training his sons to not be idiots with no regard for common sense, and I suspect it'll only be a week or so before he considers them passable enough to head out. It does add a bit of a time crunch to build the capital ship but I can have it done in five days and leave two for his sons to get used to flying the thing. Learning how to use the drones can be in a live fire mission, not like you lose much if they break, and the minds will be managing anything actually important.

And once they are off the world I'm going to move full bore on getting everything going. I had honestly been relaxing lately what with the lack of any real threats after the daemons had been dealt with. Full underground development and mantle building, large space facilities and more seed ships sent out to start factories. Dealing with whatever Isha's been up to and poking at her for things I should be doing.

AN-

really short because I'm basically at a loss for where to go next for this series. I could write a few battles in the great crusade, and talk about Palisade building up worlds after he burns them down, or other primarch interactions. But none of that really strikes the muse.

If you got any events you want to see you can give them to me in prompt form for the warhammer setting, but Until a new idea strikes me I'm just about dry. I'll finish up part 11, but then it might be time for an epilogue or something.