While drones make up the bulk of the factories military forces they are not the nearly the most dangerous forces its armies can field, that honor lies with the larger units the factory produces, the vehicles.
Used in nearly every aspect of the factory the various vehicles fulfill numerous roles, from eliminating hostiles to establishing new factories in hostile environments.
each and every vehicle is a threat that should not be taken lightly.
Car - the car is a fairly basic unit that is rarely fielded, possessing only light weaponry and armor with no shielding, often used when a large amount of personal transportation needs to be built rapidly and cheaply. Not in constant production.
Armor - light
Shielding - N/A
Weaponry - 2 vehicle mounted heavy machine guns
Threat level - low
Modified car - this is less a specific class and more an exception to the above threat level, some cars fielded by the factory have been modified to feature enhanced weaponry, armor, and speed. They are often used when rapid transportation is needed and air travel is infeasible.
Armor - moderate
Shielding - varies average mark 2
Weaponry - varies average addition of drone support and discharge defense
Threat level - moderate, the difficulty is not destroying the car, it is catching the car as it runs away.
Tank - the baseline tank much like the car is not fielded in the average deployment, while the standard tank is still produced they are often not fielded without extensive modifications. An unmodified tank while a lesser threat than a variant is still a potent force multiplier for any engagement they partake in. elimination should be a priority for the relative ease to destroy it.
Armor - moderate
Shielding - N/A
Weaponry - flamethrower, machine guns, 70 mm cannon
Threat level - moderate, priority elimination
Shield tank - this tank model is the single most prevalent tank fielded by the factory, you will rarely see a battle without one of these tanks on the field. Possessing sturdy shielding, potent weaponry, and durable armor these tanks are capable of both holding a line and breaching an enemies line. Capable of dealing with both swarms of weaker enemies and strong individuals there is no battle where this tank is helpless.
These tanks often serve the role as guards of more delicate tank variants as well as serving as front liners for any combat mission, this 10 meter beast of armor and weaponry is more than capable of fulfilling its role.
Armor - heavy
Shielding - mark 2
Weaponry (standard) - laser casters, discharge defense, missile pods, dual flamethrowers, 4 heavy machine guns, 2 100mm cannons
Weaponry (non standard) - rail gun, radiation beam, acid throwers, 1 200mm canon
Threat level - high, concentrate fire until shields drop then destroy before it can retreat and recover
Scout tank - lighter armed and armored tank variant possessing an equally powerful engine, with its drastically reduced weight this vehicle is capable of performing rapid maneuvering to reach advantageous positions, this model of tank is also often sent to perform recon and long distance patrols.
If you spot one of these alone there are almost certainly more nearby, and a factory force is likely inbound. While this tank does not possess the fire power or durability of its shield tank brother it possesses a shocking speed, attacking forces will often find their flanks or rears assaulted by a detachment of scout tanks, these tanks also prefer high speed hit and run tactics.
Armor - medium/heavy
Shielding - mark 2
Weaponry - 1 flamethrower, laser casters, 1 50mm cannon, 2 heavy machine guns, discharge defense.
Threat level - high, use fortifications and traps to corner or trap these tanks before destruction
Drone tank - this tank model carries the bulk of any factory forces drones, along with the equipment and tools to maintain, supply and repair them, possible containing hundreds of drones this tank is a priority elimination, it is capable of powering and repairing a force of 100 drones for over 24 hours of constant and intense combat, they also often field repair drones to maintain other tanks.
They are the largest and most heavily shielded and armored of the standard factory tank designs. Their heavy weight makes them slow and cumbersome.
Armor - heavy
Shield - mark 2
Weaponry - 2 light machine guns
Threat level - high, priority elimination, heavy and long range ordnance should target these wherever applicable.
Command tank - chances are if you have fought in a battle against the factory you have at least heard a command tank, they are by far the largest and most heavily armed of the factory's forces, serving as both mobile bunkers and bunker busters. Nothing short of super heavy ordiancy and weaponry is a threat to these behemoths.
These tanks serve virtually every role within the army, save advanced scouting, they possess artillery, anti air, drone support, repair facilities, manufacturing capability, anti personnel, anti armored, missile bays, and anti bunker ordnance.
If one of these vehicles takes to the field the factory is either confident you cannot kill it or they have another, neither option is a good one for you.
That said these command tanks are the single most important vehicles the factory fields, and while that means that they are heavily defending by both other forces and their own shields and weaponry if you actually manage to destroy the command tanks controlling a force the rest of the army will severely drop in coordination, if not individual deadliness.
Armor - super heavy
Shields - mark 3
Weaponry - there is no constant loadout for a command tank, but you can expect them to have at least one of every known weapon variant and several unknown. It should be noted that they possess numerous tactical nuclear missiles and that they are powered by a reactor that they will not hesitate to detonate.
Threat level - deadly, engage at distance with artillery and long range bombardment, expect counter fire.
Train - trains while not in an active combat role are still a key part of the factories operations, because for all its weapons and armies the factory remains at its core a factory. Every single factory in factory controlled territory is linked up to a massive interconnected web of trail lines, through which the resources of the factory are spread.
Sabotage of both trains and train lines is a task that should be taken with great care as forces of drones constantly patrol the tracks and through unknown means any damaged rails are immediately detected. Expect rapid retaliation.
Armor - moderate/heavy
Weaponry - often N/A but they have been seen pulling artillery
Shields - N/A
Threat level - low
Assault planes - not often seen unless the enemy forces are using air forces of their own these aircraft specialize in hunting down flying foes, possessing high speeds and impressive maneuverability and often supported by flocks of interceptor drones.
Armor - medium
Shields - mark 1
Weaponry - laser casters, heavy machine guns, missile pods, drone bays
Threat level - high, use anti air or enough missile to overwhelm point defense
Cargo helicopter - used to supply distant or unconnected outposts this vehicle is heavily armored and has a large cargo capacity, they have been seen to fly extreme distances without refueling.
Armor - heavy
Shields - N/A
Weaponry - N/A
Threat - minimal
Bomber - a heavily armored bomber, often fielded to soften targets before a ground force assault. They can carry a wide range of payloads ranging from napalm to nuclear bombs. With moderate weaponry and heavy shields they are difficult to knock from the sky and with their repair drones any hit that does not ground or destroy them will not stop them.
If engaging with aircraft watch out for the swarms of interceptor drones bomber wings field.
Armor - heavy
Shields - mark 2
Weaponry - 4 heavy machine guns, missile pods, laser casters, drone bays
Threat level - high, heavy anti air fire or fighter wings should be deployed to down them before they drop their payload.
Spidertron - highly advanced and rare units, these nimble machines are often seen performing solo missions far from factory lines, capable of scaling nearly any terrain and possessing extensive and advanced weaponry these units are not a force to be reckoned with.
Heavily shielded and armored these units use their potent weaponry to decimate any force they encounter before they can be destroyed and with the swarms of drones they can deploy they never fight alone.
They are capable of both building and maintaining an outpost single handedly and if left alone for any significant length of time they will begin producing more drones, tanks and spidertrons, if a lone spidertron is spotted elimination is a high priority.
While one may thing to target a spidertrons legs they are significantly less important than the main chassis, even with half of its legs removed or restrained a spidertron will still be capable of locomotion, and any of a spidertrons legs can pierce tank armor, making them a potent close quarters weapon.
Armor - heavy
Shields - mark 2
Weaponry - drone bays, missile pods, laser casters, discharge defense, legs, occasionally armed with nuclear ordnance.
Threat level - high, target the main body with coordinated fire
AN -
no you are not allowed to ask whos POV this is.
there are probably errors in this, like what weapons are used, if you notice anything like that please do tell me, this will be my quick reference for all my vehicles like the drone page is.
let me know if you guys actually like things like this, and leave reviews.
