Log #1
Starting keeping this log just to air out my thoughts, seemed like a fair enough idea.
I can't help but think this situation could be much worse, being stranded on an alien world without anything more advanced than a forge wasn't good, but at the very least I'm not alone.
Well that and the fact we all seem to be abnormal in some manner, one of us is very good with plants, one is absurdly strong, and three of us, me included, are capable of making matter into machines without any tools, just need refined materials. Though I must admit I'm far better at making the machines and weapons, worse at buildings though.
It only took us like an hour to get a small complex running, mining the ore patch we practically landed on while having plants pump water from the water table. One of us machine guys, the one who's good at building warehouses, is working on running a pipeline from the nearest lake. Strong guy went with him to help dig the trenches, which he's very good at given he doesn't seem to know what being tired is.
I'd wanted to build the powerstation at the lake so we only needed to run a power line, but apparently centralization is the name of the game.
So we have power, water and will be getting more water, and we have shelter. Really all we need is food and some way to contact home and it shouldn't be that long before we can do both. Ideally food will be first however.
Plant guy is working on that, but apparently this planet's plants don't even have fruiting seasons or edible bits and we still haven't found any animals. So we're stuck with this food processor until he can modify them enough to eat, and it tastes like eating muddy sand.
Need to work on names too, given none of us actually have any. Well they might, I haven't actually asked them about anything yet, it seemed more important to start working right away than it did to exchange pleasantries. Eh, I'll ask once we take a break.
Log #2
Well the fighting gut got to fight overnight, I woke up and saw the man outright ripping a dog sized beetle in half with his bare hands. Which was fairly impressive, more impressive were the wounds on his hands which healed fast enough to visibly close.
Still going to be setting up some walls and turrets, and crafting some weapons for all of us beyond the simple pistol, but can't say I'm overly worried about the attack, there were only three of the things and it'd take a few dozen to take that dude down even if we didn't get armor and weaponry. Which we will be.
Also bugs aren't even edible. But in freakier news we still had a use for the corpses, or rather the guard guy did. He just held the chitin to his arms and it fused to his skin, we tried the same thing with metal plating and it worked for him as well. So… obviously the next step is to try it with more complex machinery. Plant gut is going to be growing some tough plant matter, harder than any metals I can make right now, and I'll be getting some guns and swords for him.
Powers also up, and I've already automated basic ore refining, just need to start turning it into stuff. Which will be half a day of effort if that, then just use the material mined to make more mining material and refine even more until we can actually spare resources to other projects. Mostly those walls we need, but I also want to get some more power production up. What we have now won't keep up for very long.
Log #3
I think I'm going to call guard guy Bugman, seems right to get something like nicknames given I've known these people for a week and a half now. Plant guy can be Leafy, and the discount me's can be Bob and Jeb, they don't deserve good names. Well I say they are just discount versions of me, and that isn't really wrong. But I'm starting to think they just aren't in the right environment, I have no problem setting up a bunch of mining equipment, oil pumps and refineries, massive arrays of furnaces, things of that nature. But the heat gets to them, the chemicals in the oil and runoff burns their skin and they start coughing if the smog gets too thick.
I still get poisoned and stuff in my lungs sure, Leafy confirmed that, but they are significantly more vulnerable to it. But that only meant we needed better safety equipment.
They however are actually able to make a comfortable living space, rather than a concrete cube, Can design roads and railways with significantly greater ease, and coordinate with Leafy's own creations in a way my own machines just don't. Making habitation dens for the plant creatures, nutrient and hydroponic bays, just things I didn't even think to start building.
I'm still doing about as much as both of them just by myself, and they can't really build any turrets or defense emplacements worth the name but I'd still rather have them here than not. Even if it's just so I have a comfortable bed, and don't need to make my work areas safe for Leafy's creatures.
Speaking of defensive fortifications, we now have four outlining fortresses to provide fire support for our main base, Bugman's idea. And we are scaling up turret, concrete, ammo, and explosive production. I've also started work on getting combat vehicles and drones up and going, just so we can have something capable of helping Bugman in a fight.
Maybe a program to aim the turrets? Right now they just don't fire on any area Bugman is fighting in to keep from hitting him but he's been nearly overwhelmed and while I'm a half decent shot with a rifle and Leafy has a few creatures that can fight Bugman is always heavily wounded. Something we can send to help him and provide covering fire would be exactly what we need.
Precision cannon turrets aren't a half bad idea either, just mount the tanks turret on the gun turrets body and modify the programing a bit. Or put them on a giant plant and let Leafy sort out aiming stuff.
But all of this stuff is actually needed, there are dozens of the things attacking now and some of them are double the size of the original ones we fought. Tougher to, takes more than a few rounds to put them down even with a rifle. Not that that even slows down Bugman, at this point he's covered head to two in chitin, and has grown like three feet, weapons and robotic and insetcoid arms mounted on him
Leafy has been spending a fair bit of time just making sure Bugman is getting the nutrients he needs, given the sheer force the man can output it's not surprising his caloric intake has become absurd.
Right now the plan is simple though, get Bugman a combat force so he can actively hunt bugs, get a strong enough defense that we are safe while he does that, and get more advanced sciences and items under construction. Already have a few plans on solar arrays and laser turrets that should be helpful.
Honestly at this rate we'll have the rocket launched within the next few weeks.
AN-
war-forms are actually terrifying, and this ones just ramping up. kinda need to be in order to compete with the engineer types in terms of sheer destruction and staying power.
