Chapter 15: Sadri's Used Wares

Curtis scowled as he studied himself in the fold-out travel mirror. He was meeting Steward Revyn Sadri soon, and nerves had him primping; he was anxious to make a good impression. Today he wore a college adept's robe instead of work clothes — neatly pressed, iron-gray and dusty blue robes of no particular discipline and soft college boots. His belt buckle, however, was a small, silver Dwemer machine cog. Curtis had had Master Enchanter Sergius enchant the robes for warmth and health regeneration instead of the usual power and discipline-specific boosts.

Months of good diet and conscious care had softened and plumped out his skin so that Slitter's old battle scars were less noticeable. His hair and beard had thickened and acquired a healthy sheen; its cinnamon brown was more pronounced and had natural red highlights. Curtis had gotten used to the long, straight hair instead of his old cornrows. Today, he had long braids at the temple area and the ends wrapping back and clasped together at the back of his head with a clip shaped like a Dwemer cog.

He'd heard many strange stories about the Dragonborn's… about the Steward of the Gray Quarter, the Dunmer pawnshop owner who was now one of Jarl Ulfric's sworn and trusted advisers. Summed up, the 200-plus former hand-to-mouth pawnshop owner married the young daughter of a rich and influential Imperial family.

She adventured and dragged home treasure; he sold the treasure, invested, and built up an even greater fortune. She acquired land and titles with her sword; he set up profitable ventures at each property. He was even credited for enabling the first Telvanni colony at his wife's Morthal property right across the bay from Solitude.

It's said his house and shop had ghost guardians because of all the rare and mysterious treasures within. It's rumored he knew the secrets of the Volkihar Vampires, which ensured their destruction. It was whispered he was a personal friend of the Emperor and had the favors of the hagravens of the Forsworn, which was how he brokered the freedom of the Reach from the Empire and Skyrim. There was also the story that he and his wife freed Solstheim from the grip of an ancient Dragonpriest's spell.

Sadri's Used Wares. Curtis loved watching those creepy TV shows of demon-chasers who tracked down cursed and haunted objects sold from a pawnshop. Then there were those other shops, the lost-and-found emporiums that showed up in mysterious places at unpredictable times to sell answers or salvation if the buyers were willing to pay the price.

"Ready, ser?" Ilya called from the hallway.

"Coming."

Escorting them into the Quarter was one of Sadri's apprentices, a tall Nord woman who looked suspiciously familiar. Curtis couldn't recall any purple-tinted mahogany-haired ladies with large, luminous, maple amber eyes in the Game. Her style of dress was different. Ilya identified it as High Rock fashion. Her name was Yannig Blackwing, a mid-20s lady from a small town between The Reach and High Rock.

Curtis knew that the Gray Quarter would be bigger than the Game. It was a lot brighter, too, with tall street lamps throwing down radiant heat and light. Curtis was eager to explore the Quarter once he was done meeting with Sadri. Maybe he could persuade Yannig to do that or get her to recommend someone.

Sadri's place had been built up, and the main floor converted to government offices. The new second floor was his primary residence. But today, they would be meeting in the private rooms of the Cornerclub's owner.

And the Cornerclub was way beyond the Game version. A lot of money had been poured to turn the seedy bar into a really nice place for drinks and light meals.

A lot of armored uniforms were having lunch. The Cornerclub was obviously a cop hangout. It fit with what Curtis had learned from ex-Windhelm Dunmer. Sadri was general politics and business, Ambarys, the Cornerclub's owner, was law enforcement (but not necessarily Windhelm law), and Muthsera Elani, the lady who ran the community center, was social services — they were the Windhelm Tribunal. The bar's location was convenient for cops policing the primary commercial core in the Quarter that stretched between here and the docks.

Two sets of stairs from the main floor. The stairs behind the bar led to the kitchen on the second level. The other stairs off to one side went up to a large, open room with bunkbeds and lockable chests that people could rent for the night. As they cut through the kitchen to get to the stairs to the owner's place on the third floor, Curtis noticed a door in the kitchen wall that would be shared with Sadri's place. Meeting here made a bit more sense now.

They entered the parlor room where Sadri waited. The central table was covered with paper and various objects Curtis proudly recognized as items he had introduced to Winterhold. Items he missed from his world that would help with construction and because it gave a nudge to the local crafting and fabrication economy. Ordinary things like safety pins, paper clips, duct tape, those snap-together luggage strap buckles, clothes hangers, grease paint sticks, construction helmets, rubber bands, small ceramic water filters, mirrors, magnifiers and microscopes, and telescopes. Warming the room was a potbelly stove with a tea kettle on top. The papers, at a glance, were not just reports but copies of schematics Curtis had made for hands trucks and dollies, bolts, screws, pump sprayers…

Sadri more or less looked as he did in the Game except for being older and grayer and dressed in clothes of simple cut but fine cotton and silk. The soft, slightly smarmy voice was the same. After making introductions, Yannig left to keep Ilya company downstairs in the bar.

"Sedura," said Curtis, bowing his head.

Sadri nodded back. "It's a pleasure to finally meet you after reading all the reports from the college. The reality of our world, I hope, is one you are getting comfortable with?"

"I'm getting there, sedura. I've got great friends who are helping me along."

"Excellent." Sadri turned slightly and swept his arm towards a side table with bottles and food trays. "I've had a light breakfast brought in. There's tea, kafe, and juices."

"Coffee? Really?" said Curtis, eagerly moving forward. He deeply inhaled and was happy to find the scent was enticing even to his new body. "Milk? Honey? Sugar?"

"Milk and honey. No moonsugar, sorry."

Curtis filled a mug of pot boiled coffee and took a sip. Thankfully, being Dunmer, the temperature burn on his tongue was less than it would've been if he'd been Human. It was a dark, burnt roast — he preferred light to medium — but it was still nectar. Soon as he got time, he was gonna fabricate one of those drip cones and spec out paper requirements for filters. He liked coffee, but he wasn't a fan of the oils. He wondered if mushroom parchment paper had less of that wood pulp flavor? Ooh, hey, how about that plunger thingy that wasn't a french press that makes pretty good almost-espresso…

Sadri gently cleared his throat, and Curtis realized he'd just been standing there for gods-know-how-long with the steaming cup to his nose in a coffee-induced daze. He piled some food on a small plate and carried it back to the table.

They were silent for a while, enjoying their meal and studying each other. Curtis expected the other to make some comment about Slitter. Sadri, however, had undoubtedly read all the reports and didn't appear interested in wasting time with inane, repetitious questions.

"Your tale of the Skyrim Game is fascinating and horribly frightening. I quite enjoyed your outline of, um — en-pee-sees? — myself included. I would agree that I would be a whiner if confined to a country estate. In truth, I'd have argued. Even then, I would have bought a packhorse soon after peddle wares out of sheer boredom.

"Now the main quest of killing Alduin… That was interesting."

"What I remember of Skuldafen probably won't help," said Curtis apologetically. "The real place most definitely will be bigger and more dangerous."

"Of course. And if my beloved must go to Sovngarde to find him, Alduin will be more desperate. He will not be content to just fly around and stupidly wait until she finds the three Tongues. It would be a fight every step to the Hall of Heroes. And Tsun will raise his ax to a living woman, not a dead soul who has only an entrance test to fail, not her very life and soul. In Sovngarde, she's beyond the help of her Ancestors and must fight alone.

"Unacceptable," he pronounced softly, bitingly.

Curtis hurt at seeing Sadri's distress and hearing his fear. "I could be wrong. Lotta things here the Game got wrong." It was all the comfort he could give.

The old mer raised his eyes, and there was a look that almost scared the ghost out of Curtis.

A blink. It was gone, to be replaced by good humor. Curtis wasn't fooled, but he wasn't going to poke at that mask.

"Yes. One hopes. Like all you've accomplished in less than two years." Revyn picked up a snap clasp. "I especially like these. And the safety pins. You've brought new industries to Winterhold that will certainly bring in coin during the time it will take to rebuild their ship-building and fishing industry. It's been centuries since Winterhold was considered a center of learning. We are pleased by that. We expect that Winterhold will soon become a college town again, known for its innovation and clever crafters in spite of Jarl Korir's prejudice to all wizards and outlanders."

"Yeah. Steward Kraldar is certain Jarl Korir will be happy once he sees how many Nords are coming home to find plenty of jobs available," Curtis said. "We also want Winterhold to be known as a center for non-magic learning and innovation, not just for the mages' college. You know, rebuild and promote Nord work ethic and craftsmanship."

"Excellent," said Sadri. "But I asked you here to speak about a very special job. Tolfdir has told you that Knight-Paladin Gelebor is coming. He should be in Winterhold by the time you return there. I wanted to tell you the story of the Hidden Vale and the Vampires. Stories that weren't part of your game world."

Curtis nodded enthusiastically. "I'm guessing plenty of expansion modules came out after I stopped playing. Skyrim was eight years old by the time I started playing. That's pretty ancient where I come from. And I only bought the base vanilla version. But the Elder Scrolls are still pretty popular, and people just keep writing new stuff for it. My brother still plays it from time to time, and that's after he's downloaded a butt-load of new mods and tweaks." Curtis got up to get another cup of coffee. He also topped off Sadri's tea.

For the next four hours, Curtis listened to the wildest stories of the Dawnguard, the insane Lord Harkon, and his obsession with the bow of the God Auri-El's, the weapon that slew Lorkhan, or Shor. There was also the sad story of the Falmer brothers. One brother was the warrior who guarded his people's last sacred haven for nearly five thousand years. The other brother was the arch-curate fallen to vampirism, and his greatest evil was to write the prophecy that fed the mad Lord Harkon's ambition. His last act of faith to Auri-El was imprisoning an army of frozen Falmer vampires within his defiled temple.

And then the story of Miraak of Solstheim. Solstheim was a place Curtis had, at least, heard of, even though he never finished the Bloodmoon expansion of the Morrowind game. The Winterhold quest line had been altered slightly by the Dragonborn because Savos Aren got to live a couple more years. Savos had been invited to retire to Solstheim and research the Miraak problem for the Dragonborn. He still died. It chilled Curtis to hear Revyn calmly confess to wielding the knife that used Savos Aren as the blood sacrifice to bring an ancient Nord god to power.

The two stories would mesh when the Dragonborn brought her mate to the Vale, and Sadri underwent the pilgrim's journey for Knight-Paladin Gelebor's sake. Sadri acted as Mouth of the ghosts, allowing Gelebor reconciliation with his brother and revealing that ancient, uncorrupted Falmer slept somewhere in Winterhold. The ghosts also promised Gelebor's service would be rewarded by a new god, a new champion, and the redeemed Falmer would return to the Vale.

"Me," said Curtis, grimacing. "Yeah. Savos called me 'champion,' though it really didn't register with me then. He made it damn clear I'd been snatched back from the void and into this reality to do work for this owl god.

"I've actually been enjoying it so far," he admitted. "I miss my family, of course, but if I wasn't alive here, I'd be dead to them all the same. After this life, I dunno. I'm betting that since Jhunal is a Divine, his faithful get to go to Aetherius rather than Mora's depressing bog hole.

"Uh, I don't suppose you would know?"

"No, I don't know. Apologies," said Sadri. "I don't know what Urag may have told you, but I only communicate with my Ancestors, rarely with any other, and only under very special circumstances."

"Yeah. S'okay. Don't sweat it. I'll still live my life like I think I should."

Sadri soon after ended the interview, apologizing that he had other meetings to get to. "I invite you to head over to my shop. I believe you know it formerly as Calixto's Museum. My first apprentice, Savela, is there and is eager to meet you. She plans to attend Winterhold for a year and would like your advice on her academic choice. Please be aware she does not know the archimage is my wife.

"Ah, and you and your companion, Ilya, may have half off on any purchase made today in my shop.

"It has been a true pleasure, sera, and I hope we have time to meet again before you leave."

X—X—X—X—X—X—X

"Yannig took your friend shopping after the first hour," said the Cornerclub owner, Ambarys. He gestured to an elderly, silver-haired mer wearing a fur-trimmed leather cap and the heavy chitin armor of a Quarter guardsman. "This is Second-Commander Veryn Avehan. He'll be your guide and guard escort about the Quarter."

Curtis didn't miss the distinctive sword Avehan wore. He lifted his eyes up, and Avehan smiled. "Nice sword," Curtis said. "A Balmora Special or souvenir picked up somewhere?" Stupid thing to say. Why would a Dunmer be carrying around a Blades' Akaviri katana?

Instead of dismissing his babbling as inconsequential nonsense, Ambarys shocked Curtis by snapping back, "Cosades didn't hand out shit except for assignments. That's a souvenir from the ruins of Cloud Temple that one of Sadri's cousins found and brought back. He gave it to Revyn, Revyn gave it to me, and I gave it to Veryn because I'm happy enough with my trusty old shortsword. Veryn liked it because it would replace the one he'd lost. Happy?" The two mer looked hard at him. Curtis backed up, hands up, saying, "OK, OK, sorry I asked."

"The story bits Revyn shared with me about you are hard to believe," said Avehan. "Jhunal of Apocrypha bringing in a soul from a place beyond Aetherius. A Nerevarine. I have so many questions."

"Oh, hey," Curtis grinned tentatively; he had a bad feeling about this. Two old Blades from Morrowind. He'd thought getting to meet Fast Eddie the Rat was as real as the Morrowind Game could get. But now, meeting these two old veterans of Cosades' team… "I guess here I'm a true False Incarnate. Great."

Ambarys snorted and set down two mugs of sujamma. "A drink for the road, seras, then get out of here."