Yu-Gi-Oh! VRAINS: Reaper of Hanoi
Disclaimer: I do not own Yu-Gi-Oh! VRAINS, its characters, or any other content that may be traced to other sources found in this story. I do own the OCs and the story itself. Takes place after the duel between Playmaker and Revolver.
"Speaking out loud"
"Speaking in thought/dream/flashback"
Enjoy!
Chapter 1: Hanoi's Blazing Reaper
-Some Unknown Location-
A tan-skinned man with yellow eyes without irises or pupils, and black hair with orange and red highlights is seen a very cybernetic looking room. His ears are pierced with Egyptian-style earrings with a blue diamond and a gold bullet "token". He had a mask with yellow glass and a white casing with a diamond-shaped pattern of white dots with red centers, linked together by a white circle that surrounds a white dot in the center of his forehead that suggests the barrel of a gun. The visor of his mask can be covered with a dark lens to protect him from bright lights. He wore a white jumpsuit with a black elongated "T" shape tracing to the bottom of his chest, red ovals overlaying black ovals on the sides of the torso, and a v-shaped line of green where a belt would be. He wore a white trench coat lined with green with golden lines patterning both the inside and the outside of the coat. He also wore a small white mantle with a black line tracing around the middle, and a green ornament attached at the front on either side of his neck and at the back by red gems. He also wore white-elbow length gloves with red diamond shapes on his forearm, and black boots with green heels and red patterns on the front that may be part of his jumpsuit.
With him was a tall man, who has fair skin. He has black and grey hair and mustache, and has yellow eyes. He wore a white coat with red outlines, a dark undershirt with red stripe, black pants and a pair of brown shoes.
"So what kind of information do you think Ignis acquired from eating your arm, Revolver?" Asked the older looking man
"Not sure but this could prove to be quite a problem." the blacked haired man known as Revolver answered. "Playmaker is closing in Father."
"True, maybe it is best we just lay low for now." said the other man.
"But giving Playmaker time to use that data to his advantage could come back to haunt us later." said a younger sounding voice.
"Reveal yourself." Said Revolver
On cue the owner of the voice appeared before them. It was a young slightly tanned boy looking no older than thirteen. He had red draconic like eyes and black, slightly spiky hair with red highlights that went past his shoulders. He wore a white armored looking vest tracing to the bottom of his chest. He wore a white trench coat lined with red and black lines patterning both the inside and the outside of the coat. He also wore black-elbow length gloves with red diamond shapes on his forearm, and black boots with red heels. He also had two red, fang like tattoos on each of his cheeks.
"What business do you have here Grim Reaper?" Asked Revolver
"What can't a guy come in and assist his commanding officer in his time of need?" the boy known as Grim Reaper said, "May I remind you I want to fulfill Father's wish as much as you do." He said looking at the older man
"Is there a reason you've come here?" Said the older man
"Yes, I did a little browsing in the network and I found that a message from someone named Ghost Girl addressed to Playmaker on a popular hacking forum. It was a duel challenge, the winner will walk away with Ignis and the backdoor to SOL Technologies' data banks I wasn't able to track it but I do know when and where they'll meet. If you'll allow me, I would like to try and retrieve the data and Ignis if possible." Reaper explained
Revolver pondered this for a moment "Either one of them wining would be problematic. Alright Grim Reaper, I'll leave this to you do not fail." said Revolver
"Leave it to me Brother." Reaper said before leaving.
A digital tunnel is shown with a glimpse of the Millennium Eye until it was replaced a duel disk attached to a blue shadowed Playmaker, then multi-colored birds flew into the tunnel as the title showed.
(Continuously running across the universe)
The sun shined then showed Yusaku walking and Naoki running toward him with a wave.
(At the speed of light.)
(Begin Loading…)
Go Onizuka in a grey hoodie on a bridge with cars and school buses.
(Open the door of dreams.)
Changes to Aoi Zaizen turning away from watching the sunset, Kusanagi eating a hot dog in his van, and Akira Zaizen leaning on his car at night.
(Spreading VRAINS)
(Believe in myself!)
Yusaku stand in the middle of town with lights around him shining brightly.
(Spreading VRAINS)
Changes to a white background showing Ignis coming toward, a young Yusaku, a duel disk from Playmaker activate before the word INTO THE VRAINS showed.
(The circuit that draws into the future.)
(Let's grab it with these hands, Yeah!)
Playmaker appear in LINK VRAINS on his D-Board before drawing his cards, Decode Talker and Firewall Dragon float alongside Yusaku. Before flash glimpses of Specter and an army of Hanoi Knights to Revolver and Grim Reaper back to back.
(Access!)
(Start up, Data Storm!)
(Now, With the Wind.)
(I Link my heart and mind.)
A glimpse of Topologic Bomber Dragon appears then changed to a data storm expanding as Playmaker rides.
(Speed up, Data Storm!)
(Now Win the Race!)
(Connecting the world.)
Blue Angel twirls around as her three Trickstar monsters stood behind her, Go Onizuka riding his D-Board with his two Gouki monsters.
(No matter when,)
(Nothing impossible.)
A tall young woman with long pink hair and eyes jumps off her motorcycle before transforming into her VRAINS alter ego. A pillar of fire revealing a bipedal shadowed dragon with red outlines with Grim Reaper in front of it as the beast roars.
(Strive for hope,)
(And ride the wind!)
Playmaker draws a card, Revolver orders Varrel Load Dragon to attack and clashes with Decode Talker.
(Oh Yeah!)
Shows Yusaku's Cyberse monsters, then shows Playmaker, Grim Reaper, and Revolver ride on their D-Boards along with Go Onizuka and Blue Angel before disappearing into various colored lights before changing into a bird flying up the skies.
(Oh Yeah!)
Reaper appeared in LINK VRAINS and almost immediately saw the tall woman known as Ghost Girl on a lower building.
"That is Ghost Girl. Hmm, Playmaker isn't here yet might as well take the data first." Reaper thought. "This should get her attention." the boy thought materializing a throwing dagger made of red light. He threw it at the woman but she dodged it.
"What was that?" She said as the dagger vanished.
"Hey your Ghost Girl right?" Reaper said revealing himself to the woman who took a defensive stance.
"Who wants to know?" the woman asked
"The Knights of Hanoi, that's who." Reaper said
"Hanoi!?"
"Correct I'm known as Grim Reaper. I've heard you are in possession of some very interesting data, I would to make a bargain for it."
"What do you propose?"
"You give me the data and I won't put you in the same state that blue haired idol was in." The boy threatened which got a reaction out of her.
"Sorry but I'm not intimidated by someone who needs mommy's permission to duel." Ghost Girl mocked
"Fine then I'll take it by force before Playmaker gets here."
The two duelists were soon on their D-boards riding on the Data Wind.
"Remember I win the data is mine." said Reaper
"If he knows about the data could he be after Ignis as well? Either way can't have my plans ruined by a brat." Ghost Girl thought as the pair surfed past each other.
SPEED… DUEL!
Grim Reaper: (LP: 4000) (hand: 4) (field: 0)
Ghost Girl: (LP: 4000) (hand: 4) (field: 0)
-Meanwhile in a food truck-
"Um, Yusaku take a look at this." Said Kusanagi
"What is it?" Asked a rangy teenage boy with fair skin, green eyes, and dark blue hair that spikes outward in the back and contains light blue bangs with pink accents.
"Ghost Girl is dueling a Knight of Hanoi." Kusanagi said showing Yusaku the duel.
"A kid?" said Yusaku
"What is with his hair?" Said Ignis
"He must've found out about the data."
"I'm going." Yusaku said heading to the chamber.
-Back to the Duel-
Grim Reaper went ahead, "I'll go first." he said materializing his cards.
"This will do nicely." he thought, "I place one monster face-down and place two more cards face down. That will do for now." Reaper said as the cards materialized on his field.
"I was expecting a more aggressive start like most of the Knights of Hanoi. I should be careful."
"My turn. Draw! I summon Altergeist Marionetter." A cybernetic looking monster attached to a data portal with like tentacles appeared.
Altergeist Marionetter: (Level 4/LIGHT/SPELLCASTER/ATK 1600/DEF 1700)
"That's a weird looking monster." Reaper mentally commented.
"With Altergeist Marionetter's effect; I search my deck for one Altergeist Trap Card and set it directly on the field." Ghost Girl explained as she selected an set a card. "It's risky but best to get him to spring his trap now then later."
"I set another card face down. Battle! Altergeist Marionetter attacks your face down monster." Altergeist Marionetter fired a ball of blue lightning at Grim Reaper's monster. When the card was flipped over a red worm like monster with armored like skin appeared before it was destroyed.
"You destroyed my Perdition Worm. Because of that you have to send five cards from your deck to the graveyard."
Perdition Worm: (Level 2/FIRE/PYRO/ATK 200/DEF 700)
"What!?" Ghost Girl said as the top five cards from her deck appeared in front of her before shattering. "So he uses deck destruction."
"Now I activate the trap Perdition Greed; now for ever card just sent from the deck to the graveyard I draw a card. So since five cards went to the graveyard I draw five cards." Reaper explained as five cards materialized for a total of six.
"I see. Deck Destruction is only part of his strategy. He uses it in combination with other effects." Ghost Girl said in thought
"Turn end."
Grim Reaper: (LP: 4000) (hand: 6) (field: 1)
Ghost Girl: (LP: 4000) (hand: 3) (field: 3)
"My turn, Draw! I summon Perdition Wolf!" Grim Reaper said as a black wolf with red armor and a flaming boney, whip like tail appeared.
Perdition Wolf: (Level 4/FIRE/PYRO/ATK 1600/DEF 1000)
"I activate Perdition Wolf's effect, when this card is normal summoned I can summon another Perdition monster from my hand so long as it is level four or below. So I summon Perdition Necromancer." A humanoid skeleton with a flaming head and red armor similar to Perdition Wolf, only with a cape appeared.
Perdition Necromancer: (Level 4/FIRE/PYRO/ATK 1500/DEF 1800)
"I activate Perdition Nercomancer's effect, once a turn Necromancer can revive on "Perdition" monster from my graveyard as long as its level is less than or equal to the number of cards in the opponents graveyard."
"So he can get a level five monster at max right now." said Ghost Girl
"Revive Perdition Worm!" From a black portal the red worm like monster with armored like skin appeared.
"I could bring out my trump card right now. No let's have some fun first."
"I activate the Field spell Perdition Gate and I activate its effect, for each "Perdition" monster on my field you have to send the top card of your deck to the graveyard." Reaper explained as three more of Ghost Girl's deck cards were destroyed.
"Now for the next phase of my plan. Appear before me! The circuit the opens up the gates of Hell!" Grim Reaper said appeared as a circuit gate appeared above him.
"A Link Summon. This could be bad." said Ghost Girl
"Arrowheads confirmed. The summoning condition is two "Perdition" monsters. I set Perdition Nercomancer and Perdition Wolf in the link markers. Circuit combine!" The two monsters caught on fire and went into the down and down-right markers. "Link Summon! Appear! Link 2, Perdition Archfiend!" From the gate came a skeleton like demon with a flaming body underneath red armor wielding a large scythe.
Perdition Archfiend: (LINK 2/FIRE/PYRO/LINK/ATK 2000/Arrows: Bottom, Bottom-Right)
"This just got a lot tougher." Said Ghost Girl
"Since it was sent to the graveyard, Perdition Wolf's second effect activates. The opponent sends the top card of their deck to the graveyard." Reaper explained as another one of Ghost Girl's deck cards was destroyed.
"Next I activate Archfiend's effect, by destroying one of it's links like Perdition Worm, I can destroy one of your monsters."
"What!?"
"And there's more if Archfiend successfully destroys your monster you take 100 points of damage for each card in your graveyard."
"I'll have ten cards counting the destroyed Marionetter. So I'll take 1000 points of damage and then another 2000 from a direct attack."
"So this is his strategy." Said Kusanagi (who is watching from the food truck) "He destroys the opponent's deck and uses those cards to power up. He truly is a Grim Reaper."
"Correct, now I destroy Perdition Worm to activate Perdition Archfiend's effect, Hades Punishment!" Perdition Worm transformed into fire and the enveloped Archfiend's scythe. The monster then its weapon shooting a fiery slash at Marionetter.
"I activate a continuous trap, Altergeist Protocol. With its effect I can return Altergeist Marionetter to my hand to negate that effect and destroy your monster." Altergeist Marionetter disappeared and Ghost Girl's trap fired a purple laser at Grim Reaper's monster.
"I activate my trap Shield of Perdition! This trap prevents any "Perdition" monsters from being destroyed this turn." A fiery dragon skull shield protected Reaper's monster.
"You may have stopped that effect but I can now reactivated Perdition Worm's effect to send the top five cards of your deck to the graveyard." The top five cards from Ghost Girl's deck appeared in front of her before shattering.
"Now I'll use Perdition Gate's second effect, if there at least ten cards in your graveyard then I can add one "Perdition" card from my deck. I add Perdition Executioner."
Perdition Executioner: (Level 6/FIRE/PYRO/ATK 2300/DEF 1800)
"Now since the number of cards in your graveyard is at least ten I can special summon Perdition Executioner and line it up with one of Perdition Archfiend's links." Reaper explained as a demonic looking monster with the same red armor as the previous Perdition monsters appeared. It was composed of molten rocks and two large axes.
"ATKs of 2300 and 2000. If I take a direct attack from both of them then it's over." said Ghost Girl
"I place a card face-down. BATTLE! Perdition Archfiend attacks you directly. Infernal Demise!" The blade on Archfiend's scythe was set ablaze as the monster charged its target.
"I activate Altergeist Kunquery's effect from my hand. When an opponent's monster declares an attack, if I control an "Altergeist" card: I can Special Summon this card from my hand, and then, negate that attack." Ghost Girl explained as a cybernetic centaur appeared and blocked the attack "Since this card was Special Summoned: I can target 1 face-up card you control and negate the effects of that card while it and this monster are face-up on the field. I select Perdition Archfiend."
Altergeist Kunquery: (Level 5/EARTH/SPELLCASTER/ATK 0/DEF 2400)
"Now I can't use Archfiend's effect to destroy monsters. Turn End."
Grim Reaper: (LP: 4000) (hand: 3) (field: 4)
Ghost Girl: (LP: 4000) (hand: 3) (field: 3)
"My turn, Draw! Once again I summon Altergeist Marionetter and search my deck for one Altergeist Trap Card and set it directly on the field." Altergeist Marionetter appeared.
"Next since I control at least one "Altergeist" monster I can special summon Altergeist Maritus!" A cybernetic Cyclops appeared.
Altergeist Maritus:(Level 1/EARTH/SPELLCASTER/ATK 0/DEF 0)
"Appear before me! Circuit that connects to the unknown parallel universe. Arrowheads confirmed. The conditions are at least two "Altergeist" monsters. I set Altergeist Maritus, Marionetter, and Kunquery in the link markers. Circuit combine!" the three monsters went into the markers. "Appear! Link 3, Altergeist Primebanshee!" A large mechanical gorgon like monster appeared that was about the same size as Reaper's monsters.
Altergeist Primebanshee: (LINK 3/DARK/SPELLCASTER/LINK/ATK 2100/Arrows: Bottom, Bottom Right, Right)
"I activate the trap Altergeist Materialization to revive Kunquery." Kunquery returned, "Next I activate Marionetter's effect from the graveyard. By sending Altergeist Protocol to the graveyard I can revive Marionetter." Marionetter returned to the field. "Next with Altergeist Primebanshee's effect, I tribute Kunquery and summon Altergeist Meluseek in its place." Ghost Girl explained as a robotic mermaid appeared in the place of Kunquery.
Altergeist Meluseek: (LEVEL 1/WATER/SPELLCASTER/ATK 500/DEF 300)
"Battle! Meluseek will use its effect to attack you directly. Ectoplasmer." Meluseek fired a ball of blue energy that hit Grim Reaper.
Grim Reaper: (LP: 4000-500=3500)
"Next I activate Altergeist Meluseek's effect, after dealing damage I can send your Perdition Executioner to the graveyard." Ghost Girl said as Perdition Executioner vanished from the field.
"When Perdition Executioner goes to the graveyard the opponent must send three cards from their deck to the graveyard." Grim Reaper said as three more cards from Ghost Girls deck were destroyed.
"Next Altergeist Primebanshee will attack Perdition Archfiend." Primebanshee fired a laser from each of its four tentacles destroying Archfiend.
Grim Reaper: (LP: 3500-100=3400)
"And now Altergeist Marionetter will attack you directly."
"Nope I'm activating the trap card Perdition Rebirth. This card brings back one "Perdition" monster in my graveyard and I choose Perdition Archfiend." From a pillar of fire Perdition Archfiend appeared again.
"Gr, Turn End."
Grim Reaper: (LP: 3400) (hand: 3) (field: 2)
Ghost Girl: (LP: 4000) (hand: 2) (field: 2)
"I draw. First I summon Perdition Wolf and with his effect I special summon Perdition Phoenix as well." First Perdition Wolf appeared and then a bird with red armor and flaming wings appeared.
Perdition Phoenix: (Level 3/FIRE/PYRO/ATK 1300/DEF 400)
"Activating the effect of Perdition Phoenix, now for the rest of this turn you can't activate Trap cards while this card stays on the field."
"What!?" Both Ghost Girl and Kusanagi said in unison.
"And now I'll be bringing this to an end. By bringing out my trump card." said Grim Reaper
"This doesn't look good." said Ghost Girl
"First I activate the effect of Perdition Gate to send three cards from your deck to the graveyard. Appear before me! The circuit the opens up the gates of Hell!" Grim Reaper said appeared as a circuit gate appeared above him. "Arrowheads confirmed. The summoning conditions are at least two "Perdition" monsters. I set Perdition Archfiend and Perdition Wolf in the link markers. Circuit combine!" Archfiend split in two and the three monsters caught on fire and went into the up and down-left, down-right markers. "Link Summon! Appear! Link 3, Perdition Crisis Dragon!" From the gate came a large bipedal dragon with black armored scales and red highlights. Its eyes were red and it had blade like wings along with a sharp tail.
Perdition Crisis Dragon: (LINK 3/FIRE/PYRO/LINK/ATK: 2500/Arrows: Up, Down-Left, Down-Right)
"Perdition… Crisis Dragon." Ghost Girl said in awe.
"Since Wolf went to the graveyard the top card of your deck goes to the graveyard too. Next, I activate the spell Perdition Cyclone, since there are at least eight cards in your graveyard all your spell and trap cards get destroyed." Reaper said as a violent wind destroyed Ghost Girl's cards.
"With that out of the way I'll activate the third effect of Perdition Gate: With at least fifteen cards in your graveyard I can destroy one card on the field. Altergeist Primebanshee." He finished saying as a pillar of fire engulfed Altergeist Primebanshee and destroyed it.
"Battle. Perdition Crisis Dragon will attack Altergeist Meluseek. At this moment, Crisis Dragon's effect activates." Grim Reaper said smirking, "You'll love this. When he attacks he gains 100 ATK for every card in your graveyard."
"What!?" Said Ghost Girl
"Impossible." said Kusanagi
"Now let's see the amount of cards in your graveyard is; twenty-five. So 2500 extra attack points go to my dragon.
Perdition Crisis Dragon: (ATK: 2500+2500=5000)
"5000 ATK…" Ghost Girl said in awe as the dragon's wings were lit ablaze.
"This the end! HELL BLAZE CANNON!" Grim Reaper exclaimed as his dragon released a massive fire breath attack that incinerated the target and send Ghost Girl falling on to a nearby roof.
Ghost Girl: (LP: 4000-4500=0)
"Perdition Crisis Dragon. Hanoi's Grim Reaper. What terrifying power." said Kusanagi, "Yusaku how are you going to deal with this new opponent?"
Grim Reaper walked over to Ghost Girl who was still lying on the floor. He then noticed a data card next to her and picked it up.
"So this is the back door to SOL Technologies. Revolver will be pleased." The boy then looked down at the woman, "Since I'm in a good mood I'll leave you alone. Thanks for the data." He said walking off.
"Stupid kid." The woman thought.
Suddenly, Grim Reaper stop in his tracks. "So he did come." Grim Reaper turned and saw a young man wearing a black and green bodysuit with a golden stripe going across his body and a grey belt at the waistline. His hair was to yellow and red with pink strips and accents.
"Welcome Playmaker, I assume your here for the data I just won."
"Correct and I know that you want this AI." Playmaker said in response. "I will give you one chance to hand over the data."
"Do what he says brat and get a haircut while your at it." said Ignis
"Sorry Playmaker. But us Knights of Hanoi only have one way of settling things."
-AUTHOR CARDS-
Perdition Crisis Dragon: (LINK 3/FIRE/PYRO/LINK/ATK: 2500/Arrows: Up, Down-Left, Down-Right)
Effect: 2+ Perdition monsters
When this card attacks, it gains 100 ATK for each card in your opponent's graveyard until the end of the damage step. When your opponent activates a card or effect that targets a card(s) you control: You can destroy 1 monster this card points to; negate the activation, and if you do, destroy that card and send the top card of your opponent's deck to the graveyard.
Perdition Archfiend: (LINK 2/FIRE/PYRO/LINK/ATK 2000/Arrows: Bottom, Bottom-Right)
Effect: 2 Perdition monsters
Once per turn; destroy one monster this card points too, destroy one monster your opponent controls, if destruction is successful inflict 100 points of damage to your opponent for each card in their graveyard.
Perdition Phoenix: (Level 3/FIRE/PYRO/ATK 1300/DEF 400)
Effect: During the turn this card was Summoned, your opponent cannot activate Trap Cards while this card is face-up on the field. When this face-up card is sent from the field to the graveyard, send the top card from your opponent's deck to the graveyard
Perdition Executioner: (Level 6/FIRE/PYRO/ATK 2300/DEF 1800)
Effect: If there are at least ten cards in your opponent's graveyard, Special Summon this card from your hand. When this face-up card is sent from the field to the graveyard, send the top three cards from your opponent's deck to the graveyard.
Perdition Necromancer: (Level 4/FIRE/PYRO/ATK 1500/DEF 1800)
Effect: If your opponent has at least five cards in their graveyard, this card gains the following effect: Once per turn, you can select 1 "Perdition" monster in your Graveyard with a level less the or equal to the number of cards in your opponent's graveyard, except "Perdition Necromancer", and Special Summon it.
Perdition Wolf: (Level 4/FIRE/PYRO/ATK 1600/DEF 1000)
Effect: When this card is normal summoned; Special Summon a Level 4 or lower "Perdition" monster from your hand. When this face-up card is sent from the field to the graveyard, send the top card from your opponent's deck to the graveyard.
Perdition Worm: (Level 2/FIRE/PYRO/ATK 200/DEF 700)
Effect: When this card is destroyed, send the top five cards from your opponent's deck to the graveyard.
Altergeist Maritus:(Level 1/EARTH/SPELLCASTER/ATK 0/DEF 0)
Effect: If you control at least one "Altergeist" monster, you can special summon this card from your hand.
Perdition Gate: Field Spell
Effect: 1) Once per turn, send cards from the top of your opponent's deck equal to the number of face-up "Perdition" monsters on your field. 2) Once per turn, if their are ten or more cards in the opponent's graveyard add 1 "Perdition" card from your deck to your hand. 3) Once per turn, if there are fifteen or more cards in your opponent's graveyard destroy one card on the field.
Perdition Cyclone: Normal Spell
Effect: Only activate if their are at least eight or more cards in the opponent's graveyard. Destroy all Spell/Trap Cards your opponent controls.
Perdition Greed: Normal Trap
Effect: Only activate when card(s) are sent from your opponent's deck due to the effect of your card(s). Draw cards equal to the amount sent to the graveyard
Shield of Perdition: Normal Trap
Effect: "Perdition" monsters can't be destroyed this turn, by battle or by card effect.
Perdition Rebirth: Select 1 "Perdition" monster in your Graveyard and Special Summon it.
AUTHOR'S NOTES: The first chapter of my new story is complete. Hanoi's Grim Reaper has defeated Ghost Girl and has the "backdoor" that Playmaker desires. Both have what the other want. How will there clash unfold? Find out next time.
