KS1 video games slowly grew, and the library of games for the console expanded, allowing gamers to choose from a variety of options provided by video game entertainment companies.

The video game collection for TSX Fusion also increased, and these games were also playable with KS1.

While TSX Fusion gained popularity and featured exclusive games by Tora-Suzuki, it still trailed behind KS1 in sales.

Exclusive games for KS1, developed by KiShin and other companies, were of high quality. Despite TSX Fusion's superior graphics performance, KS1's exclusive games optimized and maximized the console's hardware, giving KS1 a perceived edge in performance and graphics.

In the ongoing competition to attract more customers, the Japanese video game industry continued to grow.

At the KiShin Store in Tokyo, Japanese PC gamers flocked to purchase the new PC game Doom II.

It was the sequel to KiShin Doom, which gained worldwide fame as a PC game.

The most successful video game on PC, its estimated sales reached around 2 million units.

Popular in Japan, gamers from both consoles and PCs were excited when the sequel to Doom became available.

Doom II also introduced online multiplayer through the KiShin Play software, making it even more appealing to those who wanted to engage with real players rather than computer opponents.

However, with only thousands of players currently online in Japan, connecting to others could take several minutes or even half an hour. Despite this, online gamers found alternative ways to entertain themselves while waiting.

Even though Doom II allowed only four gamers per game, connecting with others remained a challenge. Since the game was released just a few days ago, there were only about thousands of players in Tokyo, as some gamers had recently started buying the PC game Doom II from KiShin stores.

KiShin wasn't the only one introducing PC games; Tora and Suzuki also produced their own PC game developed in VG Engine.

--

In the Tora-Suzuki game department, the game developers using VG Engine proved to be quite useful.

"Sigh, this software is truly a blessing. With it, game production has significantly reduced," sighed Saiki Kou, a game developer at Tora-Suzuki game production, expressing relief.

"Right? It's indeed a useful program. The game engine already contains elements, objects, and tools essential for video game production."

"Yeah, but we still need to develop and add our own asset creation for our game."

Hearing his colleagues' conversation, Saiki Kou nodded and added, "Hmm! We also need to incorporate our own data structures, variables, and other constructs at the core of the tools for this game engine. It feels like, by adding this data to the software, we are actually improving it over time while using it."

"It's only normal. That's the exchange the higher-ups made so we could use this software," remarked one of Saiki's colleagues.

"Agreed, and besides, the more we improve it, the easier it will be to use later."

Saiki's colleagues concurred with this perspective, while Saiki himself nodded in agreement.

But what they failed to realize was that the higher-ups at Tora-Suzuki were oblivious to the fact that they were generously contributing to the improvement of KiShin's software while paying KiShin for it.

--

The data sent by Tora-Suzuki to enhance the VG Engine was then transmitted back to KiShin Headquarters, where the software developers swiftly integrated it into the system.

Data structures, variables, and other constructs at the core of VG Engine tools were received daily by KiShin from various video game entertainment companies using the VG Engine.

Additionally, KiShin updated the VG Engine software used by video game entertainment companies on a monthly basis.

With KiShin's monthly updates and the continuous improvement of VG Engine with each release, the time required for video game production using VG Engine was noticeably reduced due to the evident enhancements in VG Engine.

Some video game entertainment companies began to notice the remarkable improvement in the VG Engine, prompting curiosity about how KiShin achieved the development of such advanced software in a relatively short period.

--

Meanwhile, in the Game Developers Department of KiShin, a new game project is being developed more efficiently with the enhanced game engine. They are also utilizing KiShin's latest and superior software, the Unreal Engine, incorporating code and data from VG Engine.

The Unreal Engine, notably advanced, is capable of special effects and 3D CGI animations, benefiting KiShin's CGI company and KiShin Pictures film projects.

With the assistance of Microsoft, a leading company in advanced software development, the Unreal Engine is gradually evolving into a game engine for 64 or 128-bit consoles capable of handling complex 3D games.

Currently, the game department of KiShin is working on a project centered around thugs and crimes, aptly named by boss Suzuki as Grand Theft Auto. The game is designed for KS1 and the Microsoft operating system.

The game developers working on this project were notably cautious, considering they were developing a game that wasn't very family-friendly.

KiShin is widely recognized as a family-friendly video game company, known for donating children's video games to charity. Although they had a few exceptions like horror games such as Resident Evil and some violent and gore-filled games like Doom and Mortal Kombat, in general perception, KiShin maintained a positive image.

However, with a game that openly explores themes of crime and thugs, the developers themselves were uncertain about how the game would be received.

--

--

--

I might only release one chapter today. I'm feeling disheartened at the moment because the latest chapter in the web novel wasn't well received. I need to reflect on the plot and direction of the 'Game Tycoon' novel for a while, so I can deliver better chapters in the future.


KiShin and Microsoft have been developing PC and KS1 games together, such as Descent and Battle Arena Tonshinden, etc.

The games library for PC was growing by the day, attracting people who owned a PC to buy games for their computers.

As a result, it boosted sales for PCs and the Microsoft OS altogether, further benefiting the industry.

Meanwhile, Amazon was also starting to incorporate the selling of video games, besides books.

The sale of books on Amazon significantly helped Ruki Bookstore in the rise of sales.

With video games being sold on Amazon, supported by KiShin, the company gradually gained more customers, especially gamers.

As KiShin was the major shareholder of the Amazon platform, they marketed Amazon to expedite the research and development of the algorithm data Jeff is seeking.

Improving the algorithm data of Amazon was expected to contribute to the growth of customers and traffic on the site.

So far, it was working, as Amazon received visits from thousands of users each day. While it might not be much, the algorithm data gathered from these users was continuously improving, potentially turning thousands of users into hundreds of thousands in about a year or so, given the advancements in the internet.

--

The internet was growing, and KiShin recently acquired WorldCom in the USA, an internet provider. As a struggling company, Shin decided to acquire it to improve internet service in the USA.

A few weeks after the acquisition, Shin used his knowledge from his previous life to enhance the internet service. WorldCom employed community-driven optimization resources, sharing knowledge and best practices among users to foster innovation and help individuals optimize their dial-up connections within the limits of their specific lines.

Additionally, having WorldCom employ the data compression that Shin specifically provided with an LZMA algorithm, compressing data before transmission, could enhance efficiency and speed.

Since the latest computers developed in this world are as advanced as 1996 or 1997, the LZMA data compression algorithm is feasible with the current hardware capabilities.

The Liz—Ziv—Markov chain Algorithm (LZMA) was learned by Shin in his previous life while exploring the basics of the internet as a hobby.

The same applies to Dynamic compression, which also utilizes the LZMA algorithm. Adjusting compression levels on the fly can optimize performance for different types of data.

The CEO and executives of WorldCom, executing according to the parent company KiShin's will, were shocked when they gradually realized that such algorithm that's provided by KiShin could significantly improve and optimize their internet speed.

Just two months after KiShin acquired WorldCom, during a conference meeting:

"Most of our customers, through surveys, were quite satisfied with our service after being acquired by KiShin."

"Well, what can you expect? Most of the problems our company faced were efficiently solved by KiShin with their funding, and thanks to KiShin's suggestions, our service improved."

"I really don't know how KiShin could come up with such ingenious ideas. It's as if they're more experienced in being internet service providers than us..." an executive couldn't help but stroke his chin as he spoke.

"Yeah, like the data compression algorithm, dynamic compression algorithm, and so on. Our engineers thought that what KiShin is presenting is just a theory, but for such methods to actually work is fascinating!" a CTO couldn't help but exclaim.

"Don't be too shocked. It's a well-known Japanese company, after all. KiShin must have executed such methods in Japan with their research," the middle-aged CEO, Lucio Rock, said.

"I guess that makes sense."

"I wonder how much further research KiShin has done in internet technology..."

"Well, let's discuss the prioritized infrastructure suggested by KiShin again."

"Investing in fiber optic cables... This technology provides significantly faster speeds and greater capacity compared to older copper cables. I guess it's kind of obvious why we need to prioritize such technology."

"Expanding network coverage and developing alternate connections... I'm not gonna lie; I am quite excited about this development. It will take a long time before realizing this, and it will really improve the ISP industry. Just from this, we can see the ambitions of KiShin in the internet industry."

"The rumors about KiShin's ambitions of wanting to bite off more than it could chew were real after all, haha..."

"Bite off more than it could chew? Well, KiShin seems to have the capability to chew, after all?"

"We couldn't say for sure, but I lean towards your thoughts..."

The executives and key figures of WorldCom were genuinely interested in KiShin.

Initially, they thought KiShin was mindlessly acquiring their company, but as time passed, it seems that KiShin has an extensive plan for their company, and they didn't hate it at all. In fact, excitement was an understatement...

WorldCom, an Internet Service Provider, executed a lot after being acquired by KiShin...

This included providing internet access to public libraries and community centers. These institutions lacking technologies have been supported through the KiShin Foundation.

After that, the KiShin Foundation, along with the Internet Service Provider WorldCom being advertised through the foundation, launched awareness campaigns, educating the public about the internet and promoting safe and responsible usage in schools across the USA.

Since it posed no harm, the states approved of the KiShin Foundation and WorldCom's actions. What is interesting is that the KiShin Foundation even provides training and resources to help people learn basic digital skills, which can increase internet adoption and usage.

The WorldCom executives would have genuinely considered KiShin a pure philanthropist if they hadn't known KiShin's ambitions beforehand...

The WorldCom executives are contemplating that all of the actions KiShin Foundation is taking are part of the grander plan KiShin is preparing. They eagerly look forward to a day when WorldCom and KiShin Foundation's current efforts will be rewarded in the future.

Until now, WorldCom has become subordinate to KiShin, even causing the ISP company to align with the philanthropic actions of KiShin Foundation.

"I hope this people will become internet addicts later..." Shin grinned jokingly as he looked at the images and reports of the philanthropic actions of WorldCom and KiShin Foundation in the USA.

All of these efforts by Shin are just a hope that more Americans will become familiar with the internet. The increased number of internet users in the USA will benefit WorldCom, improve the internet industry, and possibly expedite the process of internet development.