As the discussion has slowed somewhat, I shall be posting Terran Research here.

Not everything in this one post, at this instance. This entry will be updated as time goes on, to reflect the progress as it current is in the story, and will expand beyond.

This will include what Stetmann researched in his lab over the course of Wings of Liberty, and the current progress of that research. And whatever else I can think of.

Now, that being said, as this side-story is going up for the first time, I respectfully request all discussion that is not plot-focused in regard to this entry, be relocated to the Discussion Thread. And if you have any doubts, please, take it to the Discussion thread.


Current as of: Chapter 5

Protoss Research Upgrades:

Ultra Capacitors*

These Self-Replenishing Ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the Armory and Engineering Bay increeases attack speed by 5% in addition to increasing damage.

Vanadium Plating

We have created a new lightweight alloy called Vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the Armory and Engineering Bay increases unit life by 5% in addition to increasing armor.

Orbital Depot

We can now call down Supply Depots straight from orbit due to our new understanding of Protoss architecture. Key point joints have been added to the Supply Depot's structure, allowing the Supply Depot to survive the violent turbulence of breaking through an atmosphere. Now an SCV simply has to place a beacon, and the crew on the Hyperion will handle the rest.

Automated Refinery

We have adapted protoss warp technology to transport gas canisters straight from the refinery to the command center, eliminating the need for SCVs to carry them back. Why the protoss have never thought to transport vespene in this fashion is a mystery. Perhaps they lack terran creativity and pragmatism, or possibly their primitive superstitions forbid the practice.

Science Vessel

We have created a unique version of the science vessel that can perform hull repairs on friendly mechanical units. This version of the science vessel can also irradiate individual targets and detect cloaked and burrowed enemy units.

(Currently no Science Vessels are present among the Fleet. All vessels were lost providing rear guard actions after evacuations serving as shields)

Tech Reactor

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.


Zerg Research Upgrades:

Shrike Turret

We have developed an automated turret that comes standard with all bunkers. This turret, which is based on our studies of spore crawlers, adds extra firepower to manned bunkers and also allows unmanned bunkers to contribute to base defense.

Fortified Bunker

This improved bunker design, inspired by the ultralisk exoskeleton, attaches a hardened carapace to the top of the bunker. This carapace dramatically increases the amount of punishment that a bunker can absorb.

Planetary Fortress

We can now outfit the command center with the twin Ibiks cannon and additional structure plating. Please note that this upgrade, nicknamed the planetary fortress, must be triggered after the command center has been built. Also note that a command center that has been upgraded to a planetary fortress can no longer lift off because the added weight is too much for the command center's atlas boosters.

Hercules-class Dropship

We have retrofitted the Hercules-class cargo ship for use on the battlefield. This massive transport can carry entire armies and unload them at record speeds. The hercules will also ejected survival pods if shot down. Ejected occupants will sustain damage, but most would agree that injury is preferable to death.

Regenerative Bio-Steel

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Psi-Disruptor

Studied conducted by the United Earth Directorate have shown that concentrated dose of sigma radiation can slow zerg movement and reaction speeds by as much as 50%. The psi disrupter has been developed to constantly emit sigma rays in a large area of effect, making it an essential base defense when facing a large zerg force.


Inner-Sphere Technology Research:

(Currently WIP Projects only)

Battlemech Research:

Blackjack

Breakdown, disassembly, and analysis

Locust

Breakdown, repairs, disassembly, and analysis

Commando

Breakdown, repairs, disassembly, and analysis

Battlemech Components Research:

Myomer

Endostructure (material)

Heat Sinks

Fusion Engine

Computer systems

Standard Armor (Multiple manufacturers)

Inner Sphere Weaponry:

Support Laser

Whirlwind-L 40mm Class-2 Autocannon

Medium Laser (multiple manufacturers)

Small Laser (multiple manufacturers)

Harvester-2 SRM-2

General Motors A720-D Machine Gun

Hotshot Flamer


Credit to aja318 for providing source material for correction.

credit to NinjaMAster for originally pointing it out and whoops for not correcting earlier.