AN: Ok, this took me longer than I thought it would. I had to go back to all the chapters and cross reference to make sure I didn't make word changes from the document list I have for everything lol. This was a good thing.

Here's the cards Hei has shown so far.

Spell Cards: #1 – 20

Spell Card #1: Peek - View targets undergarments. Must be in visual range.

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Spell Card #5: Oath Bound – Create a geass to enforce an agreement between two parties. Goes into effect immediately and will be fulfilled directly upon completion of the contract. Neither party can be forced to sign, and such parties will cause the geass to combust without going into effect. The upper limit enforcement strength of the geass stops at the user's energy pool multiplied by two.

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Spell Card #8: Clone – Create a single clone of the user with 50% of energy stores. Knowledge gained and remaining energy will return to the original upon death. Two hour time limit. One mile radius.

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Spell Card #10: Blackout Curtain – Hide a location from all divination, tracking, and recording for up to twelve hours. Area of effect muffles sound going outward.

Spell Card #11: Water of Life – Washes a single target in healing water of life. Heals all minor to medium injuries in seconds but does not cure illness's, curse's, or missing organs/limbs.

Designated Cards # 1 – 40:

Designated Card #1: ?

Designated Card #2: ?

Designated Card#3: Golden Scales - When faced with a two-option choice, these scales will tell you which is better for your future. The heavier they are, the worse the future. The more extreme the difference in weight, the less time one has to choose. One-time use.

Designated Card #4: ?

Designated Card #5: Pregnancy Stone – A non-descript stone. Carry it for one month as the weight gradually increases, and at the end of thirty one days, the holder who carried the weight will get pregnant. Gender may be chosen by heartfelt prayers while carrying it.

Designated Card #6: ?

Designated Card #7: ?

Designated Card #8: Gabriel's Breath – Cures one person of all physical wounds and ills, restoring them to perfect health. The body can be restored as long as a drop of life remains, repairing limbs and organs. Does not revert aging, restore energy, or touch upon the soul. Curses may impact results.

Designated Card #9: Doyen's Virility Vitamin Bottle- Doyen had trouble with a certain part of his anatomy and threw his efforts into making a recipe lost to time. Consuming a single vitamin enhances endurance and fertility for six hours. 40 Vitamins per bottle.

Designated Card#10: Bob's Utility Belt – Every builder needs a belt that fits right with a pouch for every tool. It can be customized upon creation.

Designated Card #11: Hormone Cookie Box – Sometimes a man and woman must feel how the other feels to truly understand one another. Eating a cookie will temporarily swap the sex of the eater for 24 hours. 20 cookies per box. Warning: Does not create fertility for the opposite sex.

Designated Card #12: Fledgling Musician – Write a musical instrument on the summoned egg and warm this magic egg in your hand for two hours a day for one to five years, and you will become an advanced musician of the chosen instrument when it hatches. Actively working toward the goal will decrease the time needed until the egg hatches.

Designated Card #13: VR Instant Foreign Language School Spend time studying a language at this VR school. Study from among 40 preset courses for 24 hours straight, and you will become fluent in a single chosen language. Warning: Failure to focus for 24 hours will result in instant failure.

Designated Card #14: Witch's Rejuvenation Pill – Each pill makes you physically younger by one year. Effects are gradual. You will retain all abilities and memories.

Designated Card #15: Mad Scientist's Steroids – Reinforce a muscle group. You must drink a liter daily for a week while only working out the muscle group you wish to enhance. The stronger the burn, the better the results. Comes with 7 one-liter bottles. It can be used to break physical limits.

Designated Card #16: ?

Designated Card #17: Plastic King – Recombine the parts of this 1:1 scale model kit to build any kind of vehicle you have personally laid your eyes upon. Fully functional, fuel not included.

Designated Card #18: ?

mce-anchorDesignated Card #19: Travelers Secrecy Cloak – The travelers best friend while alone in the world. Blurs the user's form while on the move. Hides the user from all forms of recording. Slightly muffles the users movements. And keeps the traveler warm or cool depending on preferred temperature.

Designated Card #20: Memory Helmet – You will never forget things you see or hear while wearing this helmet. Unfortunately, it's extremely large and heavy. One minute use.

Designated Card #21: ?

Designated Card #22: Paladin's Pendant – The ultimate defense against heathens. Anyone wearing this holy object will reflect magic cast upon them or undo spells by others by touching them. Warning: Defense max's out at the wearer's max energy output multiplied by two. 10 uses.

Designated Card #23: Sacrificial Armor – Takes on the appearance of any chosen armor piece. Renders ineffective any physical attack on the user's body. Beware, as it will randomly break sometime within the first 20 attacks. Warning: Defense max's out the wearers max strength output multiplied by two.

Designated Card #24: ?

Designated card #25: Imp's Protection – The soul of a crafty Imp was used to enchant this earring. Automatically defends from any offensive mental effect when worn and will reflect damage back onto the caster. 3 Uses.

Designated Card #26: ?

Designated Card #27: ?

Designated Card #28: ?

Designated Card #29: Panda Maid – An endangered species. Very neat and loves to cook, and each has a hobby such as sewing or gardening. One panda per card. It cannot leave its designated location. It does not speak.

Designated Card #30: Pitcher of Eternal Water – A jar from which pure, clean mineral rich glacier water flows. Up to ten gallons per day.

Designated Card #31: Volcanic Healing Springs – A hot spring that cures you of any skin condition. Bathing in it for half an hour daily gives you skin as soft and smooth as a baby's, washing away aches and pains. Heals minor wounds by speeding up natural recovery with no added strain to the body. Cannot be moved from designated space.

Designated Card #32: Venomous Snake Golems – Summon a group of venomous golem snakes to defend a territory. Three teams of five snakes. Cannot leave the designated location. Base Venom inflicts Paralysis upon targets. Venom can be improved by feeding the snakes a source of more potent venom. Golems can be combined into larger forms.

Designated Card #33: You Shall Not Pass – Blocks all forms of teleportation or divination in or out in a radius of up to 30 meters from the designated location.

Designated Card #34: Medical Check-Up – A full-body medical scan. It only scans and does not heal. The surface area chosen can be decreased to empower the details given on a particular body part.

Designated Card #35: ?

Designated Card #36: Oscar's Safehouse Realtor – Oscar, the real estate agent, will build a secret room just for you at a place of your choosing. Choose from among four models.

Designated Card #37: Mystery Pond – Release one fish into this pond; there will be one more fish of that type the next day. The pond supplies food to all fish, a user must select a fish each day to produce, or nothing will happen. You can keep any combination of fish in this pond, even saltwater and freshwater.

Designated Card #38: Tree of Plenty – A tree that bears any fruit. The type and number of fruit are random. No matter how much you harvest, it will be full again the next day.

Designated Card #39: Liquor Spring Roulette – Every day, the spring water will become a random alcoholic drink of exquisite taste and extraordinary quality, up to three gallons per day.

Designated Card #40: Tobacco Vending Machine – The options change daily, and you may select a single box of smokable products.

AN: Thats it so far. Any questions?