I closed my eyes. When I opened them again, I was in a black void of unending black. "Huh…" There were no discernable shapes or any white in sight, yet I can clearly see as if it were night and day. No recollection with a lot of memories missing in an intentionally done way that I can tell I am missing a whole lot of shit. How? Because I can think about it clearly without hurting my head and I can't remember my name, my parents name, or if I was a blackie or whitey. I know I wasn't a redey or a yelloey because those are some of the cooler ethnicities as a human, blackie and whitey being situational. But I would've loved being a meme race or an Apache scalper. That's shits not only hilarious, but it pisses off the rest of the retards who smoke this human against human ethnicity as an actual race.

Thankfully I do not remember dying, not or a virgin. I'm thankful that I don't know for sure but that does tip off how I most likely died as one given how much of what remained of my memories is only the clean, straight, wholesome stuff. By what remained of my standards anyway.

"Thank God for small mercies." I mumbled under my breath as I picked myself up, somehow standing on a flat surface even though there was nothing beneath me. I think this is limbo or something along those lines considering this is neither heaven nor hell. I took a quick look around, immediately noticing a spotlight shining down on what looked like a simple monitor touchscreen hanging in midair touching nothing. Seeing as there was nothing else to do, I simply walked up to it, seeing the words 'Tap to start.'

It did so, showing a list of options while at the same time almost dropping what was ported into my hands. An Xbox controller, the exact Xbox controller I owned for a third of my life.

New Game

-Saved Games-

Extras

Settings

-Quit-

Quit was crossed out. But if this is what I think it is I'm quite grateful for this. Whoever is responsible, I thank you. I hope I was the first to say that because holy shit no one is grateful for being given another chance. Now let's see what I can work with

-later, when an embarrassing undisclosed amount of time has passed. More than the author is willing to admit.-

There. Finally. Managed to sift through all of it.

Whoever gave the options, I'm sure you're regretting it now. But goddamn does it make my nonexistent penis hard. Every game I played, knew, or completed, every tv show or film I watched, and every book I read. Anything and everything humanity has thought and created was here. It was begging to be abused, so I did what any gamer did and put as much mods, save files that I haven't deleted, knowledge, any lootz worth having from anything was dumped in. Shamed to say no Pokémon from what I can see or games I forgot or didn't forget to delete save files for some reason. After taking an even longer time going through all the media, saved games and the madness that made up mods did I finally left extra and headed to new game since the second option was crossed off. And I already reconfigured the settings after getting the mods which also.

Here comes character creation. Oh boy.

FF

And done. It wasn't too different from what I remember, but the most important distinction was a nice brown hair that got darker closer to the roots, easily fooling anyone into believing it was black. Same with my dark brown eyes almost being black. Though I left the skin tone on random while cranking up penis size to the realistic limit in length and girth looking not something from a porno but more into the realms of hentai. I apologize to any Jewish brethren watching but this is gun be a uncircumcised run. How was this possible? Well, the menu is completely interactive where I didn't need to touch it and just think it up of having my original body conceptually optimized human body with nothing but positives and interesting traits that would help me in so many ways while still staying human and ensuring that.

Course I couldn't see what was added on as it wouldn't tell me, but it did bring up a prompt asking if I truly wish for such a thing to which I of course pressed yes. Thank you for your ideas, Gothic. I wish you the best in whatever adventures you go through whatever bureaucratic bullshite that makes up the Star Trek universe. Unfortunately, I can't be smaller than six feet which I am forced to take. I'm sorry my dwarven brethren, but your kinsman is going to have to take a little longer to join your ranks. Rock ahn Stoane in the chat for me broathers.

Though I did add in a bit to look like specific people depending on skin tone to overwrite everything but what Inputted in the first place. No spoilers but it's some pretty hilarious shit.

Anyway, stat allocation. Given that I purposely had the gamer system simplified in Fallout format made the numbers all that more powerful. Unfortunately, the drawback has caused it to have limits that I have resolve to go higher than the stat. For example, if I was at 10 as is the usual max stat for Fallout then I would have to satisfy whatever requirements deign by the system to go further than that. This will also affect skill allocation, but the great outlier is that I can still train it all same as the original system. Unfortunately, I have no idea what the limits are, what is considered a benchmark, or how great of a difference it will make.

Only time will unfortunately tell.

On to the stat allocation we go. Hitting next caused a prompt to show up.

Would you like to forgo your stat allocation in exchange for your previous stats? You will be given the option to switch two stat numbers (not the previous save file) to rearrange it more to your liking.

Y/N?

Really? Wait. This is a big red flag there. I mean it's a small gamble since I knew without a doubt, they would be great if I was able to survive the latest world war. I mean it's a no brainer, but it makes one think what kinda world I am heading to. I hit yes cause again, it's a no brainer. I'm already starting off with 10 due to a mod, so going above that means the usual limits are done with which makes sense given the universes out there. Though how a fallout gamer system scales only time will tell.

WHAT MAKES YOU S.P.E.C.I.A.L.?

S 25

P 18

E 25

C 12

I 20

A 23

L 25

Wow. Ok. That explains a lot. I mean it was a fuckin shitshow the war I went through but I guess it's fair since there were no winners after it. Just survivors. Though I guess I was really lucky to get everything ready to clean up and reclaim the world we spoiled with our, or rather their foul hands. I had nothing to do with it nor did I desire it, but they did it anyway… It's done. I didn't want to think about it. Nor why I am here. I rearranged it to a preferable distribution.

WHAT MAKES YOU S.P.E.C.I.A.L.?

S 12

P 25

E 20

C 18

I 25

A 23

L 25

There's just no way I will be able to reliably train luck, so it stays where it is. And since this makes reality my bitch so it too is a no brainer. And now, finally all the stats have become much more important and impactful since they affect me to which it reflects on reality accordingly no longer restricted by game logic, coding, etc. Perception will ensure I see and notice anything in every way you can think of. From illusions, hidden gimmicks, and so on. Intelligence being the highest from the get-go is a no-brainer and insure I save more time being smarter about things and spend more time efficiently grinding the other stats. Not to mention skill gain.

Strength and endurance are rather simple enough to train. Especially considering endurance is above strength it will be a positive feedback loop making it catch up quickly enough so that is power-leveling straight to whatever the max may be. Charisma is still a dump stat and I have gone through much of my life without people giving a shit and making an effort and just as easily making it hell for my misery just because they could. So, I didn't place much importance and would just make it a bit higher to ensure I wouldn't be shafted by having it lower and not only make my life harder but softer to get it up for the fairer sex. Intelligence and agility will play off perception really well since I like gun. Agility I can train to the max as it's based on the body. But again, perception is another trait like luck and charm that can't be reliably trained or increased straight up with just training. And there will no doubt be hard limits with ever increasing difficulty so best to get them as high as possible and out of the way.

It must be momentarily more difficult than any of the other stats. Not to mention the risk as well. The build I have is the least grind possible. The best way I can call it is ninja assassin cowboy sage. I'm not sure what better way I can come up with it but I will think it up when I get the chance. And with that final thought, I confirmed it without the annoying prompt asking if I'm sure. Immediately I felt the changes wrought through me. The feeling of emptiness filled with what the stats said. Feeling every bit of it. As if it were the way I've always been.

Next was skill. Asking the same again except with 3 swaps this time with only two +25 to any skill of my choosing. Seeing as I had the save with all skills maxed from a previous save, I did the obvious of course.

Barter - 113

Energy Weapons - 102

Explosives - 133

Guns - 145

Lock-picking - 104

Medicine - 109

Melee Weapons - 138

Repair - 138

Science - 136

Stealth - 146

Speech - 106

Survival - 127

Unarmed Combat - 137

Gambling - 150

Piloting - 138

I….. literally cannot express how disappointed I am in myself. I see some old stats coming back but seriously? Gambling was my highest stat? Like what the fuck man? I can understand barter and speech, there wasn't anyone willing to trade or talk to willingly a lot of the time in those times. Actually… it logically makes sense now. See even if you had the greatest strategists at your beck and call giving you the best battle plan where all you needed to do was commit to it. The problem is that no matter how well you plan it or how well you stack the odds in your favor, the chances will always be 50/50. That's where gambling is a whole other stat I think. Since you know the tells and how's along with a gut feeling to better play the odds in your favor.

Knowing when to double down, when to bet, when to bluff, and when to fold em. This applies more to life than one can think now that I have the time to think about it. I can understand speech and medicine as my lowest skills, considering how much time and focus I was using on fighting. And the closest I know to medical knowledge was the absolute basics. How to keep someone alive and inject the proper med-pens, clean up and so on. Barter…. That would've been worth a lot more but I guess I never had experience properly practicing it…. Whatever. It doesn't matter now. But I am surprised that the game isn't trying to fix things or correct them as it were. That is… worrying. It seems it's barely enough where I'm heading. Since gambling is my highest stat I tried to increase it. Only nothing changed, just a tick mark indicating I selected it.

Interesting… I guess I already found the limit then. Or supposed limit. So I added it to others that will utilize it to the best without a single point wasted and switched it to more of my preferences.

Barter - 138

Energy Weapons - 102

Explosives - 133

Guns - 145

Lock-picking - 104

Medicine - 134

Melee Weapons - 138

Repair - 138

Science - 136

Stealth - 146

Speech - 106

Survival - 138

Unarmed Combat - 137

Gambling - 150

Piloting - 127

There. Much better. Lockpicking stays as it was since I never had much need doing so in any way in relation to it. I'm assuming hacking and the like falls under it. Energy weapons as well cause fuck lasers. Only when the situation arises or there are exceptions. Mr. Torgue had the right attitude about em, no fun to be had and unless specifically made don't make explosions. Speech as well cause holy shit people are annoying. I think I am satisfied with one switch and leave it the way they are. After confirming it, it went to traits which popped up another prompt.

Due to the world's difficulty being preset, would you like to choose the difficulty of your starting point? It would only cause what is deemed the "tutorial" quest to be at the difficulty of your choosing for insertion. It will not take away the choices you could've made nor affect your playstyle as long as user follows the "script" provided through the quest. There will be no penalties as user is at the most basic level expected to survive. Only rewards remain how well you do it and what you do towards the end goal objective. Increased difficulty will of course increase rewards at the end. With the option of even greater starter gear and traits from the get go.

Warning: every action taken and not taken will affect how your reception should you break from the "script". Affecting rep and reception that may or may not be redeemable.

Y/N?

I clicked yes cause I'm losing confidence already that it's not a world of my choosing and that it seems all my loot and gear I've collected through the games is at risk. Even with mods and the save files it won't let me game the system, heh, as I please. That's fine, I already worked with the mods it provided as well for a more convenient experience so I'll take what I can get. I thought of the system to put it to the Max.

User has accepted and chosen "Damn I'm Good"

Was… Was that a Dukem Nukem reference? That's not a good sign. Fuck it. I choose it and now I live with the consequences. Off to the traits and perk. It let me choose 3 for free and the rest will be with the 9 perk points provided or I can save for later. Yeah. Way to make me feel confident if it's being this liberal with the entire character creation. Ok. Ok. I can get through this. I know that I have Fallout 4's UNLMITED POWAR of a leveling system so theoretically I can get all the perks I want and then some. I opened it up and…. Wow. Right off the back it's separating the fallout perks from what I am guessing are the unlimited perks from it would only be right to assume it is from existence itself. Soooooo many of them are greyed out, and so many of them are not even letting me see what they are. Fuck man. Don't be such a cocktease about it.

I spent my time clearly. Looking first at the traits I already have. They are even nice enough to allow me to remove the drawback at 2, TWO perk points or more to remove it if it is allowed. I'm already gritting my teeth in frustration at this. Even if all of them have been reasonably revamped and renamed to be more appropriate since it's not just Fallout now.

Owned traits and perks:

Wild Times:

This trait makes it even more likely of certain events and characters to meet or come across in your travels, including bizarre and silly encounters. How they will act or respond to you depends on your current circumstances. Take it again for two perk points to ensure that every meeting or event is either a net positive or a neutral outcome to your benefit.

Trigger Discipline:

Taking this trait grants a benefit of a 20% increase to accuracy in deadeye when using firearms (anything that qualifies as a gun) and a penalty of a 20% decrease to the fire rates of all firearms and a 20% increase to the AP cost when shooting in deadeye. Take it again for another 2 perk points to remove the penalties and take it again for 4 perk points for a perk evolution to 'Naturalized Cold-blooded Nature'.

Fast Shot:

Taking this trait grants a benefit of a 20% increase to the fire rate for all firearms (anything that qualifies as a gun) as well as a 20% decrease to the AP cost when shooting in deadeye and a penalty of a 20% increase to weapon spread and 20% decrease to accuracy when shooting in deadeye. Take it again for another 2 perk points to remove the penalties and take it again for 4 perk points for a perk evolution to 'The Kid'.

Hot Blooded:

When your health drops below 50% you deal +15% more damage but you also suffer -5 to Perception and Agility. Take it again for another 2 perk points to remove the penalties and take it again for 4 perk points for a perk evolution into 'Disciplined Fervor'.

Logan's Loophole:

Consumables last twice as long and removes the possibility to become addicted plus any other side effects, but the player character's level will be capped at 100. Take it again for another 2 perk points to remove the penalties and take it again for 4 perk points for a perk evolution into 'Logan's Escape Clause'.

Skilled (revised):

Gain +15 to all skills each level with a -10% experience modifier gained from now on. Stats and skills are now 5% easier to grind. Skill points not used will be saved for either the next allocation or for any checks the user fails to reach by normal means. Filling in the proper amount to make it a success if the user chooses and has saved enough. Take it again for another 2 perk points to remove the penalties and take it again for 4 perk points for a perk evolution into 'Savant'.

Finesse:

All attacks do -25% damage. Critical Chance is increased by 10%. Take it again for another 2 perk points to remove the penalties and take it again for 4 perk points for a perk evolution into 'Precision'.

Sex Appeal:

You've got the "right" stuff. Members of the opposite sex are attracted to you, but those of the same sex can become quite jealous depending on circumstances or in reverse. Take it again for another 2 perk points to remove the penalties and take it again for 4 perk points for a perk evolution into 'Desirable Mate'.

Night Person:

You get a -5 modifier to both Intelligence and Perception from the hours of 6:01 AM to 6:00 PM. You get a +5 modifier to these statistics from the hours of 6:00 PM to 6:00 AM. Take it again for another 2 perk points to remove the penalties and take it again for 4 perk points for a perk evolution into 'Day Walker'.

Educated:

With the Educated trait, you gain two more skill points every time you advance in level. This trait is best taken early on, to maximize its effectiveness.

Bloody Mess:

By some strange twist of fate, people around you die violently. You always see the worst way a person can die. +10% more damage. Take it again for another 2 perk points to remove the penalty of not being able to control it and take it again for 4 perk points for a perk evolution into 'Tactical-Precision-Brutality'.

Traits and/or Perks may be removed from owner for a refund.

Penalties and/or difficulty modifiers may be utilized for more PP

Damn it damn it damn it damn it. Heh. PP… No wait. Now is not the time. Ok. So, I'm working with quite a lot here. Yes yes, I have more than I should. I was bored, ok? I decided to make the dream fallout game doing whatever and however I please in the final version of that fallout 4 New Vegas mod project and just crank the difficulty to the absolute max with tons of mods offset by lore mods and weapon, gear, and creativity mods. It was insane but it's what kept me going long after the internet was shut down into a shadow of its former self. Even with all the perks in the game with the most dangerous gear, weapons, perks, companions, and consumables I still find myself getting one-shotted or some other bullshit enemy I added in that I forgot about. Ok. So, what are the drawbacks?

…Wait. What?

Drawbacks and Penalties:

Eternal: No past. No ties. No family. No identity. (6 perk points)

Paranoid: That's what they called you. But the truth is the world as you know IS out to get you one way or another. (4 perk points, may be removed or controlled to your leisure later through a quest)

Faded: There's something about you that doesn't make you stand out or is noticeable to other people. (2 perk points, may be removed or controlled to your leisure later through a quest)

Cursed: You don't know why. You don't know how. All you know is that you did it to yourself. (+bonus, may be removed or controlled to your leisure later through a quest, and 8 perk points)

Unnecessary memory removal: Will not take away who you are but will take away why it's so if not needed, along with everything else. (8 perk points, may be removed or controlled to your leisure later through a quest)

Enemy of the State:

Whatever country you land in will cause you to become a wanted fugitive in their eyes. May be take up to 5 times each time for another 5 PP. Warning: Taken to the max will ensure the Government (how the people or country in general see's you is a case-by-case scenario but will most likely follow the same attitude their government has against you) will see you as an enemy with an immediate KOS order on your head with irreparable reputation with them that will cause them to go past "Vilified" and straight into "Mortal Enemy" from which there is no return with positive reputation gain, unless circumstances are met painfully heavy. Must deal with the country in a permanent manner if you wish to stop being harassed by their kill-squads and every chance they take to make life for you a bit more inconvenient. (5 perk points)

The Man on Fire rises again:

In another life he was your enemy, through and through. Sucks to be you because he was a sore loser. And with this? He will be given the chance to come after you until dealt with in a permanent manner. Be wary, his mind may be clouded, but his intelligence is still there. (10 perk points)

Insert Generic Criminal Boss 'Here':

Somehow you just can't stop bringing trouble to yourself. You don't know why, and you certainly did nothing to bring about such attention, the underworld is a bit more hostile towards you, a bit more than it usually is in this world and will cause loads of trouble until they are dealt with or eliminated. Have fun! Can be taken 5 times (4 perk points)

Kill me now dammit!:

Insertion is now tricky and the place you're landing in will not only be dangerous but bring the wrong kind of attention. If you follow the "script", you will not be penalized for taking this penalty. Can be taken 5 times (5 perk points)

Ok~. This~ may be a bit much. But I think I will take all these to the max. I recognize the Metal Gear Solid one which is probably heavily not recommended but I know how to deal with the colonel either way so it's to my benefit. The rest are generic so no freebie info on whatever world it is that I'm going to. The rest I can't or don't want to deal with, such as penalties to skill points, negative stat grind modifiers, and even with a Vasectomy one for 100 Perk Points. Or a thermonuclear suppository I must defuse in under a month for another 200 perk points. Or get tattooed dicks all over my face for a measly 5. Thanks, but no thanks. I like my pensis that I spent a lot of time on and I wouldn't even know where to go about for however long figuring out how to repair that or covertly get the tattoos off. Everything else that I picked helps with my skillsets, experience farming, and whatever else I might gain from it if I play it right. And I'm sure I already got some of my memory removed so that's a freebie.

How much is that?

PP: 108

Heh. Still funny since wizard 101. So right off the back I want to upgrade my traits.

Wild Times:

This trait makes it even more likely of certain events and characters to meet or come across in your travels, including bizarre and silly encounters. They will act or respond to you in a positive or neutral way besides circumstances and how you act in that first moment or otherwise.

Naturalized Cold-blooded Nature:

Taking this trait grants a benefit of a 20% increase to accuracy in deadeye when using firearms (anything that qualifies as a gun) or any weapon regularly. Will always keep a calm collected head and will never be phased or bothered as you go about doing your business efficiently.

The Kid:

Taking this trait grants a benefit of a 20% increase to the fire rate for all firearms (anything that qualifies as a gun) as well as a 20% decrease to the AP cost when shooting in deadeye.

Disciplined Fervor:

When your in combat of any kind you deal +20% more damage and can ignore pain on command until combat is over or when you are out of danger.

Logan's Escape Clause:

Consumables last until the specific encounter is done and remove any chance to become addicted plus any other side effects. Maybe something interesting will happen if you do it enough times?

Savant:

Gain +15 to all skills each level from now on. Stats and skills are now 20% easier to grind. Skill points not used will be saved for either the next allocation or for any checks the user fails to reach by normal means. Filling in the proper amount to make it a success if the user chooses and has saved enough.

Precision:

Critical Chance is now defined by body parts that would logically cause great damage or even instant/delayed death to the target. +15% Critical chance with a +10% damage increase against non-logical enemies that may be considered anomalous or unable to receive damage normally.

Desirable Mate:

You've got the "right" stuff. Members of the opposite sex are attracted to you, but those of the same sex can become quite grumpy depending on varying degrees but will never fault you for it unless provoked or is morally wrong in their ethics or their ego.

Day Walker:

You always get a +5 (temporary) modifier to both Intelligence and Perception. Negating the need for sleep and drink should you be in good condition without any active alignment that harms you or if your health is not perfect. If you still haven't gotten the benefit of it before, the beds now heal you completely in every way just as they did in fallout as long as you sleep at minimum an hour.

Educated:

With the Educated trait, you gain two more skill points every time you advance in level. This trait is best taken early on, to maximize its effectiveness.

Tactical-Precision-Brutality:

By some of your own hands, people around you desired dead die violently. You always see the worst way a person can die, and in every case it's a killing blow. +25% more damage. Killing blows can be guaranteed depending on the enemy's stats, gear, weapons, and perks against yours.

PP: 58

Fackin 'ell. Half of my PP (heh. Not like that) is gone and the perks are stupidly expensive for the ones I want. I can't even get the Fallout perks all the way due to how expensive they are now. I won't be able to go all the way and it'll drive me nuts knowing I haven't got a fully upgraded one. Being under the so-called umbrella of autism fuckin sucks man. Even the New Vegas and 3 got either revamped or axed. Tch. There goes almost perfect. I would like to do the idiot savant exploit but I think there will be hard limits imposed on the system for all stats and skills, but I don't want to test it or it will backfire badly on me and I rather not test even further my benefactors generosity. There are meme ones and I won't give bother going into the new fallout themed perks that realistically not only are extremely useful, but stupidly broken to the point of hilarity. With that same logic, it seemed the perk maker made them stupidly expensive as well.

And that was discluding the requirements and level requirements. However I searched long and hard enough to find this after specific inquires to have found what I am looking for.

Rune Mastery:

It doesn't matter the language or the format. You can control that which deigns reality into your own written words. Does not come with inputted mastery or competency, must practice, and improve on your own time. If not gained before, user gains magic but no more. (Costs 3 PP)

Spatial Mastery:

Space. The final frontier. Truer words never been spoken about what one can do with a universally savant understanding of this important part of reality. Allows user to understand what exactly what they are looking for specifically in spatial matters as long as they take the steps forward understanding it. Does not come with inputted mastery or competency, must practice, and improve on your own time. If not gained before, user gains magic, unlimited inventory space (dependent on stats, perks, and gear), and able to utilize inventory actively (dependent on stats, skills, and perks). (Costs 4 PP)

Level Denied:

Tired of those stinkin levels blocking you from taking what is rightfully yours? Look no further! As long as you meet the requirements, you can take em at any time! Warning! Costs the rest of PP and must have 50 PP at minimum! Must be taken before first insertion or the opportunity to have it will never be able to take it afterwards.

The first two was only cheap because I purposely made it weak as long as it kept a strong solid foundation, just to get the third one. There was so many others I could've gotten but this is what will pay off forever. The pack rat gamer warrior is always the way to go. And it's magic! Course I'm going to get it! And the most useful of them all! Especially since it doesn't specify that that mastery is focused only on magic which I wouldn't be able to call myself Jewish if I didn't recognize that as a steal!

Satisfied with it, I continued.

Warning! Due to the massive amounts of loot user has accumulated System has fused gear from games of user's preference that would be determined "fair" for beginner use. All others have either been withheld as rewards or scanned and dematerialized as knowledge to be put in your preferred database for ease of crafting. Additionally, an adequate number of consumables have already been placed in your inventory according to the loadout generated to your preferences. Please check to further modify loadout until it is to your liking before the final confirmation.

"Yeah. Cause then it would be too easy then huh?" This nagging feeling of foreboding just kept creeping in. I really don't like not knowing stuff. Not like how batman is, but a simple understanding that you should look forward when you are walking. Or in this case, jumping into a potentially extremely hostile reality. Thankfully it seems not intergalactic so it's based on earth.

Home… I can't wait to see the way it's supposed to be.

So I have for gear is a Titanfall Pilot gear, mixed with MGSV Sneaking Suit (not MGS4's sneaking suit), and the look is pulled together but being the prominent Elite Riot Gear from Fallout New Vegas but no Mrk. II Stealth suit in it I'm afraid, though the personalized graffiti on the helmet with the words "Forgive me Mama" on it along with a stylized Trench Coat one even Kojima would approve of more than making up for it. With two other presets that-no. I think I'll keep that as a surprise. It's features and what can be done has been to my liking so I moved on.

The guns is just Fallout's Anti-Material rifle Mixed with a special sniper rifle mod from MGSV called the 'The Last Whisper' with the final product bearing the same name. One Semi-Tranq Gun with all of the benefits of a hush puppy without the need for cocking it every time called the "Dream Giver". A fused revolver with the tornado (MGSV), Ace of Spades (come on. Really?) last hand color variant, Kellog's revolver (Fallout 4), boltok (Gears of War), Mysterious Magnum, and Lucky (both from Fallout New Vegas), the end result being "The Mysteriously Lucky". Plus a bunch of tools, gadgets, armaments, and surprises that I wanted in. A non-descript automatic rifle that is actually silenced that won't let me see what it's fused from called "Softly". And dual Suppressed .45 high-end pistols from the burned man called "Pitter Patter". Of course, I must put it all on and strapped it on to familiarize myself with it. Just the way I liked it. After putting on the enclosed combat gloves and the suit connects to it airtight, I hit confirmed. No hidden blades but a couple of fun melee weapons that I just skipped what it was fused with as the excitement got to me, other than the stylized katana made with the Yamato from DMC in the style of that ronin guy's sword in Lupin the 3rd with the same name, an intricate tomahawk, and two combat blades.

But the greatest thing I got, was Fallout's version of a, or rather the "Davey Crockett".

Yeah. It feels good to be badarse again with all this sheaved. As soon as I finished another prompt came up.

Ready for insertion?

Y/N

Slamming on the yes, everything went dark.


I am motivated by positive reviews. I'll probably write faster. I will go even faster being paid that will be well-appreciated and insure it will go faster. Nothing is behind a paywall but I need to support myself and pay my dues for my eternal loyalty to games. Link is in my bio.