In the polished, high-ceilinged boardroom of KiShin, Chairman Shin sat at the head of the long, sleek table, surrounded by his key employees. The atmosphere was charged with anticipation as they gathered for the weekly board meeting, a few weeks following the iPhone's release.

Shin, maintaining his composed demeanor, opened the meeting by presenting the iPhone sales report. "As of now," he began, his voice steady and clear, "the 4GB model has reached sales of 45,000 units, while the 8GB model has seen 32,000 units sold. In total, this has generated approximately 5 billion yen for KiShin."

A murmur of approval swept through the room. The figures surpassed expectations, validating the hard work and innovation that had gone into the iPhone's development. The key employees, many of whom had been with KiShin through various product launches, exchanged satisfied glances, their expressions a blend of pride and relief.

Lee Han, the esteemed CEO of KiShin Rules and a pivotal figure in the company's strategy and operations, leaned forward with a modest smile. At the age of 62, he had witnessed the ascent of KiShin, experiencing firsthand its evolution from an ambitious start-up to a technological powerhouse. Reflecting on the iPhone's success, he recognized not just the device's groundbreaking features but also the visionary leadership of Shin, the chairman and architect behind KiShin's journey from a humble 8-bit console to the innovative forefront of the tech industry.

Their history stretched back to the days when Lee Han was merely managing a small space in a local mall, where Shin first set up an arcade. That encounter, pivotal and life-changing, led to Lee Han joining KiShin, marking the start of a transformative journey.

Breaking the contemplative silence, Lee Han spoke up, "This is a remarkable achievement. The iPhone sets us apart from the conventional phones cluttering the market. Its advanced capabilities could redefine user expectations, propelling our sales even further."

Chairman Shin, absorbing Lee Han's words, nodded in agreement. Their mutual respect was palpable, a bond strengthened over countless challenges and victories. "Indeed, Lee Han," Shin replied thoughtfully. "The iPhone is not just a product; it's a trailblazer. While competitors scramble to catch up, they'll face the daunting task of matching its innovative operating system and user experience."

He surveyed the room, his gaze settling on each team member. "Your efforts have been exemplary. Continue to excel, and I assure you, your dedication will be rewarded handsomely."

A gentle wave of laughter filled the room, easing the tension and cementing a collective resolve. The impressive iPhone sales figures were more than a corporate triumph; they were a clarion call to push boundaries, innovate relentlessly, and maintain KiShin's dominance in a rapidly evolving global marketplace. The meeting progressed, fueled by a shared vision and an unyielding drive to not only anticipate the future but to actively shape it.

As the meeting drew to a close, there was a palpable sense of unity among the team. They were part of something groundbreaking, and under Shin and Lee Han's leadership, they were ready to face the challenges and opportunities that lay ahead.

--

In the grandeur of Samaza Suzuki's mansion, the atmosphere was tinged with a blend of awe and concern. At 97 years old, Samaza, the patriarch of the Suzuki family, reflected on the monumental achievements of his youngest grandson's company, KiShin. Despite his age, his mind was as sharp as ever, his words flowing with clarity and insight.

"I can't believe how far my youngest grandson's company has come, redefining an entire industry with its groundbreaking phone," Samaza mused, a sense of pride unmistakable in his voice.

Kumiko, his wife, was pacing the room, her brows furrowed in worry. "But aren't you concerned? Your grandson's company is overshadowing the one you built! How can Suzuki ever develop something to compete with such an incredible phone?" Her voice was laden with anxiety for the legacy her husband had established and the challenges their children now faced.

Samaza let out a soft chuckle, his response tinged with wisdom and acceptance. "Hehe, don't worry too much, my dear. It's not our battle to fight anymore. It's time for our children to face these challenges. As for resistance, I doubt there's much they can do. The Suzuki phone department might indeed face a tough road ahead because of this KiShin phone."

As he spoke, Samaza held an iPhone in his hands, maneuvering through its features with surprising ease. His acceptance of change and confidence in the face of industry shifts served as a stark contrast to Kumiko's concerns, highlighting a generational divide in their approaches to legacy and innovation.

--

Suzuki, once among the companies that poked fun at KiShin through their commercials, now faced a challenging predicament in its phone sector. Their devices, which once held significant appeal in the market, were rapidly losing their luster. As sales plummeted, the company found itself grappling with decreasing revenue, mirroring the struggles faced by other phone manufacturers in the wake of the iPhone's success.

In a bid to stay afloat and maintain some level of market presence, Suzuki and other companies were compelled to reduce the prices of their phones. This strategy aimed to stimulate sales by making their products more attractive to budget-conscious consumers. Although this meant that profit margins were considerably thinner, the alternative — ceasing sales altogether — was far worse. The goal was to keep the products moving, ensuring some cash flow, even if it was minimal.

Besides price reductions, these phone manufacturers also embarked on aggressive marketing campaigns, attempting to highlight any unique features their phones might still possess in comparison to the iPhone. They focused on areas where they believed the iPhone could be perceived as lacking, such as battery life, durability, or even simplicity for less tech-savvy users.

Additionally, some companies began to invest in research and development, albeit with constrained budgets, hoping to innovate or catch up in areas where they had fallen behind. They looked into developing their own operating systems, exploring alternative materials for construction, and enhancing user interfaces to provide a more seamless experience.

Collaborations and partnerships became more common as these companies sought to pool their resources and knowledge. Some engaged in talks with new tech startups for fresh ideas, while others looked towards established tech giants for support and potential collaborations that could bring about the next big breakthrough in mobile technology.

In these desperate times, customer service and user experience took on new importance. Companies revamped their service offerings, providing more extensive warranties, better support services, and more attractive after-sale benefits to retain their customer base.

As the mobile phone landscape continued to evolve rapidly, these measures represented the phone manufacturers' attempts to adapt and survive. The emergence of the iPhone had irrevocably changed the market, forcing traditional phone brands to reconsider every aspect of their business models and strategies.


Apple, which collaborated with KiShin in developing the operating system for the iPhone, found itself on the receiving end of numerous proposals from other phone brands seeking to develop their own operating systems. However, Apple's response was generally discouraging. They warned that creating a new operating system from scratch would be a daunting, time-consuming task, one that could take years of development without infringing on KiShin's iPhone operating system patents.

Moreover, Apple emphasized the dynamic nature of the tech industry, pointing out that by the time these companies managed to develop their own systems, the KiShin iPhone would already have solidified its lead in the market. Steve Jobs, aware of the technological leaps being made, understood the futility in other brands attempting to catch up under these circumstances.

Jobs was also privy to KiShin's broader strategic moves, including the development of another operating system, known as the Android OS. This system was being crafted specifically for use by other phone brands, a move that would further cement KiShin's dominance in the market. The Android OS was anticipated to be well-developed and available before other companies could even finalize their own, likely rendering any competing systems inferior in comparison.

Compounding the dilemma for these other phone brands was the fact that KiShin held a significant stake in Apple, effectively controlling a major portion of the company's decision-making processes. This influence meant that Apple was not in a position to assist KiShin's competitors in any meaningful way, further tightening KiShin's grip on the market.

Confronted with this reality, CEOs of other phone brands could do little but shake their heads in resignation. The partnership between Apple and KiShin, combined with KiShin's strategic foresight and innovative developments like the Android OS, left little room for competitors to maneuver. They were faced with the stark realization that the landscape of the mobile industry had changed irrevocably, with KiShin leading the charge into new technological frontiers.

As the iPhone continued to captivate the market, rival phone brands watched with a mix of awe and envy, particularly regarding the innovative concept that was turning into a significant revenue stream for KiShin: the KiShin App Store. This platform extended beyond the iTunes service, which already generated substantial income through music downloads. The KiShin App Store revolutionized how applications, especially video games, were distributed and monetized on mobile devices.

Other companies could not ignore the dual revenue model presented by the App Store. On one hand, there were premium apps and games requiring upfront payment, directly contributing to KiShin's revenues. On the other hand, the store offered free games, which were not without their profit-making potential. KiShin had cleverly introduced a model where these free applications could host advertisements, opening yet another lucrative revenue channel.

The proposal KiShin made to these brands regarding advertising within apps introduced a new dimension to mobile marketing. As a result, free video games on the App Store began to receive numerous offers to include advertisements, turning even no-cost applications into sources of income.

Despite the iPhone currently being available only in Japan, the sheer number of users—amounting to thousands upon thousands—coupled with their considerable buying power, presented a highly attractive proposition for brands looking to advertise. The Japanese market was renowned for its consumer strength, and the introduction of the iPhone and its accompanying App Store created new, untapped avenues for advertisers aiming to reach this valuable demographic.

This shift illustrated the broadening scope of mobile technology's influence on consumer habits and marketing strategies. Other phone brands, left out of this burgeoning ecosystem, could only observe KiShin's growing success and strategize on how to respond to this new era of mobile engagement and commerce. The KiShin App Store had not just changed the game for app distribution; it had reshaped the landscape of digital advertising and consumer interaction, setting a high benchmark for the industry.

--

Shinichi and his friends were engrossed in a session of Temple Run on their iPhones when Shinichi suddenly blurted out, "Damn, I started to realize that a few days ago, we are receiving few ads every half hour when playing Temple Run."

Ryo, looking up from his screen, replied nonchalantly, "Yeah, but I don't really mind. Maybe this is how the game developers earn from the fact that Temple Run is a free video game."

Satoshi chimed in with a nod, "You're right. How else could these game developers earn money by making their game free, right?"

Takeshi nodded in agreement, silently acknowledging the necessity of ads in free games.

Arnold, who had been quietly listening to their discussion, added, "Besides, because of these advertisements appearing, I now know earlier of the latest car model of KiShin! The Omega 01 car model! I wanted to have it so badly! It looks amazing! But I'm still in elementary, no way I can buy it."

Ryo nodded in agreement, "Right. My mom also likes the ads, because she can see that some advertisements have fashion brands' latest offerings. She said that if not for the ads, she would be late to the latest trends, and will be much late to know it with her circle of friends that is a fashion freaks."

The group burst into laughter at Ryo's words, finding humor in the idea of staying up-to-date through game ads.

Amidst the laughter, Shinichi couldn't help but smile wryly, observing his friends seemingly having no problem with the ads. Reflecting on it, Shinichi realized that, compared to video games that can cost thousands of yen, the appearance of ads doesn't seem as bad as he initially thought.