From Sento Kiryu's PC

The Build Files: Best Matches

RabbitTank (The Moonsault of Steel)
- The first Best Match; was already existing by the time I had taken up the responsibility as Build.
- The agility and speed of Rabbit helps balances Tank's strength and durability. The result? A Best Match that, while not the fastest and strongest, still gives a considerable boost in abilities, especially compared to Trial Matches.
- Unlike the other Halfbodies created by the Fullbottles, RabbitTank's armaments are equipped on the legs. Rabbit provides the Rabbit Foot Shoe, which increases the jumping height of any Match, and Tank provides the Tank Roller Shoe, which can move to increase kicking strength or as an actual tank tread (WARNING: You will be forced to balance on one leg while using this ability due to the Rabbit Foot Shoe not having a similar tank tread, and it can only be used as such on flat horizontal surfaces safely).
- NEW NOTE: The Rabbit and Tank Fullbottles have an oddly high synergy rate compared to the other Best Matches that I've discovered, giving it solid stability and little to no weaknesses in comparison to LionCleaner's Long Range Cleaner potentially clogging up and the Gold Lio Gauntlet's charge-up attack or PhoenixRobo's overheating issue. Because of this, RabbitTank's capabilities will be used as a baseline to compare future Best Matches to.
- NEW NEW NOTE: RabbitTank's Vortex Finish is the Tank-Down; a white energy sloping graph that pins the Smash in between it, and by stomping a hole into the ground and creating a pillar, I can get onto the graph and slide down it, delivering a powerful kick with the Tank Roller Shoe.

LionCleaner (The Mane Cyclone)
- The second Best Match; while I've had the Lion and Vacuum Fullbottles for a couple months now, it never occurred to me to try Matching these two. Admittedly, it's mostly due to using the Lion Fullbottle as the power source for the Machine Builder.
- Is relatively slower than RabbitTank, but not by much; basically the inverse of RabbitTank, in that its the Lion Halfbody that provides the power and strength, and Vacuum that provides the speed and agility. What this Best Match does bring is special armaments that enhance attack abilities rather than stats.
- The armaments of this Best Match are the Long Range Cleaner and the Gold Lio Gauntlet. The Long Range Cleaner provides the ability to suck up energy attacks and explosions and convert it into energy that the Gold Lio Gauntlet can use to attack with without the need for the charge up time. It can also such up solid projections and fire them back, or use the energy it converted to use as energy blasts as well. The Gold Lio Gauntlet grants the ability to convert the bioenergies created by the user's (in this case, mine) body to create lion-shaped energy blasts. It takes time to charge, and the longer the charge, the stronger the blast, but as stated before the Long Range Cleaner can shorten this charge time by sucking up energy attacks and explosions to convert into usable energy. When used in a Trial Match, the Gold Lio Gauntlet's blasts are incredibly short-ranged, and are essentially beefed-up punches.
- As revealed in the fight against Meta Bolt, LionCleaner's biggest weakness is that the Long Range Cleaner can be clogged, and it takes a Vortex Finish to unclog it if its substantial. Not to mention that prolonged usage of the Gold Lio Gauntlet's energy blasts will drain me if I'm not careful due to its reliance on my bioenergy.
- NEW NOTE: LionCleaner's main Vortex Finish is the Cleansing Bite; using the Long Range Cleaner, I pull in Smash with its powerful air suction to keep them from escaping (might be useful for use against flight-capable Smashes) using the Vortex Finish's energy boost to charge the Gold Lio Gauntlet to fire a giant energy blast.

PhoenixRobo (The Immortal Weapon)
- The third Best Match; I was onto something when I tried pairing the Phoenix Fullbottle with a gray one.
- It's the superior to RabbitTank in every way; it's faster, stronger, more agile, and instead of jumping height, it has the ability to fly. Would be perfect if it weren't for its weaknesses.
- The armaments of this Best Match are the the Phoenix Halfbody's Flame Reviver gauntlet and the Imperial Wings cape, and the Robot Halfbody's Demolition One hand and BLD Arsenal Shoulder. With the Flame Reviver, PhoenixRobo is capable of generating powerful fireballs, which are amplified by the Best Match's power boost, and the Imperial Wings cape allows the Best Match to fly into the air and wreath itself with flames. The Demolition One hand allows PhoenixRobo to dismantle and crush targets, while the BLD Arsenal Shoulder allows any mechanical object dismantled to be refitted to create a robot army (so far testing this ability has allowed me to create up to five Guardian-like robots before the Best Match overheated) which lasts as long as the Best Match is in use.
- Despite its overwhelming power and ability increases, PhoenixRobo, despite being a Best Match, has one extreme flaw: Thanks to the Phoenix Halfbody, the Robot Halfbody is prone to extreme overheating and short-circuiting if used for too long. This seems to be the case for most of the Trial Matches when the other Fullbottle is mechanically-based such as PhoenixTank and PhoenixJet, while a Trial Match like PhoenixPyramid seems to be able the Phoenix Halfbody's fire well enough. But in PhoenixRobo's case, not only does it come with this overheating issue, but it's amplified by the nature of the Best Match's power boost, causing PhoenixRobo to overheat faster and much more drastically.
- NEW NOTE: PhoenixRobo's main Vortex Finish is the Burning Birdbot; I create a energy projection of the Demolition One that I launch to catch as many Smashes as possible, while generating a large fireball in my right hand with the Flame Reviver, before firing it at the Smashes and weakening them enough to extract the Smash essence. The reason for the name is mainly due to the fireball changing into a phoenix-shape, and the usage of a projection copy of the Demolition One to pin down Smashes.


From Izuku Midoriya's "Secret Rider Files"

Abilities Granted by Fullbottles W/O A Build Driver

Rabbit Fullbottle: Grants user bursts in super speed; lasts about 5 seconds, not ideal for long-term travel

Tank Fullbottle: Grants user powerful explosive punches; use is similar to Kacchan's Explosion Quirk, and the drawback is similar

Phoenix Fullbottle: Grants user limited pyrokinesis; does not grant fire resistance, at least not enough for prolonged use; recommended only for emergency situations

Turtle Fullbottle: Grants user an impenetrable barrier; only lasts as long as user holds still, and cannot be shared or moved to others without disrupting the barrier and forcing the user to shake and twist the cap again

Gatling Fullbottle: Turns user's free hand into a gatling gun; very similar to some Transformation-type Quirks that way; not a very comfortable feeling if unused to transforming parts of body; might have to get used to through repeated usage

Lion Fullbottle: Grants user the ability to use bioenergy for small shockwave punches; drains user stamina if overused within a short time span

Pirate Fullbottle: Grants user limited aerokinesis and hydrokinesis; while neither ability is particularly too powerful, the fact that the Pirate Fullbottle grants two weak abilities to generate and control two elements gives it an advantage over other Fullbottles

Beetle Fullbottle: Grants user "drill punches" by way of generating an "aura" that spins like a drill; out of all the Fullbottles, I find this one to be the most useful for me, especially considering my general physical enhancement Quirk (Odd that it's Beetle that grants a drill ability, and not like, a Drill Fullbottle. Does that mean that there isn't one? What Fullbottles can be made?)

Jet Fullbottle: Grants user a jet-shaped "jetpack" projection that allows for flight; not a bad form of transportation, but not necessarily the most subtle

Vacuum Fullbottle: Grants user a "vacuum" mouth ability that sucks in attacks and converts them into energy mouth blasts; downside is that you taste what you absorb and fire back, and nothing tastes pleasant that way

Refrigerator Fullbottle: Generates an energy projection of a refrigerator that works; lasts pretty long; the one I created trying it out lasted a month before finally disappearing; good for outdoor survival if you have it and you need to keep any food you hunt for meat or gathering wild fruit or vegetables cold (might be a good combination with the Phoenix Fullbottle to cook food with)

Robot Fullbottle: Allows user to come up with robotic schematics within seconds with the materials around; does not give the ability to build them quickly, though (only can be done when used in the Build Driver)

Gorilla Fullbottle: Grants user temporary super strength; rather useful, but redundant with my general physical enhancement Quirk

Pyramid Fullbottle: Generates an energy pyramid that can trap people inside; the one that Sento got stuck under when we experimented with it lasted until the morning (Had to apologize for nearly making him late for work)

Remote Control Fullbottle: Allows user to access the controls to one particular electronic that they focus on; cannot be used on multiple electronics at once

Dog Fullbottle: Enhances the user's senses greatly, akin to a dog's; WARNING! If unprepared, sensory overload will occur, and you will be outcold for two hours (had to make up training time with All Might for that)

TV Fullbottle: Allows the user to see a holographic "TV" screen that, used in conjunction with shaking the Smartphone Fullbottle, allows for face-to-face communication; otherwise without it, the TV Fullbottle can only access public TV (apparently this combination can't be used with the Build Driver itself, I wonder why)

Smartphone Fullbottle: Creates a holographic smartphone that can function as a real one; might be useful in emergency situations; when used with the TV Fullbottle it can allow for face-to-face communication

Giraffe Fullbottle: Increases the length of user's neck; not recommended for use in encased areas

Hedgehog Fullbottle: Allows user to generation temporary quills on arms for attacks and protection; like the Gatling Fullbottle, functions similarly to Transformation-type Quirks, and might need repeated usage to get used to it


From Sento Kiryu's PC

The Smash Files

Fang Smash
- Extracted essence created the Lion Fullbottle
- The first Smash I fought; being only armed with the Rabbit, Tank, Jet, Pirate, and Gatling Fullbottles, I didn't have much to fight with other than sheer force and getting used to the Build Driver
- Its giant fanged mouth was capable of firing powerful blasts with each roar, and its blade-like claws gave it powerful close ranged attacks. Its tail was also trouble, considering it could fire lasers
- To defeat the Fang Smash, I had to rely on a Gatling-powered Vortex Break with the Drill Crusher to cripple it (its leg armor was thin and easily penetrable), and then using a Vortex Finish with RabbitTank
- The victim was a man wearing a lion's mane; seemed like he was in his early thirties

Shell Smash
- Extracted essence created the Turtle Fullbottle
- The second Smash; while the situation was basically the same as before, having Lion helped expand the repertoire of abilities I could use
- Its thick shell-like armor kept me from defending it quickly, as most of my attacks couldn't get through it. Not to mention that it could create barriers to push me away from getting too close
- Managed to defeat the Shell Smash by using LionJet to fly into the air and drop the Shell Smash onto the ground, softening its armor just enough for a RabbitTank Vortex Finish.
- The victim was some sort of old man with a turtle shell strapped to his back; couldn't really tell his age, but while unconscious he seemed to keep talking about younger girls... not someone I'd necessarily associate with personally (though I guess with how old he physically appeared, he didn't have a lot of options for dating)

Spiral Smash
- Extracted essence created the Beetle Fullbottle
- The third Smash; having the Turtle Fullbottle really helped out in this fight, as its shield-generation capabilities allowed me to take the drill punches without a problem
- While it having basically four arms with four claw-like fingers on each of them that could spin, a huge horn that also spun, giant scissor-like mandibles, and wings, making it certainly a tough foe to fight, Turtle's presence really helped negate a lot of the attacks
- By using Trial Matches with Turtle, I was able to defend myself from all the drill and mandible attacks. I used TurtleGatling to fire at the Spiral Smash from a distance and TurtleJet to fly while trying to offset the heaviness of the Turtle half. Using Vortex Attacks helped weaken the Spiral Smash, but in the end, it had to be defeated by a RabbitTank Vortex Finish (seriously, I really need more Best Matches, using RabbitTank gets a little wary when it's the only one I have)
- The victim, strangely enough, didn't really have any beetle-like features, only had orange skin; seemed to be in his mid-twenties
- NEW NOTE: I have given Midoriya the Beetle Fullbottle after the Claw Smash, so I no longer use it too much myself

Ice Smash
- Extracted essence created the Refrigerator Fullbottle
- The fourth Smash; it was tough to beat this one, if only because none of the Fullbottles I have didn't really give me an edge (none of them provided any sort of pyrokinesis), so I had to improvise
- It was strangely jellyfish-like in appearance, with tentacles all over the body, but it didn't make use of them in the beginning, making it seem like they were more decorative for the most part until it started to point them at me when I got close and sprayed water that instantly froze on my armor; not to mention its hand could produce a lot of ice balls and icicles blades
- As stated before, since I don't have any Fullbottles that provide pyrokinesis, defeating the Ice Smash was a challenge. It also had a decent amount of range to pick from with it being able to freeze me up close with its tentacles, throwing large balls of ice, and using icicle blades. I was forced into a long range battle using Gatling Trial Matches until I managed to find out that BeetleGatling did some solid damage by using the gatling gun generation ability on the Gatling Halfbody and firing drilling bullets. While I did damage it with a Vortex Attack, I had to finish everything off with the RabbitTank Vortex Finish
- Victim was some sort refrigerator man(?) who kept yelling "Freezer freezer freezer" over and over, even unconscious (Related to that hero Wash perhaps? Probably was just wearing a costume then if that's the case)

Sucking Smash
- Extracted essence created the Vacuum Fullbottle
- The fifth Smash; it was ridiculously hard to beat this one, since nothing, sort of punches, kicks, and strikes with the Drill Crusher could beat it, since the Smash would just suck up all the attacks, using them to either power itself up or fire them back at me
- The large mouth it had sucked in all the bullets and energy attacks I had. Trying to block it up with things didn't work either, since its hands were also capable of sucking in attacks. And it could fire back any attacks it made, or used it to power itself up to give itself more strength and speed. In the end, just had to use BeetleTank and LionTank to browbeat the Smash into submission until it was weak enough for a RabbitTank Vortex Finish
- Victim was a girl with a pretty wide mouth; seemed to have had a Quirk related to eating, explaining her Smash-ified Quirk

Explode Smash
- Extracted essence created the Phoenix Fullbottle
- The sixth Smash; defeating this one was a little quicker than the previous ones, probably 'cuz I've gotten a lot better and a lot faster with coming up with what to beat Smashes with; that, and I did have the Refrigerator Fullbottle, which helped me keep this guy in place and blocking all possible ways for him to use his Smash-ified Quirk (could've used that Phoenix Fullbottle on that Ice Smash, though, ironically)
- Unlike the other Smashes I've handled, this one acted a lot more erratically, just using its explosive powers without a care; that made it pretty tough in a way, since it had a lot of choices on how to use the guy's explosive Quirk; his fingertips had blowtorch-like openings that allowed him to fire off small explosions while his palms had larger ones for bigger explosions, his chest had openings that could fire missiles that could explode, and he had a jetpack-like thing on his back, that I'm very sure would've been used to make giant explosions (thank goodness I managed to extract the essence before that could happen)
- A big challenge about this was the fact that, unlike the previous Smashes I faced, there was a giant crowd that had gathered there before thanks to this victim being caught up in a regular villain attack just minutes ago. This meant that whoever's been turning people into Smash figured out a way to do it from a distance now instead of whatever process they used before. Admittedly, I managed to get there in time (thanks to literally passing by through the alleyways on the Machine Builder), so the damage was minimal (not counting what was there earlier)
- To defeat this Smash, I started off with RabbitTank (again) and used the Drill Crusher to soften him up a bit, though that didn't last too long when he started firing the missiles. I tried out TurtleTank for the first time, and while it did give me some solid protection and a few good punches, being super slow and having a big turtle shell-shaped shield on my right shoulder was not too fun, so to regain some much-needed agility, went back to RabbitTank, and used a Refrigerator-powered Vortex Break to freeze the Smash (which, in retrospect, is something I should've led with), and then ended it all with a RabbitTank Vortex Finish
- Victim was Katsuki Bakugo (aka "Explodey Boy"), a middle school student who's a U.A. hopeful and ended up being the victim of two consecutive villain attacks thanks to this (kid's probably not gonna have a fun day at school after this, since he didn't seem to be that much of a pleasant guy to begin with) (the news media seems to be eating this kid up, though, and so are some pro heroes, so I guess not every pro hero's gonna be that great of a person to begin with)

Strong Smash
- Extracted essence created the Gorilla Fullbottle
- The seventh Smash; defeating this one was also a bit more challenging, considering it had some real strong punches, and was really tough, with a lot of my beginning attacks not doing much to it until I started using PhoenixGatling to soften it up
- Unlike the previous Smashes I've fought, this guy didn't really have anything too flashy about him, just straight-up enhanced strength and endurance (seemed like it gave Midoriya a pretty good run for his life, since he left a lot of holes in a bunch of garbage piles); didn't make it any less tough to fight
- Like all fights, led in with RabbitTank and the Drill Crusher, but neither of those deal much damage, and I actually got punched a couple times by the Smash (thank goodness the armor the Build Driver creates helps absorb a lot of the damage), so I went with PhoenixGatling (while it's not a Best Match, I had a pretty good feeling that I'm onto something with an avian Fullbottle and a gray Fullbottle Best Match) to soften him up, but using both the fire generation of Phoenix and the gatling gun generation of Gatling took a lot of energy out of me, so of course, finished it all off with a RabbitTank Vortex Finish
- Victim was a giant guy with six arms, white hair, and a mask; was more of an octopus/squid person than a gorilla (he was also pretty ripped and heavy, so he's probably as strong as a gorilla);
- Honestly the biggest takeaway from this fight was the fact that I met All Might and his protege Izuku Midoriya, who's one of my best leads to the mystery of the organization behind all this and my own memory loss, since he was also experimented by them (But he isn't one of the Smash victims I saved, so is he just like me? He can possibly become a Build Driver user in the future if that's the case). Either way, having a pro hero like All Might working with me lifts a lot of doubt about what I'm doing (which is surprising that All Might's chill with working with a vigilante like me; in another world, he might not have even considered doing that), and Midoriya might prove to be a good lab assistant

Claw Smash
- Extracted essence created the Robot Fullbottle
- The eighth Smash; while it was challenging to fight at first thanks to its homing bullets and launching claws, using LionCleaner (super glad to get a new Best Match finally) helped give me the edge
- Out of all the Smashes, this one was probably the most robotic-like unlike the past ones (which is fitting, considering that the Robot Fullbottle got created from this); it had telescoping eyes, launching claws (like the type you'd see in crane games), and its shoulders had guns that could fire homing bullets
- While it was challenging at first, especially having to make sure it didn't go after All Might or Midoriya, once I had LionCleaner, it was all over thanks to using the Long Range Cleaner to suck up the bullets before they had a chance to home in and firing them back, and using the Gold Lio Gauntlet to attack with
- Victim was a pink-haired girl with dreadlocks and yellow eyes with crosshair-shaped pupils; seemed to be about as old as Midoriya
- Once again, the biggest takeaway from this fight was the fact we got a lead on the organization; we know that the spanner man is named Meta Bolt, and if his skills are what they are, his allies (the bat man and the cobra man) are probably just as strong and experienced as he is, especially if he had the advantage over Build; I swear, we'll find out the truth about him and his organization, and stop their Smash experiments

Triangle Smash
- Extracted essence created the Pyramid Fullbottle
- The ninth Smash; despite its deceptively simple name, the Triangle Smash was a pretty tough foe to fight all things considered, since it was a lot of lasers, much more than you'd think with a Smash that produced the Pyramid Fullbottle
- The Triangle Smash was able to create energy projections, all of which were triangular or pyramid-shaped. It was capable of making multiple projections at once, using them to shield itself from attacks, and could create ones that acted like drones to fire lasers; all in all, it focused a lot on protecting itself while firing from a distance
- All Might was instrumental in figuring out how this Smash fought; he had leaped behind it and gave it a light punch (well, light for him I presume) while I was drawing its attention with TurtleGatling; as it turned out, this Smash couldn't generate projection behind itself; luckily it turned around to face All Might, and I was able to use TurtleGatling's Vortex Attack to weaken it from behind, before finishing the extraction with LionCleaner's Vortex Finish
- Victim was a guy with a giant triangular nose and chin; very spindly, very lean

Button Smash
- Extracted essence created the Remote Control Fullbottle
- The tenth Smash; fighting it straightforward wasn't hard, but it was having to figure out that using a machine-based Fullbottle like Tank or Jet wasn't going to cut it, and was forced to use ones like Pyramid to have a chance
- The Button Smash wasn't remarkably strong by any means, but its ability to "hack" into the Tank, Jet, Gatling, and even Vacuum and Refrigerator Halfbodies due to their mechanical nature (didn't even think that those last two would be even affected) and make them nonfunctional was what provided the challenge, not to mention its ability to control nearby machinery as well (really wished it hadn't appeared in one of those abandoned factories that got shut down after the Skywall Incident happened)
- Luckily I had gotten the Pyramid Fullbottle a few days prior to this fight, so I was able to at least have a fighting chance thanks to it. Unfortunately I was unable to find its Best Match in the fight, so I had to resort to using the Vortex Attacks of TurtlePyramid (being able to use two forms of barriers, one of which could be used offensively as well was an interesting but very, very cumbersome and slow Trial Match), PhoenixPyramid (turning the Pyramid's lasers into fireballs), and BeetlePyramid (which gave the Pyramid's lasers a spinning effect) to weaken it until it couldn't use its controlling powers to take it down with a RabbitTank Vortex Finish
- Victim was a plain guy with messy hair like Midoriya, but it was purple instead; seemed pretty tired, too, considering the bags under his eyes and he just passed out right after having his Smash essence extracted

Rush Smash
- Extracted essence created the Dog Fullbottle
- The eleventh Smash; unlike the other Smashes, this one was completely quadrupedal, making it resemble the Fullbottle it created, and it was very agile on its legs; because it was lower to the ground, it was tough aiming attacks at it
- The Rush Smash, as its names suggests, mainly attacked by using rushes and tackles rather than anything fancy, so we were lucky that besides it being lower to the ground and its slightly superior speed to Build, defeating it wasn't too bad
- Using RabbitTank was really all I needed to beat the Rush Smash; that, and using a Refrigerator-powered Vortex Break to freeze it in place helped set up the Vortex Finish, probably the easiest Smash fight I had in a long while
- Victim was a girl with dog ears (almost thought that they were cat ears, but when Misora purified the Fullbottle I realized what they really were)

Screen Smash
- Extracted essence created the TV Fullbottle
- The twelfth Smash; out of all the Smashes I faced so far, this one probably got my pity the most
- The Screen Smash really doesn't have much going for it; its large screen-like head being able to shoot large powerful beams would be a threat, if it didn't take forever for it to charge, that it couldn't move while it was charging, nor redirect the beam while it was firing it; all in all, using just a Vortex Finish-powered punch from LionCleaner was all that was needed to allow it to be purified of its Smash essence
- Victim was a slightly overweight man with square, dirty glasses with thick lenses and really wavy messy hair; he even looked a little pitiful

Call Smash
- Extracted essence created the Smartphone Fullbottle
- The thirteenth Smash; while also not necessarily a powerful Smash, it was a little infuriating to deal, even with All Might and Izuku being around to help out
- The Call Smash, like the other recent Smashes, while not particularly physically strong, did have a unique power; in this case, it could call on for help from surrounding Guardian troops that functioned basically like the ones that organization stole; it had gathered a giant group of them before we came to stop it
- Using GorillaRobot really helped out plow through the Smashes with the super strength provided by Gorilla and Robot, though it didn't compare at all to All Might's; with him around, we were able to cut down the number of Guardians to a more manageable number that All Might could deal with them himself and I could focus on the Smash, which was easy to take down with a GorillaRobot Vortex Attack before finishing with a LionCleaner Vortex Finish
- Victim was a gal who's first instinct was to look for her phone before passing out

Long Smash
- Extracted essence created the Giraffe Fullbottle
- The fourteenth Smash; not a very fancy Smash, but still troublesome no less
- While not the most physically impressive Smash, its does have a powerful neck that can extend and retract within seconds; combined with its horns, it was a challenge to face. It also had hoof-like hand coverings that added some extra power to its punches
- Taking the Long Smash down was simple enough; just used RabbitTank as usual to fight, used a Lion-powered Drill Crusher to weaken it, and finished it with a RabbitTank Vortex Finish
- Victim was a middle aged man with a Quirk mutation that turned his head and neck into that of a giraffe's (must be hard for him to get into buildings)

Needle Smash
- Extracted essence created the Hedgehog Fullbottle
- The fifteenth Smash; another easy to defeat Smash (seriously, I think that organization might be struggling to find ones that were as strong as some of the earlier ones; that, and I'm just getting better)
- The Needle Smash could generate a lot of spikes from its body, as well as its fingers, but it seemed a lot slower than one might assume, which was its folly, really
- RabbitTank was all that was needed really to beat this Smash, and a few extra speedy strikes with a Rabbit-powered Drill Crusher allowed me to deal much more damage in a shorter amount of time; was completely surprised that the Vortex Break was all that was really needed to weaken it enough for me to extract the Smash essence
- Victim was an ordinary guy; not much to really say about him besides his like, piercings and mustache


ORIGINAL AO3 NOTES:
- I'm gonna be buffering every two to three future chapters (initially it was gonna be the end of each chapter, but it was making the third chapter way too long, so this is how I'm gonna do it) with extra tidbits and junk, like stuff about the Best Matches, Fullbottle effects, Smash files, and more (including the stuff that's been done off screen). In universe, the notes are probably a lot more detailed and thorough than what I'm providing. Think of this as a summary of what they could've possibly wrote for their stuff.
- "Why the Vortex Finishes given names"? That will tackled in the next chapter.
- I was having a hard time deciding whether or not to use Faust or Sento as the "writer" for the Smash Files. Both have valid ideas and stuff, but in the end I went with Sento since I think having Faust would be a little more spoilery in some regards. I'll make a "Faust Special" version for the Build Files when I feel like the time's appropriate for it.
- If you're familiar with Smashes, the Fang Smash is an official Smash, but its short description is not necessarily the same. That's because it's one of those "it has the same name, but isn't the same" sort of situations. The Fang Smash was basically a reuse of an existing suit, so I figured it'd need its own version.
- Yea, I also changed the Ice Smash to be the one who gave the Refrigerator Fullbottle. While it is cool that the Smashes that the Fullbottles came from didn't necessarily look like the things the Fullbottles came from, it didn't necessarily always work for me, which is the reason for the change. Also, just the Fang Smash, the Ice Smash is different, though in this case, just slightly.
- With that, yea, expect a lot more original Smashes and some alterations to the canon Smashes.
- Technically, each Smash entry would have a date, but I don't wanna bother trying to come up with an official timeline, because I am terrible with that unless it's an original work. I'm just gonna say that the Smashes before the Explode Smash happened within the past two months before the start of the story. Well I do one-shots focusing on these off-screen Smashes? Maybe, but considering how fast they're often defeated by Build and the other Riders in his season, and how fast I kinda finish the fights, I don't necessarily think the fights would need full chapters.
- Why doesn't Sento try out all the possible Fullbottle combinations to find the appropriate Best Match? My justification in my fanfic is that he's far more busy working in the Institute, working on weapons (like he's still stuck on making the HawkGatlinger since he wants to make it stylized after the Best Match than just the Fullbottle its connected to), fighting Smashes, and trying to figure out the mystery behind everything happening. As smart as he is, there's only so much he can really do on his own. Sure, he's got Izuku, Misora, All Might, Souichi, and Ryuga now to help, but he's still got some limits (for now). Also, he's overthinking about how Best Matches work, so the simple answers don't work for him.
- Something I realized was that Sento was leaving people behind after he extracted their Smash essence. In my canon, he sends texts to the proper authorities that there are people that need help (anonymously of course) and leaves before they come.
- If you're thinking that I'm making fun of nerds with the Screen Smash, don't worry; the guy I'm describing is me, so it's just a little self-depreciation at my expense. That's about as far as a self-insert I'll do for this fanfic (I do have an idea for an avatar character if I ever feel like using it, but likely chances are I'm never using them for anything serious).
- I'll talk about the Rock, Sting, and Antler Smashes in the second Build Files, since their Fullbottles haven't been purified yet, whereas the Needle Smash's was. I'll be doing that for other Smashes too if their Fullbottles haven't been purified by the end of the chapter.