Part two of the portal. Let's get this show on the road! We have entered the second stretch, and we are making great progress. We are almost halfway through the story, and I can't wait to see how it unfolds. As for the number of parts, I haven't decided yet, but this is indeed part two, where the portal will finally reveal the stark differences between the two worlds.

Certain aspects of the story have been tweaked to ensure a balanced narrative. Positive and negative Valencia may exist on the same timeline, but their events occur in distinct ways. Take the trials, for instance. They unfolded differently, with a delay of about a month or two in negative Valencia compared to positive Valencia. So, events like the ion incident happened later, but in their own unique manner. That's how the portal operates.

When the portal opens, a character can traverse from negative Valencia to positive Valencia, but they have no control over where they end up or appear. It's a bit unpredictable, but that's the charm of it. However, as I mentioned in part one, the two worlds cannot intersect. Positive Valencia folks are stuck in their realm, while negative Valencia individuals have the freedom to travel between the two worlds. If there's an open portal, that is.

Alright, I suppose I've covered enough ground on how the portal functions, unless you'd like me to reiterate the rules of opening portals. No? Great, moving on!

This part of the story is where most of the game characters will encounter their counterparts. It's fascinating to see different halves of themselves come face to face. And naturally, Ash will be the first to experience this, as she is the focal point of the story. In my version, Ash is a timid character, far from brave. She's as scared as a muffin, but just as sweet. I wanted to create a likable character, even though she's quite the opposite of who Ash normally is. I hope you enjoy part two of the Portal. Thank you!