Farmers have rarely found it worth their time to shear their Dubwool, for their wool is too springy to make for good textiles, and its few specialized applications are dwarfed by the supply thrown out from the floors of barns. Yet every Wooloo farmer makes sure to keep a few Dubwool around (1 to 10 is the normal ratio, although it varies based on terrain), and none mourn their Wooloo's evolution; at worst, it can be sold to novice farmers at a good price. For Wooloo are a notoriously adventurous pokemon, and it takes a Dubwool's pokemon sense, speed, and wool to keep them from rolling away; no combination of human ingenuity or unique equipment has yet proven equal to a parent's (or stepparent's, in the case of most modern farms) love.
The standard version of pokemon pinball is rooted in Spheal fishing, their only trace of Dubwool found in the launcher and flippers. Yet the concept of Dubwool bouncing its progeny back into play has inspired many variants in Galar, and elite pinballers from around the world make the pilgrimage to Galarian arcades in search of a better challenge. With a whole board to defend and multiple balls in play, the game at times feels more like Breakout than pinball, yet the classic machines and Dubwool flippers leave little doubt that the games have influenced one another. (Indeed, before the Galar trade, Spheal pinball played more like pachinko.)
Dubwool are not the strongest pokemon, and rarely appear as competitors in pokemon leagues. But their wool is always present in the barriers separating battlers from fans, where its bounce and padding protects elite pokemon from serious injury, just as Dubwool protect their children. Yet there the resemblance ends, for Wooloo do not use their parents to redirect their attacks!
