Since so many people were asking for this, I decided to go ahead with it.
Greg Lucas Veder (Status Sheet as of 4.5)
Greg Lucas Veder
Student
Level 8
Title: Ninja - In Training
XP: 9710/16350
Age: 15 (and three-quarters!)
HP: 482/482 (Saber Suit: 502)
MP: 175/175
Will: 173/173 (Saber Suit: 176)
STR: 44 (+2 [Saber Suit: 46])
SPD: 28 (Title: +2, (Saber Suit: +2 [32])
VIT: 32 (+2 [34])
INT: 29
WIS: 13 ((-10.4) [3])
CHA: 17 ((+9) (-23.4) [3]) (Saber Suit: +10 [13])
Unspent Stat Points: 3
Unspent Perk Points: 1
Cash: $68.57
Nerd-Geek Hybrid: Your obsession with video gaming, computers, fantasy/sci-fi literature and 80's/90's pop culture has left you in the rare middle of two circles; the obsessive fandom-loving geek and the intelligent, knowledge seeking nerd. Sadly, your hobbies have left you with an aversion to physical exertion. (50% bonus to INT gains, -50% penalty to STR, SPD & VIT gains.)
Ambiguous Disorder: Ever since you were a little kid, you've always been a little bit off. Impulsive, obsessive, socially obtuse and emotionally needy, you're a bit of a weirdo. It was easily written off as normal behavior when you were younger but now you're fifteen. Yet, you still come off as someone over five years younger. Maybe Mom should have had you tested like Dad said? (-80% reduction to overall WIS, 90% reduction to overall CHA.)
Casanova Bloodline: As a Veder man, you have a great smile, natural charm and a confident approach to life that draws the ladies in like a moth to a flame. Your great cheekbones don't hurt either. It's how your dad got your mom to go out with him while dating at least three other girls and sleeping with two others, at least that's what he always told you - even when you didn't ask - all the time. (+ 9 CHA)
PERKS
Baby Steps (1/3) [Ranked Skill]
With Catlike Tread...
Allows very light movement across surfaces, allowing you to move or stand on surfaces that would normally not support your weight.
Danger Sense (1/10) [Ranked Skill]
My common sense is tingling.
You gain a sixth sense that allows you to sense the presence of incoming danger.
Lifegiver (3/10) [Ranked Ability]
Health is more than just not getting sick.
Every time you gain a level, you gain an additional 5 HP for each rank of this perk.
Not Quite Dead
People die when they are killed… usually.
Survive after your HP sinks below 0 and a harmful status effect is active.
10% Chance to recover with full health when HP drops to 0.
Transformation Sequence (1/3) [Ranked Skill]
"It's Morphin' Time!"
By willing yourself to transform, you can equip any full outfit within your inventory, transforming in a flash of blue light, mana glitter and/or a whirlwind of aerokinesis obscuring you.
SKILLS
Gamer's Body (Passive) Lv. MAX
Allows you to live life as if were a game.
Sleeping restores HP, MP, Will and removes most negative status effects.
Gamer's Mind (Passive) Lv. MAX
Grants immunity to mental status effects, emotional and mental trauma and severely dangerous emotional states.
Basic Aerokinesis Lv 6
"Winds, guard me!"
Exert the force of your air control over a range of 20 meters. (120 mph)
Cost: 15 mp per second of sustained use at max range & power.
Dash Straight Lv 4 (XP: 15%)
Force equals Mass times Acceleration.
You may suck at physics, but you know that much.
Through reinforcing the body, you smash your fist into a target while moving at high speed. Damage scales based on distance moved. (1.5x Damage Cap)
Damage: 60
Cost: 7 Will + 2 Will for every meter power sprinted
Mana Glitter Lv 4 (XP: 65%)
Sparkle like the pretty bishounen you were always meant to be. Or a princess. Or a pedophilic slightly-rapey vampire. Who's judging you?
Release particles of mana from your body in the form of iridescent sapphire sparkles. Max Range increases by 25% with each level. (2.5 meters)
Cost: 1 MP per second
Observe Lv 9 (XP: 5%)
A skill to find out basic information relating to the chosen object.
Cost: 1 MP
Raging Combo Lv 2 (XP: 55%)
A blistering barrage of belligerent blows built to batter baddies.
By repeatedly using weaker forms of Angry Straight, you pummel your target with raw frustration and anger. (6 Hits)
Damage: 60
Cost: 10 Will
Reinforcement (Apprentice) Lv 1 (XP: 30%)
A discount version of the Kaio-Ken for the squishy wizard.
Increases your effective strength, speed and health by 5% per level with this technique from a base of 50%. Does not increase actual points of vitality or willpower. Improved control means that weaker usages of Reinforcement is within your grasp for lower costs. (50%)
Cost: 5 Will every 2 seconds
Warning: Overuse will lead to HP damage.
[Reinforcement] Subskill: Layer Reinforcement
Increases the quality of non-living items, increasing their sharpness, durability, and hardness. This form of reinforcement can be used on non-living substances for a base quality increase of 250% Each level improves this by 25%. (250%)
Cost: 2 Will every 5 seconds.
Surface Adhesion Lv 9 (XP: 35%)
You ever wanted to be Spider-Man? Don't lie. Of course you did.
This skill allows you to stick to walls and hang on to ceilings and vertical surfaces without a risk of falling. While not denying gravity, this allows you to adhere to surfaces unaided.
Cost: 2 MP per second
Structural Analysis Lv 5 (XP: 35%)
Judging the concept of creation, Hypothesizing the basic structure...
Grants the ability to gain a rudimentary understanding of the internal structure and functional design of simple, non-living objects.
Cost: 2 mp per square half-meter of object.
Weapon Charge Lv 5 (XP: 15%)
Conceptually do twice as much damage with a weapon. Broken?
What's that mean?
Boosts weapon damage x 2 for 5 seconds.
Length of charge increases by 1/2 second for every level. (2.5 sec)
Cost: 8 MP
ABILITIES
Acrobatics Lv 16 (XP: 45%)
Parkour!
An ability that enables you to pull off backflips, frontflips and any manner of jumping-based ground-movement technique with greater ease.
Ballroom Dancing Lv 1
I wouldn't call it dancing yet. More like a full-body dry heave set to music.
Represents your skill in the art of dancing in a fancy, romantic manner when with a partner.
Basic Anatomy Lvl 5 (XP: 85%)
Anatomy is to physiology as geography is to history.
Gain a basic understanding of the human body.
Increases [Critical Hit] damage by 10% per level. (50%)
Beginner Combat Lvl 4 (XP: 5%)
I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.
The next level of combat, Beginner Combat is a fusion of fighting and footwork into the ability to learn new styles of combat, fusing them into a novice martial combat capability.
Increased bare-handed damage by 2% per level. (8%)
Blunt Force Resistance Lv. 32 (XP: 15%)
Going from punching yourself in the face to actual self-mutilation?
Bold move, Veder. Let's see if it pays off.
Reduce all blunt force damage by 0.75% with every level from attacks less than 100% of your health. (24%)
Blunt Weaponry Lv 5 (XP: 4%)
Carry a big stick. Speaking softly is optional.
Measures your skill with using a blunt weapon.
Increases damage with a blunt weapon by 2% per level. (20%)
Breath-Holding Lv 13 (XP: 15%)
Asphyxiation is a terrible way to die.
Increases time able to stay conscious without air by 30 seconds per level. (6.5 min)
Bullshitting Lv 5 (XP: 5%)
First, you tell a lie; then you believe it; then you become it.
Increases chances that any lie you tell is successful by 2% with every level. (10%)
Cold Resistance Lv 6 (XP: 80%)
The cold never stopped bothering you.
Increases resistance to cold temperature by 1% with every level from attacks less than 100% of your health. (6%)
Disarm Lv 3 (XP: 55%)
Take their weapon from their warm, living hands.
Increases chance of disarming the enemy by 2% with every level. (6%)
Driving Lv 4 (XP: 25%)
NASCAR, here we come.
Measures your skill at operating a four-wheeled motorized vehicle.
Electricity Resistance Lv 8 (XP: 25%)
Everyone knows electrocution is harmless.
Increases resistance to electrical damage by 1% with every level from attacks less than 100% of your health. (8%)
Gunplay: Rifles Lv 3 (XP: 35%)
Slightly better than a stormtrooper.
Improves aim with a rifle by 5% per level. (15%)
Heat Resistance Lv 10 (XP: 95%)
"You have to respect anything that can just stand there, on fire."
Increases resistance to heat damage by 1% with every level from attacks less than 100% of your health. (10%)
Kissing Lv 5 (XP: 75%)
Looks like practicing on a peach actually paid off.
Represents your skill in the art of smooching
Language: Japanese Lv 7 (5%)
Gratuitous Japanese indeed.
Reflects your speaking skill, and understanding of, the Japanese language.
Mana Awareness Lv 8 (XP: 25%)
Mana, magic energy, magicka, prana, ether, thaum, spiritual energy, magatsuhi or even chakra… Call it what you want. It's all the same in the end.
You have gained awareness of Mana, the spiritual energy found within the human mind and soul. Gaining awareness of your magical energy has given you some semblance of control over it.
Meditation Lvl 10 (XP: 30%)
Breathe in the good shit. Breathe out the bullshit.
By finding your inner focus, you push out all earthly distractions and enter a state of mental and physical harmony, allowing a greater understanding of your mind and body. While meditating, your Mana and Will recover at a rate of 10% faster per level into this ability. You retain this bonus for a period of ten minutes post-Meditation. (100%)
Parry Lv 4 (XP: 90%)
To deflect an attack is a double-edged sword;
Risking more damage for the chance to inflict the same.
Increases the effectiveness of any attempt to divert or deflect a physical attack by 2% with every level. (8%)
Poison Resistance Lv 3 (XP: 15%)
I wonder what counts as a poison...
Reduces damage and effects caused by poison by 1% every level that will cause damage less than 100% of your health, in any way, shape or form. (3%)
Piercing Resistance Lv 8 (XP: 50%)
The thrust or stab is risky because it can kill and yet not stop
Reduces piercing or stabbing damage by 0.75% with every level from attacks less than 100% of your health. (6%)
Reflexes Lv 11 (XP: 25%)
DODGE!
Increases your innate reaction speed by 10% per level. (110%)
Seduction Lv 1 (XP: 5%)
I didn't mean to turn you on… or did I?
Manage to draw the attention of a member of the opposite sex using your innate attraction skills. Increases chance of [Critical Hits] on enemies by .5% every level. (.5%)
Slashing Resistance Lv 6 (XP: 90%)
The cut will stop but not kill.
Reduces slashing or cutting damage by 0.75% with every level from attacks less than 100% of your health. (4.5%)
Sneaking Lv 11 (XP: 20%)
Ugh… stealth missions suck.
Allows for quieter movement while trying not to be heard.
Stamina Lvl 11 (XP: 15%)
Whatever I lack in talent I have in stamina.
Increase Will by + 5 with every level. (55 Will)
Swordplay: Single Blade Lv 3
All swords are the same.
Represents your martial skill with the art of a single blade.
Increases damage with a blade by 2% per level. (6%)
Taunt Lv 6 (XP: 10%)
"And this! Is when I taunt you!"
Draw the attention of a target through nonsensical, idiotic, but occasionally piercing, verbal attacks. Increases chance of Critical Hits on enemies by 2% with every level. (12%)
Thrown Weapons Lv 4 (XP: 75%)
Throwing your sword always works. Except, you know, when it doesn't.
Increases the skill, range and force by which items and weapons can be thrown by 2% with every level. (8%)
Willpower Awareness Lv 6 (XP: 15%)
Willpower, ki, chi, qi, stamina, aura, mantra, physical energy, life energy, od, or even hamon… Call it what you want. It's all the same in the end.
You have gained awareness of your Willpower, the physical energy found within all living organisms. Gaining awareness of your physical energy has given you some semblance of control over it.
