Hello, everyone! WaterDragonMaverick here with the newest chapter of my Owl House D&D fanfic, "Your Turn To Roll". When left off last time, our heroes were doing some sidequests in Daggercrest Quay and even made a new ally in the form of King Clawthorne's first character, the Tiefling Rogue known as Reverance. With their fights against some Sahuagin finished and a night of rest, our party is now ready to leave the island of Kuugaw.

The Owl House is owned by Disney and was created by Dana Terrace

Dungeons and Dragons is published by Wizards of the Coast and was created by Gary Gygax and Dave Arneson


It was a rainy day and Luz's friends were all gathered at the Owl House once again for their game. "Good thing the rain's not that bad now. Didn't want our stuff getting soaked," Willow said. "On the bright side, I don't have to water my garden today. Let nature handle it for now. Can't say the same for my plants in the house."

"You can handle that when we're done. For now, I think we just have to wait for Luz to get here," Amity told her friend.

"Hey, where is she," Gus asked.

Just then, Luz came in through the door with her bag and raindrops in her hair. "Hey, guys. Just wanted to enjoy the rain a little before it got too bad," she said to the others as King munched on some popcorn. "Let's play!"

"Alright. Last time, you all were handling some spare jobs in Daggercrest Quay and during one, you encountered a young tiefling thief that calls himself 'Reverance'. After catching him stealing a crown from an auction house, you gave him a choice to help your party instead of going to jail and he agreed thanks to Carmen talking to him," Vee said as she recalled the previous session's events. "With him on your team, the six of you went and managed to fight against some sahuagin by the beach and managed to defeat them. After you returned to town, you got some rest and we ended our last session there. We begin today's session with the girls in their room. What does everyone do in the morning?"

"Sariel will wake up from her trance and start to meditate so I can choose her spells for the day," Willow says.

"Philomena will wake up and start dealing with her morning routine of her own," Amity states.

"Carmen's checking out both lovely elf girls with a big grin on her face while still in bed," Luz says with her own grin toward Amity and Willow.

"Luz, do you have to do this all the time," Hunter questioned.

"Yes. If I want to make it clear my character is into Amity's, I'm doing that," Luz states.

"Sariel will acknowledge Carmen while she meditates," Willow tells everyone before voicing her character. "I'm sure you're enjoying the beauty that nature has to offer."

"Oh yeah, I see plenty of natural beauty right in front of me," Luz voiced as Carmen.

"I'm sure you say that to every girl," Willow says as Sariel with a chuckle.

"Guys, too. But there aren't any in front of me now," Luz jokes as Carmen. "I thought that druids like you were morning people that let birds flutter around you with a song while flowers bloom as you wake up," she adds to get a conversation going.

"That doesn't happen all the time. I'm not a princess like Miss Yolande there," Willow remarks as Sariel.

"I can hear the two of you. Also, I'm not a princess," Amity voiced as Philomena.

"So just a regular noble girl? Shame. Would have been more fun to flirt with a princess," Luz joked as Carmen.

"Philomena will just look away with an embarrassed blush on her face," Amity said.

"In any case, I think that we should keep going. I'm sure our princess here doesn't like going with the commander, but we did say that he should come with us until we reach another island allied with the Empire," Willow reminded as Sariel. "After that, we'll see how things go."

"Hey, why did you run away? I know that our soldier said you were a runaway, but why," Luz asked in Carmen's voice.

Amity gave a sigh as she continued to speak as Philomena. "I'll explain later when everyone's together. For now, let's just get some breakfast and get to a ship," she said to the girls. "I'd rather make sure that our 'escort' knows why and I don't want to repeat myself."

"Fair enough," Luz says for Carmen.

"I think that if I summon some berries, it'll save us some money," Willow mentions as Sariel. "I'm more than willing to share."

"Fine by me," Luz replied.

"With a shrug of her shoulders, Philomena is okay with it and finishes getting ready for the day," Amity declares.

"If that's the case, let's go to the boys," Vee says. "What do each of your characters do for the morning?"

"Wrenn would be going over his spellbook and memorizing what to use for the day after he got dressed," Gus says.

"Caleb would have finished a small workout and put his armor on," Hunter declares.

"Reverance would have woken up earlier than the others and is swiping food from people's plates as they aren't looking in the tavern," King said.

Gus and Hunter nodded as they decided to start doing a roleplay interaction for their characters. "So, why did you choose to be a soldier," Gus asked as Wrenn Shadowcloak.

"Well, I was sort of born into it. My father was a human that was part of the Alexandrian Empire's elite guard serving Emperor Alexander Belos himself. One day when protecting him on a trip to the nation of Merlot, my father encountered an elven girl that he protected from bandits," Hunter explained as Caleb. "After he saved her, they spent time together for the whole time the emperor was handling his business in Merlot. After months of negotiations, Emperor Belos managed to add the kingdom of Merlot to the Alexandrian Empire as allies and he was set to return to the capital, Gigantesco. My father was about to leave with him, but my mother went with him because she was pregnant with me. I was eventually born and grew up in the castle, raised by Emperor Alexander Belos himself when my mother died giving birth to me and my father died in battle. At least, that's what he told me. I took my mother's last name to remember her and became a soldier like my father," he stated. "Since then, I was trained by the guards to become the Paladin I am today. My father was a champion of the people, so I wanted to be just like the stories I was told."

"Wow. That's a good reason to follow in your family's footsteps. Do you know anything else about them," Gus asked as Wrenn.

"Not really. The only other thing I recall is that my mother was said to have had magical abilities. Maybe she was a Wizard or Sorcerer," Hunter remarked as Caleb. "Speaking of magic, how did you become interested in it?"

"Oh, I was doing research on human cultures and found stories about the great wizard known as Mordenkainen. He's done plenty of research and made quite a few spells that many wizards know today," Gus stated. "After I looked up some things, I discovered my own talent for magic and went on to discover things for myself as I studied different cultures."

"That's really interesting," Hunter voiced as Caleb.

"You'd be amazed what you can find thanks to other people, even if they're long gone by this point. You just gotta find what they left behind," Gus says as Wrenn.

"Caleb will nod in agreement before he heads off to meet with the others," Hunter declared.

"Wrenn does the same," Gus added.

"After your talks, you all head down to meet up with Reverence. When you do, you see the tiefling hoarding bacon in his pockets while people are enthralled with their morning drinks," Vee states.

"Pocket bacon is the most important meal of the day," King jokes, getting a laugh out of Luz.

"I say we just eat up and get to finding a ship to take us to the next island," Hunter says to everyone.

The others all nodded in agreement before Vee continued her narration. "After you enjoy your meal for the morning, you leave the Tidepool Tavern and find your way to the docks again to meet up with the worker you saw the day before," she said.

"We're requesting a ship that can transport us to the closest island associated with the Empire. Bone River has had an encounter with pirates that devastated the ships we could have accessed. As such, I would like your assistance in getting transportation. We're willing to pay," Hunter says as Caleb.

"Roll Persuasion," Vee says.

Hunter took his die and rolled it, only to slap his forehead in irritation as he saw it was a natural 1. "Crap!"

"The dock worker gives you a deadpan stare and scoffs," Vee told Hunter. "This ain't no pleasure cruise, soldier," she says in the gruff voice of the worker.

"Let me try," Luz said as Carmen before turning to Vee. "Ahoy! My companion isn't exactly the same type of person as you or me. He probably couldn't swab the deck of a ship like we can," she says with a laugh in Carmen's voice. "I was wondering if you could let a fellow sailor have some free passage for her friends. We're all willing to pull our weight if you need extra hands on deck," she added. "And to show I'm serious, I show him my necklace."

"Seeing the necklace and hearing that you'll all help, he nods furiously," Vee states before doing the worker's voice again. "Aye, of course. I'll make sure that a member of the Strix gets what she wants. I'll go find a captain to talk with," she says. "And as he heads off to relay the message, you find yourselves a ship within the hour."

"Sweet," Luz says with a grin while the others smiled.

"Caleb would be curious about the mention of the Strix because he didn't know about it the first time it was mentioned. But with the worker mentioning it and the necklace being used like an identification, he's wondering about that more now," Hunter tells the others.

"Oh, I've got some story for it," Luz says. "But we'll need to get to the right moment for me to explain it."

Hunter shrugged in response before letting Vee explain more about the ship the characters would be going on. "As you make your way toward the ship the worker managed to help you find, you see that the sailing vessel is a giant ship that's 100 feet long and 20 feet wide. The canvas sails look brand-new and have the mark of a flying seagull adorned on them. You then find the captain waiting for you on the deck. They're an androgynous-looking human with shoulder-length blonde hair, a tricorne hat, and a large coat that helps them look like a sailor alongside the common clothes that they're wearing," Vee said.

"Are you the captain of this fine ship," Luz asked as Carmen.

"Aye. Captain Marsh. And you'd be on my ship, the Luminous Gull," Vee replied in a voice fitting for the captain. "I heard that a sailor that used to be on the Strix was willing to work in exchange for free travel. I want to know exactly what each of you is capable of doing. Any talents? Notable feats? I don't want slackers on this boat unless you'd pay for the ride," she said as the captain, looking at everyone to determine what they'd be doing on the ship.

"What can we do," Gus asked as he wondered what their characters could do on the boat.

"Thanks to Carmen's history of sailing, you know of what sort of tasks would normally be required on a ship like this," Vee states. "You would need a helmsman to steer the boat, a navigator to help guide the vessel, people to help with the ropes and sails of the rig, a chef, and even somebody to help keep track of the supplies."

"Philomena does have the Keen Mind feat," Amity mentioned. "She'll always know where north is."

"Sounds good for navigation, so you can help out with that while Carmen steers the ship," Luz says with a smile.

"Sariel could help with the cooking," Willow told the others.

"Reverence has Second-Story Work, so he'd be able to climb easier than anybody else and help with the sails," King said as he was excited for the crew to set sail.

"I guess that leaves inventory and keeping things steady on the deck, boys," Luz says as she looks at Gus and Hunter.

"Wrenn can handle the inventory while I have Caleb focus on keeping the sails steady for the crew," Hunter suggested.

"Sounds good to me," Gus agreed.

Nodding in response, Vee continued the narration. "After everyone chose a job to help with, you all spend the next hour or two getting acquainted with the boat and some of the crew. Eventually, Captain Marsh gives the orders to set sail and leave Daggercrest Quay," she said before voicing Captain Marsh again. "Raise the anchor! Unfurl the mizzenmast! I want us to get to the next island as soon as possible."

"And where exactly is that, if I may ask," Hunter asked in character as Caleb.

"You all want to get to the next island associated with the Alexandrian Empire, correct? The closest one is Orphechelon. To get there, we'll need to leave the harbor and go west past the island of Helhemichi," Vee said as Captain Marsh. "That'll take us a few days. At most, a week at sea."

"To get to this Helmetitchy place," Gus asked as Wrenn.

"No, to reach Orphechelon. Helhemichi would take about two days of sailing, even with night crew," Vee stated as Captain Marsh.

"Then we better pull our weight around. Especially you, Rev," Amity as Philomena told the others.

"Why me? Is it because I'm the new guy," King asked in Rev's voice.

"No, it's because you're a thief we have to keep an eye on for your community service," Hunter stated as Caleb.

"Let's just get going if we really want to have you check up with your people, Caleb," Willow said as Sariel.

Vee idly rolled some dice in her palm as she said what the next scene was. "As you all make your way out of the harbor and sail west, you go about your work on the ship. As you leave the port, you watch as the island of Kuugaw becomes smaller and smaller until it disappears past the horizon. What are all of you doing now," she asked after saying the party has finally left their first island in the campaign.

"I'd probably get started on studying a map and figure out where we're going," Amity says.

"Carmen's done sailing before, so I'll help her figure out how to read the map," Luz told the others.

"Caleb would try and help check the map as well," Hunter declared.

"We might as well see what this will end up as. Might be good for a laugh," King remarks to Gus and Willow. The two nodded and Vee saw that everyone wanted to start by checking out the map.

Bending down to get the paper she drew a map on for the game, Vee revealed the area the characters were sailing around. The parchment was decorated just like an old sea chart for ships, complete with decorative illustrations. "Everyone, roll me a general Intelligence check for reading the chart. Because of Carmen's sailing background, you can roll with advantage, Luz," the DM told her friends.

Rolling their dice, the party began to see what they all got for the Intelligence check. "Okay, I got a 16 for 17 total and a 17 for 18 total. My experience comes in really handy here," Luz says as she said Carmen's roll.

"I got my own 16 for a modified 20," Amity added. "I guess Philomena's able to compare this map to one she saw on the last ship she was on."

"10 on my die for 11," Willow told the others.

"Wow! I got a natural 19," King exclaimed. "I say that Reverance recognizes maps from various places he hid out in."

"9 plus my Intelligence modifier makes it 13 total," Gus said.

"I got a total of 5," Hunter moans.

Chuckling as she knew exactly how to describe the scene, Vee began to speak. "With Carmen's sailing experience, Philomena's memory of the map from the boat she was on before, and Reverance remembering some details on an old map he saw in Daggercrest Quay a couple of times, the three of you are able to map out a proper route to take. As for Caleb, he takes note of some of the creatures drawn on the map," Vee narrated.

"Well, we can't go this way. There's a sea monster in our path," Hunter says in Caleb's voice, making the others chuckle.

"Actually, I think they just add those for decoration," King says as Reverance.

"Well, we should still stay clear of it," Hunter stated.

"And now we know Commander Caleb isn't a sailing man," Luz remarked as Carmen. "How about you just go and help secure things while Philomena and I go help with steering the ship?"

"Fair enough. Best to make sure the ropes are secure," Hunter said.

"I'll go and see what there is for food," Willow told everyone in Sariel's voice.

"Go ahead and roll me an Investigation check," Vee told Willow.

Taking her green d20, Willow rolled and added her Intelligence modifier for her Investigation roll. "10 plus 1 for 11," she says.

"You see that it's all mainly food that can last a long time on a boat, but it lacks flavor or variety for meals. It's all simple daily rations like jerky, dried fruit, nuts, and hardtack," Vee stated.

"What's hardtack," King asked.

"It's a dense biscuit or cracker of sorts," Hunter told the youngest of the table.

"I think I have an idea. How many people are on the ship including the 6 of us," Willow asked.

Thinking it over and checking her notes, Vee supplied an answer. "The Luminous Gull is a sailing ship with 30 crew members, including yourselves for the trip."

"Perfect! I can use my Goodberry spell a few times before even needing to rest up again to get my spell slots back," Willow said.

"Smart. They fill you up for a whole day, so we don't have to use up too much of their food," Amity replied.

"Thank you, Senzu Beans," Luz said with a grin.

"Senzu Bean," Gus exclaimed like he did before in the first session the group played for the campaign.

"Okay, that's navigation and food handled," Vee stated as she rolled her dice to see what would happen next. "After several hours of sailing and doing your work, the first day goes by pretty well. You spend the night hearing various stories of previous voyages by the crew, enthralled by what these sailors have to say. For the next couple of days, you'd be doing the same thing as before. However, do any of you want to add anything else?"

"Well, Carmen would definitely be training with her ring in order to cast that spell easier. She'd also be telling stories about her time on the Strix and how she sailed with her captain before," Luz says.

"Would you like to elaborate on some of those for a little roleplaying, Luz," Vee asked with a smile.

"I'd love to," Luz says before she begins to speak as Carmen. "This reminds me of when I sailed with my captain on the Strix. All the work with removing barnacles, making sure the sails with in good condition, and sailing through storms before they got too bad. This one time, we even had to fight against a ship of people from Gigantesco who tried to take the shipment we acquired," she explained.

"Hunter, go ahead and roll a History check with advantage since she mentioned Gigantesco," Vee told the blond boy.

Rolling his die, Hunter looked at the results. "18 and a 3, so that's a total of 22 for my History check," he says.

"The second you hear her mention that location, you immediately realize that the Strix was a pirate ship that the Alexandrian Empire has been ruthlessly hunting down for the last 30 years. The captain is a woman that goes by the alias of 'The Owl Lady' and has been evading capture for all this time because of special connections that nobody can figure out," Vee states.

"Wait, your captain's been The Owl Lady the whole time?! Are you serious," Hunter exclaimed as Caleb.

"Yes. You would think it's obvious from the name of the boat I sailed on and the necklace I wear," Luz replied as Carmen. "But like I said, we only took things from people who deserved it. Like other pirates or rich people that benefit from the Empire restricting magic."

"I've said it before and I'll say it again. The Alexandrian Empire is meant to protect people from the dangers of magic through careful trade and study. Without some form of order, magic would run wild," Hunter states as Caleb.

"My captain says that magic is like the waves and winds of the sea. It should be free to be harnessed by anybody willing to enjoy the sensation of them. She also says that if somebody is trying to use magic for evil, you punch them in the face," Luz responded in Carmen's voice.

"Well, at least we can agree on that second part," Hunter chuckled as Caleb, getting a laugh from Luz as well.

"After her jobs for the day are done, Carmen also practices using the Ring of Shooting Stars. For the next few nights, you're able to use the ring to cast Guiding Bolt and the cantrips you want. With the couple of days you practiced, you can now cast Guiding Bolt using your Charisma modifier. If you were to keep up this practice, you could add your proficiency bonus later," Vee told Luz before turning to the others. "Anything else before we continue?"

"Don't we still have that Misty Step scroll," Willow questioned.

"Yeah, it would be useful for our wizards," Luz says. "Carmen will fish it out of the Bag of Holding, then give it to Philomena and Wrenn to study."

"Alright. If you're both going to copy the spell down, it's an Arcana check with a DC of 12," Vee told Gus and Amity.

Shaking their personal d20s, Amity and Gus rolled to see if they could at least get a 6 or higher on their dice. "I'll go first," Gus says. With a toss of his light blue die, the teenager checked the result. "I got a 9 for a total of 15."

"With enough time, you're able to copy down the Misty Step spell from the scroll into your personal spellbook," Vee said with a smile. "Now to see if Philomena gets it."

"It would help her out in battle by letting her teleport as a bonus action, then she'll be able to move and attack," Hunter remarks.

"Yeah, but I can't use my Bladesong and Misty Step on the same turn. It would be a setup first, then I can use the spell as long as I have the slots," Amity said before she rolled the purple die she had. "And my roll is 16 for 22."

"With some knowledge you have from your family's magical prowess, the spell equations make more sense to you and you're able to easily add the spell to your book. With both of you successful, you're able to keep the scroll for the others to use," Vee states.

"I'll give the scroll to Caleb after we finish writing everything we need," Gus says. "Here. In case you need to get around the battlefield quicker," he says in Wrenn's voice to Hunter.

"Oh... thank you," Hunter replied in Caleb's voice.

"If that's everything, then let's continue," Vee declares. "As you all continue your duties on the ship, Philomena hears something in her mind once again in the morning."

"What is it this time," Willow asked.

"Philomena, you should have returned home by now. Thanks to your stubborn refusal, I've been forced to hire some additional help. They'll reach you soon," Vee says in the impression of Odalia Blight.

"Philomena doesn't respond to the voice," Amity stated. "However, she does wonder what 'additional help' means and questions them reaching her soon."

"As you do, somebody from the crow's nest of the ship shouts out to the captain," Vee says. "Captain! Ship approaching!"

"Ship? What kind of ship," Luz asked as Carmen.

"As everyone's attention is drawn toward what was said, they see the approaching ship. It's a smaller and faster sailing vessel that has half the crew, but one man is seen at the front with several others behind him," Vee narrated. "I'd like a Perception check from all of you to see if you can tell what he looks like."

The players all grabbed their dice and soon rolled, adding up all their bonuses if they had any. "I got a 4," King said as he slumped in his seat.

"7 plus Wisdom and Proficiency gives me a 13," Willow tells the table.

"Flat 7," Hunter told everyone.

"3 plus 1 is 4," Gus said, grumbling about the bad roll.

"Natural 20," Amity exclaimed, getting cheers from the group.

"And I got an 18, so that makes it 23 with my Expertise and modifiers," Luz said.

After taking note of the rolls, Vee knew how to describe the scene. "Carmen and Philomena are the first to notice this man. He's seen wearing a violet set of plate armor with silver details. In his hand, he holds a shield that appears to double as a sheath for a longsword. On the shield and shoulders of his armor, you see a crest that resembles a fleur-de-lis with a bundle of grapes on each side, making it look like a set of balancing scales," she told the girls. "Both of you roll a History check for me, please."

Rolling their dice, the girlfriends checked their results. "I got a 6 on my die. That makes it a 12 total," Amity said.

"I got my own Nat 20," Luz squealed.

"With that, Carmen's travels allow her to immediately recognize the crest as the emblem of Merlot. It's a country that's separate from the Alexandrian Empire, but considered an ally of them. The ships you've seen from that nation normally transport fine wines, fresh produce, and priceless art. You've also encountered people from there that gave your old crew a fight, proving that any fighters from there are skilled. But seeing that specific set of armor, you can see that this man is somebody you've heard stories about," Vee states before giving Luz the freedom to roleplay and do some improv.

"Madre de Dios. It's him," Luz said as Carmen. "The man in front is a bounty hunter from the kingdom of Merlot that my crew fought and barely managed to get away from. He's pretty tough and nobody knows what he looks like underneath his armor," she told everyone.

"I've heard that name before, but I don't remember where," Amity voiced as Philomena.

"As you tell everyone this, you hear a booming voice echo out toward you," Vee says before doing a deep and menacing voice. "Luminous Gull, stand down and prepare to be boarded. My name is Percival Devereaux Scalnoir and I'm here to capture my bounty," Vee exclaimed for the armored man.

"Yeah, I remember that voice. It's the same guy," Luz said as Carmen.

"My mother must have sent him after me," Amity theorized as Philomena.

"Well, we won't let him take you," Willow declares as Sariel.

"As Scalnoir's ship approaches, I'll use Thaumaturgy to call out to him," King said as he looked at his character sheet. "With it, I can move unlocked doors and windows, change my eye color, and other stuff. But for this, I'll make my voice three times louder than normal for a minute so I can shout at him."

"You've always been a loud kid, King. I'm surprised you wanted to play a sneaky Rogue," Luz chuckled.

"I'm a master of STEALTH," King replied, screaming the last word before he voiced Reverance. "You'll never take us alive! We shall fight you if you even dare to put a finger on any of our crew," King exclaimed.

"A loyal ally, I see. How long have you been traveling with the girl I seek," Vee called out as Scalnoir.

"Not even a full day," King bluntly stated as Reverance.

"Scalnoir will roll an Insight check on you to see what he believes you mean from that," Vee said as she rolled her d20. Checking the result, she nodded her head and spoke as the character once more. "Clearly you're a recent addition to the people she's been traveling with, but I admire your willingness to protect her. Know that you have my respect if you're truly willing to fight against the Violet Knight of Merlot."

"Hearing him declare this, I make sure I'm armed with my sword and shield before preparing to battle," Hunter states.

"I'll cast Mage Armor on myself," Gus said.

"Same here," Amity added. "Philomena won't let anybody take her without a fight."

Nodding in response to that, Vee explained more of the scene. "With the ships moving closer to each other, Scalnoir's boat gets close enough that you no longer need to use Thaumaturgy to speak," she told everyone. "But with his boat next to yours, the enemy crew starts to throw grappling hooks and swing over as a boarding party."

"We're in for a fight, crew," Luz exclaimed as Carmen.

"As you say this, Captain Marsh gives orders to the crew of the ship," Vee narrated before doing Captain Marsh's voice. "Defend yourself by any means! Don't go down without a fight," she said as the sailor. "And with that, we'll roll for initiative."

Picking up their dice, the players all rolled to see who would have what turn in the battle while Vee decided on who fought who in the large skirmish. "I have a 9 for 11," Amity says.

"3 on my die. That's 7," Luz told the others.

"11 to make 12," Willow said.

"Flat 11," Hunter remarked. "I'm going alongside Philomena in battle for this," he added.

"Better add me to that since I got an 8 for 11 total," Gus mentioned.

"I got a natural 1," King grumbled. "That's only a 3."

"Luckily, it's just the initiative rolls. Let's see what the main enemies you fight will get," Vee said before rolling her own dice. "Okay, as we begin combat, you watch a trio of bounty hunters run up to try and reach you. As they do, they slash and stab at any crew members of the ship that get in their way, dealing 4 damage to each of them. They're hurt, but still alive. With the first three men done with their turns, Willow, you're starting off for our heroes."

"Okay, if Sariel's seeing the crew that she's been helping out get hurt, she'll glare at the enemy and cast Entangle on the ones that are getting closer," Willow declares.

Rolling her dice for the enemy, Vee checked the results. Nodding her head, she narrated the results. "Sariel's nature-based magic finds its way through the sea itself and a large web of kelp erupts from the side of the ship to restrain all three bandits that were attacking the crew. With all of them tangled up in the plants, what else do you do?"

"I'll stay right where I am to keep concentrating on my spell. Keep it up so that the difficult terrain made by the grown plants stays around," Willow tells the others.

"Good to know. Now, for our three happening at the same time. Amity, Hunter, and Gus. What do all of your characters do," Vee asked.

"I think it would be best if we coordinated our attacks by casting the same spell," Amity suggested to Gus.

"And Caleb can attack the last guy if he's still up or boost us with a spell," Gus added.

"Good plan," Hunter agreed.

Nodding their heads, Gus spoke up first before Amity and Hunter said their moves. "I'll cast Magic Missile and attack each bandit with a dart."

"Philomena will do the same while activating her Bladesong," Amity added.

"Roll me your d4s, please," Vee requested.

Grabbing their triangular dice, Gus and Amity rolled damage for their attack. "1 on the first for 2 force damage, a 3 on the second for 4 damage, and another 3 to make 4 total. That first guy I hit in the center doesn't hurt much, but the other guys get nailed," Gus said.

"I rolled a 2 for 3 force damage on my first dart, 1 for 2 on the second, and a 3 for 4 total on my last," Amity said.

Checking the notes for her bandits, Vee exhaled before saying the results. "All three bandits are struck by the darts you two send out and collapse into the kelp that Sariel trapped them with, staining their clothes and the plants with fresh blood," she describes.

"Then I'll try and get as close as I can toward Scalnoir while taking a Dodge action by holding up my shield to protect myself or any allies," Hunter declared.

"Good to know," Vee said before turning toward Luz. "Okay, sis. What's your move for Carmen?"

"Hmm… I know! I'll grab onto one of the loose ropes and swing my way around toward the other guys helping out Scalnoir, then decide who to attack," Luz told everyone.

"That's thinking like a movie pirate," Gus encouraged.

"Give me an Acrobatics check. We'll say it's a DC 15 for succeeding with the free movement, but if you get 20 or higher, I'll let something interesting happen," Vee replied, giving a goal for Luz to obtain.

Picking up and rolling her dice, Luz tossed them into her tray and looked at the result to see what would happen. "That's… a natural 20," Luz said as she peeked at her die. The table erupted in cheers at the result, then waited to see what would happen.

Clearing her throat, Vee began to narrate what happened. "With the most incredible display of acrobatic prowess drilled into you by your captain, you swing across the deck of the ship and with a graceful jump, you're able to kick one of the bandits into the second, tossing both into the water after they end up stabbing each other with their swords," Vee described.

"Brutal! That's awesome," King exclaimed with a huge grin.

"I like to imagine it was a Rider Kick," Willow said. "Maybe I could play a Monk next time and that's what I'll have my finishers be."

"Oh, that would be incredible," Luz voiced. "Rider Kick finishing moves in D&D."

"I'll be honest. I was only planning to have you knock over one guy so that he'd dangle over the railing, but that's a pretty good roll and I had to do more than that," Vee admitted. "Now, the battle's much easier for you at the moment. No bandits to deal with now."

"Sweet! My turn," King exclaimed.

"Not yet, King. I still haven't attacked," Luz told the kid while rolling her d20 again. "If that used up my movement, I'll take aim with my Picaro pepperbox and fire it at Scalnoir for a 17 total."

"As you fire your gun, Scalnoir blocks the bullet with his shield almost instantly," Vee says before voicing Scalnoir himself. "Such an obvious attack won't work against me."

"My turn now. I'll take my hand crossbow out, get into position above the bounty hunter by climbing the ropes, then pull the trigger. I've got Second-Story Work, so climbing doesn't slow me down," King says before rolling his die. "Ugh, a 5 on my die for 9."

"Would he technically be hiding because he's above Scalnoir and the knight hasn't acted yet," Amity questioned.

"I'll allow that. King, roll again and take the higher result," Vee told the youngest member of the party.

Rolling his 20-sided die again, King said the result. "10 for a total of 14."

"The crossbow bolt only bounces off the metal plates of his armor and he doesn't even turn to face you. He knows that you're the one that attacked, but the move did nothing to him," Vee narrates. "And now for Scalnoir's turn, he'll start walking toward Philomena with his weapons at the ready. But with Caleb in the way, he'll attack him with a total of 17. What's your Armor Class, Hunter?"

"Caleb's got an AC of 18," Hunter said.

"Lifting up your shield at the last second, you block against the very strong and skilled swing of his sword. You can tell from the impact against your shield that this man is more powerful than you thought," Vee narrated before rolling her die again. "He then moves quickly and strikes a second time, getting you in the side and dealing 9 points of slashing damage."

"Caleb will react in pain and glare at the man wearing the armor," Hunter says as he marks his character's health points. "At 27 HP now," he added.

"Seeing Caleb get hurt, Sariel will run up closer and with a flower growing in her hand, she tosses it forward for the sap to start burning at his armor with Heat Metal," Willow declared. "After that, I'll use Wild Shape and turn into a Dire Wolf with grass-like fur and flowers growing out of her back."

"Okay, good to know. Roll the 2d8 of fire damage," Vee says.

Rolling her dice, Willow counted up what was dealt. "2 and 4 to make 6 total fire damage."

"And with a 4 on his save, he'll have a disadvantage on his attacks and ability checks," Vee added after she marked down the appropriate amount of health for the character. "Gus, Amity, and Hunter. Your turn."

"We'll let Hunter make his move first," Amity said.

"Caleb swing his sword with two hands to attack Scalnoir," Hunter declared as he rolled his d20. "And I got an 18 for 23."

"As he does this, we'll cast Magic Missile at the same time," Gus says with Amity nodding in agreement. "Second verse, same as the first. But now, we only have one target."

"As Scalnoir sees the sword coming at him and notices the shimmering magic energy around the two spellcasters, he raises his shield and mutters an arcane phrase to cast the Shield spell. With it, all three attacks are blocked as a bubble of magical energy defends him," Vee says, making the table erupt in outrage and shock at what happened.

"Are you kidding me?! He can use magic?! This guy's already tough," Hunter shouted.

"But we did get him to use up Shield," Luz reminded. "If that's the case, then I'll get into place and hold my action for when he starts to move toward Philomena."

"My turn," King exclaimed before he looked over his character sheet and remembered something. "I'll use my Steady Aim feature. I might not be able to move, but I can try and hit the guy with an advantage."

"Go ahead and roll twice, King," Vee allowed with a smirk on her lips.

With his die rolling on the table, King looked at the result before rolling again. "That's a 3 to start and 16 for the second. That gives me a modified 20. But Hunter had a 23, so that's probably not going to work."

"You'd be right, King. As Reverence fires his hand crossbow, the bolt bounces off the arcane barrier that surrounded him earlier," Vee states. "As the barrier fades, he swings his sword at Caleb again. Even with the heated armor hindering him, he fights through the pain and connects with the first attack. With that first swing, he deals a heavy hit with 13 points of slashing damage at Caleb," she narrates.

"Ugh, I'm at 14 HP. This isn't good," Hunter says as he marks the health of his character.

"After that first attack, you manage to block with your shield against the second strike. He then begins to walk toward Philomena and speaks to Caleb," Vee says before voicing Scalnoir. "Your strength won't save you or protect others if you fall by my blade."

"Then eat pepperbox, bounty hunter," Luz exclaimed as Carmen. "With that, I'll take my shot with my gun," she says as she rolls her d20. "Ugh, that's a 3 on my die."

"The shot goes wide because you were too hasty, resulting in the bullet being put into the nearby mast," Vee says.

"I also have my reaction to make an opportunity attack, right? I'll swing at him as he tries to leave my range," Hunter declares as he rolls his d20. "That's a 9 for 14 total."

Vee only smirks as shakes her head. "The swing of your blade only bounces off the shoulder of his armor and he pays you no mind as he goes to get in range of Philomena. Willow, it's Sariel's turn. What does our Druid do as a Dire Wolf?"

"With my bonus action, I'll make him take the fire damage again," Willow says as she rolls her d8s. "That's 11 points of fire damage."

"Good to know," Vee says as she marked down the damage needed.

"And since that wasn't my attack, I'll bite at him," Willow tells everyone before she rolled her die. "11 for 16 because of my Dire Wolf stats."

"Scalnoir uses his shield to push your fanged jaws away as you attack him. While he does so, he speaks up once more," Vee states before voicing the enemy character. "Wolves are strong creatures when they defend their packs. I commend your bravery."

"Then what about mine? I'm not going back on my own," Amity replied as Philomena. "Now that it's my turn, I'll use my +1 Rapier to attack since I have my Bladesong active," she says, rolling her d20. "Natural 20! That's a critical hit," she exclaimed, earning cheers from the table and a kiss from Luz.

"Roll damage and make sure to add an extra 1 point to the result after it's been doubled," Vee tells Amity.

Tossing her d8 onto the table, Amity did the math needed and said her result. "4 on the die, so that's 9 total for my critical hit as I thrust my rapier into his face," she exclaimed.

"As she does that, I'll cast a spell I researched during the boat ride. I'll use Tasha's Mind Whip," Gus declares. "He has to make an Intelligence saving throw or take 3d6 psychic damage if he fails. Half as much damage on a success."

"Interesting," Vee says as she rolls a save for Scalnoir. "Scalnoir grabs his head as he fights back at the spell's effect and succeeds, but he still gets hurt from the mental assault."

"That'll be… 13 damage, but how do we lower it if half," Gus says after rolling the damage to his spell.

"It'll be rounded down," Vee explained. "That's 6 points of psychic damage."

"I still go along with them, so I'll heal myself with Lay on Hands to get back 15 HP. That gets me back up to 29," Hunter says.

"Okay, then let me describe what happens as Caleb heals himself," Vee says as she figures out how to explain the scene. "As Wrenn uses Tasha's Mind Whip to attack Scalnoir, he is able to withstand the psychic assault just in time to see Philomena strike his helmet and stab him in the mouth."

"Ouch," Willow winced.

"After pulling the blade out, you watch as Scalnoir is still recovering from the Mind Whip attack and his helmet falls off from the damage you deal," Vee added. "When the helmet clatters onto the deck of the ship, you all see that he has crimson-red skin with solid gold-colored eyes and horns that grow from the sides of his head that start to curl upward."

"He's a Tiefling," King exclaimed.

"Then he must not have been taking that much from my Heat Metal," Willow realized.

"We just gotta keep at it," Luz says.

"Caleb will look at Scalnoir and look at him as he's been injured by the woman he was tasked with capturing," Hunter said. "Maybe your employer should learn that if a soldier in the Alexandrian Empire is tasked with something, he and his allies will see it through," he says in Caleb's voice.

Vee nodded before she did Scalnoir's voice to reply to Hunter's character. "The Empire's not as strong as you believe it to be. You'll find out for yourself just as I had," Vee said as Scalnoir.

"If it's my turn, I'll switch to my sword and run up to attack him," Luz says as she describes Carmen's next move, rolling her d20 as she did. "I got a 15 on my die, so that's 21 total."

"That just hits," Vee tells the party, making them remark on how high Scalnoir's Armor Class is. "Roll me Sneak Attack damage."

"Okay, that's 2d6 plus 2 because of Dueling. That's maxed damage with two 6s on my dice for 14 damage as I run my sword through his back," Luz exclaimed as she rolled her dice.

"Yes! Blood," King cheered.

"With a powerful Sneak Attack from Carmen, Scalnoir yells in pain as he gets hit from behind," Vee says. "He's looking pretty rough and is glaring at everyone around him while the rest of his men are being dealt with by the crew of the ship."

"I think we're almost done," King said. "My turn. I'll attack with my crossbow and I managed to get an 18 on my die. That's 22 for me and that hits him!"

"Or it would if he didn't use his reaction for another Shield spell to protect himself since he now knows the group is stronger than he thought," Vee says with a cat-like grin.

Hearing that, King began to huff and puff before he let out his trademarked 'Squeak of Rage'. With a high-pitched squeal like a tea kettle going off, King vented his frustration at not being able to land the last blow to the enemy. "Don't worry, King. There's always the next one," Willow said as she comforted the boy.

"Before Scalnoir can make his next move, a sudden impact shakes the boat and everyone feels the vibrations rattle the deck," Vee narrates. "If anybody would like, please make a Perception check to see what caused that."

Wondering what caused that, everyone grabbed their dice and rolled. With everyone looking at their d20s, they began to say who got what for their results. "I have a 9 total," Gus says.

"Straight 11," Hunter says.

"Mine's a natural 1. I can't see anything but sails in my face," King remarked.

"I have a 3 to make 5," Amity replied.

"12 to make 18," Willow says.

"Natural 20 for me," Luz exclaimed. "That's… 25 total."

"Because of her own experiences on the open seas, Carmen's able to immediately tell that there's a number of things that could cause the shaking that happened. But with the bodies that have been falling into the water, she and Sariel are able to tell that only one thing is likely the reason for rocking the boat like what just happened," Vee says as she pulled out a figure for the game that immediately got the appropriate reaction from the players.

"We're going to need a bigger boat," Gus said as Vee placed down a figure for a Giant Shark.

"This battle isn't over yet," Amity says.

"With the damage dealt to him and the Giant Shark arriving, Scalnoir looks at all of you before he speaks up," Vee says before doing the bounty hunter's voice once again. "You're all truly impressive warriors in your own way. I'll leave you with a warning instead of continuing a battle I can't win at the moment. I shall return to accomplish my mission," she said in Scalnoir's deep voice. "And he pulls out a glowing stone that teleports him away when he crushes it in his hand," Vee narrates.

"Guess we have only one enemy now," Hunter says.

"I'll admit I'm torn since real sharks aren't that bad," Luz remarks. "But then again, the Jaws references we can make!"

"I already made one, so let's see who gets the last line when they finish him off," Gus said. "Nobody say it until we get that last attack!"

"I call dibs," King exclaimed with an eager grin.

"You'll need to earn it," Hunter retorted with a smirk.

"Now that Scalnoir has left the battle, the Giant Shark will take his place in the turn order," Vee said as she returned to the game. "Willow, it's Sariel's turn."

Humming to herself in thought, Willow focused on what to do for her turn. "Since I'm already a Dire Wolf, I won't waste my chance to do some damage. I'll jump off the ship and onto the shark's back."

"A Dire Wolf jumping onto the back of a Giant Shark in order to bite it. Metal," Luz says with a toothy grin.

"Give me an Acrobatics check since you're jumping overboard and hoping to land on the shark, Willow," Vee requested.

"Okay then," Willow said as she tossed her favorite green d20 onto the tray she had. "That's 19 on the die, so I have 21."

"With a powerful leap off the ship, you watch as this grassy and flower-covered wolf lands on the back of this shark that has just surfaced from attacking the Luminous Gull," Vee described as she moved Willow's current Dire Wolf figurine onto the back of the shark figure.

"And I'll hold my attack until somebody else joins me," Willow added.

"In that case, Caleb will vent his anger at being hurt by Scalnoir by leaping over to join you, using a two-handed attack and a Divine Smite if it hits," Hunter declares.

"I'll use Magic Missile at 2nd-Level to deal more damage," Gus says.

"Me too," Amity added.

"Hunter, give me an Acrobatics check," Vee told the blond. "As for you two, roll damage."

Tossing their dice, the players checked everything they got and tallied up what they did. "I got a 15 on my Acrobatics," Hunter says.

"For the Magic Missile, I got a 1, a 2, a 3, and a 2. That gives me a total of 12 damage," Gus said as he tallied up the damage from his spell.

"My spell is 3, 2, 2, and another 3. That deals 14 force damage," Amity says as she finished rolling her dice.

"With the magical darts surrounding the shark and piercing the beast from all sides as the team's Paladin heroically leaps off to join the Dire Wolf companion, he's able to land on the shark's back," Vee said while marking down the spell damage to the monster. "Hunter, give me an attack roll."

"Okay, that'll be… 14 on my die. That gives me 19 total," the scarred blond said.

"As you land on the huge fish, you drive your blade into the scales of the beast, sending divine energy surging through your weapon to deal more damage," Vee says as she gestures for her brother to roll his damage dice.

Taking 2d8s and a d10, Hunter tossed them and counted the total. "8 plus my Strength modifier is 11. The Divine Smite use is 6 and 8 for 14. I manage to deal 25 damage to the Giant Shark," Hunter says with a smile.

"And I have my own attack," Willow reminded everyone. "And with Pack Tactics, I have advantage on my roll. I got an 18 and a 2. I'll be able to hit it for… 12 points of damage."

"With a vicious bite into the gill area of the shark, Sariel is able to wound the beast badly and it looks like just one more attack will end the monster's sudden attack. Carmen's turn," Vee says.

Luz smiled as she was ready to have Carmen end the fight, but one look at King's pleading face made her think of a puppy and she couldn't deny King his own chance to get the final blow in a battle. "Okay, I remember storing some gunpowder for my pepperbox in the Bag of Holding. I'll reach in and pull out what I can spare, then hold my action for when Sariel and Caleb get clear. When they are, I'll get close to the edge and throw the bag into the shark's mouth," she says.

"I'll move into place in view of the shark, then use my Cunning Action to pull out a candle from my bag and stick it to my crossbow bolt," King says. "As soon as somebody lights this candle, I'll fire at the gunpowder that Carmen throws," he elaborated.

"I like where this is going," Vee says with a knowing look. "As for the shark, with the damage it took, I'll have it use its action to shake off the two adventurers on its back with a… 23 for an Athletics check. Willow and Hunter, please roll to see if you stay on. Give me an opposed Athletics check," the DM said as she looked at the two players.

Rolling their dice, Willow and Hunter eyed the results and wondered if being shaken off would be good or bad for them. "I got a 17 on my die. That'll be a modified 20."

"As for me, I got a 15 to make it a modified 20 as well," Hunter said.

"Sariel's wolf form tries to stay on with the claws and fangs digging into the thrashing shark. Caleb does the same with his blade still in the shark's body, but both of you are thrown off the monster fish's back. Thankfully, you're able to keep a hold of your sword as you get sent flying off," Vee describes. "But with you in the water, the shark smells the blood from your wounds that Scalnoir inflicted upon you. It spends its movement circling around and gets ready to charge at you for its next attack," Vee describes.

"Somebody better save us from getting teeth the size of shot glasses into our chests," Hunter says with concern.

"Okay, if I can see Reverance and his makeshift trick arrow, I'll use Druidcraft to light the candle," Willow says.

"Yes," King cheered as he was shaking with excitement.

"Okay, Luz. Give me a Sleight of Hand check to throw the bag where you want. I'll make this a DC 10 roll. King, you roll an attack with your hand crossbow," Vee said.

With her requirement set, Luz rolled her d20 and looked at what her Dexterity bonus gave her. "7 for an 11 total," she said.

"I got a modified 20 since I rolled a 16," King says.

"Reaching in and throwing the gunpowder bag as hard as she can, Carmen sends the fabric filled with the explosive black powder flying toward the shark's jaws. King, how do you want to do this," Vee described before saying the seven words that everyone playing the game loved to hear.

After cheering for King, the others all listened to the boy as he described his finishing blow to the shark. "With steady aim, I look the shark dead in the eyes and pull the trigger to send the lit gunpowder into his mouth, making him explode! As I do that, I tell him this," he says before voicing Reverence. "Smile, you son of a fish."

Everyone leaned forward as Vee rolled some dice and described what happened. "With the bolt sending the candle forward, Sariel uses her druidic magic to ignite the wick at the last second. As the shark swallows the bag of gunpowder, it ignites inside the throat of the fish. An explosion sends blood, teeth, and guts everywhere as the remains of the shark sink to the bottom of the ocean. The ocean starts to turn red where the hungry beast was killed," Vee states. "However, the explosive finish causes about 12 fire damage to both Sariel and Caleb. We're now out of combat. What's everyone doing now?"

"We're still alive," Hunter says.

"Yeah. I'm still in my Spring season as an Eladrin, so I'll change back from my Wild Shape. Then, I'll use the ability my form gives me and use my Fey Step to send Caleb back up to the ship. Soon after, I'll join him with another use of it and start to use Cure Wounds to heal him," Willow says as she starts rolling a d8. "That's going to be 8 points total I give back to him as I create medicinal herbs and flowers to apply to his burns."

"As he's being healed, Caleb will look at Sariel and is a bit confused at why she's doing this when he could heal himself," Hunter says before speaking as Caleb. "I can take care of my own injuries. Why help me?"

"Because you helped us out so much already. You're our friend," Willow replied as Sariel. "She then makes sure he's not too injured and gets close to inspect his body."

"Caleb will end up blushing because the cute nature elf is getting close to him and he isn't used to women in that way," Hunter remarks.

"Especially if she's a bit 'big' under her armor," Luz teases, getting a laugh out of Amity while Hunter turns red from embarrassment and anger at his sister.

Moving on from that, Vee continued to describe the aftermath of the battle. "As you look at the rest of the ship, you see that some of the crew have been injured, but all of them are alive. Captain Marsh turns to face all of you after that encounter that happened," Vee narrates.

"Is everyone okay, Captain," Luz asked in Carmen's voice.

"Aye. Some bad stabs and cuts, but nothing my crew can't recover from with some rest and medicine. I'm more worried about the ship since that shark attacked," Vee said as Captain Marsh.

"I'll go down and check," Gus said as Wrenn.

"Wait for me," King voiced as Reverence. "And I follow after Wrenn to help out.

"Give me an Investigation check, you two," Vee requested.

Rolling their dice, the two boys checked to see what they got. "I have a 13. Plus my proficiency, that's 15 total," King said.

"Mine is 19, so my total is… 25," Gus says, impressing everyone.

"The two of you scour the lower decks of the ship until you find where the shark attacked. With that high roll from Gus, Wrenn is able to notice some cracks in the ship that slowly start to leak water. Not enough to make the ship start sinking, but it's enough that it needs to be repaired on the nearest island or else you won't get to your main destination," Vee explained.

"I go back up and inform the captain about it," Gus said.

"As you rush back up, what do you say," Vee asked.

"Captain! There's a leak in the ship! I think we need to get to the next island so we can safely repair it," Gus declared as Wrenn.

"Normally, I'd just yell at you for not thinking straight. However, our shipwrights were helping in the battle and their hands got hurt. We'll need to wait for them to heal up before we do the full repairs," Vee stated as Marsh.

"We could help heal them tomorrow if we got some rest. Or we can give you some potions of ours," Willow said as Sariel.

"A generous offer, but we can actually stock up on more food and medicine when we get to Helhemichi," Vee added as Captain Marsh. "Crew! Adjust our course for Helhemichi!"

"Side stop time," Luz remarked.

"With the boat changing course, the rest of your trip consists of taking care of the dead bodies on the ship and tossing them overboard after the captain and the crew loot what they can from them. No sense in letting good money or equipment be thrown away," Vee says, getting a laugh from the party. "After another few hours of working, you approach the island and get to the nearest shore. As you get off the ship, I'd like you all to roll me a Perception check."

Doing so, the party all grabbed their dice and rolled to see what their characters noticed. "I got a 4," said King.

"Mine is a 6, so that makes 7," Gus told everyone.

"I got a 14 on my roll," Hunter declared.

"15 to make 17 total," Amity said.

"14 for a total of 19 thanks to my Expertise," Luz grinned.

"18 for a grand total of 24," Willow says, nodding in satisfaction.

With all the rolls given, Vee nodded before describing what they all noticed. "While Reverence and Wrenn are busy helping secure the ship, the rest of you all notice that something isn't right with the island. There are a few nearby boats that are devoid of other people, the sky is overcast, and everything seems too quiet. Because of her attunement to nature as a Druid, Sariel is the first to realize that it seems the environment itself is miserable," Vee narrated.

"Something's not right," Willow says as Sariel. "It's like… everything is gloomy. As if the island itself is in despair."

"Yeah, this is giving me the creeps," Luz agreed as Carmen.

"I don't like this at all," Amity declared as Philomena.

"We need to see what's going on. It might take some time to get the supplies and finish the repairs anyway," Hunter stated as Caleb.

"Thanks to her highest roll, Sariel was able to spot a town that's only a 30-minute walk away from this port. After explaining things to the captain, the party then starts to make their way toward the closest village. And with that, we'll stop for today," Vee declared.

Everyone gave sighs of relief as they collected their materials. "That battle on the ship was unexpected," Gus said. "That Scalnoir guy seems too tough for us."

"We'll probably see him again eventually," Hunter remarked.

"I wonder what's on this island," Willow asked.

"You'll find out soon. I'll just say this right now, though. With all of this, everyone is now Level 4," Vee declared, getting cheers from the party.

"Alright! New levels! Now we can get more magic and some extra stats," Luz exclaimed.

"Feats, too," Vee reminded. "I'm being generous with that for this first campaign we're doing."

"Alright! Let's figure out what we can get, then we'll be ready for what this new island has for us," Amity said.

"I wonder what I should get," King asked as he started looking at the Player's Handbook again. As he did, the others all started to leave the store and were ready to deal with stuff before their next game.


And with that chapter, we're finished with the Kuugaw Island arc. With the party at Level 4, we have upgrades to make just in time for the next storyline. If you're wondering about that Scalnoir guy, I based him on Koragg/Wolzard from Power Rangers Mystic Force/Mahou Sentai Magiranger, complete with the unmasked horns. If you're wondering how they'd fit under his helmet, I'll just say that the armor is magic for reasons alongside that.

And for those that were wondering, I thought that with the sailing transport methods and pirate-themed campaign, it would be very appropriate to have a Giant Shark enemy and the whole Jaws reference. I'm particularly proud of "Smile, you son of a fish" for a line because it CAN work for a more PG version of Jaws or a show that references it in an episode.

Next up, our heroes will be exploring the island of Helhemichi with new strengths added to their characters. I'll find reasons for some of the feats they get to explain them in character, but we'll get to that as I need to update some character sheets. But the real question is will these levels help them deal with the upcoming challenges they'll face? Find out when we start the Helhemichi Arc and the next chapter, "The Gloom of Helhemichi".

Until next time, WaterDragonMaverick signing out.