Summary: Bored John a ROB decides to mess with one of his older sister universe. To that effect, he creates a question-and-answer reward-based system. The characters of TVDU must answer questions on the past, present, and future of their universe along with fictional rewards. Begins after Mikael awakens but before he comes to Mystic Falls.
Notes: This is a realistic universe, not a TV show controlled by Budget or plot armor. The Mikaelsons are of the things that happened in the show didn't happen purely because the only reason it happened was because of the plot.
Tyler Lockwood Bashing, Elena Gilbert Bashing, Alaric Saltzman Bashing, Bonnie Bennett Bashing, Damon Salvatore Bashing, Stefan Salvatore Bashing, Lucien Castle Bashing, Tristan De'Martell Bashing, Mikael Mikaelson Bashing, Esther Mikaelson Bashing, Joshua Parker Bashing, Bonnie Redemption, Stefan Redemption, Davina Claire Bashing, Sophie Deveraux Bashing, Ancestors Bashing, Bennett Bashing, BAMF Mikaelson, BAMF Forbes, Bashing Elijah Mikaelson, Redemption Elijah Mikaelson, Good Parent Klaus Mikaelson, Wolf Mates, Klayley, Klaroline, Carley, The Mikaelson are royalty, Father Ansel Poldark, Dahlia not evil she's grey, Dahlia behaved like Klaus, Save the MIkaelson child, Mystic Falls Gang would have a bigger body count then the Mikaelsons, AU, Not Canon, Witches Bashing, Nazi Vampire Bashing
Standing inside a large stadium, a figure of light murmurs '' That's it, everything's ready oh how this will piss Jean off''.
Chuckling, the ROB who went by the name of John, snaps his fingers placing an illusion over the world to trick Jean.
Snapping his fingers again, John felt his power sink into this universe making it so that Jean couldn't just snap his rewards/punishments away.
Snapping again, John makes it so that Jean can't just create a powerful entity to deal with those he gave a reward to or remove someone from their punishment.
In another snap, Jean would find her multiverse in danger forcing her to focus her attention on her other worlds instead of this world. A World that was once his until Jean won it in a card game.
Worst at least in his mind, Jean was going to make it mirror the show to piss him off.
Hell, No he spent a year building this universe no way would he let Jean ruin it.
Especially not since she likes the Whining bitch Elena Gilbert.
Snapping his fingers again, John made it so an attack would split this world free allowing him to claim it again.
Pleased, and satisfied John grunts as he hears Damon threaten Klaus.
Annoyed, John snaps his fingers removing the fog from Klaus' mind along with the other Mikaelsons.
Instantly the Mikaelsons were how they should have been.
Instantly Klaus snapped Damon's neck and ordered Rebekah to find out where Damon found Mikael what condition he was in and if he left anyone there.
Klaus compelled Elena and Stefan and then Compelled Tyler tightening the Sire Bond as he does so.
Klaus ordered a witch that he raised from infancy and a vampire in his employ to find the mother of Bonnie Bennett and take her knowledge however she took down Mikael
Once done, Klaus collected Damon's phone and had his hackers track Damon's whereabouts from the past week.
His second act, block the connection between the other side and the witch.
Aware that would only force the witch to learn how to power spells herself. Klaus felt a little upset that he couldn't just kill her as the witch had just solved his Hybrid problem.
Plans going through his head, Klaus sighs and pulls out his phone as he slides into the back of the mover truck commanding '' Morgan find Sage, tell her that Finn's waking up and I'll need her to keep Finn alive''.
Getting the overall agreement, Klaus lets out a sigh and orders '' Francis, take me to the Olympus warehouse''.
Feeling himself, move Klaus knew if he wanted to keep his family together after everything his family would need massive amounts of concessions and prove that he wouldn't break his word.
This is why he was heading to Washington DC inside the Olympus Warehouse was a Magical Paper created from the Body of 1000 Witches anything written on it becomes law.
Klaus has a thousand parchments gained from the various Witch Trials along with Ink and Quill created by said witches.
He'll write a sign contracts with each member of his family and create a true family.
Knowing that one of the concessions would be the destruction of the Daggers.
Klaus grips the dagger he took from the Mystic Gang.
Getting up, Klaus walks over to a locked safe.
Opening the safe, Klaus smiles as he sees a single white oak stake.
Mikael's stake.
After 14 years of searching for Mikael and the Stake.
He finds it, outside an abandoned mansion hidden by the Bennett spirits.
Luckily he brought witches of his own who forced the Bennetts to surrender as he had Vampires, Witches, and Humans on top of the last Bennett Witches.
Threatening to turn each of them unless they stop helping all enemies of the Mikaelsons, Vampires, hybrids, and werewolves.
Doing so, forced the spirits to uncover the stake and strip Esther of the power and knowledge to turn the Mikaelsons back into humans and they were forced to warn Klaus of Esther's backup plan.
Link the Mikaelsons using Doppelganger blood and create a hunter that can grow powerful enough to kill a Mikaelsons thus killing them all.
Without the Bennett Line's aid, Esther would have to create a normal enhanced original which would take 450 years before the enhanced original would equal Klaus in power.
Previously if plan A failed Esther would have had the Bennett magic flow into the Original Hunter causing the Hunter to be 3x stronger than Klaus. This means he would Require two originals to match or Klaus and 3 100-year-old vampires to match.
Coming back to himself, Klaus orders all of his witches to find a way to remove the requirement of Doppelganger blood from the equation of making Hybrids.
Tasks complete, Klaus walks to the front of the Moving truck where a small couch sits.
As he goes to take a seat, Klaus lets out a groan as light covers his vision and knocks him out.
Letting out a sound of discomfort, Klaus growls in anger slowly opening his eyes. Klaus froze in confusion he was sitting in a large seat in front of him were 5 prisoners and around him was his family and the Doppelganger's gang of friends.
One of whom was remarkably beautiful. Feeling his wolf snap to attention at her face, Klaus grumbles in annoyance as he feels his wolf bond with the baby vampire.
The baby vampire was at least one of his mates.
Yanking himself back to attention, Klaus pauses stunned and slightly fearful as he notices not only is Mikael unchained. But a bunch of witches, a few of his enemies, Lucien, Tristian, Aurora, and a bunch of other supernatural powerhouses.
All in similar positions as himself and like him they were knocked out.
Not even Mikael was waking up.
The amount of power needed to revive so many and still have enough to teleport and knock them out was more than he'd ever dealt with.
Now that he thinks about it even after breaking his curse he still ignored it… damn, he needs to start transforming and learning how to fight and live as a werewolf now then he needs to find a way to combine the two into his everyday life.
'' Hmm, this is a surprise'' A Voice booming in his ears says
Head snapping to look at the field, Klaus pales completely as he feels the power of God gulping Klaus notices God staring at him when Klaus asks '' What is a surprise''?
God replies '' Well, I put slightly more power into keeping you asleep. The fact that you're awake tells me how powerful you are. Which disappoints me as neither you nor your family has tested yourselves. You only use 30% of your true power and you don't even know all your abilities… that's why Mikael is so much stronger he uses his full power and knows most of his abilities''.
Stunned Klaus looks towards his siblings and back and then he asks '' Please teach me''?
God smirks '' That can be a reward, but you have to earn it. For now, I'll somewhat reward you. FOR AWAKENING FROM ME USING LESS THAN 1% OF MY POWER I HEREBY GIFT THE MIKAELSON FAMILY ACCESS TO THE PARCHMENT OF HEAVEN AND QUILL FROM AN ANGEL''.
Confused Klaus gasps as parchment appears in one hand and a quill in the other.
God states '' You may make the oaths you were planning and I'll even aid you further. The reason I can get involved is that my sister took this world from me and then manipulated events. I hereby improve the ritual your mother created and I'll upgrade the supernatural of this world''.
Snapping his fingers, God smiles at Klaus then disappears.
Confused for a moment Klaus lets out a sound of pain as he feels everything inside shift
'' DING
Congratulations, God has gifted you an abilities system with this system you may look at what abilities and powers you have. Only your family has access to this as you may not only look at your powers but look at the abilities of others.
Right after he finishes reading that the screen switches until he sees
The Title, Abilities, and Powers of Niklaus Anselson ( Mikaelson)
Title: The Original Hybrid
Rank: Alpha Omega
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH. ( Klaus 4000 MPH)
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: Jon can take far more trauma than any other supernatural species. No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Jon can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- Jon can Control the Weather and even Summon powerful Storms or mist that could hide him. '
Animal Summoning ( Klaus)- Any Animal can feel the originals and some like Bats, Wolves, Ravens, Crows, etc can be summoned and they would obey him.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals and Jon can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
(Klaus)Werewolf Form- Klaus has a Werewolf side which when unleashed either by turning or any other way like a true face increases his powers by 5x.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Agetheirs Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Dungeon Creation: Klaus can create Pocket Dungeon Worlds that you can train and teleport in for a time. Currently, 3 worlds are open
1- Empty ( Only Buildings, Animals, and what's inside the buildings.) return to the world 3 seconds after teleporting away about 3 ft away. 1 month is a Second.
2- Zombies- A dungeon world ravaged by Zombies…. A world he rules that was destroyed God kept parts of it. Warning if eaten there will come back weak here. Every day there is a second here. 1 Week is a minute.
3- Vampires- You will face the Vampires of the Deadlists Warrior, Blade, and Buffyverse…. Warning if you don't get enough rewards or are rewarded with this you may face these beings in the real world. 1 Day is an hour.
( Klaus) Animal Empathy: Klaus/Hybrids can understand and speak to all animals.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
(Klaus) Hybrid Venom- He has Venom which can kill any Kind of Immortal save those stronger than him. This can spit onto Objects which absorb the venom or anything. On humans, it's like fire. This Venom has the power to Enthrall even the Originals.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Werewolves and Hybrids
Powers:
Power Stealing is an ability possessed by certain supernatural and unnatural creatures to steal the powers of another, a process that is typically fatal, though surviving it is not impossible. This ability is most commonly utilized by Werewolves, as they traditionally become Alphas by stealing the power of another. When a supernatural creature steals the powers of another, their eyes usually glow even more brightly than normal to indicate the rush of power they have received; this can also be accompanied by a change in eye color to reflect a new status or species, such as a Beta Werewolf's eyes turning from gold or blue to red upon becoming an Alpha.
Super Strength: Werewolves possess superhuman levels of strength that allow them to break through chains and deadbolt locks, punch through brick and marble walls, and throw grown men across a room with ease. Werewolves have been seen using their strength to snap a person's neck with one hand, flipping overturned vehicles back on their wheels, and bending rebar with their bare hands to use as weapons.
Super Speed: Werewolves can run much faster than even the most athletic human beings, being able to keep up with vehicles such as motorcycles that are driving at top speeds. They can also run on all fours (hands and feet) in both human and Werewolf forms.
Super Agility/Reflexes: Werewolves possess supernaturally enhanced agility and reflexes that allow them to leap very high and across large distances, jump from several stories up and land lightly on their feet, and perform a multitude of acrobatic, gymnastic, and martial feats such as flips, handsprings, and spinning kicks. They can also process moving objects much better than humans can, allowing them to catch projectiles in mid-air and dodge speeding bullets before they can be hit. Their use of this power is usually instinctive, and newly turned Werewolves have been seen performing impressive gymnastic routines with no training.
Super Durability: Though Werewolves can still sustain open wounds like any other creature, they are much more durable to blunt force trauma than regular humans, allowing them to be thrown through walls and fall from tall heights without fatal injury. They can also endure a great deal more physical damage for a much longer period than an ordinary human, as Werewolves have been known to fight through dozens of gunshot wounds, stab wounds, burns, and broken bones that would normally incapacitate a regular person.
Super Senses: Werewolves, like their wolf counterparts, have extremely sensitive senses of sight, hearing, and smell. They can see in total darkness and across large distances with great clarity, track scents for up to several miles, and hear whispered conversations across great distances and from outside of buildings with ease. Using their sense of smell in particular they can interpret the chemosignals that indicate identity and emotional states, a skill that, with practice, can be developed to the point of a supernatural sense of empathy; it has also been revealed that Werewolves can even sense sexual desire through scent. These abilities help Werewolves fight at night, hear approaching enemies, and locate missing people by scent. A Werewolf's glowing eyes can also be used to see mystical or supernatural phenomena that cannot be perceived by human eyes, such as a Nemeton, or a Kitsune's aura.
Accelerated Healing: Werewolves possess an extraordinarily enhanced healing factor that allows them to heal from most mild to moderate wounds within moments. They have been shown to heal quickly from gunshots, stab wounds through the chest, abdomen, and extremities, and broken arms, legs, and spines, though most cannot heal from a broken neck; while varying among different ranks of Werewolves, broken bones can usually heal instantly after they've been reset, and depending on the severity, stab wounds, and gunshots can usually resolve themselves in minutes to hours based on how deep the wounds are and whether or not vital organs were damaged in the process. Werewolves are also immune to most human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc. For this reason, they cannot get high on drugs or drunk on alcohol—because the "high" is technically caused by the substance inflicting some kind of damage on the body, the Werewolf can heal this damage faster than the effects can be felt. The only toxic substances that Werewolves are not immune to are wolfsbane, mistletoe, and the modified canine distemper virus that was specifically designed to kill supernatural creatures. They are also vulnerable to the paralytic effects of Kanima venom, though, with concentration, their accelerated healing ability will allow them to process the toxin and overcome its effects much more quickly than a normal human.
Longevity: Because a Werewolf's rapid cellular healing prevents them from contracting any human illness or condition and replaces aging cells at a constant rate, Werewolves have a tremendously extended lifespan. It is unknown what the average life expectancy of a Werewolf is, but the oldest known Werewolf is Satomi Ito, an Alpha Werewolf who is over 310 years old and who maintains the physical appearance of a woman in her late 30s to early 40s. As a result, it can be assumed that Werewolves could potentially survive decades into their 400s so long as they are not injured or killed first.
Shapeshifting: Werewolves can shape their features into a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, pointed ears, and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed, such as only extending their claws to cut something, their fangs to bite something, or simply making their eyes glow to enhance their eyesight or display their supernatural nature.
Advanced Shapeshifting: Some Werewolves, typically Alphas (though occasionally Betas and Omegas as well), can shapeshift into more animalistic forms, such as transforming into a full wolf, or a more bestial humanoid form.
Pain Absorption: Werewolves can absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as the Werewolf's veins darkening as their body processes it. Initially, a Werewolf can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely.
Memory Manipulation Ritual: All Werewolves technically can perform a memory-sharing ritual, but it is most commonly performed by Alphas due to the level of control and practice required to avoid harm or death toward the target. By sticking their claws into the back of a person's neck, they can view the person's memories, share their memories with the target, or even suppress or remove memories entirely.
Animal Instincts: Werewolves are apex predators, and, as such, they can assert dominance over other animals such as dogs, cats, and deer. They can use this ability to force them to be quiet leave the area, or stand down if they are acting aggressively. As a result, these animals can often be frightened by the presence of Werewolves. They also have natural animal instincts that allow them to think as true animals do, though some Werewolves are more in tune with these instincts than others.
Unique Alpha powers
Merging: Alpha twins have shown the ability to merge into one Super-Wolf. However, this ability was unique to the twins themselves as no other Alpha has this ability. (It's this ability that'll merge Klaus's two wolves)
Healing: Alpha Werewolves can perform a ritual to heal others, but at the cost of losing the spark of power that makes them Alphas, to begin with, demoting them back to Beta or Omega status. ( For Klaus and only Klaus's bloodline it'll only make him slightly weaker.)
Power Granting: Alphas can turn regular humans into Werewolves by biting them (or, in some rare cases, by scratching them very deeply with their claws). However, this transformation is not always successful, and depending on the condition of the human, there is a risk that they could die instead of becoming a Werewolf. It is also possible that an Alpha bite or scratch can cause a human to turn into a different kind of creature, such as a Kanima or Werejaguar.
Alpha Roar: Alphas can roar so powerfully that they can scare away weaker creatures and force Betas and Omegas to submit, transform into their Werewolf forms, or return to their human forms. This roar can also empower the members of their pack, allowing them to fight through torture, serious injuries, or other painful experiences enough to access their powers, which are often weakened or inaccessible when the Werewolf is in extreme pain. This was demonstrated when Scott's roar allowed Isaac to transform enough to break the coyote trap on his ankle, ("More Bad Than Good") and allowed Liam to fight through the taser he was being injured with to defeat the Eichen House orderlies attacking him. ("Amplification")
Healing Disruption: Alphas possess a mystical energy that causes injuries they inflict on lower-ranking supernatural creatures with accelerated healing abilities to take much longer to heal than a normal wound would.
Wolf Hierarchy
Red Eyes: Alpha
Yellow Eyes: Beta
Green Eyes: Charlie
Blue Eyes: Delta
Silver Eyes: Omega
Amber/black Eyes: Theta
Alpha Werewolves: Equal 250-Year-old Vampire
Beta Werewolves: 200-Year Vampire
Charlie Werewolf: 150 Year Vampire
Delta: 100-year vampire
Omega: 25 Year Vampire
Theta: 5 Year Vampire
Hierarchy is decided by two things: Alpha and wolf.
A Promotion in the Hierarchy can only happen in one of three ways. The Alpha promotes you, The Pack Promotes you, or the Battle between Hierarchy losers either dies or submits, and the winner advances.
Omega is a lone wolf power decreased by 80%.
Theta is a traitor or removed to the alpha/pack; until they join a pack.)
Hybrids are always 3x stronger but the only hybrid alpha that can't be removed is myself the new alpha made rebellion or going against me is 3x weaker.
Meaning
Alpha Hybrids: Equal 750-year Vampire- 84-Year-Old Vampire for the wolf who betrays and takes hybrids away from me.
Beta Hybrids: 600-Year Vampire
Charlie Hybridsf: 450-Year Vampire
Delta Hybrids: 300-year Vampire
Omega Hybrid: 75-Year Vampire
Theta: 15-Year Vampire
As the only one of your kind, you are an omega but you also have followers and minions by wolf magic you are also an Alpha.
You can create Upgraded werewolves with a scratch from humans and werewolves.
Once you turn them they become Upgraded Hybrids.
Vampires if scratched become hybrids…. Congrats you only need Blood to make werewolves and upgraded werewolves into hybrids.
But they must be from your line or with permission from the original who started the line.
Originals can not be made hybrids.
You can only make upgraded werewolves 3 times a day.
Other changes
Earth Witches can live up to 250 years.
Werewolves without my upgrades can live up to 350 years.
Upgraded Werewolves can live anywhere from 500-4,500 Years depending on their power.
Humans affected in whatever way can live 190 years.
Re-reading his abilities and powers Klaus was stunned and confused he asks '' What are we doing''?
'' Since I like you we are having a question-answer section. I will select one or multiple at a time and ask questions about the past, present, or future, or you will watch a clip from a fictional world… and if you are right I'll reward you, and a punishment will be given…. You have a day before everyone awakens…you can only interact with family currently''.
With another burst of light, God vanished.
Understanding God's words, Klaus says '' Dungeon creation- Empty summon Myself, Elijah Mikaelson, Kol Mikaelson, Rebekah Mikaelson, Finn Mikaelson, Sage, Katherine, the Thralls, and the parchment and ink.
'' Dungeon Activated-Level 1
You may repeat anytime… you don't need to say this out loud. Just think about it. Tip this is the ultimate escape tool. Any wounds even white oak to the heart will heal in this realm and be healed outside.
The sky bleeds into red.
Eyes wide in slight disbelief, Klaus quickly looked around.
Shakingly getting to his feet, Klaus took in a deep breath surprised that he could and seemed to both need it and not and he felt a wave of hunger tear into his 5 thralls once they were all feasted on they suddenly shimmered and were standing again this time the 5 screamed and ran.
Watching them, Klaus felt his wolf and vampire rise as his hunting/predator instincts were activated.
Having decided to learn his wolf he obeys and rushes after them.
Killing the 5 thralls again, Klaus pauses as he hears
DING
'' Warning your biological father, has been sent to the dungeon world. He has spent his days watching you and would have raised you but your mother spelled him not to be with you. He shall make you the best Alpha in the world and teach you about his pack. From him, you shall learn about being a werewolf and an Alpha''.
Feeling a surge of terror, anger, sadness, confusion, and another host of emotions Klaus doesn't notice that as he flashes away another flash follows after him.
'' ELIJAH… WAKE UP''! He hears as he snaps awake panting, Elijah quickly looks around noticing his entire family awake.
Surprised Elijah, questions as he notices Elena and her group of friends still out cold '' What has happened? Why has Niklaus brought us here''?
Rebekah and Kol looked at each other then Finn who was smiling as he held Sage in his arms
'' We were hoping you would know '' A Voice he knows all too well whispers in his ears.
Head-turning Elijah was slightly surprised to see Katerina after a moment of staring and a quick once over Elijah says '' I'm surprised, you haven't yet tried to kill Katerina or you run''.
Katerina and Rebekah snort as they face each other suddenly Kol shouts '' Mikael is here''!
Jumping the entire Mikaelsons along with Katerina and Sage turn in the direction of Mikael stunned they notice not only was he knocked out but Mother, a man, a woman ( Who causes Finn to whimper and pale in fear), a witch who was a Bennett Witch, and about 150 other people all of them are the other side of what seems to be a stadium each of them chained to their seats.
Kol feeling the magic in that direction took a moment and then '' There is barrier magic around the area''.
Letting out a breath of air everyone looks at each other then they turn towards Elijah who after a moment of looking says '' We must find out where we are, and find Niklaus''.
As one they all flinch as they hear
DING!
Words of divine power and gold letters appear in front of them.
Each of them instantly knew the words would be true and this was god power.
'' Congratulations, you have all entered the domain of the deity who was formerly in charge of your universe and plans to take over once more has gifted your Head of the Family Niklaus Mikaelson the power to create Pocket Worlds and Dimensions. You, your family, The Thralls, and your consorts are currently that is awake.
Your brother is currently running as I've revived and sent his Biological father to Niklaus.
The four Mikaelsons fall back into their seats followed by their consorts. The Thralls stand glossy-eyed.
DING!
Hearing another Ding they each open their eyes seeing words form again
''Congratulations, God has gifted you with an abilities system with this system you may look at what abilities and powers you have
Elijah's system
The Title, Abilities, and Powers of Elijah Mikaelson
Title: The Noble Original
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.
Voice of the Nobility- Elijah has the gift to infuse his voice with his magic granting him the ability to make lesser supernaturals and humans obey his will completely this can't be broken save his permanent death.
Unbreakable- Elijah can make unbreakable deals but should one be made both sides must hold to it failure to follow through on either side will bring punishment. For an original, it Descciates him while forcing him to relieve all his victims' pain. For others, it'll kill them or bind their magic depending on Elijah's decision.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Rebekah's System
The Title, Abilities, and Powers of Finn Mikaelson
Title: The Honorable Original
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.
Sinner's Sight-( Finn)- Finn can see Souls and based on them know their worst actions and crimes.
Sinner's Punishment- Finn can trap someone inside their minds forcing any punishment he can imagine.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Rebekah's System
The Title, Abilities, and Powers of Rebekah Mikaelson
Title: The Original Sister
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.
Desire Allure ( Rebekah)- Can intensify her beauty and create an Aura that can seduce anyone only defense is those with a greater will than her.
Detection- Rebekah's senses allow her to sense the emotions, intent, and lies in everything within 25 FT around her.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Kol's System
The Title, Abilities, and Powers of Kol Mikaelson
Title: The Wild Mikaelson
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.
Telekinesis ( Kol)- Kol's Telekinesis is so powerful if he can heat, cool, or vibrate the air fast enough he can create fire, heat waves, cold temperatures, and Ice shapes. He can even make hearts stop or start again. Takes time and patience to get that far in power and control.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Katerina's System
The Title, Abilities, and Powers of Katerina Petrova
Title: The Seductive Doppelganger
Super Strength- Vampires are incredibly strong.
Super Speed: Vampires are considered much faster than most supernatural species seen thus far.
Super Reflexes: Vampire's reflexes allow him to dodge a Sword within a foot away.
Super Agility: Vampires possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: Vampires have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Weather Manipulation- Katherine can control the Wind element of the Weather.
Doppelganger's Allure- As the Doppelganger, Nature has gifted you an Allure that pushes the supernatural and humans want to protect you. And it allows you to cause them to desire you. Gifting you the ability to make the supernatural obey you. Warning the Allure doesn't always work or it gets weaker.
Air Manipulation- Katerina can fill the air with her Allure. Or use it in attacks.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams.
Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: If the Sire Line a vampire comes from is broken or if their original dies they die.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Sage's System
The Title, Abilities, and Powers of Katerina Petrova
Title: The Loyal Vampire
Super Strength- Vampires are incredibly strong.
Super Speed: Vampires are considered much faster than most supernatural species seen thus far.
Super Reflexes: Vampire's reflexes allow him to dodge a Sword within a foot away.
Super Agility: Vampires possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: Vampires have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Weather Manipulation- Sage can control the Water element of the Weather.
Earth Manipulation- Sage can control the elements and materials of the Earth. She can even create small earthquakes.
Water Manipulation- Sage can breathe underwater and manipulate Water to cause Sea Disasters or create solid water shapes.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams.
Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: If the Sire Line a vampire comes from is broken or if their original dies they die.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Reading the list of their powers and abilities multiple times all of them sat in shock the thralls after a few minutes started making the vampires feed on autopilot.
It was only after they drained the second thrall that Rebekah came to and said '' Fuck''.
Elijah wipes the blood off his mouth and replies" Quite, we'll learn our abilities later for now, Kol and I shall make note of our surroundings, Finn, you'll need to protect Sage and Rebekah while the three of us search".
Finn nods while Rebekah shouts" Why do I have to stay here with the Whore"!?
Finn stares at Rebekah when Elijah calmly replies " Because this location is the only one we are certain of".
Nodding Rebekah pouts as she takes a seat.
