Oh-kaaaaaaaay... how long has it been since an update? Over 2 years?… Anyone even reading this anymore? lol. I am so sorry, guys. I really am. Long story short, I was in the process of moving. It took a long time, but I made it work... but there is some bad news. I lost the original files of the custom cards I made for this series and had to rewrite them all from scratch. So to anyone who's still reading, and to those who were curious to what the rest of the girls' card powers were, I've written a list of them for you here as an apology for such a long wait; but only what I managed to recover. Everyone else you'll have to wait for in the actual story once I get back to writing this.
During that time, I did get a review that made me really think about this story a bit more. Not attacking this person, in fact I appreciate it, and it was the following:
Guest:
It would have been better if Female Jaden or even Alexis ends up in the Date a live world. Jaden is technically halfspirit after merging with Yubel. Alexis can be merged with her cyber angels
It got me thinking: I had this originally planned to be set in the timeline just before Jaden and the student's graduated... but this review gave me a much better, and much simpler, idea. I think when I first posted this, this story being the first of its kind on this website, I may have gotten a little over-ambitious. I'll be setting this timeline instead to sometime before the Yubel arc. So when this story starts up again, just pretend the first chapter didn't happen. It's only a prototype chapter, a one shot test and non-canon. The story will be set up differently and the summary will be changed accordingly.
Once again, super sorry for the super long wait. Give me a few months to settle in, and I'll be back here.
•Space Quake (Trap Card):
Status: Unlimited (3 copies allowed per Deck)
Effects:
Can be activated from your hand during either player's turn if you control a face-up Spirit monster. This cards activation cannot be negated or responded to, except by another "Space Quake" (in which case, negate both activations and destroy them). Activate 1 of the following Effects:
•Destroy cards in the same column as this card, and all Field Spells on the field (if either are possible). You can then Special Summon 1 Spirit monster from your hand, Deck or Banished Cards; ignoring its Summoning Conditions.
•If you control a Spirit monster: you can destroy any number of non Spirit monsters, or cards that don't mention them. The owners of cards destroyed by this Effect take 500 damage for each card.
•Tohka Yatogami:
Status: Limited (1 copy allowed per Deck)
Attribute: EARTH
Type: Warrior/Spirit
ATK: 2500
DEF: 2400
Level: 8
Effects:
Cannot be Special Summoned except by "Monster Reborn" or by its own Effect. You can Special Summon this card from your hand in Attack Position by tributing monsters needed for its Tribute Summon (normally 2). When Summoned: Equip 1 "Sandalphon" Equip Spell from your hand, Deck, GY, or Banished Cards to this card. If this card attacks a Defense Position monster, inflict piercing battle damage. Negate the Effects of non Spirit monsters that battle this card that have a lower Level/Rank. During either players turn, when this card is targeted for an attack or opponent's Card Effect: you can discard 1 Spell/Trap Card from your hand and if you do, it cannot be destroyed by battle or effects this turn, and any battle damage from battles involving it becomes 0.
•Sandalphon (Equip Spell):
Status: Limited (1 copy allowed per Deck)
Effects:
Can only be Equipped to "Tohka Yatogami". If this card is Banished or in your GY: during your Main Phase, you can Equip it to 1 "Tohka Yatogami" you control. Once per turn, you can activate the following Effects (these are all Quick Effects):
•Send 1 EARTH or Warrior monster from your Deck to the GY. If the Equipped monster destroys an opponent's monster by battle this turn: destroy 1 Spell/Trap Card they control and if you do, inflict 500 damage to them. If the destroyed Spell/Trap Card was in the same column as the destroyed monster, inflict 500 more damage.
•[Halvanhelev] - Until the End Phase, the Equipped monster gains 1000 ATK, and it's attacks cannot be negated.
•Kurumi Tokisaki:
Status: Limited (1 copy allowed per Deck)
Attribute: DARK
Type: Machine/Spirit
ATK: 2500
DEF: 2000
Level: 8
Effects:
Cannot be Special Summoned except by "Monster Reborn" or by its own Effect. You can Special Summon this card from your hand in Attack Position by tributing monsters needed for its Tribute Summon (normally 2). When Summoned: put 12 "Zafkiel Counters" on it; then Equip 1 "Zafkiel" Equip Spell from your hand, Deck, GY, or Banished Cards to this card. During each of your Standby Phases, remove 1 "Zafkiel Counter" from this card (this is not optional), or destroy it. When this card destroys a monster by battle, it gains "Zafkiel Counters" equal to the destroyed monsters Level/Rank. During your Main Phase 1, you can remove any number of "Zafkiel Counters" from this card and if you do: Special Summon the same number of "Kurumi Clone" Tokens to your field (Machine-Spirit/DARK/Level 4/ATK: 1500/DEF: 1500), but these Tokens and "Kurumi Tokisaki" you control cannot attack this turn. "Kurumi Clones" Summoned this way remain on the field until your 3rd End Phase. If this card would be targeted by a card or effect, you can change that target to 1 "Kurumi Clone" you control instead.
•Zafkiel (Equip Spell):
Status: Limited (1 copy allowed per Deck)
Effects:
Can only be Equipped to "Kurumi Tokisaki". If this card is Banished or in your GY: during your Main Phase, you can Equip it to 1 "Kurumi Tokisaki" you control. You can remove "Zafkiel Counters" from the Equipped monster listed below to activate the following Effects (these are all Quick Effects):
•1 [Aleph] - Target 1 face-up monster: it can make a second attack and activate its Effect once more during this turn (even if the Effect is only once per Duel or can only be used once).
•2 [Bet] - Target 1 attacking monster or is using its Effect: negate that attack or Effect, then apply it on the next turn, if able.
•3 [Gimmel] - Target 1 monster: negate its Effect during the next turn, then send it to the GY on the following turn's End Phase.
•4 [Daretto] - Choose a player or 1 face-up monster. If a player is selected, they gain LP equal to the damage they last took (cannot restore LP paid or lost by costs). If a monster is selected, it cannot be destroyed by battle or effects this turn, and any damage the controller takes involving it is immediately restored after that battle or effect resolves.
•5 [Hei] - Choose a player or a Set card on the field. If a player is selected, look at the top card of their Deck, then place it back on top of the Deck (your opponent cannot look at the card). If a Set card is selected: flip it face-up (its not activated, nor can it be activated in response), then return it to its original position.
•6 [Vav] - Target 1 card on the field and roll a die: banish that target until the Nth Standby Phase equal to the result (Nth = number of Standby Phases).
•7 [Zayin] - Target 1 monster: it cannot attack, change its battle position, or activate its Effect until the 2nd End Phase.
•8 [Het] - Target 1 face-up non Token monster (except the Equipped monster): Special Summon 1 Token with half the original ATK/DEF and Level/Rank; and with the same name, type, Effect, and Attribute to either players field. Tokens Summoned by this effect after destroyed during the 2nd End Phase after their Summon.
•9 [Tet] - Target 1 monster: the opposing player can look at the hand of the targeted monsters controller.
•10 [Yud] - Choose a player. That player must reveal 1 card in their Deck of each card type (Monster, Spell, Trap), and 1 of each Extra Deck monster type (Fusion, Synchro, Xyz, Link), if able. Decks are not shuffled when this Effect resolves.
•11 [Yud Aleph] - Target 1 card on the field; banish it for any number of Standby Phases up to the number of "Zafkiel Counters" the Equipped monster had (not counting the "Zafkiel Counters" used to activate this effect). Cards and Effects cannot be activated in response to this Effects activation.
•12 [Yud Bet] - Target 1 card on the field; banish it for any number of Standby Phases up to the number of "Zafkiel Counters" the Equipped monster had (not counting the "Zafkiel Counters" used to activate this effect). OR, rewind the turn counter up to turns equal to the number of "Zafkiel Counters" this card had (not counting the "Zafkiel Counters" used to activate this effect. Change any cards and effects accordingly to the number of turns rewinded). Card and Effects cannot be activated in response to this Effects activation.
•Miku Izayoi:
Status: Limited (1 copy allowed per Deck)
Attribute: LIGHT
Type: Fairy/Spirit
ATK: 2200
DEF: 2000
Level: 6
Effects:
Cannot be Special Summoned except by "Monster Reborn" or by its own Effect. You can Special Summon this card from your hand in Attack Position by tributing monsters needed for its Tribute Summon (normally 1). When Summoned, Equip 1 "Gabriel" Equip Spell from your hand, Deck, GY, or Banished Cards to this card. During each Main Phase 1 (even during the turn this card was Summoned), put 1 "Gabriel Counter" on this card. Once per turn, you can remove 1 "Gabriel Counter" from this card to target 1 monster your opponent controls that is lower than Level/Rank 8: take control of that target, and you are considered its new owner, as long as you control this face-up card.
•Gabriel (Equip Spell):
Status: Limited (1 copy allowed per Deck)
Effects:
Can only be Equipped to "Miku Izayoi". If this card is Banished or in your GY: during your Main Phase, you can Equip it to 1 "Miku Izayoi" you control. Once per turn, you can activate the following Effects (these are all Quick Effects):
•[March] - Once per turn, you can remove 1 "Gabriel Counter" from the Equipped monster: until the End Phase, all other monsters you currently control gain 800 ATK/DEF, and they gain 1 additional attack during this turns Battle Phase.
•[Rondo] - Once per turn, you can remove 1 "Gabriel Counter" from the Equipped monster for each monster your opponent controls: they cannot attack, change their battle positions, or activate their Effects this turn. The Equipped monster cannot attack if you use this Effect.
•[Requiem] - Once per turn, you can remove "Gabriel Counters" from the Equipped monster up to any number of monsters you controlled that were destroyed this turn: return them back to your field, and for the rest of this turn, they cannot be destroyed by battle or effects, and any damage you take involving them becomes 0. The Equipped monster cannot attack if you use this Effect.
•[Fantasia] - Once per turn, you can remove all "Gabriel Counters" from the Equipped monster and if you do: apply the above Effects in any order, once each. The Equipped monster cannot attack, and it's and this cards Effects are negated, until the 2nd End Phase if you use this Effect.
•Kotori Istuka:
Status: Limited (1 copy allowed per Deck)
Attribute: FIRE
Type: Pyro/Spirit
ATK: 2500
DEF: 1500
Level: 7
Effects:
Cannot be Special Summoned except by "Monster Reborn" or by its own Effect. You can Special Summon this card from your hand in Attack Position by tributing monsters needed for its Tribute Summon (normally 2). When Summoned: Equip 1 "Camael" Equip Spell from your hand, Deck, GY, or Banished Cards to this card. Any battle damage involving this Attack Position card from opponents attacking monsters is restored at the end of the Damage Step. If this card was destroyed and sent to the GY: Special Summon it during the next Phase, and this Special Summon cannot be negated.
•Camael (Equip Spell):
Status: Limited (1 copy allowed per Deck)
Effects:
Can only be Equipped to "Kotori Istuka". If this card is Banished or in your GY: during your Main Phase, you can Equip it to 1 "Kotori Istuka" you control. Once per turn, you can activate the following Effects (these are all Quick Effects):
•Once per turn, you can make the Equipped monster gain 1000 ATK. However, it must attack, if able; and it must attack a monster if it's not the only monster on the field (in which case you must select a monster as an attack target, even if it's your own).
•[Megiddo] - Once per turn during your Battle Phase only, you can inflict damage to your opponent equal to Equipped monsters ATK, but it cannot attack this turn if you use this Effect.
•Yoshino Himekawa:
Status: Limited (1 copy allowed per Deck)
Attribute: WATER
Type: Aqua/Spirit
ATK: 1500
DEF: 2500
Level: 5
Effects:
Cannot be Special Summoned except by "Monster Reborn" or by its own Effect. You can Special Summon this card from your hand in Attack Position by tributing monsters needed for its Tribute Summon (normally 1). When Summoned: Equip 1 "Zadkiel" Equip Spell from your hand, Deck, GY, or Banished Cards to this card. Once per turn, you can put "Ice Counters" on any number of cards on the field: cards with "Ice Counters" except this card cannot activate their effects. When this Defense Position card is attacked: remove any number of "Ice Counters" from it and if you do, it gains 500 DEF for each "Ice Counter" removed, then proceed to damage calculation.
•Zadkiel (Equip Spell):
Status: Limited (1 copy allowed per Deck)
Effects:
Can only be Equipped to "Yoshino Himekawa". If this card is Banished or in your GY: during your Main Phase, you can Equip it to 1 "Yoshino Himekawa" you control. Once per turn, you can activate the following Effects (these are all Quick Effects):
•You can make the Equipped monster gain 1000 ATK/DEF until the End Phase. This Effect cannot be negated.
•Once per turn, you can destroy all cards on the field with "Ice Counters" except the Equipped monster.
•Mayuri:
Status: Limited (1 copy allowed per Deck)
Attribute: LIGHT
Type: Thunder/Spirit
ATK: 2500
DEF: 2500
Level: 8
Effects:
Cannot be Special Summoned except by its own Effect, and cannot be Special Summoned by other ways (even if Summoning Conditions are ignored). You can Special Summon this card from your hand by tributing monsters needed for its Tribute Summon (normally 2), or by having 6 or more Spirit monsters on your field and/or GY. When Summoned: you can add 1 "Kerubiel" from your Deck, GY, or Banished Cards to your hand. Control of this card cannot switch. When Special Summoned: its unaffected by other cards and Effects, cannot be Tributed, and cannot be targeted for attacks and Effects until your 3rd Standby Phase. During your 5th Standby Phase, or during either players Standby Phase after that: (Quick Effect); you can Special Summon 1 "Kerubiel" from your hand, Deck, GY, or Banished Cards (this Special Summon of "Kerubiel" cannot be negated, nor can cards or Effects be activated in response to its Special Summon).
•Kerubiel:
Status: Limited (1 copy allowed per Deck)
Attribute: LIGHT
Type: Thunder/Spirit
ATK: 4000
DEF: 4000
Level: 12
Effects:
Cannot be Special Summoned except by the Effect of "Mayuri", and cannot be Special Summoned by other ways (even if Summoning Conditions are ignored). While this card is on your field, you remain in the Duel even if you lose all your LP or cannot draw during your Draw Phase. Control of this card cannot switch, and it can only be removed from the field by being destroyed by battle. Can attack all monsters your opponent controls once each, and if it attacks a Defense Position monster, inflict piercing battle damage. This card is unaffected by other cards effects, and it cannot be Tributed. Once per turn (Quick Effect): you can Equip 1 "Mayuri" you control to this card and if you do, its original ATK/DEF increases by the original ATK/DEF of the Equipped "Mayuri". Once per turn, you can pay 2000 LP: destroy all Spell/Trap Cards OR all monsters your opponent controls, and inflict 1000 damage to your opponent for each card destroyed by this Effect. If "Mayuri" is removed from your field, this card cannot activate its Effects.
