Summary: On the Night of the Mikaelson Ball the Scoobies, Katherine, Sage, Mikaelsons, Parkers, Ansel, and the Mayor and Sheriff of Mystic Falls are summoned to witness the future where not only is hell open but demons, monsters, and gods walk the earth. AU

Everyone was gathered at the Mikaelson mansion for the ball. Esther came down making a hypocritical speech about family.

As everyone raised their toast, an anxious Elena was eyeing the Originals about to drink the champagne laced with her blood. Klaus smirks inwardly as he eyes his witch who nods.

Amused Klaus, eyes mother holding the glass up in a salute then watched in Glee as Damon Salvatore, Stefan Salvatore, Mother, and the other Founder families drink Doppelganger blood which thanks to Mother would link them all until they are released.

Nodding his head towards Elijah and Kol the two steel themselves to destroy Mother. Hearing Finn gasp Klaus smirks as his plan to make Finn want to live walks in.

Noticing the look of anger on Mother's face at Sage appearing. Klaus smiles as he waves to Elijah causing him to nod as he leaves the Doppelganger's company heading to one of the hiding rooms where Klaus stashed Katerina.

But before Elijah even took a step a flash of light appeared and consumed all the supernaturals. Leaving the normal people save Carol Lockwood, and Liz Forbes in this room frozen in time.

Hayley Marshall was making her way to her apartment. Disappointed with another dead lead about her family when a bright light took her away. Freya Mikaelson was hibernating as usual until the same light took her away. In New Orleans, Bright consumed Cami, Marcel, and Davina.

Jo Laughlin Parker was at her apartment, looking at the ascendant for reassurance that her twin would never escape when a bright light took her. Joshua Parker came to Whitmore, annoying his kids; Luke and Liv preaching about the better good of the coven when the light took them too.

Kai Parker was roaming around the prison world eating pork rinds while planning on how to kill his family after merging with his sister when the said white light took him away.

Everyone captured by the bright light found themselves in a theater with a screen in front and that's when all hell broke loose.

"WHAT IS THE MEANING OF THIS!" Klaus bellowed at Bonnie and the Bennett witch nervously shook her head not understanding what transpired with Jeremy standing protectively in front of her.

"STEFAN! DAMON!," and in a flash, the vampire brothers stood at Elena's side guarding her protectively.

Caroline and Rebekah rolled their eyes at this and Cami squealed. "WHAT THE HELL! They were there ...then ",

everyone groaned she was a human unaware of the supernatural. "Bloody great. A human,"

Rebekah sneered and Kol chuckled. "Can everyone calm down," Elijah voiced out seeing how everyone was ready to tear each other - with Kai eyeing his family without getting their attention first, while the humans; Matt, Alaric, Cami, and Jeremy stayed on the sidelines.

" We need to think with a cool mind. If we have to escape."

"Elijah as always so formal and elegant,"

Marcel voiced making The Originals turn to him.

"Marcellus, you're alive? After all these years?"

Klaus looked hurt and angry and Rebekah looked at him with the same expression, while the brothers minus Finn glared at him.

"Yes, Klaus am alive…. Mikael compelled me to not look for you and act as his spy. I wouldn't lead him to you so I stayed behind and took over when you left.

New Orleans belongs to Mikaelsons still." Marcel looked at Klaus smugly while holding onto Davina.

Marcel's eyes turned to Rebekah longingly causing her to blush and smile back at Marcel in wonder.

Before Klaus could say anything, Caroline spoke up. "I think we all need to get out of here and pretend none of this is okay! We can go our separate ways agreed,"

Everyone looked at the blonde newbie vamp at her outburst - especially the ones who knew her best. "I don't know you, but I like your energy," Cami said with a smirk. " Me too," Hayley said, " And agreed," Caroline smiled at the two ladies, all three of them were oblivious to how a certain Hybrid was gaping at them

"As much as we would like to leave. Powerful magic is keeping us here," Esther pointed out, along with the other witches in the room agreeing with her, making all the hopeful looks on everyone's faces disappear.
"Of course, you would know that Esther," a woman said with a scornful look on her face. "You are the witch I invited to our family's Christmas ball in 1914,"
Kol exclaimed, but before Freya could say anything a voice interrupted. "Freya? Is it you," "Finn. Brother I missed you so much," the oldest siblings of the Mikaelson family embraced each other in a hug whispering sweet nothings into their ears.
Both crying, the rest of the Siblings looked shocked, while Esther paled at seeing her oldest daughter and another voice spoke up. " Freya, daughter ?," The siblings paled at seeing Mikael, the Mystic Falls gang also seemed shocked.
" It is me, father," Mikael walked closer to her and examined her eyes thoughtfully.
He smiled and tears escaped his eyes and engulfed his long-lost daughter in a hug.
Everyone who knew Mikael was baffled upon seeing him cry and lovingly embrace another being - this shocked his children even more especially Rebekah, her father was never this loving to her or her brothers. "You're dead.
How are you even here,"
Klaus asked glaring at his stepfather who just ignored him.
"But how? Your mother-," "She lied. And Esther isn't my mother," Freya angrily spat looking at Esther with disdain.
She matched up to her and the Mikaelson witch slapped the Original witch making everyone's eyes go wide at the act. "Wonder what mama crazy did to get her mad,"
Damon sarcastically whispered to the Scooby Doo gang.
"That was pretty badass," Liv whispered to Luke not trying to get their father's attention on her. "Not now Liv," he whispered back eyeing their father who fortunately was studying his surroundings.
"This woman sold me to her sister," Freya was airing out all the frustration she harbored against her mother all these years.
"She sold me to a woman who only saw me as a pawn - a despicable witch who only wanted my power and nothing else.
" When Esther turned you as a way to break her deal with our aunt, Dahlia placed an immortality spell on us so that she could further use me for her sick purposes.
It took me years to escape Dahlia and am still on the run as our lives are linked. ALL BECAUSE OF HER MY LIFE WAS RUINED!."

The Mikaelson siblings glared at their mother, even Mikael looked ready to kill his wife - she sold the light of his life; their daughter to her sister.
Klaus thought his mother screwed him a lot all these years, but even if he wasn't ready to accept this woman as his sister, he couldn't help but feel some pity for another victim of his mother's machinations.
Esther had the decency to look ashamed.
Hayley looked at the Original witch with disdain. She didn't know these people, but the fact that a mother could do that to her child was very despicable.
"Mother, why am I not surprised in the very least," Klaus shook his head and Elena prayed he didn't find out the plan his mother had to kill them with her help.
"So you're our sister?" Rebekah's voice was small and Freya smiled and nodded, Elijah had his guard up but gave Freya a small smile. "But why didn't you say anything when you accompanied me to the ball?!" Kol was still shocked that the woman who was his date was his older sister. "I wanted to reveal myself to all of you that night. But I saw Klaus daggering you and I had no proof of who I was''." This is way too much drama," Caroline spoke to her friends as they shook their heads. Tyler placed his arms on her.
"Family Reunions are always so touchy. Don't you think,"
Kai's voice made both his Father and Jo tense up, Luke and Liv became scared upon remembering that night he tried to kill them.
Kai smirked at seeing their frightened faces. "What are you doing here?" Jo asked her blue eyes panicking and Kai smiled. "What are any of us doing here ?," He sarcastically said shrugging his shoulders, he winked at his younger siblings, Jo directly standing in front of them protectively, while Luke got Liv to go behind him.
"Are you planning on protecting them from me again?" the siphon's voice was dark and now their family got everyone's attention.
"How did you even get out!," Joshua venomously spat at his oldest son and the Siphoner rolled his eyes and he raised his hands in surrender. "I don't know. I was basking in the cozy little place you designed for me. Thinking of my 'precious' family and boom a light took me away." He said nonchalantly, making all the Parkers tremble.
Kol was giggling, he could detect another Psychotic killer, and based on how the guy was making his family seem, they screwed him over.
"And I thought the Mikaelsons were dysfunctional," Damon and Bonnie said in sync, the two looked at each other and felt disgusted at saying the same thing, Caroline, Alaric and Matt smiled, Tyler, Jeremy, and Stefan seemed amused and Elena looked jealous."OKAY! EVERYONE SETTLE DOWN!," a voice boomed in the room.
Everyone looked around the room, the werewolves and vampires trying to use their senses to detect where source of the voice to no avail.
All of a sudden, a powerful burst of magic flung Esther, Mikael, and Joshua to the back of the theater, forcing them to be stuck in their seats. Klaus smirked at seeing Mikael forcibly fly to the back of the theatre.
"All of you, kindly take your seats. While you are here, time in the real world is frozen so no one will notice you're gone.
You can't hurt each other and magic is limited here, so to the witches; you can't use it willy-nilly. I will release you when we're done." Everyone thought of what the mysterious voice said and seeing they couldn't do anything, they sat down.
All of them sat with their familiars; The Mikaelsons, The Scooby gang, the Parkers - Jo, Liv and Luke, Marcel and Davina, Kai behind them and finally Hayley and Cami since both of them didn't know anyone here. "Why have you placed the oldest people in the room at the back?" Luke asked at the ceiling as he couldn't find where the owner of the voice was.
"Exactly," Alaric and Jo said, the two looked at each other, Alaric checked the doctor out and she blushed; Liv elbowed her sister with a smirk, and Kai and Luke unbeknownst to one another rolled their eyes.
'" They aren't the best parents all three of them are toxic and are birds of the same feather. I dare anyone to challenge me," the voice replied and that made everyone surprised.
They could detect the hostility in the mystery person's voice - he or she hated them ( A/N I do) " Who're you to judge us!," Mikael sneered.

'' Who am I so be it, Abomination'' Mikael growls until the World explodes with light causing everyone to cry out.

After ten seconds the light vanished and everyone turned back to the middle of the room only to pause in shock.

In front of them was a Man with Golden Wings with a Lance and Sword on his body. Glowing in light.

The Man speaks '' I am Michael the Archangel of War, Justice, Darkness, Void, Matter, and Gravity Patron of Warriors and Poilice Officer God's Right-Hand do not disrespect me again Abomination or I will erase your soul along with your worthless whore of a wife''.

Tensing while whiting Esther grips Mikael and calls out '' WAIT, I'M TRYING TO DESTROY MY MISTAKE''.

Tensing the Mikaelsons, All Growl in anger save Finn who looks Sheepish after being yelled at by Sage.

Klaus chuckled at that and questioned'' Do you honestly believe anyone save Finn didn't know''.

Confused Elena maliciously cries out '' You still drank the wine''.

'' Silence Shadow Whore'' Michael booms making Elena blanch while the other Scoobies shift in anger when Michael says '' Klaus, knew Esther was planning something so he had a witch in his employ switch the blood to other glasses. The only ones who would have died were Damon and Stefan Salvatore, Esther herself, and the Founding Families''.

Tensing Esther turns to Klaus in shock and replies '' Thank you, then send me back and I'll work on a new plan''.

'' ENOUGH, I WILL NOT ALLOW YOU WORTHLESS WITCHES TO KILL BILLIONS AND AN ENTIRE RACE''! Michael screams

Blanching everyone stares at Esther then Elena confused questions '' But the spell would only kill the Mikaelsons''.

Michael growls out '' And the Originals anchor the vampire spell if an original dies so does their entire line same if the sire lines are broken''.

Blanching at that everyone understood that if the Originals die so do all vampires.

Joshua questions after a moment '' By why Billions there can't be that many vampires''.

Michael growls '' magic is a part of nature, they rule and are ruled by each other, they are so interwoven, that many confuse the two as one, the thing is magic has already been weakening, it's affecting all supernatural some are sensitive to its change and effects, some are not, when Esther turned her children, nature retaliated immediately to weaken them, to preserve the nature balance by limiting them, it took nature centuries to Battle the effects of that one spell by limiting vampires, expanding the human population, limiting witch's powers, increasing the werewolf population to nearly three times the vampire one, now if even a single Mikaelson dies it'll take measure to Balance the great loss, it will increase the number of deaths in both human and supernatural population by disease, natural disasters, by any mean possible, not only the vampire's will be cut into nearly third their original number, but witch's, werewolves, even human will die in billions''

Everyone screams at the Witches in the room, pale after a moment Esther brokenly asks '' What are you going to do''?

Michael clenches his phone'' By the Will of God and yes God, Heaven, Hell, Purgatory all mythology and parthenons all exist. With my Father having created them all for one reason or another. By the Will of all Parthenons Witches for trying to kill the Mikaelsons are hereby stripped of free use of magic as of now all magic cast or been in used must have a divine, natural, or infernal backing to power the spell.

Esther Mikaelson for attempting to kill your children you will surrender 12 Bags worth of blood as your blood is a key ingredient in killing Dahlia and you shall live in service of your children until Dahlia is dead after your life is in the hands of your children. Last the powers that you hid from your children and their sire lines are unblocked and they shall be how they should.

Elena Gilbert for willingly handing your blood over you will give your blood for this entire viewing which will be placed in a Stasis freezer which will keep them in perfect condition for 12 years. Klaus shall have enough blood to make 50,000 Hybrids.

Damon and Stefan Salvatore for aiding in the release of Esther you shall be banished to a Prison World where you shall be trapped until Klaus himself decides to release you wondering a world full of monsters that are looking to hunt you down and kill you. But you will trapped in a cycle of war for at least 1000 years.

All Bennetts will be punished.

Bonnie Bennett for releasing Esther Mikaelson you shall feel the pain of every supernatural or human that has ever suffered due to your actions or future actions. All Future Bennetts are cursed to live a half-life as such you will die by the time you are 60.

All Past Bennetts shall forever feel the pain of a Witch losing their access to Magic.

Mikael for hunting down your children you shall forever be a weapon who serves in the Mikaelson name''.

Those punished scream as they feel the curses placed on them.

The Salvatores vanished while Elena was hooked up to blood bags and Bennett Whimpered in pain.

Caroline begs '' Wait please, Bonnie only wanted to help our friend''.

Everyone even Klaus looks at Caroline in shock causing her to shift but keep her determined look.

After a moment, Michael says smiling at Caroline '' As you said, as the Future Wife of Klaus Mikaelson your words hold Merit and with your future actions that means something… alright, all Bennetts involved in the resurrection will still feel the same pain but if Bonnie lives her life in service of you and the Mikaelsons we shall wave the curse that would kill a Bennett at 60 and any future Bennett will live as long as they meet the same standard''.

Everyone flinched at that Tyler stared at Caroline in hatred and disgust when Michael says '' Do not speak or insult woman beater. You will abuse and cheat on any woman you are with''.

Everyone froze followed by the women looking at Tyler with disgust growling Michael says '' You are your father reborn''.

Tyler starts to growl at Michael making him roll his eyes and eye Carol who looks at Tyler in disappointment '' The Boy will go to Therapy and if and I mean if he grows up right he shall be allowed in heaven but if he fails you will join him in hell''.

Carol pales while Tyler turns White.

Michael sighing stated '' I summoned you hear on the advice of Gabriel who asked me to let you know the future. Know this Klaus and Elijah yet live they just no longer have human body.

As you will see later on Elijah and Klaus are made powerful angels for saving the world from an invasion by one of the many Hell Dimensions. You will see and watch the future. To make it better you will experience emotions and physical sensations too. That is why more haven't died but Finn, Kol, and even Elijah have died at least twice each, and 5 Billion have died because of that''.

Gulping everyone focuses on Michael who sighs and says '' The Kitchens and Dungeons are filled with Food. You are trapped in a small prison world that contains this manor, a small woods filled with animals, and a small lake connected to the house for water.

The Dungeons are filled with Child Killers and Child Molesters.

Last, we'll watch 3 Hours' worth of The Future and then pick this up tomorrow for now we begin''

Note: I'll state that High Schoolers did not beat the Mikaelsons.

Klaus and Elijah are dead but die to keep all demons and monsters kind from destroying the world.

Every Mythology and Parthenon you have heard of is true in some fashion.

Klaus, Elijah, Finn, Sage, and many others will not stay dead.

Klaus and Elijah are Angels.

Klaus is a Dominion Throne Angel.

Elijah is a Throne Dominion Angel.

Throne angels lead Garrisons on the battlefield.

Dominion Angels are Office administrators.

Throne Dominion Angels are Angels who are Second Commanders of a Dominion Military Angel.

Dominion Throne Angels are Angels who serve as Archangel Advisors and a member of their inner council.

Both go out into the field but one commands squads from the field and one from a command post… As angels, both can be in the field but one can speak to all under his command at once.

Angels are pure Light, Life, Creation, and Destruction but the pursuit of making anew. Not all Angels are good; they are pretty much machines who obey God's whim. Some have more freedom but they are bound to the task of destroying evil and obeying god.

Demons are nothing but Destruction in the pursuit of nothing, Evil, Sin, and Power for Power's sake. Demons are not pure evil some work human jobs such as a vengeance demon who goes after those who escape Justice. Just depends on the demon.

The Hollow- Is a Spirit that is empty of feeling and desires only to fill her soul with power.

Endnotes:

Klaus as an Angel:

Super Strength- As a Dominion Throne Angel Klaus is strong enough to lift a Mountain with his bare hands.

Super Speed- He is faster than the speed of sound on foot but in the air, he's faster than the Wind.

Super Senses- As an Angel Klaus can see far beyond human sight including into the spiritual realm along with the Electrospectrum. He can hear everything in a state radius and his other senses are just as strong.

Flight- Klaus has a pair of Golden Wings that allow him to Fly on Earth and into Heaven.

Cleansing Light- Klaus can summon a force of Light that can cleanse all Dark Magic. Including Vampirism. The power allows him to have children with any species.

Super Reflexes- Klaus has the Reflexes allowing him to catch a bullet an inch away.

Energy Manipulation users can create, shape, and manipulate energy, the capacity or ability to cause change or do work, one of the most basic quantitative properties of a system, such as an object or a field of energy. Energy can be transformed (converted) into several forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy. Common physical forms of energy include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic. With how much energy influences as a whole, it would be the ultimate superpower. One who can control energy is probably limited by their vitality & imagination.

Element Manipulation- Able to Manipulate any element.

Space Manipulation- Users can manipulate, control, distort, and bend space, the dimensions of height, depth, and width within which all things exist and move. Most commonly, users can use this ability to teleport by depleting the space from point A to point B, simply choosing to occupy a different space, creating portals, or teleporting by creating a loophole in space. At a higher level, users can 'pull' space together apart, effectively generating a magnetic pull that causes anything of the user's choosing to diverge upon or rip apart any object by tearing away the space that it occupies. They can also do the opposite: 'pushing' space, which is essentially the expansion of space in a certain area to push away objects. Depending on how strong the 'push force' is, it can act as an unstoppable cannon that launches space and anything that occupies it.

Users can utilize this ability offensively by erasing or rupturing space, obliterating anything that occupies that space as well. If the user's control of space is precise enough, they can selectively tear off limbs or vital organs from their opponents by manipulating and separating the space that they occupy. By pulling and folding space around an object, users can also prevent it from moving or crushing it. Users can use this ability defensively as well by erasing space in front or around themselves to create a vacuum for which nothing can enter, effectively creating an impenetrable shield around the user. Otherwise, the user can achieve the same effect by infinitely dividing the space between themselves and the opponent, making it impossible for the aggressor to reach the space manipulator.

Advanced users can move objects as if they were telekinetic by controlling gravity through space, which also can be used to enhance their physical abilities, such as strength and speed. Users would also be capable of creating subspaces that can trap objects or be used as powerful projectiles. They can also use this ability to levitate in the air. At an ultimate level, users would be able to manipulate space in a very complex way such as (i.e. a room appearing bigger on the inside than it is on the outside, a never-ending corridor), phenomena, and other distortions that affect things at a universal level with some high-level users being able to affect the Space-Time Continuum. Some very high-level users can manipulate space beyond the universal level and manipulate other forms/types of space that have properties completely different from space in the real world, allowing them to achieve a plethora of effects, some even on nigh-omnipotent levels.

Psionics-The users of this are psychics who possess a multitude of psychic abilities and powers in various forms such as; psychokinesis, telepathy, extrasensory perception, teleportation, etc. The exact number of psychic powers a user can possess at once varies per user, the level of powers they're able to generate, psychic family heritage, and natural evolution. All enable this particular ability to act as an umbrella power for all the powers connected to it using the same energy source.

These abilities are considered supernatural phenomena related to psychological attributes of consciousness, such as the emotional and (possibly) spiritual.

Language Manipulation- Angels can speak any language save Demonic Languages.

Weapon Manifestation- Angels can all summon their weapons. For Klaus, it's a Viking Hanwei Cawood Viking Sword, A Bastard Sword, Two Throwing Knives, and a Dagger.

Sensing- Able to sense Demons, Gods, Monsters, and Dark Magic.

Shapeshift- Able to shift into anyone or anything.

Voice Mini-cry- Able to sound exactly like who he shifts into.

Original Hybrid Mimi-cry- All the powers of an Original Hybrid.

Reality Warping- All angels are capable of manipulating reality to an extent for Klaus he can Manipulate a city to the point where he controls reality itself.

Elijah's

Super Strength- As a Throne Angel Elijah is strong enough to lift 250 Tons with his bare hands.

Super Speed- He is faster than the speed of sound on foot but in the air, he's faster than the Lightning.

Super Senses- As an Angel Elijah can see far beyond human sight including into the spiritual realm along with the Electrospectrum. He can hear everything in a state radius and his other senses are just as strong.

Super Reflexes- Able to catch a speeding bullet.

Flight- Elijah has a pair of Silver Wings that allow him to Fly on Earth and into Heaven.

Psionics-The users of this are psychics who possess a multitude of psychic abilities and powers in various forms such as; psychokinesis, telepathy, extrasensory perception, teleportation, etc. The exact number of psychic powers a user can possess at once varies per user, the level of powers they're able to generate, psychic family heritage, and natural evolution. All enable this particular ability to act as an umbrella power for all the powers connected to it using the same energy source.

These abilities are considered supernatural phenomena related to psychological attributes of consciousness, such as the emotional and (possibly) spiritual.

Language Manipulation- Angels can speak any language save Demonic Languages.

Weapon Manifestation- Angels can all summon their weapons. For Elijah, it's a Spear, A Viking Longsword, Two Throwing axes, and a Dagger.

Sensing- Able to sense Demons, Gods, Monsters, and Dark Magic.

Time Manipulation- Elijah can slow time to a crawl.

Reality Manipulation- Elijah can manipulate the world on the smallest detail but the large details Niklaus handles.

35 Billion Humans but different lines.

17 Million Vampires

23 Million Werewolves

19 Million Witches

3 Million Hybrids

1 Million Hectics

Elijah's system

The Title, Abilities, and Powers of Elijah Mikaelson

Title: The Noble Original

Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.

Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.

Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.

Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.

Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.

Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.

Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.

Voice of the Nobility- Elijah has the gift to infuse his voice with his magic granting him the ability to make lesser supernaturals and humans obey his will completely this can't be broken save his permanent death.

Unbreakable- Elijah can make unbreakable deals but should one be made both sides must hold to it failure to follow through on either side will bring punishment. For an original, it Descciates him while forcing him to relieve all his victims' pain. For others, it'll kill them or bind their magic depending on Elijah's decision.

Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.

Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.

Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.

Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.

True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.

Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.

Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.

Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.

Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.

Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.

Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.

Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.

Animal Compulsion: All Animals Can be Compelled by Vampires.

Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.

Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.

Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…

Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.

Superhuman Endurance: Vampires can take large amounts of injury from their enemies.

Superhuman Stamina: Vampires can stay physically active longer than any human.

Conventional Harm Immunity: Vampires are immune to conventional means of harm.

Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.

Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.

Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his

Blood Sorting: The ability to absorb and read memories through the draining of blood.

Blood Draining: The power to gain power through blood.

Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.

Sensory Synchronization: Can perceive their surroundings through sounds like a bat.

Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.

Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.

Rebekah's System

The Title, Abilities, and Powers of Finn Mikaelson

Title: The Honorable Original

Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.

Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.

Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.

Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.

Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.

Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.

Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.

Sinner's Sight-( Finn)- Finn can see Souls and based on them know their worst actions and crimes.

Sinner's Punishment- Finn can trap someone inside their minds forcing any punishment he can imagine.

Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.

Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.

Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.

Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.

True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.

Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.

Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.

Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.

Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oa while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.

Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.

Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.

Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.

Animal Compulsion: All Animals Can be Compelled by Vampires.

Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.

Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.

Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…

Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.

Superhuman Endurance: Vampires can take large amounts of injury from their enemies.

Superhuman Stamina: Vampires can stay physically active longer than any human.

Conventional Harm Immunity: Vampires are immune to conventional means of harm.

Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.

Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.

Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his

Blood Sorting: The ability to absorb and read memories through the draining of blood.

Blood Draining: The power to gain power through blood.

Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.

Sensory Synchronization: Can perceive their surroundings through sounds like a bat.

Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.

Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.

Rebekah's System

The Title, Abilities, and Powers of Rebekah Mikaelson

Title: The Original Sister

Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.

Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.

Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.

Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.

Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.

Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.

Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.

Desire Allure ( Rebekah)- Can intensify her beauty and create an Aura that can seduce anyone only defense is those with a greater will than her.

Detection- Rebekah's senses allow her to sense the emotions, intent, and lies in everything within 25 FT around her.

Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.

Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.

Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.

Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.

True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.

Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.

Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.

Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.

Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak a while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.

Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.

Emotional Control: They have a limited degree of control over their ions though it has been stated that this control fades over time.

Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.

Animal Compulsion: All Animals Can be Compelled by Vampires.

Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.

Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.

Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…

Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.

Superhuman Endurance: Vampires can take large amounts of injury from their enemies.

Superhuman Stamina: Vampires can stay physically active longer than any human.

Conventional Harm Immunity: Vampires are immune to conventional means of harm.

Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.

Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.

Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his

Blood Sorting: The ability to absorb and read memories through the draining of blood.

Blood Draining: The power to gain power through blood.

Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.

Sensory Synchronization: Can perceive their surroundings through sounds like a bat.

Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.

Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.

Kol's System

The Title, Abilities, and Powers of Kol Mikaelson

Title: The Wild Mikaelson

Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.

Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.

Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.

Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.

Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.

Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.

Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.

Telekinesis ( Kol)- Kol's Telekinesis is so powerful if he can heat, cool, or vibrate the air fast he can create fire, heat waves, cold temperatures, and Ice shapes. He can even make hearts stop or start again. Takes time and patience to get that far in power and control.

Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.

Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.

Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.

Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.

True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.

Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.

Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.

Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.

Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oaka wa hile being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.

Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.

Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.

Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.

Animal Compulsion: All Animals Can be Compelled by Vampires.

Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.

Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.

Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…

Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords, etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.

Superhuman Endurance: Vampires can take large amounts of injury from their enemies.

Superhuman Stamina: Vampires can stay physically active longer than any human.

Conventional Harm Immunity: Vampires are immune to conventional means of harm.

Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.

Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.

Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his

Blood Sorting: The ability to absorb and read memories through the draining of blood.

Blood Draining: The power to gain power through blood.

Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.

Sensory Synchronization: Can perceive their surroundings through sounds like a bat.

Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.

Katerina's System

The Title, Abilities, and Powers of Katerina Petrova

Title: The Seductive Doppelganger

Super Strength- Vampires are incredibly strong.

Super Speed: Vampires are considered much faster than most supernatural species seen thus far.

Super Reflexes: Vampire's reflexes allow him to dodge a Sword within a foot away.

Super Agility: Vampires possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: Vampires have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.

Weather Manipulation- Katherine can control the Wind element of the Weather.

Doppelganger's Allure- As the Doppelganger, Nature has gifted you an Allure that pushes the supernatural and humans want to protect you. And it allows you to cause them to desire you. Gifting you the ability to make the supernatural obey you. Warning the Allure doesn't always work or it gets weaker.

Air Manipulation- Katerina can fill the air with her Allure. Or use it in attacks.

Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.

True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.

Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.

Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.

Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.

Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from Whit Oaka while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.

Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.

Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.

Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.

Animal Compulsion: All Animals Can be Compelled by Vampires.

Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.

Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams.

Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.

Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…

Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.

Superhuman Endurance: Vampires can take large amounts of injury from their enemies.

Superhuman Stamina: Vampires can stay physically active longer than any human.

Conventional Harm Immunity: Vampires are immune to conventional means of harm.

Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.

Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.

Sire Line: If the Sire Line a vampire comes from is broken or if their original dies they die.

Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin.

Sensory Synchronization: Can perceive their surroundings through sounds like a bat.

Sage's System

The Title, Abilities, and Powers of Katerina Petrova

Title: The Loyal Vampire

Super Strength- Vampires are incredibly strong.

Super Speed: Vampires are considered much faster than most supernatural species seen thus far.

Super Reflexes: Vampire's reflexes allow him to dodge a Sword within a foot away.

Super Agility: Vampires possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: Vampires have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.

Weather Manipulation- Sage can control the Water element of the Weather.

Earth Manipulation- Sage can control the elements and materials of the Earth. She can even create small earthquakes.

Water Manipulation- Sage can breathe underwater and manipulate Water to cause Sea Disasters or create solid water shapes.

Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.

True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.

Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.

Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.

Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.

Healing Factor: They can heal much faster than any other known supernatural species.

Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.

Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.

Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.

Animal Compulsion: All Animals Can be Compelled by Vampires.

Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.

Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams.

Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.

Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…

Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords, etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.

Superhuman Endurance: Vampires can take large amounts of injury from their enemies.

Superhuman Stamina: Vampires can stay physically active longer than any human.

Conventional Harm Immunity: Vampires are immune to conventional means of harm.

Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.

Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.

Sire Line: If the Sire Line a vampire comes from is broken or if their original dies they die.

Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin.

Sensory Synchronization: Can perceive their surroundings through sounds like a bat.

Unique powers

The Title, Abilities, and Powers of the Original Hybrids along with Klaus

Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.

Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH. ( Klaus 4000 MPH)

Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.

Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.

Super Durability: Jon can take far more trauma than any other supernatural species. No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.

Danger Sense- Jon can sense Danger 4 Mins ahead of time like Spiderman but from further away.

Weather Manipulation- Jon can Control the Weather and even Summon powerful Storms or mist that could hide him. '

Animal Summoning ( Klaus)- Any Animal can feel the originals and some like Bats, Wolves, Ravens, Crows, etc can be summoned and they would obey him.

Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals and Jon can control them all.

Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.

Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.

Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.

(Klaus)Werewolf Form- Klaus has a Werewolf side which when unleashed either by turning or any other way like a true face increases his powers by 5x.

True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.

Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.

Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Agetheirs Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.

Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.

Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by a White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.

Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.

Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.

Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.

Animal Compulsion: All Animals Can be Compelled by Vampires.

Dungeon Creation: Klaus can create Pocket Dungeon Worlds that you can train and teleport in for a time. Currently, 3 worlds are open

1- Empty ( Only Buildings, Animals, and what's inside the buildings.) return to the world 3 seconds after teleporting away about 3 ft away. 1 month is a Second.

2- Zombies- A dungeon world ravaged by Zombies…. A world he rules that was destroyed God kept parts of it. Warning if eaten there will come back weak here. Every day there is a second here. 1 Week is a minute.

3- Vampires- You will face the Vampires of the Deadlists Warrior, Blade, and Buffyverse…. Warning if you don't get enough rewards or are rewarded with this you may face these beings in the real world. 1 Day is an hour.

( Klaus) Animal Empathy: Klaus/Hybrids can understand and speak to all animals.

Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.

Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.

(Klaus) Hybrid Venom- He has Venom which can kill any Kind of Immortal save those stronger than him. This can spit onto Objects which absorb the venom or anything. On humans, it's like fire. This Venom has the power to Enthrall even the Originals.

Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…

Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords, etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.

Superhuman Endurance: Vampires can take large amounts of injury from their enemies.

Superhuman Stamina: Vampires can stay physically active longer than any human.

Conventional Harm Immunity: Vampires are immune to conventional means of harm.

Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.

Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.

Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his

Blood Sorting: The ability to absorb and read memories through the draining of blood.

Blood Draining: The power to gain power through blood.

Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.

Sensory Synchronization: Can perceive their surroundings through sounds like a bat.

Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.

Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.

Werewolves and Hybrids

Powers:

Power Stealing is an ability possessed by certain supernatural and unnatural creatures to steal the powers of another, a process that is typically fatal, though surviving it is not impossible. This ability is most commonly utilized by Werewolves, as they traditionally become Alphas by stealing the power of another. When a supernatural creature steals the powers of another, their eyes usually glow even more brightly than normal to indicate the rush of power they have received; this can also be accompanied by a change in eye color to reflect a new status or species, such as a Beta Werewolf's eyes turning from gold or blue to red upon becoming an Alpha.

Super Strength: Werewolves possess superhuman levels of strength that allow them to break through chains and deadbolt locks, punch through brick and marble walls, and throw grown men across a room with ease. Werewolves have been seen using their strength to snap a person's neck with one hand, flipping overturned vehicles back on their wheels, and bending rebar with their bare hands to use as weapons.

Super Speed: Werewolves can run much faster than even the most athletic human beings, being able to keep up with vehicles such as motorcycles that are driving at top speeds. They can also run on all fours (hands and feet) in both human and Werewolf forms.

Super Agility/Reflexes: Werewolves possess supernaturally enhanced agility and reflexes that allow them to leap very high and across large distances, jump from several stories up and land lightly on their feet, and perform a multitude of acrobatic, gymnastic, and martial feats such as flips, handsprings, and spinning kicks. They can also process moving objects much better than humans can, allowing them to catch projectiles in mid-air and dodge speeding bullets before they can be hit. Their use of this power is usually instinctive, and newly turned Werewolves have been seen performing impressive gymnastic routines with no training.

Super Durability: Though Werewolves can still sustain open wounds like any other creature, they are much more durable to blunt force trauma than regular humans, allowing them to be thrown through walls and fall from tall heights without fatal injury. They can also endure a great deal more physical damage for a much longer period than an ordinary human, as Werewolves have been known to fight through dozens of gunshot wounds, stab wounds, burns, and broken bones that would normally incapacitate a regular person.

Super Senses: Werewolves, like their wolf counterparts, have extremely sensitive senses of sight, hearing, and smell. They can see in total darkness and across large distances with great clarity, track scents for up to several miles, and hear whispered conversations across great distances and from outside of buildings with ease. Using their sense of smell in particular they can interpret the chemosignals that indicate identity and emotional states, a skill that, with practice, can be developed to the point of a supernatural sense of empathy; it has also been revealed that Werewolves can even sense sexual desire through scent. These abilities help Werewolves fight at night, hear approaching enemies, and locate missing people by scent. A Werewolf's glowing eyes can also be used to see mystical or supernatural phenomena that human eyes cannot perceive, such as a Nemeton, or a Kitsune's aura.

Accelerated Healing: Werewolves possess an extraordinarily enhanced healing factor that allows them to heal from most mild to moderate wounds within moments. They have been shown to heal quickly from gunshots, stab wounds through the chest, abdomen, and extremities, and broken arms, legs, and spines, though most cannot heal from a broken neck; while varying among different ranks of Werewolves, broken bones can usually heal instantly after they've been reset, and depending on the severity, stab wounds, and gunshots can usually resolve themselves in minutes to hours based on how deep the wounds are and whether or not vital organs were damaged in the process. Werewolves are also immune to most human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc. For this reason, they cannot get high on drugs or drunk on alcohol—because the "high" is technically caused by the substance inflicting some kind of damage on the body, the Werewolf can heal this damage faster than the effects can be felt. The only toxic substances that Werewolves are not immune to are wolfsbane, mistletoe, and the modified canine distemper virus that was specifically designed to kill supernatural creatures. They are also vulnerable to the paralytic effects of Kanima venom, though, with concentration, their accelerated healing ability will allow them to process the toxin and overcome its effects much more quickly than a normal human.

Longevity: Because a Werewolf's rapid cellular healing prevents them from contracting any human illness or condition and replaces aging cells at a constant rate, Werewolves have a tremendously extended lifespan. It is unknown what the average life expectancy of a Werewolf is, but the oldest known Werewolf is Satomi Ito, an Alpha Werewolf who is over 310 years old and who maintains the physical appearance of a woman in her late 30s to early 40s. As a result, it can be assumed that Werewolves could potentially survive decades into their 400s so long as they are not injured or killed first.

Shapeshifting: Werewolves can shape their features into a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, pointed ears, and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed, such as only extending their claws to cut something, their fangs to bite something, or simply making their eyes glow to enhance their eyesight or display their supernatural nature.

Advanced Shapeshifting: Some Werewolves, typically Alphas (though occasionally Betas and Omegas as well), can shapeshift into more animalistic forms, such as transforming into a full wolf, or a more bestial humanoid form.

Pain Absorption: Werewolves can absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as the Werewolf's veins darkening as their body processes it. Initially, a Werewolf can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely.

Memory Manipulation Ritual: All Werewolves technically can perform a memory-sharing ritual, but it is most commonly performed by Alphas due to the level of control and practice required to avoid harm or death toward the target. By sticking their claws into the back of a person's neck, they can view the person's memories, share their memories with the target, or even suppress or remove memories entirely.

Animal Instincts: Werewolves are apex predators, and, as such, they can assert dominance over other animals such as dogs, cats, and deer. They can use this ability to force them to be quiet leave the area, or stand down if they are acting aggressively. As a result, these animals can often be frightened by the presence of Werewolves. They also have natural animal instincts that allow them to think as true animals do, though some Werewolves are more in tune with these instincts than others.

Unique Alpha powers

Merging: Alpha twins have shown the ability to merge into one Super-Wolf. However, this ability was unique to the twins themselves as no other Alpha has this ability. (It's this ability that'll merge Klaus's two wolves)

Healing: Alpha Werewolves can perform a ritual to heal others, but at the cost of losing the spark of power that makes them Alphas, to begin with, demoting them back to Beta or Omega status. ( For Klaus and only Klaus's bloodline it'll only make him slightly weaker.)

Power Granting: Alphas can turn regular humans into Werewolves by biting them (or, in some rare cases, by scratching them very deeply with their claws). However, this transformation is not always successful, and depending on the condition of the human, there is a risk that they could die instead of becoming a Werewolf. It is also possible that an Alpha bite or scratch can cause a human to turn into a different kind of creature, such as a Kanima or Werejaguar.

Alpha Roar: Alphas can roar so powerfully that they can scare away weaker creatures and force Betas and Omegas to submit, transform into their Werewolf forms, or return to their human forms. This roar can also empower the members of their pack, allowing them to fight through torture, serious injuries, or other painful experiences enough to access their powers, which are often weakened or inaccessible when the Werewolf is in extreme pain. This was demonstrated when Scott's roar allowed Isaac to transform enough to break the coyote trap on his ankle, ("More Bad Than Good") and allowed Liam to fight through the taser he was being injured with to defeat the Eichen House orderlies attacking him. ("Amplification")

Healing Disruption: Alphas possess a mystical energy that causes injuries they inflict on lower-ranking supernatural creatures with accelerated healing abilities to take much longer to heal than a normal wound would.

Wolf Hierarchy

Red Eyes: Alpha

Yellow Eyes: Beta

Green Eyes: Charlie

Blue Eyes: Delta

Silver Eyes: Omega

Amber/black Eyes: Theta

Alpha Werewolves: Equal 250-Year-old Vampire

Beta Werewolves: 200-Year Vampire

Charlie Werewolf: 150 Year Vampire

Delta: 100-year vampire

Omega: 25 Year Vampire

Theta: 5 Year Vampire

Hierarchy is decided by two things: Alpha and wolf.

A Promotion in the Hierarchy can only happen in one of three ways. The Alpha promotes you, The Pack Promotes you, or the Battle between Hierarchy losers either dies or submits, and the winner advances.

Omega is a lone wolf power decreased by 80%.

Theta is a traitor or removed to the alpha/pack; until they join a pack.)

Hybrids are always 3x stronger but the only hybrid alpha that can't be removed is myself the new alpha made rebellion or going against me is 3x weaker.

Meaning

Alpha Hybrids: Equal 750-year Vampire- 84-Year-Old Vampire for the wolf who betrays and takes hybrids away from me.

Beta Hybrids: 600-Year Vampire

Charlie Hybridsf: 450-Year Vampire

Delta Hybrids: 300-year Vampire

Omega Hybrid: 75-Year Vampire

Theta: 15-Year Vampire

As the only one of your kind, you are an omega but you also have followers and minions by wolf magic you are also an Alpha.

You can create Upgraded werewolves with a scratch from humans and werewolves.

Once you turn them they become Upgraded Hybrids.

Vampires if scratched become hybrids…. Congrats you only need Blood to make werewolves and upgraded werewolves into hybrids.

But they must be from your line or with permission from the original who started the line.

Originals can not be made hybrids.

You can only make upgraded werewolves 3 times a day.

Other changes

Earth Witches can live up to 250 years.

Werewolves without my upgrades can live up to 350 years.

Upgraded Werewolves can live anywhere from 500-4,500 Years depending on their power.

Hierarchy of Heaven Cupid, Virtues, Principles, Seraphs, Malachi, Seraphim, Throne, Dominion, Archangels.

Hierarchy of Hell Imps ( Workers), Foot Soldiers, Gentlemen, Gendry, Squires, Knights, Barons ( The king of the crossroads, War, Market, etc are barons), Viscount, Count, Earls, Marquess, Archdemons, Dukes, Archduke, Princes of Hell, Sovereign prince of hell, Grand Prince of Hell, Prince of Hell, The Crown Prince of Hell, King.

Virtues Match Workers to Foot Soldiers

Principles match Gentlemen to Gendry

Seraphs match Squires to Knights

Malachi matches Barons to Viscounts

Seraphim matches Count to Earls

Throne matches Marquess to Archdemon,

Dominion Matches Dukes to Archduke

3rd Generation of Archangels. Princes of Hell to Sovereign Prince

2nd Generation of Archangels. Grand Prince of Hell to Prince of Hell

1st Generation of Archangels. Crown Prince of Hell

Michael and Lucifer the rulers of Heaven/Hell Match each

other.

As a Dominion Angel Klaus can be killed only

The Metal of a Marquess or Higher.

The Powers of a Marquess or Higher.

God.

Archangels power.

Horsemen.

Lucifer.

Hell Fire.

Dark Corruption ( Corrupting ooze that can corrupt angels.)