Love's Labors, Part 25


"I think their first priority should be to shore up their existing power base," you say. "It's the perfect chance to cripple their opponents, while the only main rival house is still caught up in its war with the Church of Melca. Especially if House Thesolan doesn't realize the other three houses have joined forces against it. We'll have a lot more leeway to operate if there aren't any viable alternatives left to this coalition we've subverted."

Verika nods. "That makes sense," she says. "We can tell them to focus on that. And if it's just passing orders and information back and forth, rather than fighting and infiltration, then my sister can handle it. She's of noble blood like I am, so the Shadowgate we stole will work for her too."

"Perfect," you say. "At any rate, now that we've made our announcement to the army, it's time for our corrupted orcs to pay a visit to a certain nest of birds that have been nosing about our food stores."

Working with Ghazar and the new warchief, you quickly plan out an expedition, making it very clear that your objective is capture, and that killing will not be tolerated. According to the harpy scout that you captured and interrogated, the nest isn't far. And by the time your orcs are done fucking her (and you explain that you just want to give her friends the same treatment) she's more than willing to guide you right to their doorstep.

It turns out that the harpies have built their nest into a series of tunnels in a sheer cliff face, meaning it would be quite difficult to assault directly. So instead you have Zel lure most of them out, telling them a tale you cooked up about a lightly-guarded convoy with a lot of food, and many cute males.

The harpies fall for it hook, line and sinker.

They swarm out from the nest, swooping excitedly across the terrain, flying toward the canyon in which you've laid your trap. Many of them have the same brown feathering as Zel, but there is a swirl of other colors mixed in as well. Some have sable black feathers, and there are even a few with red or white plumage. Like Zel, they're all small, slight creatures. But their wings and numbers do help to make up for what they lack in imposing strength or individual combat ability.

Still, with the fresh bolstering of your ranks, your orcs have them soundly beat on both numbers and individual combat ability. The harpy forces dive from the skies into the canyon, pouncing on the orcish guards you assigned to the fake convoy.

And at that point the bird-women have already lost, even if they don't realize it yet. Even that degree of close-quarters grappling is enough for them to start feeling the aphrodisiac you've granted to all your soldiers. And the harpies were already horny to begin with. Soon they're frantically rubbing themselves against their "captives", squabbling among themselves for who gets a turn with them first.

Then you spring the real trap.

The rest of your forces burst from their ambush positions, orcs surging out to tackle the grounded bird-women. The harpies are caught completely off-guard, most of them taken down before they have a chance to get react. Even the scant few that do get airborne simply hover there, transfixed by the sight of the majority of their nest pinned helplessly beneath strong, virile orc bodies and thoroughly fucked.

In barely any time at all, their shrieks of shock and surprise turn to ecstatic cries and coos of bliss. A cacophony of wild pleasure rises up from the countless furiously-fucking groups that cover the entire area in a blanket of thrusting flesh. Soon, even the few hovering harpies start to drift slowly lower and lower, almost without realizing it, until the orcs are able to reach up and grab some of them by their taloned ankles and drag them down into the orgy to be blissfully claimed as well.

A scant few harpies do find the willpower to try and break away, attempting to fly back to their nest. But before they can do so, the dozen or so drow that you captured dart forward, using the broad backs of the copulating orcish allies as springboards to launch themselves upward and tackle the few remaining harpies right out of the air. The dark elf elites expertly bring them down, pulling those stronger-willed harpies into a steamy lesbian version of the same erotic domination that their friends are also succumbing to.

Not a single harpy escapes the trap. Nor, by the end, does a single harpy want to. You listen as the chorus of depravity swells, the harpies' cries becoming ever more vocal and worshipful as they surrender themselves body and soul to the demonically-enhanced orcish cocks, becoming ever-more eager participants in their own rape. Clinging tight to their violators, as their wombs are filled with cum.

You watch the carnal display with approval, before turning and heading back toward the harpy nest, accompanied by Khaytala, Verika, Ceriss and Nevati. To make a complete sweep you'll need to go through their base for any stragglers. And this part is best done by those who can actually fly.

Ceriss and Nevati soar up with you toward the opening in the cliff face. Then, upon reaching it, the two mages use spells to levitate Khaytala and Verika up to you as well. The five of you stand in a narrow tunnel system, and soon hear rustling coming from within as curious harpies move toward you. Trying to figure out what your unexpected arrival portends.

Your first priority, however, is to look for the harpy queen. With two snaps of your fingers you summon a pair of tentacle monsters right in the midst of the inquisitive crowd that is gathering. Squawking, they try to scatter... but it's far too late. The countless aphrodisiac-coated appendages wrap around them, dragging them back into the embrace of the pleasure demons. Soon the harpies are all moaning with delirious delight, making out with each other while being taken in both holes by the tentacle beasts.

Finally, you reach the "throne room"... such as it is. The throne is little more than a thrown-together mess of scavenged wood. Sitting in it is probably the largest and most well-endowed harpy you've seen yet. Though that still isn't saying all that much. She's also the only harpy you've seen who is, technically, wearing something, even though it's only necklace. It's an odd little bauble, cobbled together from a few shiny bits and pieces, and then hung on a rough, tattered string.

Two other, younger harpies crouch nervously to either side of her, and the resemblance makes it obvious that these two are the queen's adolescent daughters. The queen puffs up her chest as you approach, though you can effortlessly see through her bravado to her fear lurking underneath. "What land-dwellers doing here? Why appear before Great Queen of nest?"

"I'm an agent of the Witch Queen of Kovora," you say. "And it has come to my attention that you were planning to steal from our food supplies. I've come to make a counter-proposal. We fuck you silly, and you join with us, under her majesty's banner. The entire army you just sent out has already accepted those terms."

The harpy queen's face falls, and she lunges at you with a shrieking war cry, talons outstretched. But Khaytala intercepts her effortlessly, grappling the bird-woman and immobilizing her. Though you can tell that the half-orc is taking extra care not to hurt her captive. Her lightweight frame must feel particularly fragile in the heroine's muscular arms.

Seeing this, her daughters leap forward as well, but the teenaged harpies are even less of a threat. Verika quickly subdues one, while Ceriss immobilizes the other with a wave of her hand. You, meanwhile, approach the queen herself, shapeshifting out of your clothes.

"No!" the small bird-queen cries out, ineffectually attempting to thrash in Khaytala's grasp. "No, no, stay away! Great Queen is invincible! Great Queen will... Great Queen will not lose to such as you!"

Her bluster is utterly laughable given the situation she finds herself in. But you just continue advancing, until the defiant queen is pinned between you and Khaytala, your cock rubbing against her soaking entrance. The harpy queen lets out a long, pained moan as she tries to look away. You simply start to kiss your way down her neck... then without warning you thrust into her, fucking her as she's pressed tight between the warm bodies of her two opponents.

The harpy queen lets out a keening wail, her eyes rolling back in her head. Behind her, Verika and Ceriss are already molesting her daughters, finger-fucking them from behind while groping their small breasts. The younger harpies have already surrendered, giving themselves over with barely any resistance. Rather they look up at their captors with undisguised adoration, as their helpless bodies are toyed with.

But the queen herself does not relent so easily.

Even knowing all hope is lost, even knowing all her people are defeated, even feeling your supernatural cock thrusting inside her... she still refuses to give in. It's... actually a little shocking to you. Then you see tears start to form in her eyes, running down her face. "No..." she whimpers, barely audible as she starts to sniffle, abandoning any shred of dignity. "No, no... please. Don't take. Don't take. Don't take!"

You notice that she's struggling with the wings she has in place of arms, trying to do something with them despite her awkward position. It takes you a moment to realize that she's trying desperately to protect the bauble that she's wearing around her neck.

It wasn't something you'd given a second thought to before. But you belatedly realize that—to the queen—this shiny, junk-looking trinket is something intensely special on a personal level. You don't know what the story behind it is. You don't know if it would even make sense to a non-harpy. But it's so important to her that the simple creature just automatically assumes that anyone who defeats her would—obviously—take such a treasure for themselves.

You place your hand directly over the necklace and onto her chest. The harpy queen goes completely silent, looking so small and vulnerable in that moment. Like you're holding her very soul in your hand, to do with as you please.

Then you start to fuck her again. "Don't worry," you tell the harpy queen, even as the inhuman pleasure washes over her. "I won't take your necklace from you. Our aim isn't to crush you. We want the power of your nest to join with Kovora, so we can help each other thrive and prosper. Your swift wings. Your keen eyes. Your sharp talons. And in return... we can provide your nest with food and cocks aplenty."

The queen's eyes widen at your words, and with that, her last vestige of resistance crumbles. She lets out a loud screech of delight as she comes hard, throwing her head back. Her daughters watch in awe as their mother is completely defeated, losing entirely to the demonic pleasure. And knowing without any doubt that they are next.

The orgy continues for quite some time after that, ending with all three of their little royal family proudly covered in your cum, cuddling together as they lazily lick each other clean with what little strength they have left after being so thoroughly despoiled.

You can feel the power surge through you as you drink deep from their Pleasure, filling your reserves of Lust to the very brim. Already you are planning ahead to what you will do with it, making use of another power that awakened in your recent battle.

Glancing down at your palm, you note the new link that has formed between the rune that gave you the power of Dreamwalking, and the rune that gave you the power of Summoning. You're confident that you can summon multiple people into a single dream now, and that you no longer need to fish for the precise period when they are dreaming themselves.

The only catch is that this version will only work on those who are willing.

Still, in terms of coordinating with people who you have already seduced over to your side, this should be a vast improvement to your Dreamwalking ability. Last time you did this, coming back from seducing Ceriss, you only managed to contact three people in that time, but if you were to use this Synergy between your Dreamwalking and Summoning, you could easily manage a discussion with at least five of the allies you've made. Maybe six, if you really pushed your Lust reserves to their limits.

This could open up many doors, considering that any number of the people you've won over may have new information or opportunities to report, or new ways they could be useful to your strategy. The question is... which ones you want to focus on this time? Some will definitely be more useful than others, depending on the opportunities they might provide.

And in addition to the allies contacted through your new Synergy, you also intend to take set aside some time to Dreamwalk a more serious target. This could be an enemy who would require the usual Dreamwalking method, or even an ally with whom you wanted to do more than just a simple report, such as a deeper examination of memories or desires.