Hey Y'all! This isn't a chapter! Just figured with the prologue saga being over, that it would be good to give an idea of where the MC is at this point in the series as the skills and skill point allocation is not very clear. This will give you an idea of where things are for all of the MC is at, gear and all. Plus it will help me be more consistent with the story if I have one page to look to for my character's growth verses looking through every chapter to make sure I don't retcon something by accident.
Zanfona: level 28: 7000/13000
HP: 250 STAM: 220 Magicka: 190
S: 9140
P: 9608
E: 9495
C: 4283
A: 9741
L: 4000
Unused stat points: 630
Final Power Level: 275 million
Skills:
Unarmed combat - 320
Perks:
Martial arts master: Allows user to learn more quickly how to fight.
Superior constitution: Body Can take damage 5% easier and stamina recovers 20% faster while in a fight to the death.
Iron lungs: When holding your breath, time slows down for a few moments and your awareness improves significantly during.
Ki control: 395:
Perks:
Beginner Ki control Technique, Ki Manifestation: Unlocks Ki blasts and beams.
Apprentice Ki control Technique, bending Ki attacks: allows you to move Ki more freely to your will.
Adept Ki control Technique, independent Ki: Allows you to move Ki attacks completely independently of you.
One handed: 275
Perks:
Weapon mastery (3/5): improves your effectiveness in your skill and damage with a one handed weapon (does not increase power level cap you can damage, just how much damage to those you can hurt).
Two handed: 50
Illusion: 125
Perks:
Beginner Illusion Mastery: Casting Illusion spells cost half as much magicka.
Destruction: 202
Perks:
Cryimancer Enthusiast: Allows the Caster to use Frost magic.
Beginner Warrior Mage: Destruction spells cost half as much to magicka.
Alteration: 407:
Perks:
Beginners Alteration Mastery: Alteration magic costs as much magicka.
Restoration: 389
Perks:
Beginner Restoration Mastery: Restoration magic costs as much magicka.
Enchanting: 260
Perks:
Enchantment Mastery(2/5) increases Potency of certain augmentanle Enchantments.
Blacksmithing: 245
Perks:
Steel Forging: Allows you to forge, improve or upgrade weapons and armour to the peak of steel weapon Performance!
(Upgrading lower grade weapons or armour to steel grade requires level 30 alteration)
Advanced metals forging (Earth): slows you to forge, improve, or upgrade weapons and armour to the peak of their performance. Those included in the advanced metals forging (Earth) are.
Titanium, Tungsten, Chromium, Obsidian.
Creates Ultimite.
(Upgrading lower grade weapons or armour to advanced grade requires level 50 alteration)
Fusing elements of multiple metals into a hybrid metal required 50 smithing 75 alteration.
Ultimite Prime. Advanced metals forging (North QuadrentNorth Kai's Domain), slows you to forge, improve, or upgrade weapons and armour to the peak of their performance. Those included in the advanced metals forging (Earth) are.
Titanium, Tungsten, Chromium, Obsidian.
Creates Ultimite Prime.
(Upgrading lower grade weapons or armour to advanced grade requires level 150 alteration)
Fusing elements of multiple metals into a hybrid metal required 175 smithing 250 alteration.
Archery: 1
Alchemy: 1
Conjuration: 1
Speech: 110
Perks:
Speech Mastery(1/5): Dialogue that requires you to convince someone of something are more effective (Charismal in S.P.E.C.I.A.L boosts the likelihood of success as well).
8 unused Perk Points.
Gear:
Casual clothes(Norse) no effect or armor buffs.
Repair enchanted applied. Repair enchantment allows self reconstruction when a source of Ki is infused into the remains.
Battle gear(modified halo field marshal elite armour) (Ultimite) (5/5 perfected), Defence buff handles attacks from opponents with a power level up to 2.1 million and halves damage dealt if attack is less potent than a power of 2.1 million.
No enchantment applied.
Training armour(Ultimite) (5/5 perfected). Defence buff handles attacks from opponents with a power level up to 2.1 million and halves damage dealt if attack is less potent than a power of 2.1 million.
Gravity enchantment applied, adds more gravity depending on amount of Ki is fed into it(Current x10 gravity).
Spartan square shield (Ultimite), Defence buff handles attacks from opponents with a power level up to 2.1 million and halves damage dealt if attack is less potent than a power of 2.1 million.
Leviathan Axe (Ultimite) (5/5 Perfected), Defence buff handles attacks from opponents with a power level up to 2.1 million and halves damage dealt if attack is less potent than a power of 2.1 million. Can effectively damage enemies with a power level of 2.1 million or lower.
No enchantment applied.
King's Sword(Ultimite Seax): Defence buff handles attacks from opponents with a power level up to 2.1 million and halves damage dealt if attack is less potent than a power of 2.1 million, can damage enemies effectively with a power level of 2.1 million or lower.
No Enchantment applied.
Current skills:
The Odinforce:
Temporarily doubles power of user
Stretching arms/legs:
Racial ability of the Namekian people, allows cells to divide quickly to extend limbs
Growth manipulation:
Racial ability of the Namekian people, allows the user to grow or shrink to a certain extent by dividing or combining the cells of the body rapidly, is a very taxing technique that only a few Namekians, known as Super Namekians, can properly utilize.
Custom ki based attack, Final atonement.
An attack that creates a gravitational effect on the surroundings and crushes the opponent before becoming unstable and exploding outwards and atomizing anything in it's path, and throwing anything too strong to take out in it's path, capable of taking out beings multiple times stronger than the user, at the cost of life force. Only to be used as a last resort.
Ki blasts/beams:
A basic Ki attack, not very potent beyond weaker opponents than the user.
Flight:
A basic technique that requires little to no effort once learned. Many species of the universe instinctively know how to use it.
Basic Alteration spell:
Uses either pure magicka or a small amount of magicka and another form of matter to create something to the whims of the caster, using purely magicka causes the spell to cost many times more magicka.
Basic Illusion, Calm:
Calms the target if they are weaker and less intelligent than the caster.
Basic Illusion spell, Fury:
Enrages the target if they are weaker and less intelligent than the caster.
And that's it for now. I am still working on the next chapter, should be done by Friday but no promises.
Hope this helped clear things up, I plan to do one for the end of every arc from here on out so anything I miss telling the story becomes clear.
hope y'all have a great day, peace!
