While the girls were having their duel Eclipse was sleeping and having dream well more of a memory.

(1 Year ago)

"Ladies and Gentlemen! Our current Champion is being challenged by a young man by the name Eclipse Tenno!" Melissa Claire announces to the crowd as they cheered for the champion.

"Here comes our champion now! Hunter Pace!" Melissa shouts out as from one side of the arena Hunter Pace comes out driving his Duel Runer on the track making people cheer before he stops at the side of the field where he came out of. He gets up and takes off his helmet and places it on the bike with a smug smirk on his face.

"Time to show this punk why he was foolish to challenge me!" Hunter Pace shouts out at the crowd making them cheer. Then from the other side was Eclipse walking forward with the look of the present Eclipse's King Persona. His clothes were also different.

"And here is the challenger! Eclipse Tenno!" Melissa shouts.

"So, a brat is here to challenge me. This will be quick." Hunter Pace said as they enter the Field.

"You're right this will be quick." Eclipse said as both Duelists readies their Duel Disks.

DUEL!

"I'll let you go first." Hunter Pace said.

"Fine. I draw." Eclipse said drawing a card.

"First I activate the effect of the Thunder Dragon in my hand to discard it and add two more to my hand." Eclipse said discarding the copy of Thunder Dragon to the GY and adding two Thunder Dragons to his hand.

"Now I play Cauldron of the Old Man." Eclipse said as a cauldron appears.

"Since it was played it gets a counter and I'll use the effect to gain Life points." Eclipse said.

4000-4500 LP

"Next I discard Thunder Dragondark to add another one to my hand." Eclipse said discarding the card and adding a second copy to his hand.

"What was the point of that?" Hunter Pace questions.

"It was so I could do this. I banish my two Thunder Dragons to Special Summon Thunder Dragonduo to my field in Attack Mode." Eclipse said as a two headed dragon appears on his side of the field as it roars. ATK: 2800: Level: 8

"Now I set a card and end my turn." Eclipse said as a facedown appears.

Hand: 4

"My move!" Hunter Pace said drawing a card.

"I'll start off by playing the Field Spell Burning Skull Mausoleum!" Hunter Pace shouts as a mausoleum with a statue of Skull Flame and several Burning Skull Heads flying around appears.

"Now I can Special Summon a Burning Skull monster like Burning Skull Head from my hand!" Hunter Pace said as the Mausoleum's statue of Skull Flame fires a burst of fire at the field causing a Burning Skull Head to appear. DEF: 800: Level: 3

"And when it's summoned from my hand, I deal you 1000 points of Damage!" Hunter Pace shouts as the Skull Head fires at Eclipse. Eclipse gets hit causing his LP to drop to 3500.

"My Field Spell has another effect. Since you were dealt effect damage you take another 500 points of damage!" Hunter Pace said as the statue fires a second burst of flames this time at Eclipse dropping his LP down even more.

3500-3000 LP

"Is that the best you can do?" Eclipse questions unfazed.

"The fun is just getting started but I'll set two facedowns and end my turn with that." Hunter Pace said.

"Since it's the End Phase I activate Twin Twisters. I discard one card to destroy both of your facedowns." Eclipse said discarding a card as twin twisters appears and strikes at Hunter Pace's Facedowns which destroys them. Then Eclipse's GY then glows.

"Now the card I discarded now activates. Discard Draw lets me draw two more cards." Eclipse said drawing two cards.

"Amazing! Eclipse has taken out the Champion's facedown and gotten two cards in return!" Mellisa shouts.

"Not bad." Hunter Pace admits.

"My move." Eclipse said before drawing a card as his Caudron gains another counter.

"I activate the second effect of Discard Draw. By banishing it I can add a Spell from my Deck to my hand." Eclipse said adding a spell to his hand from the Deck after removing Discard Draw from the GY.

"Now I use the effect of my Cauldron to boost my Life Points once more." Eclipse said.

3000-4000 LP

"I play the spell I added. Thunder Dragon Fusion. I fuse together my banished monsters by returning them to the deck. Arise Thunder Dragon Colossus." Eclipse said as a new Dragon appears with a roar. ATK: 2600: Level: 8

"Now Colossus attack his Burning Skull Head." Eclipse orders as his dragon fires a breath of lightning at it destroying it.

"Dragonduo attack him directly." Eclipse orders his first dragon as it roars before firing a breath of lightning at Hunter Pace who grunts at this. 4000-1200 LP.

"I'll set two cards facedown and end my turn." Eclipse said as his face downs appear.

Hand: 4

"The Champ is already in a bind! Can he get out of this?!" Mellisa exclaims into the mic as Hunter Pace draws.

"I use the effect of my Field Spell to bring out Burning Skull Beast!" Hunter Pace said as he summons a skeleton of a Triceratops covered in flames, fangs like a Sabertooth Tiger, bone wings with flames that acts as feathers, an ankylosaurus tail, and rubies for eyes. ATK: 1800: Level 4

"Now I use its effect to bring back Burning Skull Head!" Hunter Pace said as Burning Skull Beast roars before firing a blast of flames into the air that turns into Burning Skull Head.

"Now I tune my Skull Beast to Skull Head!" Hunter Pace said as Skull Beast transforming into four Synchro rings as Burning Skull Head goes into the rings and turns into three stars.

"Awakening from the depths of Hell from the ash and burnt bones I call you! Synchro Summon! Level 7! Burn everything to Ashes, Burning Skull Necromancer!" Hunter Pace Chants while a flash of light happens with the rings and stars creating a new monster. It looks like Ainz from Overlord with flames covering its body and head, charred black bones, and rubies for eyes. ATK: 2400. Level: 7.

"Burning Skull Necromancer gains 300 ATK for every FIRE monster in the GY and with my two monsters I used earlier that gives it 600." Hunter Pace said. ATK: 2400-3000.

"Also Burning Skull Beast's effect activates. When it's sent to the GY you lose 500 and following that with my mausoleum's effect." Hunter Pace smirks as Eclipse was hit twice with fire balls. LP: 4000-3500-3000

"Now I set a card and play the Spell Cards of Demise to draw five new cards!" Hunter Pace said as he drew 5 new cards.

"Now I play the spell Mystic Space Typhoon to destroy your Cauldron." Hunter Pace said as a typhoon appears and tears the cauldron to pieces.

"Now I play Axe of Despair and equip it to Burning Skull Necromancer." Hunter Pace said before an axe appears in front of his monster and it grabs it with its right hand. ATK: 3000-4000.

"Now I play Burning Skull Punishment!" Hunter Pace reveals a Spell card with the image of Skull Flame blasting Vorse Raider with fireballs.

"If my Opponent has more LP then me then I gain LP equal to half of the difference while my opponent takes damage equal to half of the difference." Hunter Pace explains as a faded Skull Emperor appears and fires fireballs at Hunter Pace and Eclipse that hits them. LP: 1200-2100. LP: 3000-2100.

"Is that all?" Eclipse questions in a bored tone making Hunter Pace a bit angrily.

"Little punk. I'll now attack your Colossus with Necromancer!" Hunter Pace commands as his monster charges at Colossus.

"Go Floral Shield to protect my monster." Eclipse said as a shield appears in front of Colossus as Necromancer swings at it with the axe.

"Your attack is negated, and I can draw a new card." Eclipse said before drawing a card. Hunter Pace clicks his tongue.

"Fine I place a new card facedown and end my turn." Hunter Pace said as his new face down appears.

"Before ending the turn, I activate my last facedown which is Heavy Storm Duster to take out the facedown on the right and Axe of Despair." Eclipse said as twin twisters sucks up the facedown and axe before they scatter into pieces. ATK: 4000-3000.

Hand: 1

"My move now." Eclipse said drawing his card.

"I play Graceful Charity." Eclipse said drawing five cards before scanning his hand and picking two cards as he then sends them to the GY.

"Now I play the continuous Spell Thunder Dragon Force." Eclipse said playing a spell that has the image of a barrier made of lightning with Thunder Dragonroar standing behind it.

"Thunder Dragon Force?" Hunter Pace questions.

"Each time I summon a Thunder Dragon my spell gains counters." Eclipse said.

"Counters?" Hunter Pace questions.

"Next I play Polymerization to fuse my two Thunder Dragons together." Eclipse shows the cards as the two Dragons appear before fusing together.

"Dragons with the power of Thunder merge together to bring forth a new Dragon of Thunder to eradicate my foes! Fusion Summon! Level 7! Bring forth the storm, Twin-Headed Thunder Dragon!" Eclipse chants as his new Dragon appears with a roar. ATK: 2800 ATK. Level 7.

2 bolts of lightning then strike Thunder Dragon Force causing two lightning yellow counters to float around it. Hunter Pace was getting a bit worried as Eclipse's dragons glare at him.

"I now remove the two counters from my spell to give Twin-Headed Thunder Dragon 700 more attack points until the end of the turn." Eclipse said. ATK: 2800-3500.

"Twin-Headed Thunder Dragon will attack Necromancer." Eclipse said as his dragon fires a bolt of lightning from its horns at Necromancer.

"I activate my own Floral Shield to negate it!" Hunter Pace said as the shield appears to block the attack. Hunter Pace then draws a card.

"Fine. I'll end the Battle Phase and end my turn by placing this card face down." Eclipse said placing a card down. ATK: 3500-2800.

Hand: 1

'That's weird. He didn't set his monster to defense mode.' Hunter Pace thinks to himself as he draws his card.

'Is he planning something, or did he forget to?' Hunter Pace questions before looking at the face down.

'He must have something planned with that facedown. I need to get rid of it but then again that spell is something I don't know much about. Still, he doesn't have much Life Points left so if I just burn him some more, I'll win.' Hunter Pace smirks.

"I'll use Burning Skull Mausoleum to summon a Burning Skull Head from my Hand and you know what that means!" Hunter Pace said as a second Burning Skull Head appears and fires a fireball at Eclipse but then a yellow creature appeared and ate the fireball. DEF: 800

"What this?! The Champ's Burning Skull Head effect was blocked!" Mellisa said.

"When I played Graceful Charity, I discarded two cards one of them was Damage Eater. By banished it from my GY I gain Life Points instead of losing them." Eclipse said. LP: 2100-3100.

"I studied your deck and tactics, so I knew you always relied on Burn damage, so I place a few cards in this deck to boost my Life Points." Eclipse said surprising Hunter Pace.

"I see." Hunter Pace grits his teeth.

"I'll play Monster Reborn to bring back Burning Skull Beast and quickly use its effect to bring back Burning Skull from my GY before tuning my Beast to my Burning Skull Head that was brought back to Synchro Summon another Burning Skull Necromancer!" Hunter Pace said as Burning Skull Beast appeared before tuning itself to Hunter Pace's second Burning Skull causing another Burning Skull Necromancer to appear then two fire balls hits Eclipse. ATK: 3000-3300. ATK: 2400-3300. DEF: 800. LP: 3100-2600-2100.

"Now my Necromancers attack his Dragons with the highest Attack!" Hunter Pace commands as they fire balls of fire at his dragons making Eclipse smirk.

"I activate my trap. Mirror Force." Eclipse said as his facedown reveals itself making Hunter Pace's eyes widen behind his sunglasses.

"No!" Hunter Pace exclaims in horror as the mirror appears and reflects the attacks back at his monster causing them to be destroyed.

"The Champion is defenseless!" Mellisa said in shock as the crowd was in shock as well. Hunter Pace looks at the remaining card in his hand and plays it. It was a spell with the image being five pillars of flames with a card in each of them.

"I activate Burning Skull Revival! Now I can target five Burning Skull and/or Skull Flame cards in my GY and shuffle them into my Deck in order to draw two cards or since I have no cards in my hand, I can draw three cards!" Hunter Pace said.

"But you only have four Burning Skull cards unless…" Eclipse trails off as he realizes the facedown, he destroyed must have been a Burning Skull card. "The card I destroyed with Heavy Storm Duster was a Burning Skull card, wasn't it?"

"That's right punk." Hunter Pace said as he returns the cards he selected into his deck and draws three cards. Hunter Pace frowns a bit as this hand wasn't the best, but it could keep him alive for another turn.

"I'll set two cards facedown before ending my turn." Hunter Pace said as his facedowns appear.

Hand: 1

"My move now." Eclipse said drawing a card.

"I play the Field Spell Thunder Dragon Valley." Eclipse said as he reveals a spell with a valley with various Thunder Dragon monsters and lightning in the sky. The field then changes to the valley as lightning strikes around the Duelists.

"Now all Thunder Dragons I control gain 500 attack points." Eclipse said. ATK: 2800-3300 x 2. ATK: 2600-3100.

This makes Hunter Pace a bit nervous.

"Now I use the effect of my Field Spell to return three Thunder Dragon cards to my deck and since I returned three not only can I draw a card, but I also gain 1000 life points." Eclipse said as three bolts of lightning burst from his graveyard and hits his deck. LP: 3100-4100.

"Now I play the Spell Cards of Doom this little spell allows me to draw until I have 10 cards but when it's my next turn, I must discard my entire hand then I take 500 points of damage for each card I discarded." Eclipse said showing a spell that has the image of 10 cards covered in a dark aura as they fall into a hole.

"What a risk! If he doesn't get the right cards, he could lose this Duel!" Melissa shouts out. Eclipse then draws the 10 cards and smiles.

"You know what they say. Big risks come big rewards and what I just got really says that." Eclipse said.

(To be continued in the next chapter)


OC Card Corner

1. Burning Skull Mausoleum

Field Spell

Each time your opponent takes damage from a card effect, except "Burning Mausoleum", inflict 500 damage to your opponent. Once per turn you can Special Summon 1 "Burning Skull" monster from your Hand. You can remove from Play two "Burning Skull" monsters in your GY and Special Summon 1 "Skull Flame" from your Hand, Deck, GY, or Banished Zone.

Appearance: A mausoleum with a statue of Skull Flame and several Burning Skull Heads flying around.

2. Discard Draw

Normal Spell

When this card is discarded from your hand and sent to the GY; draw 2 cards. While this card is in your GY; you can banish this card and add 1 spell card from your Deck to your hand (you can only activate 1 effect once per turn. You can't add another "Discard Draw" using the second effect).

Appearance: A Card being discarded as the deck glows.

Burning Skull Beast (Made this with Light Hero Kaiser)

Level: 4: Attribute: FIRE: Monster type: Zombie: Card type: Tuner/Effect:

ATK: 1800: DEF: 0

Once per turn you can Special Summon a "Burning Skull" monster from your Hand, GY, or Banished Zone. When this card is sent to the GY inflict 500 Damage to your Opponent's LP.

Appearance: It is skeleton of a Triceratops covered in flames, fangs like a Sabertooth Tiger, bone wings with flames that acts as feathers, an ankylosaurus tail, and rubies for eyes.

Burning Skull Necromancer (Idea is by Light Hero Kaiser and I helped him make it)

Level: 7: Attribute: FIRE: Monster type: Zombie: Card type: Synchro/Effect:

ATK: 2400: DEF: 2500

1 FIRE Tuner + 1 or more Non Tuner FIRE monsters

This card gains 300 ATK for each FIRE monster in either Player's GY. If this card destroys an opponent's monster by battle: Draw 1 card.

Appearance: It looks like Ainz from Overlord with flames covering its body and head, charred black bones, and rubies for eyes.

Summon Chant: "Awakening from the depths of Hell from the ash and burnt bones I call you! Synchro Summon! Level 7! Burn everything to Ashes, Burning Skull Necromancer!"

Burning Skull Punishment

Normal Spell

If your Opponent's LP is higher than yours, you gain LP equal to half of the difference while your opponent takes damage equal to half of the difference. You banish this card from your GY and increase your LP by 400 for each FIRE monster in your GY.

Appearance: Skull Flame blasting Vorse Raider with fireballs.

Thunder Dragon Force (Made this with fastfoodman36)

Continuous Spell

Each time a "Thunder Dragon" monster(s) is Normal or Special Summoned, place 2 Thunder Counters on this card. Each "Thunder Dragon" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Thunder Dragon" monsters you control. If a "Thunder Dragon" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

You can remove Thunder Counters from your field to activate these effects.

●2 Counters: Target 1 "Thunder Dragon"; that target gains 700 ATK until the end of this turn.

●4 Counters: Add 1 "Thunder Dragon" monster from your Deck, GY, or Banished Zone to your hand.

●6 Counters: Target 1 "Thunder Dragon" in your Banished Zone; Special Summon that target.

Appearance: A barrier made of lightning with Thunder Dragonroar standing behind it.

Burning Skull Revival (Made this with Light Hero Kaiser)

Normal Spell

Target 5 "Burning Skull" and/or "Skull Flame" cards in your Graveyard and/or banished zone; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you have no cards in your hand when you activated this card).

Appearance: five pillars of flames with a card in each of them.

Thunder Dragon Valley (Made this with input from fastfoodman36)

Field Spell

All "Thunder Dragon" monsters you control gain 500 ATK. You can Tribute Summon "Thunder Dragon" monsters with 1 less tribute. Once per turn you can return up to three "Thunder Dragon" cards from your banished Zone and/or GY to your Deck, shuffle it, then depending on the amount return you can use one of these effects:

●1: Draw 1 card

●2: Increase your LP by 1000

●3: Both effects

Appearance: A valley with various Thunder Dragon monsters and lightning in the sky.

Cards of Doom

Normal Spell

Draw cards until you have 10 cards in your hand. Until the End Phase of your next Turn your hand limit is changed to 10. During your next Standby Phase after activation, send all cards in your hand to the GY and you take 500 for each one.

Appearance: 10 cards covered in a dark aura as they fall into a hole.