Sorry about the mix up on the last chapter. I fixed it.


1. Red Tyrant Knight (Made this with TonyMon318)

Level: 4: Attribute: FIRE: Monster type: Warrior: Card type: Gemini/Effect:

ATK: 1800: DEF: 1200

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.

●Once per turn during the Main Phase you can draw a card from your Deck. If this card destroys a monster by battle you can add a "Red" or "Resonator" monster from your Deck or GY to your hand.

Appearance: A red armored knight who looks like Lancelot (Berserker) from Fate with his armor scarred in various places. He wields a spear and shield.


2. Red Guard Emperor (Made this with TonyMon318)

Level: 8: Attribute: FIRE: Monster type: Dragon: Card type: Effect:

ATK: 0: DEF: 0

This card cannot be destroyed by battle or by card effects, and you take no battle damage from battles involving this card. You can Special Summon this card from your hand or GY by sending three cards (excluding this one) from your Hand to the GY. Once per turn you can Special Summon 1 Level 4 or below "Red" or "Resonator" monster from your GY. While this card is on the Field, each time you Synchro Summon you gain 200 LP x the Level of the Synchro Monster.

Appearance: A large wingless red Dragon with large shield like frontal legs.


3. Will of the Red (Made this with TonyMon318)

Continuous Trap

During your Main Phase, you can Normal Summon 1 "Red" or "Resonator" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time you Synchro Summon you can special summon 1 "Red Token" (Pyro/FIRE/Level 1/ATK 600/DEF 200) to your field in Defense Position. You can treat Tuner Monsters as non-Tuner Monsters for a Synchro Summon. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

Appearance: Jack's duel disk with Jack about to draw a card with his Deck glowing in a red aura.


Red Token (Made this with TonyMon318)

Level: 1: Attribute: FIRE: Monster type: Pyro: Card type: Tuner/Token:

ATK: 600: DEF: 200

Special Summon by the effect of "Will of the Red".

*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

Appearance: It looks like a red ball of flames with a face.


4. Green-Eyes Cobalt Dragon (Name came from AlienTokusatsuDuelistMangaGeek and we worked on the appearance together)

Level: 5: Pendulum Scale: 10: Attribute: WIND: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 1900: DEF: 1800

Pendulum Effect: "Green-Eyes" monsters you control gain ATK and DEF equal to their own Level/Rank/Link Rating x 100. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated "Green-Eyes" monster, also place the rest on the bottom of your Deck in any order. When an attack is declared involving your "Green-Eyes" monster: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Green-Eyes Cobalt Dragon" once per turn.

Monster Effect: When this card attacks it gains 500 ATK until the end of your opponent's turn.

Appearance: It looks like an organic version of the Dragonzord with some differences. The main color of its body is cobalt, it has green eyes, it is on its front and back legs like a normal Dragon, a pair of wings on its back, a stegosaurus tail, and it has horns like Leonidas from the Bakugan Battle Brawlers game.


5. Green-Eyes Cat Maiden

Level: 3: Pendulum Scale: 0: Attribute: EARTH: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 1000: DEF: 1500

Pendulum Effect: While this card is in your Pendulum Zone, draw 2 cards instead of 1 for your normal draw during your Draw Phase. Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If a "Green-Eyes" monster destroys a opponent's monster (either by battle or by card effect) you gain 800.

Monster Effect: "Green-Eyes" Monsters you control cannot be destroyed by card effects.

Appearance: She looks like Catherine Sutherland when she appeared in Power Ranger Super Ninja Steel with green eyes, pink hair, pink fur cat ears, pink fur with green rings cat tail, and she is wearing clothing like Pink Ninja Ranger outfit she wore in Mighty Morphin' Power Rangers.


6. Green-Eyes Black Brachio

Level: 8: Pendulum Scale: 5: Attribute: EARTH: Monster type: Dinosaur: Card type: Pendulum/Effect:

ATK: 2900: DEF: 2800

Pendulum Effect: You can destroy this card and place one "Green-Eyes" Pendulum Monster from your Deck, GY, or Face-up in your Extra Deck in the Pendulum Zone this card was in. You can only use this effect of "Green-Eyes Black Brachio" Once per Duel.

Monster Effect: All face-up monsters your opponent controls lose 100 ATK and DEF for each "Green-Eyes" card you control. If a "Green-Eyes" Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects. Once per turn you can Special Summon 1 Level five or below "Green-Eyes" monster from your Hand, Deck, or GY.

Appearance: A heavily armored black Brachiosaurus that resembles the Brachiozord from Power Rangers Dino Thunder with green eyes.


7. Red Spirit (Made this with TonyMon318)

Level: 1: Attribute: FIRE: Monster type: Fiend: Card type: Effect:

ATK: 0: DEF: 200

During the Damage Step, when your "Red" or "Resonator" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1500 ATK until the end of this turn. You can shuffle five cards from your GY back to your Deck and add this card to your hand. You can only use one effect of "Red Spirit" once per turn.

Appearance: A red silhouette ghost.


8. Block Castle

Continuous Trap

When this card is activated, it gains Block Counters equal to the Turn Number plus 1. When your opponent's monster declares an attack, you can remove 1 Block Counter from this card and negate the attack. When this card has no more Block Counters destroy it.

Appearance: A large castle made out of building blocks.


9. Frigg, Queen of the Aesir

Level: 10: Attribute: LIGHT: Monster type: Psychic: Card type: Fusion/Effect:

ATK: 3700: DEF: 3200

3 "Nordic" monsters with different Names

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control to the Deck. (You do not use "Polymerization".) This card cannot be used as Fusion Material. Once per turn you can Special Summon 1 Level 5 or lower "Nordic" Monster from your Hand, Deck, or GY. Once per turn, during the End Phase, if this face-up card you controlled was destroyed and sent to your GY this turn: you can place one Banished card in your Banished Zone to the bottom of your Deck, then Special Summon this card. If summoned this way you gain 1000 LP.

Appearance: She is a woman who is the same size as the other Aesir monsters with blue eyes, dark brown hair and she wears jade green robes.


10. Thunder Dragon Valley (Made this with input from fastfoodman36)

Field Spell

All "Thunder Dragon" monsters you control gain 500 ATK. You can Tribute Summon "Thunder Dragon" monsters with 1 less tribute. Once per turn you can return up to three "Thunder Dragon" from your banished Zone and/or GY to your Deck, shuffle it, then depending on the amount return you can use one of these effects:

●1: Draw 1 card

●2: Increase your LP by 1000

●3: Both effects

Appearance: A valley with various Thunder Dragon monsters and lightning in the sky.


11. Thunder Dragon Force (Made this with fastfoodman36)

Continuous Spell

Each time a "Thunder Dragon" monster(s) is Normal or Special Summoned, place 2 Thunder Counters on this card. Each "Thunder Dragon" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Thunder Dragon" monsters you control. If a "Thunder Dragon" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

You can remove Thunder Counters from your field to activate these effects.

●2 Counters: Target 1 "Thunder Dragon"; that target gains 700 ATK until the end of this turn.

●4 Counters: Add 1 "Thunder Dragon" monster from your Deck, GY, or Banished Zone to your hand.

●6 Counters: Target 1 "Thunder Dragon" in your Banished Zone; Special Summon that target.

Appearance: A barrier made of lightning with Thunder Dragonroar standing behind it.


12. Thunder Dragon Discharge (Made this with fastfoodman36)

Continuous Trap

Once per turn it can negate a monster's effect and prevent it from attacking until the end of the turn. All monsters your opponent controls lose 200 ATK and DEF for every "Thunder Dragon" you control.

Appearance: Thunder Dragonlord covered in lightning.


13. Thunder Dragon Ryujin (Made this with fastfoodman36)

Level: 10: Attribute: LIGHT: Monster type: Thunder: Card type: Synchro/Effect:

ATK: 3300: DEF: 2800

1 Thunder Tuner + 1+ non-Tuner Thunder monsters

For this card's Synchro Summon, you can treat 1 "Thunder Dragon" monster you control as a Tuner. This card can make three attacks during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 800 damage to your opponent.

Appearance: It looks like Thunder dragon but gold in color, horns that look like branches, claws like an Asian Dragon, longer body, bigger and longer wings, with spikes all over its body.


14. Thunder Dragon Emperor (Made this with fastfoodman36)

RANK: 5: Attribute: LIGHT: Monster type: Thunder: Card type: Xyz/Effect:

ATK: 2800: DEF: 0

2 Level 5 Thunder Monsters

This card can attack twice during each Battle Phase. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK. Once per turn: You can detach 1 material from this card; Destroy all spell and trap cards on your opponent's side of the field then this gain 500 ATK for each one destroyed by this effect until the end of the turn.

Appearance: It looks like Ao Kuang from Smite the humanoid version but with a more Dragonic head, claws on his fingers and bigger.


15. Thunder Dragon Seeker (Made this with fastfoodman36)

Level: 4: Scale 5 Attribute: LIGHT: Monster type: Thunder: Card type: Pendulum/Effect:

ATK: 1900: DEF: 0

Pendulum Effect: You can destroy this card in your Pendulum Zone and add two "Thunder Dragon" Pendulum monsters with different names and Scales except for "Thunder Dragon Seeker" from your Deck, GY, and/or Banished Zone to your Hand. You cannot Pendulum Summon the turn you activate this effect.

Monster Effect: When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher "Thunder Dragon" Monster from your Deck to your hand. During each End Phase Your opponent must banish a card from their hand, deck, or GY.

Appearance: It looks like Armored Lizard but with arm wings like a bat, spines across it's back, and a nose horn.


16. Thunder Dragon Crocodylia (Made this with fastfoodman36)

Level: 8: Scale: 10: Attribute: LIGHT: Monster type: Thunder: Card type: Pendulum/Effect:

ATK: 0: DEF: 0

Pendulum Effect: Once per turn you can target two "Thunder Dragon" monsters you control and declare 1 level from 1 – 10 and those monsters become the declared Level. Any effect that would inflict damage to you makes you gain that much LP, instead. Your opponent cannot target "Thunder Dragon" cards you control with card effects.

Monster Effect: If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "Thunder Dragon Crocodylia" once per turn.

●Target 1 other "Thunder Dragon" card you control; return it to the hand.

●Add 1 "Thunder Dragon" Spell or Trap from your Deck or GY to your hand.

Appearance: He looks like Sobek from Smite but minus his Egyptian wear, his humanoid body covered in scales, 4 dragonic wings on his back, and a forked tongue hanging down from his mouth.


17. Thunder Dragon Leviathan (Made this with fastfoodman36)

Level: 4: Scale: 7: Attribute: LIGHT: Monster type: Thunder: Card type: Pendulum/Effect:

ATK: 1800: DEF: 1700

Pendulum Effect: Once per turn you can target one Banished Monster from either Player's Banished Zone and one monster on the Field: The targeted monster on the field gains ATK equal to the Banished Monster's ATK until the end of the turn.

Monster Effect: When this card is summoned, you can add a "Thunder Dragon" card from your Deck, GY, Banished Zone, or face-up in your Extra Deck. When this card attacks or is attacked it gains 500 ATK until the end of the Damage Step.

Appearance: It looks like the purple sea monster from Ice Age the Meltdown with the purple change to crimson, the fish tail is replaced with a snake tail, No legs, and a hook on the end of the tail.


18. Thunder Dragon Typhon (Made this with fastfoodman36)

Level: 5: Scale: 2: Attribute: LIGHT: Monster type: Thunder: Card type: Pendulum/Effect:

ATK: 800: DEF: 2500

Pendulum Effect: You can pay 700 LP and place one card from your hand to the bottom of your deck then draw a card from your Deck. All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Thunder Dragon" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card. Once per turn: You can target 1 "Thunder Dragon" monster in your Graveyard or Banished Zone; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.

Monster Effect: You can pay 700 LP and choose one "Thunder Dragon" on the field you control and shuffled it into your Deck, then you can Special Summon a "Thunder Dragon" monster from your Deck with a different name.

Appearance: It looks like Smaug from the hobbit but bright yellow, demon horns on his head, a mace at the end of his tail, and spikes that resemble lightning bolts.


19. Battleguard King Maximous (Made this with fastfoodman36)

Level: 10: Attribute: LIGHT: Monster type: Warrior: Card type: Fusion/Effect:

ATK: 4400: DEF: 0

"Battleguard King" + 2 "Battleguard" monsters

This card can attack every monster your opponent controls (one attack on each monster per Battle Phase). All other "Battleguard" monsters you control gain 500 ATK.

Appearance: It is Battleguard King but bigger with two extra arms with different weapons in the three other arms, gold skin, spiraling horns and white armor.


20. Battleguard Lieutenant (Made this with fastfoodman36)

Level: 8: Attribute: FIRE: Monster type: Warrior: Card type: Fusion/Effect:

ATK: 3300: DEF: 2600

"Lava Battleguard" + "Swamp Battleguard"

This card gains 300 ATK for each "Battleguard" monster in your GY. If this card destroys an opponent's monster by battle: Draw 1 card.

Appearance: It looks like Swamp and Lava Battleguard but slightly bigger but smaller than Battleguard King, its horns are longer, obsidian black skin, lava red eyes, and it is wearing the same armor Battleguard King does with the club being a kanbo.

21. Battleguard Crown

Equip Spell

Equip only to a "Battleguard" monster. It gains 1000 ATK. When the equipped monster destroys a monster by battle you draw 1 card.

Appearance: A brutish looking crown.


22. Battleguard Captain (Made this with fastfoodman36)

RANK: 5: Attribute: EARTH: Monster type: Warrior: Card type: Xyz/Effect:

ATK: 3300: DEF: 2600

2 Level 5 "Battleguard" monsters

During your Draw Phase you can skip it and instead add 1 "Battleguard" card or a card with "Battleguard in its Card Text and add it to your hand. Once per turn you can choose one Spell or Trap card in your opponent's GY and activate it then it is banished. Once per turn: You can detach 1 material from this card; it gains 500 ATK.

Appearance: It looks like Swamp and Lava Battleguard but slightly bigger but smaller than Battleguard King, ram horns, bronze skin, lava red eyes, and it is wearing the same armor Battleguard King does with the club being a kanbo.


23. Battleguard General (Made this with fastfoodman36)

RANK: 5: Attribute: EARTH: Monster type: Warrior: Card type: Xyz/Effect:

ATK: 3300: DEF: 2600

2 Level 5 "Battleguard" monsters

During your Draw Phase you can skip it and instead add 1 "Battleguard" card or a card with "Battleguard in its Card Text and add it to your hand. Once per turn you can choose one Spell or Trap card in your opponent's GY and activate it then it is banished. Once per turn: You can detach 1 material from this card; it gains 500 ATK.

Appearance: It looks like Swamp and Lava Battleguard but slightly bigger but smaller then Battleguard King, ram horns, bronze skin, lava red eyes, and it is wearing the same armor Battleguard King does with the club being a kanbo.


24. Battleguard General (Made this with fastfoodman36)

Link: 3: Link Arrows: Down, Bottom left, and Bottom Right: Attribute: EARTH: Monster type: Warrior: Card type: Link/Effect:

ATK: 2400:

3 monsters

Once per turn you can Special Summon "Battleguard" monsters from your hand to the zones this card points to but at the end of the Turn return them to your hand. If your opponent's monster attacks you can make this card, the attack target instead.

Appearance: It looks like Battleguard King but with silver skin, more heavily armored, and a helmet with his horns sticking out through it has four horns like a Jacobs sheep. Its club is a kanbo but with two on both ends.


25. Fortune Lady Present

Level: 8: Attribute: FIRE: Monster type: Spellcaster: Card type: Fusion/Effect:

ATK: ?: DEF: ?

3 "Fortune" monsters

This card can be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card's ATK/DEF become its Level x 500. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can add target two Banished cards in your Banished Zone; Add one to your Hand and shuffle the other into your Deck. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Present" once per turn.

Appearance: She looks like Fortune Lady Every with gold hair in a ponytail with the white changed to bright orange and the orange originally there is changed to silver (fastfoodman36 helped with her appearance).


26. Fortune Lady Future (Made this with fastfoodman36)

Link: 3: Link Arrows: Down, Left, and Bottom Right: Attribute: WATER: Monster type: Spellcaster: Card type: Link/Effect:

ATK: 0:

2+ "Fortune" monsters

This card gains 1000 ATK for each "Fortune" monster you control. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 4). If this card is destroyed and sent to the GY, you can banish this card then deal 500 points of damage to your opponent's LP for every Spell Counter that is on this card.

Appearance: She looks like Fortune Lady Every with long black hair down to her back and covering her eyes, with the white of her dress changed to purple and the orange is changed to blue.


27. Ritual of the Sea Lords (Made this with fastfoodman36)

Ritual Spell

This card is used to Ritual Summon any "Sea Lord" Ritual Monster. You can also send WATER Monsters from your Deck to the GY whose total Levels equal or exceed the Level of that Ritual Monster. If "A Legendary Ocean" is on the Field, you can use a WATER Monster as the entire Tribute. Once per turn you can skip your Draw Phase and add this card from your GY to your Hand.

Appearance: It uses Black Magic Ritual as a base but the circle in the middle is changed to a giant pool of water and the two millennium parts on the sides of it are replaced with statues of Poseidon.


28. Leviaumi the North Atlantic Sea Lord (Made this with fastfoodman36)

Level: 10: Attribute: WATER: Monster Type: Sea Serpent: Card Type: Ritual/Effect

ATK: 3800: DEF: 3000

You can Ritual Summon this card with "Ritual of the Sea Lords". When this card is Ritual Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.) Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of WATER monsters excavated. Once per turn you can choose a WATER monster in your GY, shuffle it into your deck and cards from your hand equal to or less than its level and redraw the same number of cards +1.

Appearance: It looks like the Great Leviathan with the mouth being based on Leviamon's mouth, a pair of arms like Leviamon's arms, and it is colored like Leviamon but darker.


29. Cetumi the Mediterranean Sea Lord (Made this with fastfoodman36)

Level: 10: Attribute: WATER: Monster Type: Sea Serpent: Card Type: Ritual/Effect

ATK: 0: DEF: 4500

You can Ritual Summon this card with "Ritual of the Sea Lords". Once per turn you can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. This card cannot be destroyed by card effects. While this card is one the Field your opponent card only targets this card for attacks.

Appearance: It looks like Whamon from Digimon with a shark dorsal fin, spikes on its back and sides, our pairs of Shark eyes, the front fins are replaced with lobster claws, and tentacles on its belly.


30. Makaumi the Indian Sea Lord (Made this with fastfoodman36)

Level: 10: Attribute: WATER: Monster Type: Sea Serpent: Card Type: Ritual/Effect

ATK: 3900: DEF: 3600

You can Ritual Summon this card with "Ritual of the Sea Lords". Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect. When this card attacks or is attack you can add one Spell or Trap from your Deck to your hand. During each End Phase choose one card in your Opponent's Hand and if it is a monster draw a card or if Spell/Trap you can add 1 Spell or Trap from your GY to your Hand.

Appearance: It looks like Makara from Megami Tensei but with the deer parts replaced with crocodile parts and the head has an elephant trunk and tusks.


31. Krakumi the Southern Sea Lord (Made this with fastfoodman36)

Level: 10: Attribute: WATER: Monster Type: Sea Serpent: Card Type: Ritual/Effect

ATK: 4200: DEF: 2000

You can Ritual Summon this card with "Ritual of the Sea Lords". Once per turn you can send a WATER Monster from your Deck or Hand to the GY and this card gains 100 ATK times the Level of the discarded monster. When a WATER monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.

Appearance: It looks like the Kraken from Class of the Titans with the tail replaced with the tentacles of Gyuki the Eight Tailed Beast from Naruto and it is colored a deep ocean blue.

32. Offerings to the Sea Lords (Made this with fastfoodman36)


Continuous Spell

You can send a WATER monster from your Hand or Field to the GY and all "Sea Lord" monsters gain ATK equal to the discarded monster's ATK while all of your opponent's monsters lose ATK equal to the discarded monster's ATK. This lasts until the end of your turn. During each of your Standby Phases: Gain 500 LP for each WATER monster you currently control.

Appearance: a man bowing in front of Krakumi with a pile of food in front of him.


33. Sea Lord's Wrath (Made this with fastfoodman36)

Normal Trap

When a "Sea Lord" monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, also, after that, Set this card face-down instead of sending it to the GY.

Appearance: Leviaumi roaring at men who are carrying weapons.


34. Temple of the Sea Lords (Made this with fastfoodman36)

Continuous Trap

All WATER monsters gain 200 ATK/DEF. If any "Sea Lord" Monster is Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target. While "A Legendary Ocean" is on the Field Water Monster you control are shuffled into the Deck instead of being sent to the GY.

Appearance: A massive temple underneath the sea.


35. Sage of the Sea Lords (Made this with fastfoodman36)

Level: 4: Attribute: WATER: Monster Type: Spellcaster: Card Type: Effect

ATK: 0: DEF: 2200

FLIP: You can Special Summon 1 Level 4 or lower WATER monster from your Deck in face-down Defense Position. If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.

Appearance: A old man with a beard wearing sea blue robes and he has Umbra's mask.


36. Scholar of the Sea Lords (Made this with fastfoodman36)

Level: 4: Attribute: WATER: Monster Type: Spellcaster: Card Type: Effect

ATK: 0: DEF: 2200

FLIP: You can add one Spell or Trap with "Sea Lord" in its name or text. If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.

Appearance: A young man wearing sea blue robes and he has Lumis' mask.


37. Carnage Slime (Made this with fastfoodman36)

Link: 3: Down, Bottom Left, Bottom Right: Attribute: WATER: Monster Type: Aqua: Card Type: Link/Effect

2+ "Slime" monsters

ATK: 2300

In the zones this card points to you can tribute a "Slime Token" and Special Summon a "Slime" monster or "Revival Jam" from your Hand, Deck, or GY to the same zone as the tributed Token.

Appearance: It looks like the Carnage Symbiote from Spider-Man Animated with black stripes.


38. Death Slime (Made this with fastfoodman36)

RANK: 4: Attribute: DARK: Monster Type: Aqua: Card Type: Xyz/Effect

2 Level 4 monsters

ATK: 2000: DEF: 2000

Once per turn: You can detach 1 Material from this can and target 1 monster on the Field; equip that target to this card (max. 1). This card gains ATK equal to that equipped monster's ATK. If this card would be destroyed by battle, destroy that equipped monster instead.

Appearance: It looks like the Venom Symbiote from Spider-Man animated without the spider symbol and purple stripes.


39. Giant Slime (Made this with fastfoodman36)

Level: 10: Attribute: WATER: Monster Type: Aqua: Card Type: Fusion/Effect

5 "Slime" monsters + "Revival Jam"

ATK: 1500: DEF: 3500

This card's name becomes "Revival Jam" while on the Field. When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it in Defense Position immediately after it was sent. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card attacks, you can Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Defense Position. Once per turn you can add one "Slime" Monster from your GY to your Hand.


Appearance: It looks like the Slime from Megami Tensei Soul Hackers with it being giant size with the face of Revival Jam.

40. Beast Slime (Made this with fastfoodman36)

Level: 4: Attribute: WATER: Monster Type: Aqua: Card Type: Tuner/Effect

ATK: 1600: DEF: 0

Once per turn if a "Slime" monster or "Revival Jam" is on the Field you can Special Summon this card from your Hand or GY.

Appearance: It is a Slime shaped like a wild boar and it is colored like the Bloody Slime from By the Grace of the Gods.


41. Gluttonous Slime (Made this with fastfoodman36)

Level: 7: Attribute: WATER: Monster Type: Aqua: Card Type: Synchro/Effect

1 "Slime" Tuner Monster + 1+ Non-Tuner "Slime" monster(s)

ATK: 2800: DEF: 0

When this card is Synchro Summoned destroy all cards on your opponent's field.

Appearance: It looks like the Devouring Ectoplasm from World of Warcraft colored black


42. Battlin' Boxer Knockout Champ (Made this with fastfoodman36)

Level: 8: Attribute: FIRE: Monster Type: Warrior: Card Type: Fusion/Effect

3 "Battlin' Boxer" monsters

ATK: 3750: DEF: 2850

Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn during your opponent's turn you can target one monster they control and make it attack "Battlin' Boxer Knockout Champ".

Appearance: It looks like Number 105: Battlin' Boxer Star Cestus minus shoulder shields, Number 79: Battlin' Boxer Nova Kaiser's wings and color scheme, and boxing gloves that looks like the ones of Kamen Rider Para-DX Knockout Fighter's gloves.


43. Battlin' Boxer Heavyweight Fighter (Made this with fastfoodman36)

Link: 3: Down, Left, Right: Attribute: FIRE: Monster Type: Warrior: Card Type: Link/Effect

2+ "Battlin' Boxers" monsters

ATK: 2600

All "Battlin' Boxer" monsters you control gain 800 ATK. If a "Battlin' Boxer" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Appearance: It looks like Battlin' Boxer Headgeared for the base with the red changed to blue and he is built like the Incredible Hulk.


44. Temple of the Wicked (Made this with fastfoodman36)

Field Spell

When this card is activated, you can add 1 "Wicked" card from your Deck to your Hand. All "Wicked" monsters you control gain 500 ATK. Once per turn you can tribute summon a "Wicked" monster in addition to your Normal Summon/Set.

Appearance: A black temple with an evil purple aura around it and the entrance looks like a demon face.


45. Wicked Draw (Made this with fastfoodman36)

Normal Spell

When a "Wicked" monster is on the field you can target one monster on the Field and destroy it, then you draw cards equal to that monster's Level.

Appearance: Vorse Raider covered in a malevolent aura and in pain while four cards are laying on the ground around it.


46. Sacrifice to the Wicked (Made this with fastfoodman36)

Continuous Spell

You can send a Fiend monster from your Hand or Field to the GY and all "Wicked" monsters gain ATK equal to the discarded monster's ATK while all of your opponent's monsters lose ATK equal to the discarded monster's ATK. This lasts until the end of your turn. During each of your Standby Phases: Gain 500 LP for each "Wicked" monster you currently control.

Appearance: Lesser Fiend chained to a platform in front of Wicked Eraser.


47. Wicked Servant (Made this with fastfoodman36)

Level: 4: Attribute: DARK: Monster type: Fiend: Card type: Effect:

ATK: 1800: DEF: 200

When this card is Summoned: You can add 1 "Wicked", OR 1 card that specifically "Wicked" card in its text, from your Deck to your hand, except "Wicked Servant". You can only use this effect of "Wicked Servant" once per turn. This card can be treated as 2 Tributes for the Tribute Summon of a "Wicked" monster.

Appearance: It looks like the Chaos Summoning Beast but with the tail replaced with the body of a black furred lion, the lion tail is changed to a scorpion tail but with spikes at the end that can launch at will, and on its head is a Venom's mouth from the Venom Movie.


48. Wicked Crusher (Made this with fastfoodman36)

Level: 5: Attribute: DARK: Monster type: Fiend: Card type: Effect:

ATK: 1500: DEF: 1000

If you control a "Wicked" monster other than "Wicked Crusher" you can Special Summon this card from your Hand.

Appearance: It looks like the Hell Pie from the Game Hell Pie but based on a crab instead of a Pie.


49. Wicked Searcher (Made this with fastfoodman36)

Link: 2: Link Arrows: Up, Down: Attribute: DARK: Monster type: Fiend: Card type: Link/Effect:

ATK: 1500:

When this card is Summoned you can add one "Wicked" monster from your GY to your hand. You can take one Spell or Trap from your Opponent's GY and add it to your hand, then instead of going to the GY it is Banished instead. You can only use each effect of "Wicked Searcher" once per turn.

Appearance: It looks like the Projectionist from Bendy and the Ink Machine but built like the Hulk from Marvel.


50. The Letter A: Aegis Dragon (Made this with fastfoodman36)

Level 7: Attribute: LIGHT: Monster Type: Dragon: Card Type: Effect

ATK: 2500: DEF: 2000

Cannot be destroyed by battle except with a "The Letter" monster. Once per turn you can negate 1 Attack, then you draw 1 card. While this card is on your field and during your Standby Phase you gain 600 LP.

Appearance: A massive western dragon colored white and gold with a pair of shield-like wings and green eyes. On the front of the right wing is a stylish A colored black.


51. The Letter B: Bicorn Warrior (Made this with fastfoodman36)

Level 4: Attribute: EARTH: Monster Type: Beast-Warrior: Card Type: Effect

ATK: 1800: DEF: 0

Cannot be destroyed by battle except with a "The Letter" monster. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard. Once per turn you can choose three cards from your deck and place them on top of your deck in any order after shuffling it.

Appearance: A male centaur with long white hair, black body both human and horse, red eyes, he has black and purple armor and horns like the bicorn from Shin Megamind Tensei wielding two scimitars shaped like them. On the right side of the chest armor is a red stylish B.


52. The Letter C: Cannon Liger

Level 4: Attribute: LIGHT: Monster Type: Machine: Card Type: Effect

ATK: 2000: DEF: 1500

Cannot be destroyed by battle except with a "The Letter" monster. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step, then if this card destroys a monster by battle you can destroy 1 Spell/Trap on the field. Once per turn, this Defense Position card cannot be destroyed by battle.

Appearance: It looks like the Liger Zero-X from Zoids but the size of a rhino with a pair of cannons on its back, and a stylish B colored teal blue on its forehead.


53. The Letter D: Dark Lancer Knight

Level 4: Attribute: DARK: Monster Type: Warrior: Card Type: Effect

ATK: 1900: DEF: 1800

Cannot be destroyed by battle except with a "The Letter" monster.

Appearance: It looks like Number 10: Illumiknight with the white changed to black, the gold changed to dark purple, the orb and eyes are blood red with the Number 10 changed to a stylish D in the same red color as the number.


54. The Letter E: Eagle Knight (Made this with fastfoodman36)

Link: 2: Link Arrows: Bottom Right, Bottom Left: Attribute: WIND: Monster Type: Winged-Beast: Card Type: Effect

ATK: 1300:

Cannot be destroyed by battle except with a "The Letter" monster. Gains 1000 ATK for each monster it points to. This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved.

Appearance: It is a humanoid bald eagle covered in silver armor with a stylish golden E on its left wing.


55. The Letter F: Fortune Box

Level 4: Attribute: LIGHT: Monster Type: Fairy: Card Type: Effect

ATK: 0: DEF: 3000

3 Level 4 monsters

Cannot be destroyed by battle except with a "The Letter" monster. This card gains 300 ATK and DEF for each "The Letter" monster with a different name in your Graveyard. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result.

1: Add a card as Xyz Material to this card from your GY.

2: Draw 1 card.

3: Your opponent discards 1 card.

4: Negate the effects of 1 face-up card on the field until the end of this turn.

5: Destroy 1 card on the field.

6: Special summon 1 Level 4 or below monster from your Hand, Deck, GY, or Banished Zone to your field.

Appearance: It looks like Number 85: Crazy Box but gold with the number replaced with a stylish F colored white.


56. The Letter G: Grandmaster Wizard (Made this with fastfoodman36)

Level 8: Attribute: EARTH: Monster Type: Spellcaster: Card Type: Fusion/Effect

ATK: 3500: DEF: 3000

3 monsters with different Attributes

Cannot be destroyed by battle except with a "The Letter" monster. For every monster in the GY with a different Attribute this card gains 300 ATK. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). If this card would be destroyed by battle or by card effect you can remove a Spell Counter from this card instead to prevent this card destruction.

Appearance: He looks like Gildarts Clive (X792) from Fairy Tail with black hair, Gandalf's staff and clothes from when he was Gandalf the White along with a stylish royal blue G on the staff.


57. The Letter H: Hyper Phoenix (Made this with fastfoodman36)

Level 7: Attribute: Fire: Monster Type: Pyro: Card Type: Synchro/Effect

ATK: 2600: DEF: 1700

1 Tuner + 1+ non-Tuner monster(s)

Cannot be destroyed by battle except with a "The Letter" monster. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

Appearance: It looks like Tisiphone's Phoenix form from God of War but colored like Fawkes from Harry Potter and it has a bigger wingspan. On the belly is a stylish H colored sage green.


58. Fortune Lady Trinity (Made this with fastfoodman36)

Level: 6: Attribute: WIND: Monster type: Spellcaster: Card type: Synchro/Effect:

ATK: ?: DEF: ?

This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can target up to two cards in your GY and/or Banished Zone and shuffle them into your deck. Once per turn this cannot be destroyed by battle or by card effects.

Appearance: She looks like Lelia Malcal from Code Geass with the skin tone of the other Fortune Ladies, green colored hair, and she wears Medea's robes from Fate/Stay Night but colored like a rainbow.


59. Toxic Slime

Level: 1: Attribute: DARK: Monster Type: Aqua: Card Type: Effect

ATK: 0: DEF: 300

When this card is sent to the GY you can destroy 1 Spell or Trap on the field, then you deal 500 points of damage to your Opponent's LP.

Appearance: A dark purple colored slime in the form of a snake.


60. Jormanumi the Artic Sea Lord (Made this with fastfoodman36)

Level: 10: Attribute: WATER: Monster Type: Sea Serpent: Card Type: Ritual/Effect

ATK: 2500: DEF: 2600

You can Ritual Summon this card with "Ritual of the Sea Lords". When this card is Ritual Summon your opponent cannot attack for two turns. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn you can inflict 1500 points of damage to your opponent's LP, but this card cannot attack the turn you use this effect.

Appearance: It is based on Jörmungandr from God of War Ragnarök with a cobra hood, rattlesnake rattler, Gabon viper's nose horns, blade like spikes on its back, and sea blue scales with a white underbelly.


61. Deviumi the Pacific Sea Lord (Made this with fastfoodman36)

Level: 10: Attribute: WATER: Monster Type: Sea Serpent: Card Type: Ritual/Effect

ATK: 3200: DEF: 2600

You can Ritual Summon this card with "Ritual of the Sea Lords". When this card is Ritual Summoned you can look at the top card(s) of your deck equal to the number of WATER monsters in your GY and then pick one to add to your hand while shuffling the others back into your deck. Up to twice per turn this card cannot be destroyed by battle. When this card declares an attack: You can target 1 face-up Spell or Trap your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent.

Appearance: It looks like Leviathan from Devil May Cry with devil red colored skin, black eyes, shark teeth, and spikes like a hedgehog on its back.


62. Dragumi the Arabian Sea Lord (Made this with fastfoodman36)

Level: 10: Attribute: WATER: Monster Type: Sea Serpent: Card Type: Ritual/Effect

ATK: 2500: DEF: 2600

You can Ritual Summon this card with "Ritual of the Sea Lords". Ritual Summoned you can target up to two cards on the field and destroy them. Once per turn you can send one card from your hand to the GY and target 1 monster your opponent controls, then you take control of it. This card gains 200 ATK for each WATER monster in either player's GY.

Appearance: It looks like WaruSeadramon from Digimon with the red changed to a sandy brown, a sun mark on its back, the horns of an ibex, small spikes on both the upper and lower jaw, and two extra pair of flippers.


63. Battlin' Boxer Crimson King (Made this with fastfoodman36)

Level: 6: Scale 5: Attribute: FIRE: Monster type: Warrior: Card type: Pendulum/Effect

ATK: 2400 DEF: 2000:

Pendulum Effect: Once per turn you can place one card in your hand to the bottom of your deck then you draw 1 card.

Monster Effect: When this card is summoned add up to 2 "Battlin' Boxer" monster with different names from your GY to your hand. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.

Appearance: He looks like Little Mac from the Wii game Punch Out but bigger with a boxing headgear with a crown.


64. Battlin' Boxer Scarlet Queen (Made this with fastfoodman36)

Level: 6: Scale 1: Attribute: FIRE: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 2200 DEF: 2400

Pendulum Effect: All "Battlin' Boxer" monsters you control gain 300 ATK.

Monster Effect: When this card is summoned add up to 2 Spell/Trap cards with "Battlin' Boxer" in their card text from your GY to your hand. When this card declares an attack: All "Battlin' Boxer" monsters you currently control gain 300 ATK, until the end of the Battle Phase.

Appearance: She looks like Queen Sparrow from the Wii Game Face Breaker with a boxing headgear with a crown.


65. Heal Slime

Level: 1: Attribute: LIGHT: Monster Type: Aqua: Card Type: Effect

ATK: 0: DEF: 500

You can discard this card from your hand: All Effect Damage you would take this turn gives you that much LP instead.

Appearance: A small blue humanoid slime that looks like a child with slime angelic wings and a slime halo.


66. Hell's Kitchen (Made this with fastfoodman36)

Field Spell

While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. All of your opponent's monsters lose 500 ATK and DEF. Each time you summon a monster(s) you gain 200 LP. Each time a monster(s) on your opponent's side of the field is sent to the GY they lose 200 LP.

Appearance: The Kitchens from the "Hell's Kitchen" show and restaurant.


67. Chef Gordon Ramsey (Made this with fastfoodman36)

Level: 7: Scale: 7: Attribute: FIRE: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 2500: DEF: 2100

Pendulum Effect: Once per turn you can add "Hell's Kitchen" from your Deck, GY, or Banished Zone to your hand. When your opponent's monster attacks directly while this card is in your Pendulum Zone you can destroy this card and negate the attack, then end the Battle Phase

Monster Effect: When this card destroys a monster by battle and sends it to the GY or Banished Zone you gain LP equal to its "Hell's Kitchen" is on the field this card gains this effect:

●If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Discard 1 random card from their hand.

Appearance: Gordan Ramsey dressed in his chef clothes during Hell's Kitchen season 10 wielding a santoku and a cleaver.


68. Maître d'hôtel Jeanne-Philippe (Made this with fastfoodman36)

Level: 5: Scale: 9: Attribute: EARTH: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 1200: DEF: 2000

Pendulum Effect: Once per turn you can add a Spell card from your GY or Banished zone to your hand.

Monster Effect: Once per turn if "Hell's Kitchen" is on the Field you can add this card from your GY, Banished Zone, or Face-up in your Extra Deck to your hand.

Appearance: Jeanne-Philippe during his last appearance on Hell's Kitchen.


69. Maître d'hôtel James Lukanik (Made this with fastfoodman36)

Level: 3: Scale: 2: Attribute: WATER: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 1600: DEF: 200

Pendulum Effect: Once per turn you can add a Trap card from your GY or Banished zone to your hand.

Monster Effect: Once per turn if "Hell's Kitchen" is on the Field you can add this card from your GY, Banished Zone, or Face-up in your Extra Deck to your hand.

Appearance: James Lukanik during his last appearance on Hell's Kitchen.


70. Wicked God King, Kek (Made this with CMXB)

Level: 12: Attribute: DARK: Monster type: Fiend: Card type: Fusion/Effect:

"The Wicked Avatar" + The Wicked Dreadroot" + "The Wicked Eraser"

ATK: 6000: DEF: 6000

Cannot be destroyed by Battle or Card effects. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is Summoned: Your opponent cannot activate Spell/Trap Cards until the end of their 3rd turn after this effect's activation.

Appearance: It is based on the Balrog from the Lord of the Rings movies with blue flames, spikes like Hades from God of War, and bone armor based on The Wicked Dreadroot.


71. Volcanic Great Dragon

Level: 8: Attribute: FIRE: Monster type: Pyro: Card type: Fusion/Effect:

ATK: ?: DEF: ?

2 "Volcanic" Monsters or more "Volcanic" monsters

The original ATK and DEF of this card becomes 500 x the number of "Volcanic" monsters in your GY. You can Special summon this card from the GY by sending 2 "Volcanic" monsters from your hand and/or deck to the GY.

Appearance: It is based on the Subterranean Lava Dragon: Volvagia from Legend of Zelda with the horn of King Dodongo emerging from its forehead and a mane of flames going down to the tail.


72. Volcanic Salamander (Made this with Light Hero Kaiser)

RANK: 4: Attribute: FIRE: Monster type: Beast: Card type: Xyz/Effect:

ATK: 2600: DEF: 1850

3 Level 4 "Volcanic" Monsters

Once per turn: You can detach one Xyz Material from this card, discard 1 random card from your opponent's hand, and activate one of these effects.

● If it is a monster, you gain LP equal to that Monster's ATK or DEF (Which ever is higher)

● If it is a monster, inflict damage to your opponent's LP equal to that Monster's ATK or DEF (Which ever is higher)

● If it is a Spell/Trap destroy 1 card on the field.

During the End Phase of each turn if this card has no Xyz Material both players take 500 Points of damage.

Appearance: A monster truck sized Salamander made from magma, lava, and molten rock.


73. Burning Skull Mausoleum

Field Spell

Each time your opponent takes damage from a card effect, except "Burning Mausoleum", inflict 500 damage to your opponent. Once per turn you can Special Summon 1 "Burning Skull" monster from your Hand. You can remove from Play two "Burning Skull" monsters in your GY and Special Summon 1 "Skull Flame" from your Hand, Deck, GY, or Banished Zone.

Appearance: A mausoleum with a statue of Skull Flame and several Burning Skull Heads flying around.


74. Burning Skull Revenge

Normal Trap

If your opponent declares an attack, you can negate it and end the battle phase then add up to three "Burning Skull" cards from your GY, Deck, or Banished Zone to your hand.

Appearance: A person getting attacked by three Burning Skull Heads.


75. Burning Skull Necromancer (Idea is by Light Hero Kaiser and I helped him make it)

Level: 7: Attribute: FIRE: Monster type: Zombie: Card type: Synchro/Effect:

ATK: 2400: DEF: 2500

1 FIRE Tuner + 1 or more Non Tuner FIRE monsters

This card gains 300 ATK for each FIRE monster in either Player's GY. If this card destroys an opponent's monster by battle: Draw 1 card.

Appearance: It looks like Ainz from Overlord with flames covering its body and head, charred black bones, and rubies for eyes.

Summon Chant: "Awakening from the depths of Hell from the ash and burnt bones I call you! Synchro Summon! Level 7! Burn everything to Ashes, Burning Skull Necromancer!"


76. Burning Skull Beast (Made this with Light Hero Kaiser)

Level: 4: Attribute: FIRE: Monster type: Zombie: Card type: Tuner/Effect:

ATK: 1800: DEF: 0

Once per turn you can Special Summon a Level 4 or lower "Burning Skull" monster from your Hand, GY, or Banished Zone. When this card is sent to the GY inflict 500 Damage to your Opponent's LP.

Appearance: It is skeleton of a Triceratops covered in flames, fangs like a Sabertooth Tiger, bone wings with flames that acts as feathers, an ankylosaurus tail, and rubies for eyes.


77. Burning Skull Fusion (Made this with Light Hero Kaiser)

Quick-Play Spell

Fusion Summon 1 FIRE Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can skip your Draw Phase and add this card from your GY or Banished Zone to your hand.

Appearance: Two flaming skulls with the standard fusion card image in the background.


78. Skull Flame Emperor (Made this with Light Hero Kaiser)

Level: 10: Attribute: FIRE: Monster type: Zombie: Card type: Fusion/Effect:

ATK: 3400: DEF: 2800

"Skull Flame" + 2 "Burning Skull Head"

When this card destroys a monster by battle inflict 1500 Damage to your Opponent's LP then you gain 1500 LP. Once per turn while this card is in the GY you can pay 1000 LP and Special Summon this card from the GY.

Appearance: It is based on Skull Flame but twice the size of it with skull based shoulder and kneecap armor, a skull head on the chest like the XM-X9999 Crossbone Gundam Maoh, rubies in the skull heads' eye sockets,. and a crown on the head.

Summon Chant: "Lord of Hell consume the souls of sinners and use them to become the true ruler of Hell! Fusion Summon! Level 10! Demon Lord of Flames, Skull Flame Emperor!"


79. Burning Skull Revival (Made this with Light Hero Kaiser)

Normal Spell

Target 5 "Burning Skull" and/or "Skull Flame" cards in your Graveyard and/or banished zone; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you have no cards in your hand when you activated this card).

Appearance: five pillars of flames with a card in each of them.


80. Burning Skull Fire Wall (This was made by Light Hero Kaiser)

Continuous Trap

Active this card by paying 1000 LP. For as long as this card is on the field all "Burning Skulls" and FIRE Attribute monsters you control can't be destroyed by battle or card effects.

Appearance: A bunch of Burning Skull monsters behind a fire wall.


81. Mist Valley King Raptor (Made this with fastfoodman36)

Level: 8: Attribute: WIND: Monster type: Winged Beast: Card type: Fusion/Effect:

ATK: 3000: DEF: 2850

2 "Mist Valley" Monsters

Once per turn you can Special Summon 1 WIND monster from our hand or GY. This card gains 200 ATK for each WIND Monster and "Mist Valley" monster in your GY.

Appearance: it looks like the Native American Thunderbird which is a giant eagle with two heads but with different colors.


82. Mist Valley Hurricane Serpent (Made this with fastfoodman36)

RANK: 4: Attribute: WIND: Monster type: Winged Beast: Card type: Xyz/Effect:

ATK: 2500: DEF: 2100

3 Level 4 WIND Monsters

Once per turn you can detach 1 Xyz Material from this card then you can draw 1 card for each WIND monster on the Field. This card can attack twice during each battle phase.

Appearance: it looks like Kukulkan from Smite but the wings are brown and white along with the feathers on the headdress.


83. Mist Valley Mega Falcon (Made this with fastfoodman36)

Link: 2: Link Arrows: Bottom right and Bottom left: Attribute: WIND: Monster type: Winged Beast: Card type: Link/Effect:

ATK: 2200:

2 WIND Monsters

When this card is summoned, you can add 1 WIND monster from your Deck to your hand. This card gains 800 ATK for each WIND monster it points to.

Appearance: it looks like Varodurumon from Digimon with bigger wings, a third foot and leg, the head is like the Falcon Wildzord from Power Rangers Wild Force, and it is colored like the Zord too.


84. Mist Valley Deception (Made this with fastfoodman36)

Normal Trap

When an opponent's monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation to your opponent's LP but double the damage taken, also, after that, Set this card face-down instead of sending it to the GY. Any Battle Damage

Appearance: Mist Valley Falcon but two other blurry images of himself on the left and right like a mirage.


85. Mist Valley Zephyr (Made this with fastfoodman36)

Normal Spell

When played all monsters on both side of the field is shuffled into their deck then both players draw cards equal to the monsters returned.

Appearance: Mist Valley Thunder Bird and Baby Roc flying in a tornado.


86. Naturia Forest (Made this with fastfoodman36)

Field Spell

Once per turn you can special summon 1 level 5 or lower "Naturia" monster from your Hand or GY. When your "Naturia" monster activates its effect that requires you to send cards to the GY from your Hand or Deck or Banish them from the GY, you can use cards from your Opponent's Hand, Deck, or GY for them. All "Naturia" monsters gain 400 ATK.

Appearance: It is a great forest with various Naturia monsters in it.


87. Naturia Brambles (Made this with fastfoodman36)

Normal Trap

After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. While this card is face-up on the field, your opponent's monsters cannot declare an attack. Each time a "Naturia" monster is summoned you gain 800 LP.

Appearance: Horned Imp with his arms and legs wrapped in thorny vines, struggling with a scared expression.


88. Naturia Queen (Made this with fastfoodman36)

Link: 3: Link Arrows: Bottom right, down, Bottom left: Attribute: EARTH: Monster type: Plant: Card type: Link/Effect:

ATK: 2200:

2+ "Naturia" Monsters

When this card is summoned you gain 500 LP for each "Naturia" monster in your GY. Once per turn you can special summon 1 level 5 or lower "Naturia" monster from your Hand or GY to a zone this monster points to.

Appearance: She looks like Poison Ivy from Harley Quinn but with green hair wearing a crown of flowers and wear an emerald dress.


89. Burning Skull Punishment

Normal Spell

If your Opponent's LP is higher than yours, you gain LP equal to half of the difference while your opponent takes damage equal to half of the difference. You banish this card from your GY and increase your LP by 400 for each FIRE monster in your GY.

Appearance: Skull Flame blasting Vorse Raider with fireballs.


90. Volcanic Wyvern (Made this with fastfoodman36)

Level: 6: Attribute: FIRE: Monster type: Pyro: Card type: Synchro/Effect:

ATK: 2400: DEF: 0

1 "Volcanic" Tuner Monster + 1 or more "Volcanic" non-Tuner monsters

Each time this card is summoned inflict 500 damage to your opponent. Once per turn you can return 3 "Volcanic" cards in your GY and/or in your Banished back to your deck, then Special Summon this card from your GY or Banished Zone.

Appearance: It is a wyvern with flames on its body and it is colored like Volcanic Queen.


91. Volcanic Gollum (Made this with fastfoodman36)

Level: 2: Attribute: FIRE: Monster type: Pyro: Card type: Tuner/Effect:

ATK: 1200: DEF: 500

Once per turn you can Special Summon this card from your Hand or GY if there is a "Volcanic" monster with a different name on your field. If this card is sent to the GY or Banished Zone for the Synchro Summon of a Fire Synchro Monster: Draw 1 card.

Appearance: It looks like the Giant Soldier of Stone but colored like Volcanic Emperor.


92. Volcanic Rage (Made this with fastfoodman36)

Quick-Play Spell

All "Volcanic" Monster(s) you control gain 500 ATK and gain these effects until the end of the turn.

●If a "Volcanic" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

●Any battle damage your opponent takes from battles involving a "Volcanic" monster is doubled.

Appearance: A volcano erupting with Volcanic Queen emerging from it.


93. Volcanic Melee (Made this with fastfoodman36)

Continuous Trap

Once per turn if a "Volcanic" monster's attack is stopped it can attack again and it gains 800 ATK. Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. During each of your End Phases: Gain 200 LP for each "Volcanic" monster in your GY.

Appearance: Volcanic Emperor charging at a Vorse Raider.


94. Helios-Eyes Scarlet Dragon (Made this with fastfoodman36)

Level: 8: Attribute: LIGHT: Monster type: Dragon: Card type: Normal:

ATK: 3000: DEF: 2500

A Powerful Dragon with scales colored a scarlet red and golden eyes that glow bright like the sun.

Appearance: Its eyes are glowing gold like the sun with its head being based on the head of Winged Dragon, Guardian of the Fortress #1 but the horns are removed, and Its body is based on Galaxy-Eyes Photon Dragon but colored all scarlet red.

Attack: Scarlet Sun Flame Blast: Fires a scarlet sun like flame from its mouth.


95. Celtic Guard Horse

Level: 4: Attribute: LIGHT: Monster type: Warrior: Card type: Union/Effect:

ATK: 800: DEF: 800

Once per turn, you can either: Target 1 face-up "Celtic Guard" monster you control; equip this card to that target from your hand or field, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 800 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Appearance: It is a horse that looks like Epona from Legend of Zelda Ocarina of Time with armor based on the Celtic Guardian.


96. Last Gambit

Normal Spell

When this card is played return every card you own (except this card) from your hand, field, GY, and Banished zone and shuffle it, then draw 10 cards. During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use each effect of "Last Gambit" once per Duel and they cannot be negated.

Appearance: The appearance is someone behind some cover who is cornered but sees something that can turn the battle around.


97. Helios-Eyes Celtic Guardian Dragon (Made this with fastfoodman36)

Level: 8: Attribute: LIGHT: Monster type: Dragon: Card type: Fusion/Effect:

ATK: 3800: DEF: 2800

1 "Helios-Eyes" monster + 1 "Celtic Guard" monster

This card gains 200 ATK for each Dragon and Warrior monster in your GY. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. If this card is sent from the field to GY, you can add a "Polymerization" or "Fusion" card and 1 "Helio-Eyes" card from your deck, GY, or Banished Zone to your hand.

Appearance: Helios-Eyes Scarlet Dragon with armor based on the Celtic Guardian's armor.


98. Celtic Guard Cú Chulainn (Made this with fastfoodman36)

RANK: 4: Attribute: LIGHT: Monster type: Warrior: Card type: Xyz/Effect:

ATK: 1700: DEF: 2000

2 Level 4 monsters

Once per turn you can detach one Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

Appearance: A dark skinned Celtic Guardian with silver hair who is wearing the clothes of Cú Chulainn from Type Moon.


99. Helios-Eyes Alternative Scarlet Dragon (Made this with fastfoodman36)

Level: 8: Attribute: LIGHT: Monster type: Dragon: Card type: Effect:

ATK: 3000: DEF: 2500

This card can be Special Summoned from your hand or GY by revealing a "Helios-Eyes Scarlet Dragon" in your hand. You can only Special Summon "Helios-Eyes Alternative Scarlet Dragon" once per turn this way. This card's name becomes "Helios-Eyes Scarlet Dragon" while on the field or in the GY. Once per turn you can pay 1000 LP and add up to three "Helios-Eyes" and/or "Celtic Guard" monster(s) in your GY and/or Banished Zone to your hand.

Appearance: Helios-Eyes Scarlet Dragon with the wings being based on Berserker Dragon and its body has gold highlights.


100. Scarlet Sun Flame Blast (Made this with fastfoodman36)

Quick-Play Spell

If you control "Helios-Eyes Scarlet Dragon": Destroy all monsters your opponent controls. "Helios-Eyes Scarlet Dragon" loses 1000 ATK until the end of your opponent's next turn.

Appearance: Helios-Eyes Scarlet Dragon firing its Scarlet Sun Flame Blast attack.