Class: Assassin

Qualifying Class(s): Ruler, Caster, Avenger

True Name: Makima

Alignment: Lawful Evil

Original Series: Chainsaw Man

Lore: Makima, also known as the Control Devil, is a central antagonist in the "Chainsaw Man" series. She is a powerful and manipulative entity whose goal is to create an ideal world free from suffering, achieved through her iron-fisted control over others. As the Control Devil, she embodies the fear of control and manipulation, using her vast abilities to bend others to her will. Despite her cruel methods, she presents herself as calm and composed, making her a complex and feared character.

Summoning Relic: A piece of the contract signed with Chainsaw Man (Pochita's blood).

Parameters:

-Strength: B

-Agility: B

-Endurance: A

-Mana (Prana): A

-Luck: C

-NP: A

Class Skills:

-Presence Concealment (A): As an Assassin, Makima possesses an exceptional level of Presence Concealment, allowing her to remain virtually undetectable until she chooses to reveal herself.

*Complete Invisibility: Makima can render herself completely invisible to both physical and magical means of detection. Her presence can be masked from even the most advanced tracking systems, sensors, and surveillance methods.

*Aura Suppression: Her ability to suppress her aura extends to negating any spiritual, magical, or supernatural signatures. This makes it exceedingly difficult for opponents to sense her through mystical or extrasensory perception.

*Silent Movement: Makima can move without making any sound, further enhancing her stealth capabilities. This includes eliminating noise from footsteps, rustling clothing, or any other incidental sounds that could betray her position.

*Mental Cloaking: In addition to physical and magical invisibility, Makima can obscure her mental presence. This prevents telepaths or those with mind-reading abilities from detecting or sensing her thoughts and intentions.

*Pre-Attack Stealth: Even when she prepares to strike, Makima maintains her concealment, making her attacks sudden and unexpected. Her victims often realize her presence only at the moment of the attack, leaving them little to no time to react.

*Environmental Adaptation: She can blend seamlessly into her surroundings, using the environment to her advantage. Whether in urban landscapes, natural terrains, or dimly lit areas, Makima can adapt her concealment to ensure maximum effectiveness.

*Duration and Consistency: The duration of her concealment is practically limitless, allowing her to maintain her hidden state for as long as necessary without any deterioration in effectiveness.

Personal Skills:

-Charisma (A+): Makima possesses an exceptional level of Charisma, denoted by her A+ rank, which signifies her unparalleled ability to command respect and inspire loyalty. This skill encompasses a wide range of influential and leadership traits, making her a formidable figure in any setting.

*Commanding Presence: Makima's mere presence exudes an aura of authority and confidence. People naturally gravitate towards her, and she effortlessly becomes the focal point in any room. This commanding presence ensures that her voice is heard and her authority recognized without question.

*Natural Leadership: She has an intrinsic talent for leadership, allowing her to guide and direct others with ease. Her natural leadership ability means that people instinctively look to her for guidance, and she can organize and lead groups effectively, regardless of the situation.

*Persuasive Communication: Makima's communication skills are highly persuasive. She can articulate her thoughts and intentions in a way that resonates deeply with her audience. Her words carry significant weight, often swaying opinions and influencing decisions with remarkable ease.

*Magnetic Charm: Her charm is both subtle and powerful, making her irresistible to those around her. This magnetic charm allows her to quickly form strong, positive relationships. People are drawn to her, finding her both captivating and trustworthy, which aids in building alliances and fostering loyalty.

*Influence Over Adversaries: Even those who stand against her are not immune to her charisma. Makima can negotiate, manipulate, or even coerce her adversaries into cooperation. Her ability to influence her enemies often turns potential threats into valuable assets.

*Inspirational Presence: Makima has the ability to inspire and motivate those under her command. Her presence can lift the spirits of her allies, boosting their morale and enhancing their performance. This inspiration makes her followers more determined and effective in pursuing their goals.

*Strategic Diplomacy: She excels in diplomatic scenarios, adeptly navigating complex social and political landscapes. Her keen understanding of human nature allows her to read people and situations accurately, making her a formidable negotiator and strategist.

*Emotional Resonance: Makima has an uncanny ability to connect with people on an emotional level. She can empathize with their feelings and concerns, making them feel understood and valued. This emotional resonance deepens the loyalty and commitment of those who follow her.

-Regeneration (B): Makima possesses an extraordinary healing factor, denoted by a B rank, which grants her significant regenerative capabilities. This skill allows her to recover from severe injuries and continue fighting or functioning at a high level. *Accelerated Healing: Makima can heal from injuries much faster than an average human. Wounds that would take days or weeks to heal in a normal person can be mended in a matter of hours or even minutes.

*Recovery from Fatal Injuries: Her healing factor allows her to survive and recover from injuries that would be fatal to most individuals. This includes severe trauma, deep lacerations, and extensive blood loss.

*Resistance to Disease and Poison: Makima's regenerative abilities also provide her with a heightened resistance to diseases, toxins, and poisons. Her body can quickly neutralize harmful substances, preventing them from causing significant damage.

*Pain Suppression: The regeneration process includes a degree of pain suppression. While she may still feel pain, it is significantly dulled, allowing her to continue functioning and fighting even when injured.

*Partial Limb Regrowth: Although her regeneration is not at the highest possible level, it still allows for the partial regrowth of damaged or lost limbs and organs. Severe injuries such as broken bones, torn muscles, and damaged organs can be rapidly repaired.

*Stamina and Endurance: Makima's regenerative abilities contribute to her enhanced stamina and endurance. Her body can recover from exertion and fatigue quickly, allowing her to maintain peak physical performance for extended periods.

*Limits of Regeneration: While Makima's healing factor is formidable, it does have its limits. Extremely severe injuries, such as complete decapitation or total disintegration, may exceed her regenerative capabilities. Additionally, the healing process requires energy, and excessive damage may temporarily weaken her until she can fully recover.

Noble Phantasm(s):

Name: Domination of the Masses: Chains of Control

-Rank: A

-Type: Anti-Unit

-Ability: Allows Makima to turn the fear and acknowledgment of her enemies into her greatest weapon. By bending others to her will, she can manipulate, dominate, and control her surroundings with unparalleled efficacy, making her a master of psychological warfare and strategic domination.

*Mechanism: When an individual acknowledges Makima as their superior or feels fear towards her, they fall under her complete control. This acknowledgment or fear can be instilled through direct confrontation, psychological manipulation, or even subtle intimidation.

*Obedience: Once under her control, the target is compelled to obey her every command, regardless of the nature of the order. This includes actions that are suicidal, morally reprehensible, or completely contrary to the individual's character and desires.

*Comprehensive Control: Makima's control extends to both the mind and body of the target. She can dictate their thoughts, emotions, and physical actions, effectively transforming them into extensions of her own will.

*Depth of Control: The depth of her control is such that the target loses their sense of autonomy, acting purely as Makima's puppet until released or until her control is broken.

*Simultaneous Control: Makima can extend her control to multiple individuals at once. However, the more targets she attempts to dominate simultaneously, the less effective her control becomes. While a small group can be controlled with near-absolute precision, the effectiveness diminishes as the number of targets increases.

*Tactical Application: This ability allows Makima to dominate small groups of key individuals for strategic advantages, such as turning a group of enemies against each other or compelling a leader to betray their own followers.

*Trigger Conditions: The primary condition for the Noble Phantasm to take effect is that the target must acknowledge Makima's superiority or feel fear towards her. This can be a conscious realization or a subconscious reaction.

*Induction Methods: Makima can induce acknowledgment or fear through various means, including demonstrating her power, psychological manipulation, or leveraging her charismatic presence.

*Perception-Based Range: The range of "Chains of Control" is not strictly limited by physical distance. As long as the target can perceive Makima and recognize her dominance, they can be brought under her control. This can occur through direct visual contact, hearing her voice, or even through media if the acknowledgment or fear is strong enough.

*Sustained Control: The duration of the control lasts as long as the target continues to acknowledge her superiority or feel fear towards her. If the target's perception changes significantly—such as by witnessing her defeat or losing their fear—the control can weaken or break.

*Willpower and Resistance: Individuals with exceptionally strong willpower, mental fortitude, or inherent resistance to mind control may be able to resist or break free from Makima's control. This resistance is rare and typically requires extraordinary mental strength or external intervention.

*Control Disruption: The control can be disrupted if the target's perception of Makima changes dramatically. For example, if the target gains confidence, witnesses her vulnerability, or finds a way to mentally fortify themselves against her influence, the control can be weakened or nullified.

Name: Control Beyond Death: Army of the Fallen

-Rank: B+

-Type: Anti-Army

-Ability: "Control Beyond Death: Army of the Fallen" transforms Makima into a necromantic commander, capable of summoning an ever-growing army of loyal spirits. This Noble Phantasm not only enhances her combat prowess but also allows her to manipulate the battlefield with spectral forces, making her an exceptionally versatile and dangerous opponent.

*Spiritual Manifestation: Makima can summon the spirits of those she has controlled and subsequently caused to die. These spirits appear as ethereal, yet formidable, warriors who retain the skills and abilities they had in life.

*Loyalty in Death: The spirits fight with unwavering loyalty to Makima, driven by the fear and dominance she held over them in life. They are relentless and do not tire, making them ideal for prolonged engagements.

*Varied Arsenal: The summoned spirits wield the weapons and use the combat techniques they were proficient in while alive, creating a diverse and versatile fighting force.

*Tactical Units: The army can be strategically deployed for various purposes, including direct combat, flanking maneuvers, and defensive operations. Their incorporeal nature allows them to bypass physical obstacles and attack from unexpected angles.

*Resistance to Damage: As spirits, they are resistant to conventional physical damage. They can phase through solid objects, making them difficult to hit with standard attacks. Only magical or spiritual weapons and abilities can effectively harm them.

*Persistent Assault: The spirits continue to fight until they are completely vanquished or Makima dismisses them. They do not feel pain or fear, making them formidable opponents.

*Combat Support: Beyond direct combat, the spirits can be used for reconnaissance, infiltration, and sabotage. Their ability to move undetected through walls and barriers makes them excellent for gathering intelligence or disrupting enemy operations.

*Strategic Deployment: Makima can summon the spirits in various locations, allowing her to respond to threats or launch attacks from multiple directions simultaneously.

*Energy Consumption: Summoning and maintaining the army of spirits requires a significant amount of Makima's energy. Prolonged or large-scale use can drain her reserves, necessitating strategic planning and conservation.

*Bound by Fear: The spirits' effectiveness is tied to the fear and control Makima exerted over them in life. If a spirit's fear is diminished or if they are somehow liberated from her control, their combat effectiveness can decrease.

*Numbers and Power: The size and power of the summoned army are proportional to the number of individuals Makima has previously controlled and led to their deaths. This means that her army grows with each new victim she dominates and sacrifices.

*Historical Echoes: The spirits retain a connection to their past lives, sometimes exhibiting behaviors or tactics they used while alive. This connection can be exploited strategically, as Makima can leverage their historical knowledge and experiences.