A/N: I do not own Darkest Dungeon or anything affiliated with the brand. This is just fanfic from an amateur writer. Warning: World Building, Unreliable Narrator, Dark, Everyone is Broken, Flashbacks, Horror, Death, Stress, Traumatic Pasts, Human Trafficking, Abuse, Child Abuse, Rape, Hey Did I Mention Dark, Yandere, PTSD, Survivor's Guilt, Depression, Self-Medication, Drug Dependency, Baggage, Temple Prostitution, Should I Just Bold Horror at This Point? Cheesy Romance, Gamer Tropes. I do not make any money off this story. Thank you for your time and my gratitude to Red Hook Studios.

We've reached a checkpoint! Please forgive the format. I'm trying to make it a bit more mobile-user-friendly. This can be skipped if you're only interested in the story. Though I do leave crumbs and foreshadowing in these types of chapters. Do with that as you will.

Key:

*: Part of a measurement/flag system. In the context of quirks, it means that quirk has been locked in. In the context of perks, blessings, skills, or abilities, it marks their rarity. The more * the higher the ranking. It can also mean that this perk/blessing/skill/ability has prestige, evolved, or is considered an advanced version of itself. In the context of stats, it means you've hit your stat limit at this time. The actual numbers can be higher but are typically unavailable.

Stats: Ch 7

Lenore Adamos

Race: Human(?)

Health: 15/15

Mana: 7/54

Insight: 24

Quirks: Skilled Gambler (+), Stress Faster (+), Resolution* (-), Witness (-), Fear of Mankind (-)

Class: Established Lord* Lvl 1

Sub-Class: Arcanist* Lvl 6

Sub-Class: Cleric of the Light Lvl 5

Sub-Class: Elementalist Lvl 5

Sub-Class: Warlock Lvl 1

Sub-Class: Highwayman Lvl 1

Sub-Class: Crusader Lvl 1

Strength (Str): 9

The overall physical might you possess. To lift, carry, or haul any natural. This will affect your physical combat ability.

Dexterity (Dex): 11

The overall capacity to move with intent and agility. A measure of one's ability to dodge hit targets accurately and balance.

Consitution(Con): 29

The overall health and vitality you have. How much damage you can take before reaching death's door and saving throws versus various diseases.

Intelligence (Int): 54

The overall capacity to think and absorb knowledge and facts. Calculates into Arcane Power.

Wisdom (Wis): 84

The overall ability to apply your Intelligence and Reason. Common sense, intuition, and life experience are all factors here. Calculates into Arcane Power

Charisma (Chr): 49

The overall ability, to connect with people and convince them to do what you want. Governs over beauty, likeability, magnetism, and artistic ability.

Luck (Lck): 190

How much Fortune favors you, and what you can expect in games of chance or critical attacks. The higher your luck, the more the odds can be tipped in your favor.

Willpower (WP): 49

Your force of personality and Will to see things done. The defiance against the odds and the ability to continue when hope is lost. This directly correlates with your ability to hold at Death's Door.


Perks

Greater Blessing, You Will Be Loved: A cosmic promise from before your birth, for throughout your life. Whatever troubles ail you. Whatever trials you must overcome. You will not be alone, for you will be loved. Grants the following:

Beloved Perk: For those capable of feeling compassion or honor gain +15 affection upon first meeting. For those that lack that capacity -10 affection upon first meeting. You gain positive affection at 2x effectiveness, (ie. if you were meant to gain 10 affection, be granted 20 instead.) with the lowest possible gain being +5 affection. Any loss of affection will be reduced by 25%. Once affection reaches 100, it can never be lowered. The type of love can change but never be reduced. Though be careful love can be corrupted as all things.

For More Than Me Perk: A buff that affects those had have greater than 75 affection towards you. If they are acting on your behalf then they gain a temporary +10 to all stats except Ins until their quest is finished. If they are acting to save or protect you, +25 to Lck and WP, +15 to all other stats, and +25% resistance to all negative effects until the danger has passed. These buffs can exceed human limitations, as the blessing's origin is divine.

Only Love is Enough Perk: A permanent debuff on your person. Lust and Love options are locked unless there is a mutual love between both parties. That only means that you can't feel sexual attraction towards another person unless they love you first, and only then can you reciprocate. That Love will have to be Romantic to allow a Romance Route. That doesn't stop others from lusting after you or their own decisions on how to act on their wants.

Your very soul recoils at the thought of using sex or lust as a weapon or transaction though this can be overpowered by sufficient willpower or simply by not having a choice at all. This results in an additional permanent debuff of Disgust of Self. (-15 WP at the start, -3 WP, -3 Wis per level.) Which can be progressively worsened by continued violation of Only Love is Enough.

When a lover has been chosen, and the condition of mutual romantic love has been fulfilled Tantric Magic gains x3 effectiveness and 500% in buffs to the partner in question.

Great Blessing, Fortune's Favored: Blessed to be born under the stronger stars of Greater Fortune. Lady Luck recognizes you as one of her own and will favor you in life. +30 Luck to begin with and +7 Luck for every level you gain.

By Divine Right, You are Lord Perk: A cosmic entity has chosen your soul to be given the Authority to rule on the Physical Realm. Unlocks the Lord's Class and Paths upon birth. While this class does not have any skills, it allows you to gain multiple other classes, including whatever your Heroes have awakened to.

The stronger they become, the more their skills and proficiencies are copied to you. If they hold a strong emotional connection to you, you receive a bonus either to their class level or skill. Should you achieve complete obedience, loyalty, and affection, you will receive a perk related to their class.

You, at any time, can choose to Harvest the Hero and Forsake them, taking half of their Power for yourself and destroying the rest. Resulting in them resetting to level 0. Harvest also occurs upon their death, where 50% of their Power is transferred over to you. Heroes can not disobey your commands.

Heroes receive a % boost to their experience and skill gain depending on their Lord's Path Level. They can automatically Ascend to the next stage of Power (Often known as a Level Up) without requiring ritual, trinket, sacrifice, enlightenment, etc… Prestige Classes are more easily gained and advanced.

Unquie Lord's Perk, The Blessing of Sincerity: The truth is a double-edged sword. You know yourself, other people know you, and you know them. People will not doubt your intentions or desires, for it's clear for all to see. Grants a greater perception of other's people's emotions, alignments, and intentions toward you. Grants a greater penalty to Deception, Trickery, or Politics that are used either by you or against you. +25 Affection and Loyalty to those with honest, honorable, or virtuous natures. -20 Affection and Loyalty from those with dishonest, corrupt, or trickster personalities. +300% speed and experience in skills that increase resistances and skills that relate to a person's integrity.

The Adamos Family Bloodline: An old noble line, with generations of masters in the dark arcane arts and scholars of wonders beyond our realm. Those that share this old blood gain the following benefits.

Greater Arcane Adept Perk: +250% speed and experience in the study of magic, arcane, occult, or similar fields.

Blessed unto the Dark Perk: +200% speed and experience in the study and use of the Dark Arts, Shadow Arts, Blood Magic, Dark Skills, and the Dark Element. The Bloodline has been devoted to Dark Origin since its foundation and thus its blessing extends to all members that hold the Name. -25% Damage from Dark Aligned attacks, +50% Damage from Light Aligned attacks.

Instinctively Ritualistic Perk: Have an innate sense of price, cost, and management of what magic would require to perform. +150% speed and experience in ritual and sacrificial magics. Start with +2.5 in the Skills: Rituals, Blood Magic, Warding

Breed for Terrible Greatness Perk: Selective breeding for not only more power but for endurance and resistance from the toils of Great Magic and its Dark Variants. -75% Stress and Recoil Damage from Great Magic, Dark Magic, or other Horrorifing Acts. -55% effects of corruption from actions of themselves or others. +55% Resistance against Power from Other Sources. Evil Alignments are quickly and easily gained.

Lordship of a Great Old House Perk: If the child born has the Lord Class, it makes them eligible for the True Lordship of the Adamos House. Comes with control to all family members, any with prominent Adamos blood, and those sworn not only to the Lord, but the house and any member claimed by it. The right to the Ancestral Lands of the Family. The right to declare Conquest in the Name of the Family. The right to make pacts and contracts in the Family's Name. Any previous Blessing related to the Bloodline or Dark Arts is increased x3.

Light Comenth and the Stars Align Perk: The Light is interested in Claiming the Adamos from the Dark. So it gives its blessing to an unusual member with great potential and purpose. In this divine quest, the blessed serves the Light. +200% Speed and experience in Light Arts, Healing, Strengthing, and Elemental Magic excluding the Dark Element. -25% Damage from Light Aligned attacks, +50% Damage from Dark Aligned attacks. Reserved for the original recipient of the blessing and for any of her descendants who are willing to Forsake the Dark.

Stat-Milestone Rewards

Luck

Hold 'Em or Fold 'Em Perk: Gain a significant positive modifier for intuition in games of chance or luck. This can be expanded on any gamble though your wisdom and willpower or lack thereof may prevail. Given as a reward for reaching 100 Lck.

Hexable Offense or a Blessing? Perk: As fortune favors you, it will indulge your whims. You have a 50% chance of reduced energy cost and increased potency to hexes or blessings that affect Luck. Given as a reward for reaching 150 Lck.

Roll once for success on reduction, and roll again for reduction amount and potency. If you roll low enough the hex or blessing will backfire. Give a +2 modifier for every 100 in Luck.

End of the Line Perk: Low on health? Driven into a corner? When the night is deepest the light shines the brightest. On less than 20% Health you have x3 chance to land a critical. On Death's Door, that chance is increased by x7 and criticals do X3 damage. Given as a reward for reaching 200 Lck.


Reputation/Bonded Heroes

Factions:

The Greater Empire: Neutral, Locked. You are no longer relevant, bound to the outskirts of the Empire. As long as you pay your taxes, your presence will be overlooked.

The Holy Church of Light: Positive, Locked. Receiving the blessings of both the Light and Church forces those sworn to those factions to come to your aid. First impressions gain a positive modifier of +30 for Light-Worshiping Factions and Clergy. Does not affect individual adventurers or commoners. Will receive help upon request, there is always a price attached.

The Byrgenwerth Harvest University: Neutral, Locked. You have a mutually beneficial relationship enforced by the Powers of Origin. They will not hinder or harm you.

The Law Enforcers and Prisons of the Greater Empire: Neutral, Locked. Another convenient way to get rid of…' undesirables.'

The Adamos Estate: Liked. Mine.

The Hamlet: Disagreeable. You have yet to prove yourself. The people are sick of the Adamos Lordship and all the trouble they bring.

Bonded Heroes:

Dismas (Highwayman): Lvl 1

Quirks Hard Noggin (+), Quick Reflexes (+), Known Cheat (-), Ashen (-)

Obedience: 65

Loyalty: 55

Affection: 35

Breakdown:

Claiming with First Hero Bonus (Ch 1): +40 Obedience, +30 Loyalty, +35 Affection

Healing (Ch 1): -5 Obedience, +5 Loyalty, +5 Affection

Freeing Him, into your Service (Ch 5): +5 Obedience, +5 Loyalty, +5 Affection

Nearly Killing Him in your Weakness (Ch 5): +15 Obedience,-15 Loyalty, -40 Affection

Even Gravely Injured, You Did Not Abandon Him (Ch 6): +10 Obedience,+30 Loyalty, +30 Affection

Reynauld (Crusader): Lvl 1

Quirks Warrior of Light (+), God Fearing (-), Kleptomaniac (-)

Obedience: 65

Loyalty: 60

Affection:50

Breakdown:

Almost Little Sister? (Ch 3): +10 Obedience, +5 Loyalty, + 15 Affection

Accepting Him Despite Being Forsaken (Ch 3): +30 Obedience, +30 Loyalty, +30 Affection

Claiming and the Purging of His Soul (Ch 3): +45 Obedience, +10 Loyalty, +15 Affection 'Through suffering we are redeemed.'

Oath Given of a Chance of Redemption and Expectation of Honor(Ch3): +15 Obedience, +15 Loyalty, +15 Affection

Taking Care of Him on Route to His New Home (Ch 3): +0 Obedience, +10 Loyalty, +5 Affection

Squalor?! (Ch 4): -25 Obedience, -20 Loyalty, -30 Affection

Concern Over Him? Compassion a Near Unknown (Ch 4): +5 Obedience, +10 Loyalty, +10 Affection

You're Involved In What! (Ch4): -10 Obedience, -5 Loyalty, -10 Affection

Hard Times, I Understand (Ch 4): +0 Obedience, +0 Loyalty, +5 Affection

My Lord?...A Dark Witch! Heresy! (Ch 4): -30 Obedience, -35 Loyalty, -45 Affection

Madness Seeps Into Her (Ch 4): -5 Obedience, -5 Loyalty, -10 Affection

I Must Stand Guard Over Her…and Myself (Ch 4): +0 Obedience, +0 Loyalty, +0 Affection

Morning Prayers (Ch 5): +5 Obedience, +5 Loyalty, +5 Affection

Ow, She Reacts Like a Sister (Ch 5): +0 Obedience, +5 Loyalty, +5 Affection

Who is This Scoundrel? (Ch 5): -5 Obedience, +0 Loyalty, +0 Affection

Saved From This Thrice-Damned Coach! (Ch 5): +5 Obedience, +5 Loyalty, + 5 Affection

Dismas, The Name That Inspired Hope? You Must Have Been Desperate (Ch 5): -5 Obedience, +0 Loyalty, +5 Affection

Not Me (Ch 5): +0 Obedience, +0 Loyalty, +0 Affection

The Instincts of a Sister of Battle (Ch 6): +10 Obedience, +10 Loyalty, +10 Affection

By Your Hand, I Am Steadied and Saved (Ch 6): +20 Obedience, +20 Loyalty, +20 Affection


Skills

Adamos Bloodline:

Dark Genius** Lv 4.8

Flesh Crafting Lvl 5.4

Necromancy Lvl 2.3

Shadow Arts Lvl 7.0

Ritual Adept* Lvl 4.6

Blood Magic Lvl 2.9

Alchemy Lvl 3.8

Curses Lvl 4.3

Arcanist Lvl 6:

Elemental Magic LvL 7.5

Warding Lvl 6.4

Neutral Magic Lvl 2.5

Ritual Magic Lvl 3.6

Divining Lvl 2.7

Memory Palace Lvl 6.0

Mage Sight Lvl 5.7

Cleric of the Light Lvl 5:

Light Genius** Lvl 6.3

Fire Adept* Lvl 5.4

Healing Magic Lvl 6.5

Non-Magical Healing: Lvl 4.5

Restoration Magic Lvl 4.9

Blessings Lvl 4.4

Mace Adept Lvl 3.3

Speech Lvl 3.7

Cooking Lvl 4.7

Elementalist Lvl 5:

Elemental Magic LvL 7.5

Elemental Commune Lvl 8.9

Elemental Manifest Lvl 6.6

Elemental Command Lvl 3.7

Dark Genius* Lv 4.8

Light Genius* Lvl 6.3

Fire Adept* Lvl 5.4

Water Magic Lvl 3.3

Wind Magic Lvl 6.7

Earth Magic Lvl 4.3

Warlock Lvl 1:

Pact: ***

Eldrich Sight: 1.2

Highwayman Lvl 1:

Dagger Proficiency: 1

Fire Arms/Pistol Proficiency: 1

Duelist's Advance: 1

Open Vein: 1

Crusader Lvl 1:

Spear Proficiency: 1

Sword Proficiency: 1

Holy Lance: 1