A/N: I do not own Darkest Dungeon or anything affiliated with the brand. This is just fanfic from an amateur writer. Warning: World Building, Unreliable Narrator, Dark, Everyone is Broken, Flashbacks, Horror, Death, Stress, Traumatic Pasts, Human Trafficking, Abuse, Child Abuse, Rape, human sacrifice, Hey Did I Mention Dark?, Yandere, PTSD, Survivor's Guilt, Depression, Self-Medication, Drug Dependency, Baggage, Temple Prostitution, Cannibalism, Toxic Relationships, Heal Fic, Should I just bold Horror at this point? Cheesy Romance, and Gamer tropes. I do not make any money off this story. Thank you for your time and my gratitude to Red Hook Studios.
This can be skipped if you're only interested in the story, though I leave crumbs and foreshadowing in these chapters. Do with that as you will.
Key:
*: Part of a measurement/flag system. In the context of quirks, it means that quirk has been locked in. In the context of perks, blessings, skills, or abilities, it marks their rarity. The more * the higher the ranking. It can also mean that this perk/blessing/skill/ability has prestige, evolved, or is considered an advanced version of itself. In the context of stats, it means you've hit your stat limit at this time. The actual numbers can be higher but are typically unavailable.
Stats: Ch 8-11
Lenore Adamos Ch 11
Race: Human(?)
Health: 26/26
Mana: 97/97
Insight: 60
Quirks: Skilled Gambler (+), Stress Faster (+), Resolution* (-), Witness (-), Fear of Mankind (-)
Class: Established Lord* Lvl 1
Str: 30
Dex: 49
Con: 34
Int: 72
Wis: 170
Chr: 66
Lck: 274
WP: 61
Classes
Class: Established Lord* Lvl 1
Sub-Class: Aracansist* Lvl 6
Sub-Class: Cleric of the Light Lvl 5
Sub-Class: Elementalist Lvl 6
Sub-Class: Warlock Lvl 1
Sub-Class: Highwayman Lvl 2
Sub-Class: Crusader Lvl 1
Sub-Class: Vestal Lvl 1
Sub-Cass: Plague Doctor Lvl 1
Sub-Class: Shield Breaker Lvl 1
Sub-Class: Bounty Hunter Lvl 1
Sub-Class: Hound Master Lvl 1
Sub-Class: Antiquarian Lvl 1
Sub-Class: Grave Robber Lvl 1
Sub-Class: Man-At-Arms* Lvl 1
Perks
Greater Blessing: You Will Be Loved (See Stat Sheet Ch 7 for Details)
Beloved Perk
For More Than Me Perk :
Only Love is Enough Perk
Great Blessing: Fortune's Favored (See Stat Sheet Ch 7 for Details)
By Divine Right, You are Lord Perk (See Stat Sheet Ch 7 for Details)
Unquie Lord's Perk, The Greater Blessing of Sincerity
The Adamos Family Bloodline (See Stat Sheet Ch 7 for Details)
Greater Arcane Adept Perk
Blessed unto the Dark Perk
Instinctively Ritualistic Perk
Breed for Terrible Greatness Perk
Lordship of a Great Old House Perk
Light Comenth and the Stars Align Perk
Stat-Milestone Rewards
Luck
Hold 'Em or Fold 'Em Perk: (See Stat Sheet Ch 7 for Details) A reward for reaching 100 Lck.
Hexable Offense or a Blessing? Perk: (See Stat Sheet Ch 7 for Details) A reward for reaching 150 Lck.
End of the Line Perk: (See Stat Sheet Ch 7 for Details) A reward for reaching 200 Lck.
Wisdom
Greater Insight* Perk (Ch 11): With wisdom comes understanding. With understanding comes a greater discernment of the world. Those within and what is not a part of it. With that discernment, gain greater understanding, with that understanding gain greater wisdom. Skills and abilities relating to wisdom gain a 150% experience bonus and a 15% reduction in spell cost. Gain +15 Insight, +2 Insight every 3 levels, +2 Wisdom every level, and +5 in Insight checks. A reward for reaching 100 Wis.
Know Thyself Perk (Ch 11): You better understand who, what, and how you are. Keenly aware of your physical, mental, magical, and soul components. Each is a separate part and greater as a whole. This comes with several benefits. All resistances, energy control, and integrity-related skills/abilities gain +150% in experience, all spell costs are reduced by 10%, +5 in Medicine Checks on yourself, and +3 in Int/Wis/Chr/WP/Ins saving throws. A reward for reaching 150 Wis.
Max-Bond Rewards
Rally the Light! Perk (ch 8): All religious units gain a 50% bonus in emotionally bonding with you. Reduces the loss of emotional bonds in religious units by 50%. Reward from Reynauld at ch 8.
The Hamlet (Ch 11)
The Stage Coach: Upgraded 7%
Network: Lvl 1
Barracks: Lvl 0
Experienced Recruits: Lvl 0
Blacksmith: Upgraded 7%
Weaponsmithing: Lvl 0
Armorsmithing: Lvl 1
Furnace: Lvl 0
Guild: Upgraded 33%
Instructor Mastery: Lvl 1
Training Regime: Lvl 2
Survivalist: Upgraded 0%
Bonfire: Lvl 0
Tavern: Upgraded 0%
Bar: Lvl 0
Gambling: Lvl 0
Brothel: Lvl 0
Abbey: Upgraded 0%
Cloister: Lvl 0
Transcept: Lvl 0
Penance Hall: Lvl 0
Sanitarium: Upgraded 7%
Treatment Library: Lvl 1
Medical Devices: Lvl 0
Patient Cells: Lvl 0
Nomad Wagon: Upgraded 0%
Wagon Size: Lvl 0
Merchant Network: Lvl 0
Ancestor's Memoirs: Lvl 0
Heroes
Dismas (Highwayman): Lvl 1 (ch 9)
Quirks: Hard Noggin (+), Quick Reflexes (+), Cove Scrounger (+), Lurker (+), Ashen (-), Known Cheat (-), Deviant Tastes (-)
Obedience: 80 (ch 11)
Loyalty: 100 (ch 11)
Affection: 90 (ch 11)
Bonus (for reaching 75 points across the board, Ch 8): + 1 Lvl to Highwayman Class
? perk: Failed Insight check, Ch 11.
? perk: Failed Insight check, Ch 11.
I See You and Know Me (Minor Blessing of Sincerity): +5 insight into other creatures' emotions/motivations. -5 to any deception, trickery, or politics rolled against you. Penalty: Gain +10 for insight into your own emotions and motivations. You can no longer lie to yourself and the truth can be a bitter blade. Discovered in Ch 11.
Lucky Pot (Lesser Blessing of Fortune): Bad luck can be traded for good. Gain a passive -2 to Lck rolls until the second half of the blessing is activated. Every time something bad happens to you or someone around you, you gain points toward your pot. Minor bad luck, 1 point (ex: stubbing your toe, or tripping), Normal, 3 points (ex. Missing an attack, receiving a critical attack or penalty from stress relief activities), or Major, 7 points (ex. Companion dying or a failed mission). The point gain does not have a limit and can be stored for as long as wanted.
As an action, you can spend the stored points to create the following active effects. This decision will last until turned off or until all pts have been spent: 1 pt per battle turn to generate a lucky aura (+3 Lck effect), and an additional 2 pts per battle turn to extend the effect to your party. 3 pts for a guaranteed critical hit for that turn. 3 pts to empower any critical hit by x3. Allowed to use 7 pts to reroll a saving throw or attack as a bonus action with the prerequisite that the lucky aura must be on at that time. Discovered in Ch 11.
More Than Me (Lesser Blessing of Love): When acting or fighting to protect/save someone you love (affection 75) gain +5 to all stats. This can stack with multiple people, as long as they would benefit from your actions. This is calculated before any other bonuses are applied. +50% gain in all social stats with every creature capable of affection. Penalty: Bi to demi, welcome to the ace spectrum. You won't gain any sexual pleasure from someone that is below 75 affection. If you don't love them, it's not going to happen. Failure to do so merits -10% WIS, WP, and CHR for 12 hours from the start of the act. Can stack. Discovered in Ch 11.
Breakdown:
She Who Holds the Sun (Ch 8): +10 Obedience, +15 Loyalty, +10 Affection
This is a Home? How Long…? (Ch 8): +0 Obedience, +15 Loyalty, +15 Affection
I am Loved?... (Ch 8): +0 Obedience, +5 Loyalty, +15 Affection
Time to Work (Ch 8): +5 Obedience, +0 Loyalty, +0 Affection
Pay Withheld (Ch 9): -5 Obedience, -5 Loyalty, -5 Affection
I'll Hold You to Your Word (Ch 10): +5 Obedience, +0 Loyalty, +0 Affection
So Much for Leading (Ch 10): -10 Obedience, -5 Loyalty, +0 Affection
A Generous Lord (Ch 10): +10 Obedience, +10 Loyalty, +10 Affection
Trials of the Job (Ch 11): +0 Obedience, +0 Loyalty, +0 Affection
Victory (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Maybe I Can Lead? (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Reynauld (Crusader): Lvl 1 (ch 9)
Quirks: Warrior of Light (+), God Fearing (-), Kleptomaniac (-), Bloodthirsty (-)
Obedience: 100*
Loyalty: 100*
Affection:100*
Bonus (for reaching 75 points across the board, Ch 8): Smite Lvl 1 acquired
Bonus (For maxing your emotional bond, Ch8): Rally the Light! Perk: All religious units gain a 50% bonus in emotionally bonding with you. Reduces the loss of emotional bonds in religious units by 50%
Breakdown:
She Who Holds the Sun (Ch 8): +25 Obedience, +25 Loyalty, + 30 Affection
A Light-Blessed Sanctuary? (Ch 8): +15 Obedience, +20 Loyalty, +20 Affection
I am Treasured?... (Ch 8): +0 Obedience, +5 Loyalty, +10 Affection
To Purge the Unclean (Ch 8): +8 Obedience, +8 Loyalty, +0 Affection
Punishment (Ch 9): -0 Obedience, -0 Loyalty, -0 Affection
And Yet She Did Not Forsake Me (Ch 9): +30 Obedience, +30 Loyalty, +30 Affection
Trusted Once More to Lead (Ch 10): +10 Obedience, +10 Loyalty, +15 Affection
Harder Please (Ch 10): +10 Obedience, +10 Loyalty, +15 Affection
Trials of the Job (Ch 11): +0 Obedience, +0 Loyalty, +0 Affection
Tallebois (Vestal): Lvl 1 (ch 9)
Quirks: Ruins Explorer (+), Infirm (-), Hypomania (-), Diurnal (-)
Obedience: 71 (Ch 11)
Loyalty: 72 (Ch 11)
Affection: 57 (Ch 11)
Breakdown:
That Takedown is Familiar…Sister? (Ch 8): +0 Obedience, +8 Loyalty, +8 Affection
A Holy Daughter (Ch8): +0 Obedience, +8 Loyalty, +8 Affection
Claiming (Ch 8): +45 Obedience, +30 Loyalty, +15 Affection
For the Light, I will be Redeemed (Ch 8): +8 Obedience, +8 Loyalty, +8 Affection
Pay Withheld (Ch 9): -3 Obedience, -3 Loyalty, -3 Affection
Another Quest Against the Damned (Ch 10): +8 Obedience, +8 Loyalty, +8 Affection
A Private Mediating Room? (Ch 10): +8 Obedience, +8 Loyalty, +8 Affection
Finally a cut of…Near Nothing. (Ch 11): -3 Obedience, -3 Loyalty, -3 Affection
Trials of the Job (Ch 11): +0 Obedience, +0 Loyalty, +0 Affection
Victory At Last (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection
Tranchant (Plague Doctor) Lvl 1
Quirks: Balanced (+), Twilight Dreamer* (+), Hard Noggin (+), Sturdy (+), Quick Draw (+), Risktaker (-), Thanatophobia (-)
Obedience: 35 (Ch 11)
Loyalty: 25 (Ch 11)
Affection: 5 (Ch 11)
Breakdown:
Promise of Wonders (Ch9): +5 Obedience, +10 Loyalty, +0 Affection
Claiming (Ch 9): +30 Obedience, +20 Loyalty, +15 Affection
Quest (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection
Back into the Fray? So Soon (Ch 10): -0 Obedience, -5 Loyalty, -5 Affection
Withheld Pay! (Ch 10): -10 Obedience, -10 Loyalty, -10 Affection
Why Am I the One in Straps? (Ch 11): +0 Obedience, +0 Loyalty, -5 Affection -Kleptomaniac Quirk
Trials of the Job (Ch 11): +0 Obedience, +0 Loyalty, +0 Affection
Victory (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Seguier (Houndmaster) Lvl 1
Quirks: Warrior of Light (+), Infirm (-), Anemic (-), Guilty Conscience (-), Imposter Syndrome (-)
Obedience: 77 (Ch 11)
Loyalty: 62 (Ch 11)
Affection: 55 (Ch 11)
Breakdown:
Claiming (Ch 11): +45 Obedience, +30 Loyalty, +23 Affection, Rally the Light! Perk is activated by the Warrior of Light Quirk
No Rest for the Wicked (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection
Victory (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection
Victory Again (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection
To Calm the Mind (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection
Courteney (Antiquarian) Lvl 1
Quirks: Fairweather Fighter (+), Weald Scrounger (+), Tone Deaf (-), Claustrophobia (-)
Obedience: 45 (Ch 11)
Loyalty: 35 (Ch 11)
Affection: 30 (Ch 11)
Breakdown:
Claiming (Ch 11): +30 Obedience, +20 Loyalty, +15 Affection
Straight to Business (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Victory (Ch11): +5 Obedience, +5 Loyalty, +5 Affection
Pain Will Keep the Memories At Bay (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Falaise (Bounty Hunter) Lvl 1
Quirks: Deadly (+), Fear of Beast (-), Nervous (-)
Obedience: 45 (Ch 11)
Loyalty: 35 (Ch 11)
Affection: 30 (Ch 11)
Breakdown:
Claiming (Ch 11): +30 Obedience, +20 Loyalty, +15 Affection
Straight to Business (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Victory (Ch11): +5 Obedience, +5 Loyalty, +5 Affection
Prayer Might Ease the Fears (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Guildersleeve (Grave Robber) Lvl 1
Quirks: Beast Slayer (+), Fear of Eldritch (-), Nervous Bleeder (-)
Obedience: 45 (Ch 11)
Loyalty: 35 (Ch 11)
Affection: 30 (Ch 11)
Breakdown:
Claiming (Ch 11): +30 Obedience, +20 Loyalty, +15 Affection
Straight to Business (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Victory by a Hair's Breath. (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Drink on the Lord's Coin? Don't Mind if I Do. (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Ecouland (Man-At-Arms): Lvl 1
Quirks: Unyielding (+), Man Hater (+), Scientific (-)
Obedience: 35 (Ch 11)
Loyalty: 25 (Ch 11)
Affection: 20 (Ch 11)
Breakdown:
Claiming (Ch 11): +30 Obedience, +20 Loyalty, +15 Affection
Straight to Business (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
The Graveyard
Biagnard (Shieldbreaker) Lvl 0 Dead Ch 10
Quirks: Unholy Slayer (+), Ascetic (-)
Obedience: 0 (Ch 10)
Loyalty: 0 (Ch 10)
Affection: 0 (Ch 10)
Harvest Ability: Unlock Puncture Skill (ch 10)
Breakdown:
Promise of Being Broken (Ch 9): +5 Obedience, +5 Loyalty, +5 Affection
Claiming (Ch9): +30 Obedience, +20 Loyalty, +15 Affection
Allowed a Thief to Live? (Ch 10): - 5 Obedience, -5 Loyalty, -5 Affection
Quest (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection
Death (Ch 10): All bonds reduced to 0
Marisco (Plague Doctor): Lvl 1 Dead Ch 11
Quirks: Fated (+), Eldritch Slayer (+), Weald Explorer (+), Ashen (-), Torn Rotator (-)
Obedience: 0 (Ch 11)
Loyalty: 0 (Ch 11)
Affection: 0 (Ch11)
Harvest Ability: Unlock Plague Grenade Skill (Ch 11)
Breakdown:
Ow, My Shoulder (Ch 8): -5 Obedience, -5 Loyalty, -5 Affection
That's A Lively One. (Ch 8): +0 Obedience, +0 Loyalty, +5 Affection
She's Learned? (Ch 8): +5 Obedience, +5 Loyalty, + 5 Affection
Claiming (Ch 8): +30 Obedience, +20 Loyalty, +15 Affection
Onwards to Samples! (Ch 8): +5 Obedience, +5 Loyalty, +5 Affection
Pay Withheld (Ch 9): -5 Obedience, -5 Loyalty, -5 Affection
I'm Being Replaced! (Ch 10): -5 Obedience, - 5 Loyalty, -5 Affection
Of Course! I'm Needed Elsewhere (Ch 10) +10 Obedience, +10 Loyalty, +10 Affection
An Unrelenting Lord in Battle (Ch 10) +20 Obedience, +10 Loyalty, +0 Affection
Oh God I Need to Drink (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection
Death (Ch 11): All bonds reduced to 0
Coursueme (Bounty Hunter) Lvl 1 Dead Ch 11
Quirks: Cove Explorer (+), On Guard (+), Automatonophobia (-), Guilty Conscience
Obedience: 0 (Ch 11)
Loyalty: 0 (Ch 10)
Affection: 0 (Ch 10)
Harvest Ability: Unlock Come Hither Skill (Ch 11)
Breakdown:
Claiming (Ch 10): +30 Obedience, +20 Loyalty, +15 Affection
Straight to Business (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection
Withheld Pay! (Ch 10): -10 Obedience, -10 Loyalty, -15 Affection
Finally a cut of…Near Nothing. (Ch 11): -5 Obedience, -5 Loyalty, -5 Affection
Death (Ch 11): All bonds reduced to 0
Castillion (Highwayman) Lvl 1 Dead Ch 11
Quirks: Hot to Trot (+), Anemic (-), Ablutomania (-)
Obedience: 0 (Ch 11)
Loyalty: 0 (Ch 11)
Affection: 0 (Ch 11)
Harvest Ability: Unlock Pistol Shot Skill (Ch 11)
Breakdown:
Claiming (Ch 10): +30 Obedience, +20 Loyalty, +15 Affection
Straight to Business (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection
Withheld Pay! (Ch 10): -10 Obedience, -10 Loyalty, -10 Affection
Finally a cut of…Near Nothing. (Ch 11): -5 Obedience, -5 Loyalty, -5 Affection
Death (Ch 11): All bonds reduced to 0
Dudley (Shieldbreaker) Lvl 1 Dead Ch 11
Quirks: Cove Scrounger (+), Beast Slayer(+), Tuckered Out (-), Fear of the Unholy (-)
Obedience: 0 (Ch 11)
Loyalty: 0 (Ch 11)
Affection: 0 (Ch 11)
Harvest Ability: Unlock Impale Skill (Ch11)
Breakdown:
Claiming (Ch 10): +30 Obedience, +20 Loyalty, +15 Affection
Let's Not Waste Time (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Victory at Last (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection
Death (Ch 11): All bonds reduced to 0
Skills Ch 11
Adamos Bloodline :
Dark Genius** Lv 6
Flesh Crafting Lvl 6
Necromancy Lvl 2.3
Shadow Arts Lvl 7.7
Ritual Adept* Lvl 4.8
Blood Magic Lvl 3.7
Alchemy Lvl 4.3
Curses Lvl 5
Runes Lvl 9.9
Arcanist Lvl 6 :
Elemental Magic LvL 8
Warding Lvl 7
Neutral Magic Lvl 3.5
Ritual Adept* Lvl 4.8
Divining Lvl 3.8
Memory Palace Lvl 6.1
Mage Sight Lvl 5.9
Temporal Magic* Lvl 1.5
Cleric of the Light Lvl 5:
Light Genius** Lvl 8
Fire Adept* Lvl 6.8
Healing Magic Lvl 7.6
Non-Magical Healing: Lvl 4.5
Restoration Magic Lvl 6.4
Blessings Lvl 5.6
Mace Adept* Lvl 3.3
Speech Lvl 4
Cooking Lvl 5.3
Elementalist Lvl 6:
Elemental Magic Lvl 8
Elemental Commune Lvl 9.1
Elemental Manifest Lvl 7.5
Elemental Command Lvl 4.4
Dark Genius** Lv 6
Light Genius** Lvl 8
Fire Adept* Lvl 6.8
Water Magic Lvl 3.7
Wind Magic Lvl 6.7
Earth Magic Lvl 4.4
Warlock Lvl 1:
Pact: ***
Eldrich Sight: 1.9
Highwayman Lvl 1:
Dagger Proficiency: 1
Pistol Proficiency: 1
Duelist's Advance: 1 (Ch 1)
Open Vein: 1 (Ch 10)
Pistol Shot: 1 (Ch 11)
Crusader Lvl 1:
Spear Proficiency: 1
Sword Proficiency: 1
Holy Lance: 1 (Ch 3)
Vestal Lvl 1:
Mace Adept*: 3.3
Light Genius* Lvl 8
Divine Comfort: 1 (Ch 9)
Plague Doctor Lvl 1:
Alchemy: 4.3
Poison Proficiency: 1
Noxious Blast: 1 (Ch 9)
Blinding Gas: 1 (Ch 10)
Plague Grenade: 1 (Ch 11)
Shield Breaker* Lvl 1
Spear Proficiency: 1
Pierce: 1 (Ch 10)
Puncture: 1 (Ch 10)
Captivate: 1 (Ch11)
Impale: 1 (Ch 11)
Bounty Hunter Lvl 1
Axe Proficiency: 1
Rope Proficiency: 1
Barehand Proficiency: 1
Uppercut: 1 (Ch 10)
Mark for Death: 1 (Ch 11)
Come Hither: 1 (Ch 11)
Hound Master Lvl 1:
Beast Taming: 1
Mace Adept*: 3.3
Target Whistle: 1 (Ch 11)
Antiquarian Lvl 1:
Lore Proficiency: 1
Ritual Adept*: 4.8
Festering Vapors: 1 (Ch 11)
Grave Robber Lvl 1:
Axe Proficiency: 1
Dagger Proficiency: 1
Poison Proficiency: 1
Thrown Dagger: l (Ch 11)
Man-At-Arms* Lvl 1:
Mace Adept*: 3.3
Shield Proficiency: 1
Crush: 1 (ch 11)
