A/N: I do not own Darkest Dungeon or anything affiliated with the brand. This is just fanfic from an amateur writer. Warning: World Building, Unreliable Narrator, Dark, Everyone is Broken, Flashbacks, Horror, Death, Stress, Traumatic Pasts, Human Trafficking, Abuse, Child Abuse, Rape, human sacrifice, Hey Did I Mention Dark?, Yandere, PTSD, Survivor's Guilt, Depression, Self-Medication, Drug Dependency, Baggage, Temple Prostitution, Cannibalism, Toxic Relationships, Heal Fic, Should I just bold Horror at this point? Cheesy Romance, and Gamer tropes. I do not make any money off this story. Thank you for your time and my gratitude to Red Hook Studios.

This can be skipped if you're only interested in the story, though I leave crumbs and foreshadowing in these chapters. Do with that as you will.

Key:

*: Part of a measurement/flag system. In the context of quirks, it means that quirk has been locked in. In the context of perks, blessings, skills, or abilities, it marks their rarity. The more * the higher the ranking. It can also mean that this perk/blessing/skill/ability has prestige, evolved, or is considered an advanced version of itself. In the context of stats, it means you've hit your stat limit at this time. The actual numbers can be higher but are typically unavailable.

Stats: Ch 8-11

Lenore Adamos Ch 11

Race: Human(?)

Health: 26/26

Mana: 97/97

Insight: 60

Quirks: Skilled Gambler (+), Stress Faster (+), Resolution* (-), Witness (-), Fear of Mankind (-)

Class: Established Lord* Lvl 1

Str: 30

Dex: 49

Con: 34

Int: 72

Wis: 170

Chr: 66

Lck: 274

WP: 61


Classes

Class: Established Lord* Lvl 1

Sub-Class: Aracansist* Lvl 6

Sub-Class: Cleric of the Light Lvl 5

Sub-Class: Elementalist Lvl 6

Sub-Class: Warlock Lvl 1

Sub-Class: Highwayman Lvl 2

Sub-Class: Crusader Lvl 1

Sub-Class: Vestal Lvl 1

Sub-Cass: Plague Doctor Lvl 1

Sub-Class: Shield Breaker Lvl 1

Sub-Class: Bounty Hunter Lvl 1

Sub-Class: Hound Master Lvl 1

Sub-Class: Antiquarian Lvl 1

Sub-Class: Grave Robber Lvl 1

Sub-Class: Man-At-Arms* Lvl 1


Perks

Greater Blessing: You Will Be Loved (See Stat Sheet Ch 7 for Details)

Beloved Perk

For More Than Me Perk :

Only Love is Enough Perk

Great Blessing: Fortune's Favored (See Stat Sheet Ch 7 for Details)

By Divine Right, You are Lord Perk (See Stat Sheet Ch 7 for Details)

Unquie Lord's Perk, The Greater Blessing of Sincerity

The Adamos Family Bloodline (See Stat Sheet Ch 7 for Details)

Greater Arcane Adept Perk

Blessed unto the Dark Perk

Instinctively Ritualistic Perk

Breed for Terrible Greatness Perk

Lordship of a Great Old House Perk

Light Comenth and the Stars Align Perk

Stat-Milestone Rewards

Luck

Hold 'Em or Fold 'Em Perk: (See Stat Sheet Ch 7 for Details) A reward for reaching 100 Lck.

Hexable Offense or a Blessing? Perk: (See Stat Sheet Ch 7 for Details) A reward for reaching 150 Lck.

End of the Line Perk: (See Stat Sheet Ch 7 for Details) A reward for reaching 200 Lck.

Wisdom

Greater Insight* Perk (Ch 11): With wisdom comes understanding. With understanding comes a greater discernment of the world. Those within and what is not a part of it. With that discernment, gain greater understanding, with that understanding gain greater wisdom. Skills and abilities relating to wisdom gain a 150% experience bonus and a 15% reduction in spell cost. Gain +15 Insight, +2 Insight every 3 levels, +2 Wisdom every level, and +5 in Insight checks. A reward for reaching 100 Wis.

Know Thyself Perk (Ch 11): You better understand who, what, and how you are. Keenly aware of your physical, mental, magical, and soul components. Each is a separate part and greater as a whole. This comes with several benefits. All resistances, energy control, and integrity-related skills/abilities gain +150% in experience, all spell costs are reduced by 10%, +5 in Medicine Checks on yourself, and +3 in Int/Wis/Chr/WP/Ins saving throws. A reward for reaching 150 Wis.

Max-Bond Rewards

Rally the Light! Perk (ch 8): All religious units gain a 50% bonus in emotionally bonding with you. Reduces the loss of emotional bonds in religious units by 50%. Reward from Reynauld at ch 8.


The Hamlet (Ch 11)

The Stage Coach: Upgraded 7%

Network: Lvl 1

Barracks: Lvl 0

Experienced Recruits: Lvl 0

Blacksmith: Upgraded 7%

Weaponsmithing: Lvl 0

Armorsmithing: Lvl 1

Furnace: Lvl 0

Guild: Upgraded 33%

Instructor Mastery: Lvl 1

Training Regime: Lvl 2

Survivalist: Upgraded 0%

Bonfire: Lvl 0

Tavern: Upgraded 0%

Bar: Lvl 0

Gambling: Lvl 0

Brothel: Lvl 0

Abbey: Upgraded 0%

Cloister: Lvl 0

Transcept: Lvl 0

Penance Hall: Lvl 0

Sanitarium: Upgraded 7%

Treatment Library: Lvl 1

Medical Devices: Lvl 0

Patient Cells: Lvl 0

Nomad Wagon: Upgraded 0%

Wagon Size: Lvl 0

Merchant Network: Lvl 0

Ancestor's Memoirs: Lvl 0


Heroes

Dismas (Highwayman): Lvl 1 (ch 9)

Quirks: Hard Noggin (+), Quick Reflexes (+), Cove Scrounger (+), Lurker (+), Ashen (-), Known Cheat (-), Deviant Tastes (-)

Obedience: 80 (ch 11)

Loyalty: 100 (ch 11)

Affection: 90 (ch 11)

Bonus (for reaching 75 points across the board, Ch 8): + 1 Lvl to Highwayman Class

? perk: Failed Insight check, Ch 11.

? perk: Failed Insight check, Ch 11.

I See You and Know Me (Minor Blessing of Sincerity): +5 insight into other creatures' emotions/motivations. -5 to any deception, trickery, or politics rolled against you. Penalty: Gain +10 for insight into your own emotions and motivations. You can no longer lie to yourself and the truth can be a bitter blade. Discovered in Ch 11.

Lucky Pot (Lesser Blessing of Fortune): Bad luck can be traded for good. Gain a passive -2 to Lck rolls until the second half of the blessing is activated. Every time something bad happens to you or someone around you, you gain points toward your pot. Minor bad luck, 1 point (ex: stubbing your toe, or tripping), Normal, 3 points (ex. Missing an attack, receiving a critical attack or penalty from stress relief activities), or Major, 7 points (ex. Companion dying or a failed mission). The point gain does not have a limit and can be stored for as long as wanted.

As an action, you can spend the stored points to create the following active effects. This decision will last until turned off or until all pts have been spent: 1 pt per battle turn to generate a lucky aura (+3 Lck effect), and an additional 2 pts per battle turn to extend the effect to your party. 3 pts for a guaranteed critical hit for that turn. 3 pts to empower any critical hit by x3. Allowed to use 7 pts to reroll a saving throw or attack as a bonus action with the prerequisite that the lucky aura must be on at that time. Discovered in Ch 11.

More Than Me (Lesser Blessing of Love): When acting or fighting to protect/save someone you love (affection 75) gain +5 to all stats. This can stack with multiple people, as long as they would benefit from your actions. This is calculated before any other bonuses are applied. +50% gain in all social stats with every creature capable of affection. Penalty: Bi to demi, welcome to the ace spectrum. You won't gain any sexual pleasure from someone that is below 75 affection. If you don't love them, it's not going to happen. Failure to do so merits -10% WIS, WP, and CHR for 12 hours from the start of the act. Can stack. Discovered in Ch 11.

Breakdown:

She Who Holds the Sun (Ch 8): +10 Obedience, +15 Loyalty, +10 Affection

This is a Home? How Long…? (Ch 8): +0 Obedience, +15 Loyalty, +15 Affection

I am Loved?... (Ch 8): +0 Obedience, +5 Loyalty, +15 Affection

Time to Work (Ch 8): +5 Obedience, +0 Loyalty, +0 Affection

Pay Withheld (Ch 9): -5 Obedience, -5 Loyalty, -5 Affection

I'll Hold You to Your Word (Ch 10): +5 Obedience, +0 Loyalty, +0 Affection

So Much for Leading (Ch 10): -10 Obedience, -5 Loyalty, +0 Affection

A Generous Lord (Ch 10): +10 Obedience, +10 Loyalty, +10 Affection

Trials of the Job (Ch 11): +0 Obedience, +0 Loyalty, +0 Affection

Victory (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Maybe I Can Lead? (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Reynauld (Crusader): Lvl 1 (ch 9)

Quirks: Warrior of Light (+), God Fearing (-), Kleptomaniac (-), Bloodthirsty (-)

Obedience: 100*

Loyalty: 100*

Affection:100*

Bonus (for reaching 75 points across the board, Ch 8): Smite Lvl 1 acquired

Bonus (For maxing your emotional bond, Ch8): Rally the Light! Perk: All religious units gain a 50% bonus in emotionally bonding with you. Reduces the loss of emotional bonds in religious units by 50%

Breakdown:

She Who Holds the Sun (Ch 8): +25 Obedience, +25 Loyalty, + 30 Affection

A Light-Blessed Sanctuary? (Ch 8): +15 Obedience, +20 Loyalty, +20 Affection

I am Treasured?... (Ch 8): +0 Obedience, +5 Loyalty, +10 Affection

To Purge the Unclean (Ch 8): +8 Obedience, +8 Loyalty, +0 Affection

Punishment (Ch 9): -0 Obedience, -0 Loyalty, -0 Affection

And Yet She Did Not Forsake Me (Ch 9): +30 Obedience, +30 Loyalty, +30 Affection

Trusted Once More to Lead (Ch 10): +10 Obedience, +10 Loyalty, +15 Affection

Harder Please (Ch 10): +10 Obedience, +10 Loyalty, +15 Affection

Trials of the Job (Ch 11): +0 Obedience, +0 Loyalty, +0 Affection

Tallebois (Vestal): Lvl 1 (ch 9)

Quirks: Ruins Explorer (+), Infirm (-), Hypomania (-), Diurnal (-)

Obedience: 71 (Ch 11)

Loyalty: 72 (Ch 11)

Affection: 57 (Ch 11)

Breakdown:

That Takedown is Familiar…Sister? (Ch 8): +0 Obedience, +8 Loyalty, +8 Affection

A Holy Daughter (Ch8): +0 Obedience, +8 Loyalty, +8 Affection

Claiming (Ch 8): +45 Obedience, +30 Loyalty, +15 Affection

For the Light, I will be Redeemed (Ch 8): +8 Obedience, +8 Loyalty, +8 Affection

Pay Withheld (Ch 9): -3 Obedience, -3 Loyalty, -3 Affection

Another Quest Against the Damned (Ch 10): +8 Obedience, +8 Loyalty, +8 Affection

A Private Mediating Room? (Ch 10): +8 Obedience, +8 Loyalty, +8 Affection

Finally a cut of…Near Nothing. (Ch 11): -3 Obedience, -3 Loyalty, -3 Affection

Trials of the Job (Ch 11): +0 Obedience, +0 Loyalty, +0 Affection

Victory At Last (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection

Tranchant (Plague Doctor) Lvl 1

Quirks: Balanced (+), Twilight Dreamer* (+), Hard Noggin (+), Sturdy (+), Quick Draw (+), Risktaker (-), Thanatophobia (-)

Obedience: 35 (Ch 11)

Loyalty: 25 (Ch 11)

Affection: 5 (Ch 11)

Breakdown:

Promise of Wonders (Ch9): +5 Obedience, +10 Loyalty, +0 Affection

Claiming (Ch 9): +30 Obedience, +20 Loyalty, +15 Affection

Quest (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection

Back into the Fray? So Soon (Ch 10): -0 Obedience, -5 Loyalty, -5 Affection

Withheld Pay! (Ch 10): -10 Obedience, -10 Loyalty, -10 Affection

Why Am I the One in Straps? (Ch 11): +0 Obedience, +0 Loyalty, -5 Affection -Kleptomaniac Quirk

Trials of the Job (Ch 11): +0 Obedience, +0 Loyalty, +0 Affection

Victory (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Seguier (Houndmaster) Lvl 1

Quirks: Warrior of Light (+), Infirm (-), Anemic (-), Guilty Conscience (-), Imposter Syndrome (-)

Obedience: 77 (Ch 11)

Loyalty: 62 (Ch 11)

Affection: 55 (Ch 11)

Breakdown:

Claiming (Ch 11): +45 Obedience, +30 Loyalty, +23 Affection, Rally the Light! Perk is activated by the Warrior of Light Quirk

No Rest for the Wicked (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection

Victory (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection

Victory Again (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection

To Calm the Mind (Ch 11): +8 Obedience, +8 Loyalty, +8 Affection

Courteney (Antiquarian) Lvl 1

Quirks: Fairweather Fighter (+), Weald Scrounger (+), Tone Deaf (-), Claustrophobia (-)

Obedience: 45 (Ch 11)

Loyalty: 35 (Ch 11)

Affection: 30 (Ch 11)

Breakdown:

Claiming (Ch 11): +30 Obedience, +20 Loyalty, +15 Affection

Straight to Business (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Victory (Ch11): +5 Obedience, +5 Loyalty, +5 Affection

Pain Will Keep the Memories At Bay (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Falaise (Bounty Hunter) Lvl 1

Quirks: Deadly (+), Fear of Beast (-), Nervous (-)

Obedience: 45 (Ch 11)

Loyalty: 35 (Ch 11)

Affection: 30 (Ch 11)

Breakdown:

Claiming (Ch 11): +30 Obedience, +20 Loyalty, +15 Affection

Straight to Business (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Victory (Ch11): +5 Obedience, +5 Loyalty, +5 Affection

Prayer Might Ease the Fears (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Guildersleeve (Grave Robber) Lvl 1

Quirks: Beast Slayer (+), Fear of Eldritch (-), Nervous Bleeder (-)

Obedience: 45 (Ch 11)

Loyalty: 35 (Ch 11)

Affection: 30 (Ch 11)

Breakdown:

Claiming (Ch 11): +30 Obedience, +20 Loyalty, +15 Affection

Straight to Business (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Victory by a Hair's Breath. (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Drink on the Lord's Coin? Don't Mind if I Do. (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Ecouland (Man-At-Arms): Lvl 1

Quirks: Unyielding (+), Man Hater (+), Scientific (-)

Obedience: 35 (Ch 11)

Loyalty: 25 (Ch 11)

Affection: 20 (Ch 11)

Breakdown:

Claiming (Ch 11): +30 Obedience, +20 Loyalty, +15 Affection

Straight to Business (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection


The Graveyard

Biagnard (Shieldbreaker) Lvl 0 Dead Ch 10

Quirks: Unholy Slayer (+), Ascetic (-)

Obedience: 0 (Ch 10)

Loyalty: 0 (Ch 10)

Affection: 0 (Ch 10)

Harvest Ability: Unlock Puncture Skill (ch 10)

Breakdown:

Promise of Being Broken (Ch 9): +5 Obedience, +5 Loyalty, +5 Affection

Claiming (Ch9): +30 Obedience, +20 Loyalty, +15 Affection

Allowed a Thief to Live? (Ch 10): - 5 Obedience, -5 Loyalty, -5 Affection

Quest (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection

Death (Ch 10): All bonds reduced to 0

Marisco (Plague Doctor): Lvl 1 Dead Ch 11

Quirks: Fated (+), Eldritch Slayer (+), Weald Explorer (+), Ashen (-), Torn Rotator (-)

Obedience: 0 (Ch 11)

Loyalty: 0 (Ch 11)

Affection: 0 (Ch11)

Harvest Ability: Unlock Plague Grenade Skill (Ch 11)

Breakdown:

Ow, My Shoulder (Ch 8): -5 Obedience, -5 Loyalty, -5 Affection

That's A Lively One. (Ch 8): +0 Obedience, +0 Loyalty, +5 Affection

She's Learned? (Ch 8): +5 Obedience, +5 Loyalty, + 5 Affection

Claiming (Ch 8): +30 Obedience, +20 Loyalty, +15 Affection

Onwards to Samples! (Ch 8): +5 Obedience, +5 Loyalty, +5 Affection

Pay Withheld (Ch 9): -5 Obedience, -5 Loyalty, -5 Affection

I'm Being Replaced! (Ch 10): -5 Obedience, - 5 Loyalty, -5 Affection

Of Course! I'm Needed Elsewhere (Ch 10) +10 Obedience, +10 Loyalty, +10 Affection

An Unrelenting Lord in Battle (Ch 10) +20 Obedience, +10 Loyalty, +0 Affection

Oh God I Need to Drink (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection

Death (Ch 11): All bonds reduced to 0

Coursueme (Bounty Hunter) Lvl 1 Dead Ch 11

Quirks: Cove Explorer (+), On Guard (+), Automatonophobia (-), Guilty Conscience

Obedience: 0 (Ch 11)

Loyalty: 0 (Ch 10)

Affection: 0 (Ch 10)

Harvest Ability: Unlock Come Hither Skill (Ch 11)

Breakdown:

Claiming (Ch 10): +30 Obedience, +20 Loyalty, +15 Affection

Straight to Business (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection

Withheld Pay! (Ch 10): -10 Obedience, -10 Loyalty, -15 Affection

Finally a cut of…Near Nothing. (Ch 11): -5 Obedience, -5 Loyalty, -5 Affection

Death (Ch 11): All bonds reduced to 0

Castillion (Highwayman) Lvl 1 Dead Ch 11

Quirks: Hot to Trot (+), Anemic (-), Ablutomania (-)

Obedience: 0 (Ch 11)

Loyalty: 0 (Ch 11)

Affection: 0 (Ch 11)

Harvest Ability: Unlock Pistol Shot Skill (Ch 11)

Breakdown:

Claiming (Ch 10): +30 Obedience, +20 Loyalty, +15 Affection

Straight to Business (Ch 10): +5 Obedience, +5 Loyalty, +5 Affection

Withheld Pay! (Ch 10): -10 Obedience, -10 Loyalty, -10 Affection

Finally a cut of…Near Nothing. (Ch 11): -5 Obedience, -5 Loyalty, -5 Affection

Death (Ch 11): All bonds reduced to 0

Dudley (Shieldbreaker) Lvl 1 Dead Ch 11

Quirks: Cove Scrounger (+), Beast Slayer(+), Tuckered Out (-), Fear of the Unholy (-)

Obedience: 0 (Ch 11)

Loyalty: 0 (Ch 11)

Affection: 0 (Ch 11)

Harvest Ability: Unlock Impale Skill (Ch11)

Breakdown:

Claiming (Ch 10): +30 Obedience, +20 Loyalty, +15 Affection

Let's Not Waste Time (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Victory at Last (Ch 11): +5 Obedience, +5 Loyalty, +5 Affection

Death (Ch 11): All bonds reduced to 0


Skills Ch 11

Adamos Bloodline :

Dark Genius** Lv 6

Flesh Crafting Lvl 6

Necromancy Lvl 2.3

Shadow Arts Lvl 7.7

Ritual Adept* Lvl 4.8

Blood Magic Lvl 3.7

Alchemy Lvl 4.3

Curses Lvl 5

Runes Lvl 9.9

Arcanist Lvl 6 :

Elemental Magic LvL 8

Warding Lvl 7

Neutral Magic Lvl 3.5

Ritual Adept* Lvl 4.8

Divining Lvl 3.8

Memory Palace Lvl 6.1

Mage Sight Lvl 5.9

Temporal Magic* Lvl 1.5

Cleric of the Light Lvl 5:

Light Genius** Lvl 8

Fire Adept* Lvl 6.8

Healing Magic Lvl 7.6

Non-Magical Healing: Lvl 4.5

Restoration Magic Lvl 6.4

Blessings Lvl 5.6

Mace Adept* Lvl 3.3

Speech Lvl 4

Cooking Lvl 5.3

Elementalist Lvl 6:

Elemental Magic Lvl 8

Elemental Commune Lvl 9.1

Elemental Manifest Lvl 7.5

Elemental Command Lvl 4.4

Dark Genius** Lv 6

Light Genius** Lvl 8

Fire Adept* Lvl 6.8

Water Magic Lvl 3.7

Wind Magic Lvl 6.7

Earth Magic Lvl 4.4

Warlock Lvl 1:

Pact: ***

Eldrich Sight: 1.9

Highwayman Lvl 1:

Dagger Proficiency: 1

Pistol Proficiency: 1

Duelist's Advance: 1 (Ch 1)

Open Vein: 1 (Ch 10)

Pistol Shot: 1 (Ch 11)

Crusader Lvl 1:

Spear Proficiency: 1

Sword Proficiency: 1

Holy Lance: 1 (Ch 3)

Vestal Lvl 1:

Mace Adept*: 3.3

Light Genius* Lvl 8

Divine Comfort: 1 (Ch 9)

Plague Doctor Lvl 1:

Alchemy: 4.3

Poison Proficiency: 1

Noxious Blast: 1 (Ch 9)

Blinding Gas: 1 (Ch 10)

Plague Grenade: 1 (Ch 11)

Shield Breaker* Lvl 1

Spear Proficiency: 1

Pierce: 1 (Ch 10)

Puncture: 1 (Ch 10)

Captivate: 1 (Ch11)

Impale: 1 (Ch 11)

Bounty Hunter Lvl 1

Axe Proficiency: 1

Rope Proficiency: 1

Barehand Proficiency: 1

Uppercut: 1 (Ch 10)

Mark for Death: 1 (Ch 11)

Come Hither: 1 (Ch 11)

Hound Master Lvl 1:

Beast Taming: 1

Mace Adept*: 3.3

Target Whistle: 1 (Ch 11)

Antiquarian Lvl 1:

Lore Proficiency: 1

Ritual Adept*: 4.8

Festering Vapors: 1 (Ch 11)

Grave Robber Lvl 1:

Axe Proficiency: 1

Dagger Proficiency: 1

Poison Proficiency: 1

Thrown Dagger: l (Ch 11)

Man-At-Arms* Lvl 1:

Mace Adept*: 3.3

Shield Proficiency: 1

Crush: 1 (ch 11)