Well, you may have heard that I am cancelling my Yugioh Vrains Fanfic. And yes I am. Reasons are in the main story. This chapter covers some of the planned cards I have (because the other planned are probably lost somewhere). You can use some of those cards listed here if you want for your fanfics if you wish but give credit please.

Some of the planned cards:

Sota:
- Chaos Thunder Dragon (Level 5, Dark, 1600/1500, Thunder)
Effect: You can discard this card to send as many copies of "Chaos Thunder Dragon" from your Deck or Hand to the GY. If you do so, the cards sent by this effect can be treated as Light Attribute this turn. If this card is banished, you can add 1 monster that cannot be Normal Summoned/Set to your hand. You can only use each effect of "Chaos Thunder Dragon" once per turn.

- Thunder Dragonwelp (Level 3, Light, 400/1200, Thunder,Tuner)
Effect: If your opponent activates a card effect that affects your "Thunder Dragon" monsters, you can discard this card to negate the effect. If this card is banished, you can Special Summon this card and make this card's level 8.

- Despian Thunder Dragon (Level 8, Dark, 2500/2300, Thunder)
1 Dark or Light Monster + 1 "Despia" or Thunder-type Monster.
Effect: If you activate a card effect from the hand, you can negate a card from the field. Each time you Fusion Summon a Fusion Monster, you can add a card from your GY to your hand. If this card is destroyed by a card effect, you can banish a card from the field instead.

- Transmulated Bonds (Continous Spell)
Artwork: Thunder Emperor, World Traveller and Zephyr crossing swords together
Effect: You can only control 1 "Transmulated Bonds" on the field. If you Special Summon a Monster from the Extra Deck, you can banish the top card of your deck to declare a level that is less than 7. Special Summon 1 Transmulated Token (Level 1,0/0, Dark, Cyberse/Tuner) with its level becoming the declared level. You can activate the following effects "Transmulated Bonds" once per turn if you control the following monsters:
Fusion: Target 1 monster from your Deck and GY each with the same level, Special Summon them with their effects being negated.
Synchro: For this phase only, you can normal summon as many monsters as you wish by negating their effects. But you cannot Special Summon Monsters from your hand for the rest of this turn.
Link: You can add 1 Monster and spell to your hand from your deck.

- Thunder Life (Quick Spell)
If you activated a Thunder Monster's effect from the hand this turn, gain LP equal to the highest ATK/DEF of the monster activated this way. You can only activate 1 "Thunder Life" once per turn.

- Amphibious Swarmship Amblowhale (Adjusted) (Link 4, 2800 ATK, Machine, Link, Fire)
2+ Effect Monsters
Gains 200 ATK for every Link rating on the field and GY. Any damage you take is also inflicted to your opponent. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
(1) If this card Link Summoned Monster is destroyed: You can target 1 Link monster in either GY, Special Summon it. (2) If a Link Monster on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.

- Thunder Dragon Chimera (Level 12, Light, 4000/4000, Fusion, Thunder)
Artwork: A five headed monster
5 Thunder Dragon Monsters, including 1 Fusion Monster

Must be Fusion Summoned and cannot be Special Summoned by other means. Cannot be destroyed by battle. If this card is Fusion Summoned, for the rest of this turn, if you discard a Thunder monster to activate their effects from hand, their effects will be considered as activated twice. If a Thunder monster effect is activated from the hand, you can negate and destroy a card on the field. If this card is affected by card effects, you can banish 1 card from your GY to make this card unaffected by that effect instead. (A/N: The effect was unfinished. Also this is supposed to be an evolution of Titan, not Thunder Emperor's final ace monster.)

- The Apocalyptic God of Chaos (Level 10, Dark, ?/?, Fusion, Fiend)
2+ monsters that were Special Summoned from the Extra Deck.
Unaffected by other card effects and cannot be destroyed by battle. If this card is Special Summoned, place counters on this card equal to the number of monsters in your GY of a different monster card type (Ritual, Fusion, Synchro, Xyz, Pendulum or Link). Once per turn, by removing a counter from this card, banish all other cards on the field and both player's hand. If this card battles, this card gains 1000 original ATK/DEF for every counter. If this card has no counters on the field, banish this card and lose 1000 LP for every turn this card remained on the field. (A/N: This card is only planned to appear once throughout the fic and is against Dragon during the first round)

- Thunder Fixiation (Spell)
Activate this card if you activate only 1 "Thunder Dragon" monster effect. For the rest of the turn, you can ignore the restrictions of that "Thunder Dragon" monster effect but you cannot activate other "Thunder Dragon" monster effects. You can only activate this effect of "Thunder Fixiation' once per turn. You can banish this card from your GY, all of your Thunder monsters on the field are unaffected by your opponent's effects for the rest of this turn.

- Thunder Dragon Crossoul (Level 8, Light, 3000/2500, Thunder, Synchro)
1 Light or Dark Tuner + 1 or more Light or Dark non-Tuner monsters
You can pay half of your LP to banish this card from your GY to activate this effect: shuffle all of your other banished cards to your deck and draw 2 cards. (A/N: I hadn't planned for the rest of the effects.)

- Tag Switch (Quick Spell)
Activate this card if a monster(s) you special summon from the Extra Deck leaves the field. Special Summon 1 monster from your Extra Deck whose ATK is equal or lower than the highest ATK monster that left the field, ignoring its summoning conditions.

Chaos Crossing (Trap)
Apply the following effects that you have the following attributes in your GY:
1. If you only have Light or Dark monsters in your GY: Send all your Dark Monsters (if you have Light monsters in your GY) or Light Monsters (if you have Dark monsters in your GY) from your deck to GY. This turn, you do not take any battle or effect damage and your Light monsters (if you have Light monsters in your GY) or your Dark monsters (if you have dark monsters in your GY) cannot be destroyed by battle.
2. If you have Light and Dark monsters in your GY: Banish all your Light and Dark Monsters from your GY. Inflict 100 damage to your opponent for every card banished by this effect. Your opponent cannot activate card effects in response to this effect.

Akechi:
- World Legacy's Betrayal (Continous Normal Spell)
Artwork: Mekk-Knight Avram is lying unconscious with World Legacy Guardragon trying to wake Avram up while Beckoned by the World Chalice carries the corpse of Knightmare Corruptor Iblee, walking away.
Effect: If a Knightmare Monster activates its effect, your opponent cannot negate their effects. Once per turn, you can banish 1 "Mekk-Knight" or "World Legacy" Monster from your GY to Special Summon a Link monster from your GY with their effects being negated. You can only use this effect of "World Legacy's Betrayal" once per turn.

- Guardragon Krawler (Level 5, Earth, 1100/200, Dragon)
Artwork:
You can Special Summon this card to a main monster zone where a link monster points to in face-up or face-down defence position. If this card was Special Summoned into a zone where 2 or more Link Monsters point to, apply it's FLIP effect. FLIP: summon 2 Level 4 or lower Dragon and/or Insect monsters from the GY in face-up defence position with their effects negated.

- Ardam, the World Key Traveller (Level 5, Light, 1000/2000, Cyberse)
Artwork: A blue haired man in sunglasses that holds daggers that resemble the twin swords of Mekk-Knight Avram. While his armour is fully dark, he has red stripes around it's armour.
If you control a "World Legacy" and/or "World Key" card, you can Special Summon this card from your hand. Once per turn, you can send 1 "World Legacy" or "World Key" monster from your deck or hand to the GY to Special Summon 1 "World Legacy" or "World Key" monster from your deck in defence position with it's effects negated. If this card is tributed or used as a Link Material, you can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to your field.

- Ardam, Successor of the World Key. (Link 4, Left, Right, Down-left, Down-right, 3000, Cyberse)
2+ World Key monsters
If this card is Link Summoned, you can equip 1 "World Key" monster from your deck or GY to this monster. While "World Legacy - "World Key"" is on the field, non "World Key" cards cannot target or destroy "World Key" monsters with card effects. Once per turn (Quick Effect), you can return 1 "World Key" card on the field to your hand to declare a Monster Card type (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), destroy all monsters of the declared type on your opponent's field and your opponent cannot summon the declared type until the end of your opponent's turn. (A/N: This is supposed to be World Traveler's alternate ace as he switches to World Key deck.)

- The World Key awakening (Field Spell)
Artwork: World Key is shining with a white aura that envlopes the dark area.
You can Normal Summon "World Legacy" or "World Key" monsters without tributing if you control no monsters or all "World Legacy" and/or "World Key" monsters. This card is treated as "World Legacy - "World Key"" while on the field or GY. If this card leaves the field, negate all cards on the field except "World Legacy" or "World Key" cards.

- Link 5 World Key monster (Link 5, Cyberse, 3400 ATK, Light, Up, Left, Right, Down-left, Down-right)
Can only be Link Summoned while you have a "World Legacy" card in your GY.
(A/N: I hadn't planned for it's card effects)

Sora:
- Dichroic Mirror (Quick Spell)
Artwork: Clear Wing Synchro Dragon releasing a beam of light.
Effect: Target 1 of your opponent's monsters and 1 'Clear Wing' or "Synchro Dragon" monster you control. The first monster's effect is negated and destroyed while the second target gains ATK equal to the destroyed Monster's attack. Your opponent's targeted monster cannot activate its effects in response to this card's activation. You can activate 1 'Dichroic Mirror' once per turn. (A/N: I had this idea even for a long time before Vrains ended)

-Crystal Wing Fast Dragon (Level 8, Wind, Synchro, 3000/2500, Dragon/Pendulum, Scale 10)
1 Wind Tuner + 1 or more Synchro Monster(s)
Artwork: A crystal dragon whose body is almost transparent. It has green shades of body around of it's body.
(A/N: I hadn't planned the effects yet. It was supposed to be the Pendulum counterpart to Crystal Wing Synchro Dragon)

- Clear Wing Emerald Dragon (Link 4, Top, Down, Down-Left, Down-Right, WIND, 2800, Dragon)
2+ Wind Monsters
If this card is Link Summoned using a Synchro Monster or a monster special summoned from the Extra Deck as Material, neither player can activate card effects in response to this card's activation. If a monster this card points to leaves the field, you can negate and destroy 1 card on the field and then deal 500 damage to your opponent. Once per turn, by tributing 1 monster you control, this card becomes unaffected by card effects this turn and gains 500 ATK. If this card is destroyed and sent to the GY, Special Summon 1 Synchro monster from the Extra Deck or GY, treating the summon as a Synchro Summon.

- Hi-Speedroid Matrixsword (Level 9, Wind, Fusion, 3000/2700, Machine)
Level 7 or higher Synchro Monster + 1 Machine Monster
If this card is Fusion Summoned, this card gains 100 ATK for every level of it's Fusion materials. Once per turn, if your opponent activates a card effect, you can negate that effect, then special summon 1 Synchro Monster from your GY with it's effects negated. If this card is in the GY except during the turn it was sent to the GY (Quick Effect), you can banish this card to special summon 1 "Speedroid" Tuner from your hand or GY and then after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control.

- Accel Wing Synchro Dragon (Level 12, Scale 12, Wind, 4000/4000, Synchro, Dragon)
1 "Speedroid" Synchro Tuner Monster + 1 Clear Wing Monster + 1 or more non-Tuner Synchro Monsters
Pendulum Effect: Your opponent cannot activate Spell or Trap cards while this card is in the Pendulum Zone. You can banish Synchro monsters from your GY whose levels are equal or higher than 12, Special Summon this card onto the field (This summon is treated as Synchro Summon)
Monster Effect: Must be Synchro Summoned first and then can be Pendulum Summoned from the Extra Deck face-up. If this card is Synchro Summoned, this card is unaffected by other card effects. Your opponent cannot activate Monster effects while this card is on the field. If this card battles, until the end of damage calculation, your opponent cannot activate card effects and this card gain ATK equal the ATK of all monsters on the field. At the end of the battle, destroy all cards your opponent controls on the Spell/Trap zone. If this card leaves the field, you can place this card onto the Pendulum Zone.

- Clear Wing Assault Dragon (Level 7, 2000/2500, Wind, Synchro, Dragon)
+ 1 Wind Tuner + 1 or more non tuner monsters
(This monster is always treated as a "Synchro Dragon" card)
If this card is tributed by the effect of "Assault Mode Activate", you can treat this card's name as "Clear Wing Synchro Dragon". You can use each effect of "Clear Wing Assault Dragon" once per turn. If this card is Synchro Summoned, add "Assault Mode Activate" or any card that mentions it. During the turn you Special Summon this card, you can activate "Assault Mode Activate" without setting it. If you Special Summon "Clear Wing Synchro Dragon" from your GY, you can banish this card and 1 or more "Assault Mode" cards from your GY to draw cards equal to the "Assault Mode" cards you banished.

- Clear Wing Synchro Dragon/Assault Mode (Level 9, 3000/2500, Wind, Dragon)
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways. No card effect can activate in response to this card's activation. If this card is Special Summoned, you can negate and destroy all other monsters on the field, and if you do, this card gains 500 ATK for every monster destroyed by this effect. If your opponent activates a card effect, you can negate and destroy it. You can only use this effect to negate once per card type (Monster, Spell or Trap). If this card on the field is destroyed, you can target 1 "Clear Wing Synchro Dragon" in your GY, Special Summon that target.

- Crystal Wing Synchro Dragon/Assault Mode (Level 10, 3500/3000, Wind, Dragon)
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways. No card effect can activate in response to this card's activation. Unaffected by other card effects. If this card is Special Summoned, all cards on your opponent's field and hand are negated and cannot be activated. If this monster battles an opponent's monster, the opponent's monster's ATK and DEF is set to 0 and this card does piercing battle damage during the damage calculation only. If this card on the field is destroyed, you can target 1 "Crystal Wing Synchro Dragon" in your GY, Special Summon that target.

- Speedroid Dual Card (Level 2, Wind, Synchro, Tuner, 0/0, Machine)
You can only Special Summon this card if you control "Speedroid" or "Clear Wing" monster in the field and GY. Once per turn, If you have synchro summoned a Synchro Monster from the Extra Deck, you can special summon this card from your GY. You can banish this card along with 5 or more "Clear Wing" monsters on the field/GY to special summon "Spectrum Wing Ultimate Dragon"

Playmaker:
- Firewall Liberty Dragon (Link 4, Dark, Up, Down, Left, Right, 2500, Cyberse/Pendulum, Scale 6) (Firewall Dragon + Accesscode Talker)
2+ Cyberse Effect Monsters
Pendulum Effect: While this card is in the Pendulum Zone, treat this card as a Link Spell Card. Once per turn, if you control a Link 4 or lower monster, you can Special Summon this card from the Pendulum Zone such that this card is Co-linked to that monster.
Monster Effect: If you control a Link 4 or higher Cyberse Effect Monster, you can use that monster instead to Link Summon this monster from Extra Deck (Face Up or not). You can only Link Summon this card from the Face-up Extra Deck if you can Pendulum Summon monsters of Level 7. Cannot be Pendulum Summoned. Co-Linked Monsters you control are unaffected by your opponent's card effects and cannot be tributed. If this card is Link Summoned, you can target 1 Link Monster used as a Link Material, return cards from your banished zone to GY and/or shuffle cards from banished zone to deck up till the Link Rating of the targeted monster. If this card is destroyed by your opponent's card, place this card into the Pendulum Zone.

- Protocode Talker (Link 3, Light, Left, Right, Down, 2300 ATK, Cybserse)
2+ Monsters whose card text involves "Code Talker" except "Protocode Talker"
(A/N: Didn't plan for effect and name.)

- code Talker (Rank 5, Dark, 2800/2300, Cyberse)
2 Level 5 Cybserse Monsters
You can Xyz Summon this monster by attaching 1 Rank 4 (or lower if you control a "Code Talker" Link monster) Cybserse Xyz monster you control as material (Transfer its materials to this card.) (Quick Effect): You can detatch 1 Xyz material from this card to declare a monster type (Ritual, Fusion, Synchro, Xyz, Link), neither player can summon monsters of the declared type for the rest of this turn, except Cyberse monsters. (A/N: I didn't plan on this card's name either

- Cyberse Scrapping(Spell)
Artwork: A beam of light shines upon Firewall Dragon as the latter ascends with it's wings closed.
If you control no monsters, banish a Cybserse Link Monster from your GY facedown to draw cards from your deck equal to the Link Rating of the banished monster. After resolution, you cannot Special Summon Monsters, except Cybserse Monsters.

- (Scale 1, Level 3, 100/1400, Dark, Cybserse)
Pendulum Effect: (Quick Effect) You can return 1 Link Monster on your field to the Extra Deck (If that monster is also a Pendulum Monster, it will be returned Face-up), special summon Link Monsters whose combined Link Rating is up to the Link Rating of the returned monster with their effects negated.
Monster Effect: If this card is used as a Link Material on your Main Monster Zone, set this card into the Pendulum Zone and then set 1 Cyberse Pendulum Monster from your deck into your other Pendulum Zone.

- (Scale 8, Level 5, 1200/2000, Dark, Cyberse)
Pendulum Effect: You cannot set this card into the Pendulum Zone from your hand unless you have not have Pendulum Monsters in your Pendulum Zone. You can use Pendulum Monsters in your Pendulum Zone as Link Material if you Link Summon a Link Monster.
Monster Effect: If this card is used as a Link Material, the Link Monster gains this effect: "If this card leaves the field, set 2 Cyberse Pendulum Monsters from your Face-Up Extra Deck to the Pendulum Zone"

-Cyberse Enchanter (Adjusted) (Link 3, Light, Left, Down, Right, Cyberse)
2+ Cyberse monsters
If you control this card that was Link Summoned using "Cyberse Wizard" as material and/or "Cybserse Wizard" is in GY (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY and add 1 spell card from your deck to your hand. You can only use each effect of "Cyberse Enchanter" once per turn.

- Firewall Dragon Singularity (Adjusted) (Link 6, Dark, Up-left, Up, Up-right, Left, Right, Down, 4000, Cyberse)
3+ Effect Monsters
Neither player can activate card effects in response to this card's activation. (Quick Effect): You can return cards your opponent controls and/or in their GY to the hand, up to the number of different types of monsters (Ritual, Fusion, Synchro, Xyz, Pendulum) you control and in your GY, and if you do, this card gains 500 ATK for each card returned. If a monster(s) this card points to and/or this card is destroyed by battle or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.

Apprentice:
- Dark Skirmisher ignister (Dark, Link 4, 3000, Cybserse, Up-Left, Up, Up-Right, Down)
2+ Dark Cyberse Link monsters
You cannot Special Summon monsters to an Extra Monster Zone this card points to. Cannot be destroyed by battle. While this card is the only monster you control, it is unaffected by non-cyberse monster effect. Once per turn, you can equip 1 Ignister monster from your GY to this card (max 1). (Quick Effect) If this card battles your opponent's monster, you can send 1 monster equipped to this monster to the GY, this card gains ATK equal to the ATK of the sent monster until the end of the turn. (A/N: This card is an evolution to Dark Knight atIgnister while also being Apprentice's ace monster)

- Ignister DarkLand (Field spell)
(This card is always treated as "A.I" card)
You can only activate this card if you control Ignister Ailand. Upon activation, you can special summon 1 Dark Cyberse Monster from your GY with it's effects negated and it cannot attack this turn. You can discard 1 ignister monster in your hand to add 1 Dark Attribute Ignister Monster from your deck to hand. You can activate this effect as long as you do not discard the same attribute during the same turn. You can banish all non-dark monsters from your GY to activate the following effects:

- If you banished a monster that started from the Extra Deck: Target 1 Dark ignister monster you control, this card cannot be destroyed as long as the targeted monster is on the field.

- If you banished a total of 3 or more attibutes: Target 1 Dark ignister monster you control, this turn, the targeted monster can only attack and it can attack up to the number of different attributes that was banished by this card's effect.

- $$$ Ignister (Dark, Level 4, 1800/800, Dark, Cyberse)
If this card is Special Summoned, Special Summon 1 Dark Attribute Ignister monster from your deck but you can only special summon dark attribute ignister monsters for the rest of the turn.

- 6elements Ignister (Level 4, 1400/300, Dark, Cyberse)
If a Dark Attribute Ignister monster is summoned, treat the next summon as Dark attribute and Special Summon 1 Ignister monster from your hand. If this card is sent to the GY, you can add 1 dark attribute Ignister Monster from your deck to hand and then for the rest of this turn, you cannot activate monster card effects, except Dark Attrubute Cybserse Monsters.

- *Starzzz* Ignister (Level 1, 0/0, Dark, Cyberse)
If this card is used as a Link material for a Ignister Link monster, special summon 1 Ignister token (Level 1, 0/0, Dark, Cyberse) to your field. You can banish this card from the GY to target one monster you control, the targeted monster is unaffected by your opponent's card effects.

- Dark Ignister (Link 3, Left, Right, Down, 2300, Dark, Cyberse)
While you control this card, your Ignister monsters cannot be tributed by your opponent. If you control a Field Spell, neither cannot Special Summon Monsters from the Extra Deck except Link Monsters. If this card is sent to the GY, special summon Ignister monsters that can be used as Link Materials up to a Link 3 while negating their effects, then use them as Link Materials for a Link Summon of a Ignister Monster.

- Dark Sage atIgnister (Link 2, Down-left, Down-Right, 700, Dark, Cyberse)
2 Dark Cyberse Monsters
If this card is Link Summoned, you can add Ignister Darkland from your deck to hand. You can tribute this card from the Extra Monster Zone to Special Summon 2 Dark Attribute Ignister Monsters from your GY to the field. If a Dark Attribute Ignister Monster you control is destroyed, you can banish this card from your GY to summon that monster with it's effects negated. You can use each effect of Dark Sage Ignister once per turn. (A/N: This is a atIgnister counterpart to Playmaker's Cyberse Witch/Cyberse Spatori/Cyberse Wicckid/Exslayer.)

- Reality (Continous Trap)
Artwork: Ai in Dark Skirmisher outfit is facing off against Despian Quaeritis that is guarding Theater of the Branded.
Activate this card if you control only Dark attrubte Cyberse Link Monsters. You can only activate 1 effect of Reality once per turn.
1. If a monster you control is about to be destroyed by an opponent's card, you can destroy the destroying card instead. If this card destroys your opponent's monster, you must send 1 monster you control to the GY.
2. If you control Ignister Ailand or Ignister Darkland on the field while the other is in the GY, for the rest of the turn, the card you control can use the effect of the card in the GY but you cannot use the effect of the card you control.

- Judgement (Link Spell)
You can only activate this card from your hand if an Ignister Link Monter points to your Spell/Trap Zone. While "Judgement Arrows" is not in your GY, after a monster this card points to battles, you can send "Judgement Arrows" from your deck to the GY. If "Judgement Arrows" is in your GY, destroy this card to place Judgement Arrows to the Spell/Trap Zone this card was placed. (A/N: I wanted a support card that connects Judgement Arrows and atIgnister together.)

- Dark Avenger atIgnister (Link 3, Up-left, Up, Up-Right, 2300 ATK, Cyberse)
2+ Dark Ignister Monsters
If a monster(s) is summoned to this card's link arrow while this card is in the Extra Monster Zone, you can give that monster this effect "Destroy all Link Monsters that points to this card. (Destroy this card if it causes an infinite loop)". If this card is destroyed by your oppoent's monster (by battle or card effect), that monster(s) loses ATK equal to this monster's ATK when it was destroyed and your opponent takes damage equal to half of the ATK lost. If you control no monsters on the field, you can special summon this card from the GY onto either the Extra Monster Zone or Main Monster Zone but this card is banished when it leaves the field.

- The Departed Cyberse atIgnister (Link 6, Dark, Up-Left, Up, Up-Right, Down-left, Down, Down-Right, 6000 ATK, Cybserse)
3+ Dark attribute atIgnister Monsters
This monster's effects cannot be negated. Your opponent cannot negate this card's attacks. If this card is Link Summoned, you can banish cards your opponent controls up to the total number of Link ratings of the Link monsters used to Link Summon this card and then inflict 1000 damage for every card banished by this card. If the only monsters in your GY are Dark Attribute, once per turn, you can set all your opponent's monster's ATK and DEF to 0 and then this monster can inflict piercing damage this turn. If this card is affected by your opponent's card, you can negate that effect and banish that card. (A/N: An alternate link 6 for Apprentice. This was supposed to be the final ace monster for Apprentice before Yusaku stopped becoming that)

Revolver:
- Borreload Plastma Dragon (Link 4, Left, Right, Down-left, Down-Right, Dragon/Pendulum/Link, Dark, 3000 ATK) (Borreload Dragon + Topologic Monsters)
Pendulum Effect: You can Special Summon this card from the Pendulum Zone if the number of monsters you control is destroyed is four or more this turn. You can use this effect of "Borreload Plastma Dragon" once per turn.
Monster Effect:
3+ Dark Dragon Effect Monsters
Cannot be Summoned unless you control a Pendulum Monster in your field or in the Pendulum Zone. If you Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. Unaffected by card effects. This card cannot be targeted with monster effects or tributed. Once per turn, you can target one monster on the field, inflict your opponent 100 damage per the monster's Level/Rank/Link Rating. If the targeted monster is a Link Monster, double the damage instead. Your opponent cannot activate cards or effects in response to this effect's activation. If this card attacks while a there is a Link Monster that points to a monster, negate the battling monster's effect. Also, for the rest of the turn, all monsters you control does piercing damage. If this card is destroyed by an opponent's card, set this card into the Pendulum Zone. (A/N: Revolver's Link-Pendulum Monster)

- Rokket Reloader (Continous Spell)
Once per turn, if a card(s) you control is destroyed, you can Special Summon "Rokket" Monsters with their effects negated from your deck up till the number of cards destroyed at this instance. After this effect resolves, you must choose one of the following restrictions:
1. You cannot Link Summon monsters from the Extra Deck for the rest of the turn
2. You cannot Special Summon Monsters from the Extra Deck except Pendulum Monsters for the rest of the turn.

Soulburner:
- Salamangreat Pyro Heatleo (Link 5, Fire, Cyberse, Up, Left, Right, Down-left, Down-Right, 3300 ATK)
3+ Salamangreat Monsters
Cannot be used as a Link Material other than the effect of "Salamangreat" cards. If this card is Link Summoned using "Salamangreat Pyro Heatleo" or by the effect of "Salamangreat Pyro Heatleo", you can Special Summon as many "Salamangreat Pyro Heatleo" from your GY but you can only declare an attack with "Salamangreat Pyro Heatleo" for the rest of this turn. You can only declare an attack using 1 "Salamangreat Pyro Heatleo" per turn. During the Main Phase, if this card is in your GY while you control no monsters, you can Special Summon this card. You can activate the following effects based on the number of "Salamangreat Pyro Heatleo" you control.
1+: If your opponent activates a Spell/Trap card or effect while this card is on the field, you can negate that effect. You can use this effect up till a number of "Salamangreat Pyro Heatleo" Monsters you control.
2+: Once per turn, if this card is Link Summoned using "Salamangreat Pyro Heatleo" as Link Material or by the effect of "Salamangreat Pyro Heatleo", you can tribute any number of monsters you control, this card gains a number of attacks equal to the number of monsters tributed by this effect.
3+: Banish all cards your opponent controls. This effect cannot be negated. You can only use this effect of "Link 5 Salamangreat Pyro Heatleo" once per turn.

- Rebirth of the Salamangreat (Spell)
Artwork: The silhoutte of "Salamangreat Pyro Heatleo" is covering the entire world in flames
Reveal 1 "Salamangreat" Link Monster in your Extra Deck. For the rest of this turn, all "Salamangreat" monsters in your hand, you control and in your GY are also treated as the targeted monster but you can only Special Summon "Salamangreat" monsters for the rest of this turn. You can banish this card from your GY to target 1 "Salamangreat" Link Monster you control; return the targeted monster into the GY and if you do, Special Summon a number of non-link "Salamangreat" monsters from your GY up till the Link Rating of the returned monster but their effects are negated.

Specter:
- Sunvine Golem (Link 3, 2800 ATK, Left, Right, Down, Earth, Plant, Link)
2+ Plant Monsters
Can only be Link Summoned or by it's own effect. If you control no "Sunavalon" monsters, destroy this card. All monsters your opponent controls must attack this card if able. Cannot be destroyed by battle. Once per turn (Quick Effect), you can inflict 500 damage to yourself to negate all opponents cards on the field. If you control no Link Monsters in your Main Monster Zone, you can Special Summon this card from your GY to a 'Sunavalon' Link Monster's arrow. (A/N: Sunvine counterpart to G Golem Invalid Dolman)

- Sunvine Slasher(Rank 1, 500/0, Plant,Earth, Xyz)
2+ Plant Monsters
If this card is Xyz Summoned, you can attach 1 Plant Link Monster from your GY to this card as Xyz Material. If you control no "Sunavalon" monsters, destroy this card. This card's battle position cannnot be changed while in ATK position. This card gains 500 ATK for every Link rating of all "Sunavalon" monsters on the field. During the start of battle phase, you can detach 1 xyz material, during this battle phase, all battle damage you deal to your oppoonent are doubled. (A/N: Specter is supposed to also get Fusion, Synchro and Xyz monster's down the line. This card is an xyz counterpart to Sunvine Thrasher while the Fusion is counterpart to Sunavalon Dryas and Synchro is counterpart to Genius Loci)

Archer:
- Ecclesia, Virtuous of the Fallen Dogmatika (Link 1, Dark, Spellcaster, Down, 1500 ATK)
1 Special Summoned "Dogmatika" Monster
You can tribute this card instead if you send monsters from your Extra Deck to the GY. If this card is sent to the GY, Special Summon 1 "Dogmatika" Monster from your Deck, hand or GY in defence position. If you activate a Ritual Spell that summons a "Dogmatika" Ritual Monster, you can banish this card from your GY instead to treat it as an entire Material.

- Dark Relic of the Fallen Dogmatika (Link 2, Dark, Spellcaster, Down-Left, Down-Right, 500 ATK)
2 "Dogmatika" Monsters
If this card is Link Summoned, You can return 1 Ritual, Fusion, Synchro, Xyz or Link monster from your GY or banished zone to your Deck and if you do, this card gains ATK equal to the returned monster's ATK until the end of the next turn. "Dogmatika" monsters you control cannot be destroyed by card effects. Once per turn, if you Ritual Summon a "Dogmatika" ritual monster, you can shuffle 1 card from your banished zone to your deck but you cannot Special Summon any monsters for the rest of this turn, except "Dogmatika" monsters.

- Dark Knight of the Fallen Dogmatika (Link 3, Dark, Spellcaster, Top-left, Top, Top-Right, 1000 ATK)
2+ "Dogmatika" Monsters
You can Link Summon this card from the Extra deck despite being unable Special Summon monsters from the Extra Deck. "Dogmatika" cards that would not allow you to Special Summon Monsters from the Extra Deck does not include "Dogmatika" Link Monsters while this card is on the field. Cannot be destroyed by battle. Once per turn, while this card is Link Summoned, you can Special Summon up to 3 monsters from your opponent's Extra Deck to this card's Link Marker and then shuffle cards from your banished zone to your deck equal to the number of monsters summoned this way. Monsters summoned by this effect have their effects negated, cannot attack or tributed or used as a material for an Extra Deck summon. If this card battles a monster that is Special Summoned from the Extra Deck, this card gains ATK equal to that monster's ATK during damage calculation only.

- Dark Zoa of the Fallen Dogmatika (Link 4, Dark, Spellcaster, Left, Right, Down-Left, Down-Right, 4000 ATK)
2+ "Dogmatika" Monsters that includes at least 1 Link and/or Ritual Monster
You can Link Summon this card from the Extra deck despite being unable Special Summon monsters from the Extra Deck if you are using a Link and Ritual Monster as a Link Material. For every card sent to the GY, your opponent loses 500 LP. If you and/or your opponent has no cards in their Extra deck, you can activate this effect:
1. If you have no cards in your Extra Deck, shuffle all of your Ritual, Fusion, Synchro, Xyz, Link monsters from your GY to the Extra Deck. Then for the rest of the turn, you cannot Special Summon monsters. If you could not special summon monsters from the extra deck before the activation of this effect, you can send any number of cards from the Extra Deck to the GY.
2. If your opponent has no cards in their Extra Deck, until the end of the next turn, your opponent's cards on the field are negated and your opponent cannot special summon monsters from the GY or banished Zone. Also, your opponent loses an addtional 500 LP for every different monster card types (Ritual, Fusion, Synchro, Xyz, Link) in their GY and/or banished zone.

Rook:
- Mathmech Logarithm (Spell)
Send 2 "Mathmech" monsters from your deck to the GY. But you cannot special summon those monsters with the same name for the rest of the turn. You can banish this card from your GY to add 1 "Mathmech" card from your GY to your hand.

- Mathmech Differential (Link 1, Left, Light, 600 ATK, Cybserse)
1 non-Link "Mathmech" Monster
If this card is Link Summoned, you can target one "Mathmech" monster in your GY, apply its effect that summons itself from hand. If you Special Summon a "Mathmech" monster from the Extra Deck, you can tribute this card to have that monster gain this effect:
"If this monster attacks a Defense Position monster, inflict piercing battle damage to your opponent." You can only apply each effect of "Calcumathmech Differential" once per turn.

- Mathmech Integral (Link 1, Right, Light, 1100 ATK, Cybserse)
1 non-Link "Mathmech" Monster
If this card is Link Summoned, you can target 1 "Mathmech" you control, switch monster zones with this card. You can tribute this card to target a "Mathmech" monster in your GY, apply its effect that sends itself to the GY. You can only apply every effect of "Calcumathmech Integral" once per turn.

- Mathmech Lagrange (Link 2, Left, Right, Light, 2000 ATK, Cyberse)
2 monsters,including at least 1 "Mathmech" Monster
If you use a Link Monster to Link Summon this card, you can summon this card to your Main Monster zone instead. You can tribute this card along with monsters that this card links to target one "Mathmech" Monster you control, it gains ATK equal to the combined tributed Monster's ATK but only that monster can attack this turn.
You can only apply this effect of "Calcumathmech Lagrange" once per turn.

- Mathmech Indices (Continous Trap)
While you control a "Mathmech" monster, you can activate one of the following effects once per turn:
a Monster's ATK is changed, reverse the ATK or subtraction. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)
2. If your opponent activates a card effect, you can negate that effect instead.
3. If your monster battles an opponent's monster, neither player can activate card effects until the end of the Damage Player. Neither player can activate card effects in response to this effect, except "Mathmech Indices"

- Mathmech Calculus (Continous Spell)
You do not have to tribute "Mathmech" monsters to activate their effects. Once per turn, you can Special Summon 1 "Mathmech" Link Monster from your GY, but it cannot attack or be used as a Link Material for the rest of the turn. If a "Mathmech" Monster is destroyed by battle or card effect, you can send this card to the GY instead.

Gunman:
- Branded Despair (Spell)
Fusion Summon 1 "Branded" Fusion Monster from your Extra Deck by shuffling "Despia" Monsters from your GY or banished zone as Fusion Materials. You can banish 1 "Despia" or "Branded" card from your GY to add this card from your GY to your hand. You can use each effect of "Branded Despair" once per turn.

- Ambystial Alba Los (Level 12, Dark, Fiend, 4000/4000)
3 Fusion Monsters with different names
Must first be Fusion Summoned. If this card is Fusion Summoned, this monster gains 2000 ATK/DEF for every Fusion Summon you have successfully conducted this turn. While you control no cards in your Extra Deck, this card is unaffected by cards your oppnent owns and during the start of your opponent's draw phase, your opponents pays half of his LP for no effect. If a card(s) is banished, you can activate one of the following effects:
1. All effects of all Ritual, Fusion, Synchro, Xyz, Pendulum and Link monsters, other than itself, are negated and your opponent cannot activate Monster effects for the rest of this turn.
2. Destroy all cards on the field other than itself. Your opponent cannot activate card effects in response to this effect.
3. If the tower is fully powered while "Predaplant Verte Annaconda", "Crystron Halqifibrax", "Bujinki Ahashima", "Heavymetalfoes Electrumite" and "I:P Masquerena" are placed into the tower, overload Link Vrains to alter reality. This effect is not coded as a card effect. (Actual Effect: While you have no cards in your Extra Deck, double this card's ATK and DEF. Neither player can activate card effects in response to this card's activation)
(A/N: Final ace monster for Gunman.)

Sorcerer:
- Supreme King's Destruction (Trap)
Artwork: Zarc absorbing the energies of Odd-Eyes, Dark Rebellion, Clear Wing and Starving Venom as it concentrates an enlarging dark sphere.
Effect: Activate this card by sending 1 "Supreme King" Monster you control to the GY. For the rest of this turn, "Supreme King Zarc" can attack all monsters your opponent controls and gains ATK equal to all other monsters on the field. (A/N: Inspired by Bonds of Pendulum)

- The Inevitiable Supreme King Dragon (Continous Trap)
Artwork: Shows a Silhoutte of Zarc and behind it are the 5 pillars
Effect: Activate if you control "Supreme King Zarc". Once per turn, you can add 1 "Supreme King" card from your deck to your hand. During every end phase, place 1 "Supreme King" Counter onto this card (Max 5). If there are 5 "Supreme King" counters onto this card, you win the duel. If Supreme King Zarc leaves the field, destroy this card. (A/N: This is inspired by Age of Zarc)

- Supreme King Impossibility (Continous Trap)
Artwork: Zarc is battling against Exodia.
Effect: Activate if you control "Supreme King Zarc". As long as this card is on the field, victory conditions apart from your LP being reduced to 0 do not take effect. If your opponent's LP changes other than "Supreme King Impossibility", inflict 500 damage to your opponent and banish the top card from their deck. (A/N: This is inspired from Fifth Factor)

- Supreme King Dragon Zarc (Level 12, Ritual, Fusion, Synchro, Xyz, Pendulum, Link, 5000/5000, Dragon, Dark, Scale 13)
Pendulum Effect: You can Tribute 1 "Supreme King" monster; Special Summon this card from your Pendulum Zone, ignoring its Summoning conditions.
Monster Effect: Cannot be Special Summoned unless you have Ritual, Fusion, Synchro, Xyz, Pendulum and Link Summoned this duel. This card's rank and Link Rating is always equal to this card's level. This card's name is always treated as "Supreme King Dragon Zarc". You can Special Summon this card by banishing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, Link and Supreme King Zarc from your hand, field, GY, Extra Deck (face up or not). If this card is Special Summoned: You can negate all of your opponent's cards and destroy as many monsters your opponent controls as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the total ATK the destroyed monsters had on the field. This card cannot attack the turn this effect is activated. Unaffected by your opponent's card effects and cannot be tributed. If a monster your opponent controls is destroyed, you can special summon 1 "Supreme King" Monster from your Hand, Deck, GY or Extra Deck (face up or not). For the rest of this turn, you do not need to meet any condition to activate if it was summoned by this effect. Also, if the monster you summoned with this effect is an xyz monster, it does not need to detach it's xyz materials this turn. If your opponent adds a card(s) to their hand (except during the Draw Phase): You can banish that card(s) face down and deal 500 damage per card banished. If this card leaves the field, you can place this card onto the Pendulum Zone. (A/N: Evolution of Zarc. The name isn't planned yet though.)

Paladin:
- Longyuan, the Despian Swordsoul (Level 12, Synchro, 3800 ATK)
1 "Swordsoul" Tuner Monster + 1 or more non-Tuner "Swordsoul" Synchro Monster
Cannot be Special Summoned unless you have at least 3 Synchro Monsters with different names in your GY. (1) If this card is special summoned, inflict 1200 damage to your opponent. (2) Once per turn, if your opponent activates a card effect, you can negate it and deal 1200 damage to your opponent and then special summon 1 "Swordsoul" monster from your GY. You can use this (1) (2) effect of "Longyuan, the Despian Swordsoul" once per turn. (3) If you resolve your own card effect that is not negated, inflict 600 damage to your opponent. If a card is banished, you can special summon this monster from your GY or banished zone.