Fanfic Cards are subjected to erratum. Anime Cards with printed counterparts may use their anime written texts instead.
Transcend Summon
A new Summoning method that draws out the latent potential of all monsters by transcending them to a higher evolution! A Transcend Monster can be Transcend Summoned by stacking them on the top of the designated monster. Cards on the field being stacked underneath is not considered to be leaving the field. When a Transcend Summoned monster leaves the field, all monsters underneath it are sent to the GY. When you Transcend Summon a Transcend Monster by stacking it on the top of a monster in Maximum Mode, all monsters on your field leave Maximum Mode first, then the Transcend Monster is stacked on the top of the designated monster, then those monsters enter Maximum Mode.
Inherent Maximum
A new Summoning method that allows a Maximum Summon if the required monsters are on the field in Attack Position. If a Maximum Monster would be Normal or Special Summoned in Attack Position by Inherent Maximum, it enters Maximum Mode together with all of the monsters whose original names are mentioned on that monster in its text on its owner's field. Inherent Maximum is treated as a Maximum Summon, but not treated as a Special Summon if the monster is Normal Summoned.
Nail Saionji (Yggdrago)
Monsters
Baneclipse Auf (Debut: #2 - Eclipse of Hope and Despair)
Level 10 / DARK / Cyberse / Maximum
2400 ATK 0 DEF
MAXIMUM ATK 3400
• You can Maximum Summon this card together with "Belsectacle Mani" and "Sigurstate Sol".
[Requirement]: During the turn this card was Normal or Special Summoned.
[Multi-Choice Effect]:
• If this card is in Maximum Mode, add 2 Level 5 or lower Cyberse monsters with the same Level from your GY to your hand. Then, you can return this card from your field to the hand. Then, Special Summon 1 each of "Baneclipse Auf", "Belsectacle Mani" and "Sigurstate Sol" from your hand. You cannot Normal Summon/Set monsters for the rest of this turn.
• If this card is not in Maximum Mode, send any number of Cyberse monsters from your hand and/or field to the GY and return that many cards from your field and/or GY to your hand.
Yggdrago the Beginning Dragon (Debut: #7 - Doubts and Remorse)
Level 4 / LIGHT / Cyberse / Maximum
900 ATK 0 DEF
• This card's name becomes "Yggdrago the Sky Emperor [L]" while in the hand.
[Requirement]: Send 1 monster from your hand to the GY.
[Effect]: Send the top 3 cards of your Deck to the GY. Then, you can add 1 Cyberse Maximum Monster from your GY to your hand. If this card is in Maximum Mode, you can destroy 1 face-up card on your opponent's field.
Yggdrago the End Dragon (Debut: #7 - Doubts and Remorse)
Level 3 / LIGHT / Cyberse / Maximum
600 ATK 0 DEF
• This card's name becomes "Yggdrago the Sky Emperor [R]" while in the hand.
[Requirement]: Send 1 monster from your hand to the GY.
[Effect]: Return up to 2 face-up Cyberse Maximum Monsters from your field to the hand. Then, draw 1 card and send 1 card from your hand to the GY. If you returned a monster in Maximum Mode to the hand by this effect, you can destroy 1 face-down card on your opponent's field.
Spells
Stars of Eclipse (Debut: #7 - Doubts and Remorse)
Normal Spell
[Requirement]: If you have a face-up Level 7 or 10 Cyberse monster on your field.
[Effect]: The next time you would take damage, you do not. If you have "Baneclipse Auf", "Belsectacle Mani" and "Sigurstate Sol" on your field, draw 1 card.
Setsuko Saionji (Nidhoggr)
Monsters
Disconnection, Maltron Dog (Debut: #3 - Nemesis)
Level 5 / DARK / Cyberse
1500 ATK 100 DEF
• If you have no monsters on your field, you can Normal Summon this card without Tributing.
[Requirement]: Send 1 face-up monster from your field to the GY.
[Effect]: Special Summon 1 "Femt, Perfect Maltron" from your Deck. Then, send the monster Special Summoned by this effect to the GY, or Special Summon a second such card instead if you would have 10 or less cards in your Deck after resolution.
Femt, Perfect Maltron (Debut: #3 - Nemesis)
Level 4 / DARK / Cyberse
1400 ATK 100 DEF
[Flavor Text]: The manifestation of perfection that absorbs the malice of lost souls and bestows salvation in an act of defiance against providence.
Maltron Att (Debut: #3 - Nemesis)
Level 3 / DARK / Cyberse
1000 ATK 100 DEF
[Requirement]: If you have "Dark Femtron" in your GY.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 1 card.
Maltron Zept (Debut: #3 - Nemesis)
Level 2 / DARK / Cyberse
500 ATK 100 DEF
[Requirement]: If you have "Femt, Perfect Maltron" and "Maltron Att" in your GY.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 2 cards.
Maltron Yoct (Debut: #3 - Nemesis)
Level 1 / DARK / Cyberse
100 ATK 100 DEF
[Requirement]: Place 1 "Femt, Perfect Maltron", 1 "Maltron Att", and 1 "Maltron Zept" from your GY on the bottom of the Deck in any order.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 3 cards.
Nidhoggr the Malice Serpent [L] (Debut: #3 - Nemesis)
Level 4 / DARK / Cyberse / Maximum
0 ATK 0 DEF
[Requirement]: If this card was not Maximum Summoned during your turn.
[Continuous Effect]: Face-up Maximum Monsters on your field cannot be destroyed by battle with a monster whose current ATK is the same as its original ATK. If this card is in Maximum Mode, your opponent takes the battle damage you would have taken from battles involving it.
Nidhoggr the Malice Serpent (Debut: #3 - Nemesis)
Level 10 / DARK / Cyberse / Maximum
0 ATK 0 DEF
MAXIMUM ATK 0
• You can Maximum Summon this card together with "Nidhoggr the Malice Serpent [L]" and "Nidhoggr the Malice Serpent [R]".
• At the start of your opponent's Battle Phase, or after a player ends their End Phase, before it becomes the subsequent Phase, you can Maximum Summon this card the above way.
[Requirement]: If you have "Nidhoggr the Malice Serpent" on your field or underneath this card.
[Continuous Effect]: This card can attack directly, also it gains ATK equal to the number of cards on the field x 700 during your turn. If this card is in Maximum Mode, during a turn you have not activated a Spell/Trap by this effect, you can activate 1 Trap from your hand, or 1 Spell/Trap instead when a monster declares an attack.
Nidhoggr the Malice Serpent [R] (Debut: #3 - Nemesis)
Level 3 / DARK / Cyberse / Maximum
0 ATK 0 DEF
[Requirement]: If this card was not Maximum Summoned during your turn.
[Continuous Effect]: The first time a face-up Maximum Monster on your field would be destroyed by battle each turn, it is not destroyed. If this card is in Maximum Mode, the first time it would be destroyed by an effect each turn, it is not destroyed.
Cyclip, Maltron Croton (Debut: #5 - Feeling Feverish)
Level 4 / DARK / Cyberse
100 ATK 1500 DEF
[Requirement]: Reveal 2 Level 5 or higher Cyberse monsters in your hand.
[Effect]: During the End Phase of this turn, draw 1 card. If you revealed 2 monsters with different Levels to meet the requirement, this turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a DARK Cyberse monster in Attack Position.
Peculiar Malice Serpent, Nidhoggr Rune (Debut: #5 - Feeling Feverish)
Level 10 / DARK / Cyberse / Fusion
0 ATK 0 DEF
• "Femt, Perfect Maltron" + 1 Maximum Monster that mentions "Nidhoggr the Malice Serpent"
[Requirement]: If you have no other "Peculiar Malice Serpent, Nidhoggr Rune" on your field.
[Effect]: Special Summon 1 "Peculiar Malice Serpent, Nidhoggr Rune" from your Extra Deck in Defense Position. While this card or any monster Special Summoned by this effect is face-up, your opponent takes twice the battle damage you would have taken from battles involving them, also the first time they would be destroyed by battle or their effect each turn, it is not destroyed. During the End Phase of this turn, draw 3 cards, also each time you draw by your effects during that End Phase, gain 1000 LP.
Extension, Maltron Shrimp (Debut: #5 - Feeling Feverish)
Level 5 / DARK / Cyberse
1700 ATK 100 DEF
• If you have a face-up Level 6 or higher DARK Cyberse monster on your field, you can Normal Summon this card without Tributing.
[Requirement]: Send up to 2 face-up Cyberse monsters from your field to the GY.
[Effect]: During the End Phase of this turn, add Spells/Traps from your GY to your hand, up to the number of monsters sent there to meet the requirement.
Nano, Maltron Viscom (Debut: #5 - Feeling Feverish)
Level 6 / DARK / Cyberse
1800 ATK 100 DEF
[Requirement]: If this card was Normal Summoned this turn.
[Effect]: During the End Phase of this turn, take any number of "Quantum Malware" and Cyberse Maximum Monsters from your GY, and either place on the top of the Deck or Set each card.
Perfect Malice Serpent, Nidhoggr Nysa (Debut: #5 - Feeling Feverish)
Level 11 / DARK / Cyberse / Maximum / Transcend
0 ATK 0 DEF
MAXIMUM ATK 0
• You can Maximum Summon this card together with "Nidhoggr the Malice Serpent [L]" and "Nidhoggr the Malice Serpent [R]".
• You can Transcend Summon this card by stacking it on the top of a monster with this card's requirement on your field.
• After a player ends their Draw Phase, before it becomes the subsequent Phase, you can Transcend Summon this card the above way.
[Requirement]: If you have "Nidhoggr the Malice Serpent" on your field or underneath this card.
[Continuous Effect]: This card can attack directly, also it gains ATK equal to the number of cards on the field x 700 during your turn. If this card is in Maximum Mode, during a turn you have not Set a Spell/Trap by this effect, you can activate 1 Trap from your hand, or 1 Spell/Trap from your hand when a monster declares an attack, also, after that, Set it instead of sending it to the GY.
Attra, Maltron Hydra (Debut: #5 - Feeling Feverish)
Level 8 / DARK / Cyberse
2500 ATK 0 DEF
[Requirement]: If you have 3 or more Cyberse monsters in your GY.
[Effect]: During the End Phase of this turn, draw 1 card, or 2 cards instead if you had 3 or more DARK Cyberse monsters in your GY before activation.
Pico, Maltron Peacock (Debut: #5 - Feeling Feverish)
Level 5 / DARK / Cyberse
1600 ATK 100 DEF
[Requirement]: If you have "Femt, Perfect Maltron" in your GY.
[Effect]: Send this card from your field and the top 2 cards of your Deck to the GY. During the End Phase of this turn, draw 2 cards.
Neuron, Maltron Brain (Debut: #6 - Approaching Darkness)
Level 4 / DARK / Cyberse
1100 ATK 0 DEF
[Requirement]: If you have not activated the effect of "Neuron, Maltron Brain" this turn.
[Effect]: Send cards from the top of your Deck equal to the number of face-up Cyberse monsters on your field to the GY. After this effect resolves, and during the End Phase of your opponent's next turn, you can return up to 2 face-up DARK Cyberse monsters from your field to your hand.
Dark Yggdrago the Radiant Ruler (Debut: #6 - Approaching Darkness)
Level 10 / DARK / Cyberse / Maximum
2100 ATK 0 DEF
MAXIMUM ATK 4100
• If you have a face-up Maximum Monster on your field, you can Normal Summon this card without Tributing.
• You can Maximum Summon this card together with "Dark Yggdrago the Radiant Ruler [L]" and "Dark Yggdrago the Radiant Ruler [R]".
• You can Summon this card by Inherent Maximum.
[Requirement]: None
[Continuous Effect]: Neither player takes damage during your opponent's turn. If this card (and no other monsters) would leave the field by battle or an effect, it does not. Then, send 1 card from your field to the GY, or this card instead if it is not in Maximum Mode.
Preternatural Malice Serpent, Nidhoggr Seidr (Debut: #6 - Approaching Darkness)
Level 11 / DARK / Cyberse / Maximum / Transcend
0 ATK 0 DEF
• You can Maximum Summon this card together with "Nidhoggr the Malice Serpent [L]" and "Nidhoggr the Malice Serpent [R]".
• You can Transcend Summon this card by stacking it on the top of a monster with this card's requirement on your field.
• After a player ends their End Phase, before it becomes the subsequent Phase, you can Transcend Summon this card the above way.
[Requirement]: If you have "Nidhoggr the Malice Serpent" on your field or underneath this card.
[Continuous Effect]: During the End Phase, destroy monsters on your opponent's field up to the number of monsters with this card's requirement underneath it, also, before that, you can send 1 card underneath this card and destroy 1 card on their field. If you destroyed a card by this effect, inflict damage to your opponent equal to the number of cards destroyed by this effect x 1000.
Spells
Absurd Force Field (Debut: #3 - Nemesis)
Field Spell
[Requirement]: None
[Effect]: While this card and a Cyberse monster in Maximum Mode are face-up in the Field Zone on the turn player's field, during the Battle Phase, negate the effects of all face-up monsters and Spells on their opponent's field.
Perfect Providence Fusion (Debut: #5 - Feeling Feverish)
Normal Spell
[Requirement]: If you have a Level 4 or lower Cyberse Normal or Maximum Monster in your GY.
[Effect]: Fusion Summon a Cyberse monster by shuffling monsters from your field and/or GY into the Deck as material, including a Normal Monster or only monsters with the same name.
Perfect Providence Advent (Debut: #6 - Approaching Darkness)
Normal Spell
[Requirement]: If you have a Level 4 or lower Cyberse Normal or Maximum Monster in your GY.
[Effect]: Special Summon 1 Cyberse monster from your hand or GY. Then, send that monster to the GY, or stack any number of monsters from your field whose total Levels equal or exceed its Level underneath it, but not more than necessary.
Traps
Malice Roots (Debut: #3 - Nemesis)
Normal Trap
[Requirement]: When a monster that was originally in the Extra Deck leaves there or the field while you have 4 or more cards in your hand.
[Effect]: Negate the effects of 1 face-up monster that was originally in the Extra Deck on the field until the end of the next turn. Then, if this card was in your hand before activation, place 1 random card from your opponent's hand on the top of the Deck, also, before that, return 1 Spell/Trap from the field to the hand if you had not done so this turn or the previous turn.
Malice Stems (Debut: #5 - Feeling Feverish)
Normal Trap
[Requirement]: When a player Special Summons a monster except during the Main Phase.
[Effect]: Draw 3 cards. If you do, you cannot draw until your next Main Phase. Then, if this card was in your hand before activation, inflict damage to your opponent equal to the number of cards in your hand x 300 if you had not done so this turn or the previous turn.
Nanaho Nanahoshi (Ladybugs)
Monsters
Karma Ladybug Lotus (Debut: #7 - Doubts and Remorse)
Level 2 / DARK / Insect
100 ATK 700 DEF
[Requirement]: Change 1 Attack Position Insect monster on your field to Defense Position.
[Effect]: Until the end of this turn, you can Normal Summon "Malefi Ladybug of the Sleeping Forest" without Tributing once, also while "Malefi Ladybug of the Sleeping Forest" is face-up on your field, the Levels of all face-up monsters on your opponent's field become 7.
Princess Ladybug Cindy (Debut: #7 - Doubts and Remorse)
Level 4 / LIGHT / Insect
300 ATK 700 DEF
[Requirement]: Reveal 1 Insect monster in your hand until the end of this turn.
[Effect]: This turn, "Malefi Ladybug of the Sleeping Forest" can Special Summon the revealed monster by its effects. Then, if you revealed a Level 7 monster to meet the requirement, excavate the top 5 cards of your Deck. You can add 1 excavated "Malefi Ladybug of the Sleeping Forest" or "Sunny Forest" to your hand. Shuffle the excavated cards into the Deck.
Ninja Ladybug Shuri (Debut: #7 - Doubts and Remorse)
Level 3 / DARK / Insect
900 ATK 700 DEF
[Requirement]: If this card was Normal Summoned this turn.
[Effect]: Choose 1 Insect monster that was destroyed by battle from your GY and add it to your hand. Then, you can Special Summon any number of Insect monsters whose total Levels equal to the Level of the chosen monster from your GY to your opponent's field in Defense Position.
Malicia Ladybug of the Cold Forest (Debut: #7 - Doubts and Remorse)
Level 7 / DARK / Insect
2100 ATK 700 DEF
[Requirement]: During a turn your Level 2 or lower Insect monster left the field by your effects.
[Continuous Effect]: During the Battle Phase, all face-up monsters on your opponent's field lose 2100 ATK. During the End Phase, change this Attack Position card to Defense Position.
Karmalefi Ladybug of the Shadow Forest (Debut: #7 - Doubts and Remorse)
Level 9 / DARK / Insect / Fusion
2600 ATK 2900 DEF
• "Malefi Ladybug of the Sleeping Forest" + "Karma Ladybug Lotus"
[Requirement]: None
[Multi-Choice Effect]:
• Destroy all face-up Level 7 or higher monsters on the field, also, after that, inflict 700 damage to your opponent.
• Until the end of your opponent's next turn, while this card is face-up, it gains 500 ATK/DEF.
Traps
Healing Rays (Debut: #7 - Doubts and Remorse)
Normal Trap
[Requirement]: When an opponent's monster declares an attack, return 1 face-up monster from your field to the hand.
[Effect]: Gain LP equal to the ATK of the face-up monster with the highest ATK on the field.
Yuna Goha (Celeb Rose)
Monsters
Aphrodite (Debut: #8 - Burst of Radiance)
Level 2 / LIGHT / Spellcaster
300 ATK 300 DEF
[Requirement]: If you had lost 300 or more LP this turn or the previous turn.
[Effect]: Excavate the top 3 cards of your Deck. You can add 1 excavated "Aphrodite's Pearls" or "Aphrodite's Cupid" to your hand. Place the remaining cards on the top of the Deck in any order.
Aphrodite's Pearls (Debut: #8 - Burst of Radiance)
Level 2 / LIGHT / Spellcaster
0 ATK 200 DEF
[Requirement]: Place any number of Level 2 LIGHT Spellcaster monsters with different names from your hand, field and/or GY on the bottom of the Deck.
[Effect]: If you had lost 300 or more LP this turn or the previous turn, you can gain LP equal to the number of monsters shuffled into the Deck to meet the requirement x 100. Then, if you gained 300 LP by this effect, draw 2 cards.
Aphrodite's Cupid (Debut: #8 - Burst of Radiance)
Level 2 / LIGHT / Spellcaster
200 ATK 0 DEF
[Requirement]: If you had lost 300 or more LP this turn or the previous turn.
[Continuous Effect]: You can Fusion Summon by sending 1 card from your field, along with Level 6 or higher monsters from your hand or face-up field as material, to the GY.
Spells
Silver Sweet Heart (Debut: #8 - Burst of Radiance)
Equip Spell
[Requirement]: If you have no other face-up "Silver Sweet Heart" on your field, equip this card to 1 face-up LIGHT monster on your field.
[Effect]: At the start of the Battle Phase, the equipped monster gains ATK equal to the number of Spells/Traps on your field x 200 during that Battle Phase. When you activate a Spell/Trap, you can apply its activated effect twice by placing this card from your field on the bottom of the Deck.
Charis Magic Hex - Death Woe (Debut: #8 - Burst of Radiance)
Equip Spell
[Requirement]: Equip this card to 1 face-up LIGHT Spellcaster Fusion Monster on your field.
[Effect]: All battle damage you take from battles involving the equipped monster is also inflicted to your opponent, also the first time the equipped monster and each Spell/Trap on your field would be destroyed by battle or an opponent's effect each turn, it is not destroyed. When a face-up Equip Spell on your field is destroyed by an effect, you can Set 1 "Celeb Revelation" from your GY. It can be activated this turn.
De-Fusion (Import) (Debut: #8 - Burst of Radiance)
Normal Spell / LEGEND
[Requirement]: None
[Effect]: Return 1 Fusion Monster on the field to the Extra Deck. Then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Celeblesse (Debut: #8 - Burst of Radiance)
Normal Spell
[Requirement]: If you have not activated "Celeblesse" this turn or the previous turn.
[Effect]: 1 face-up monster on the field loses/gains ATK equal to the number of "Celeblesse" face-up on your field or in your GY x 1000 until the end of this turn. Then, its owner gains/loses LP equal to the ATK lost/gained by this effect.
Yuga Ohdo (Sevens Road)
Monsters
Illusion Road Magician (Debut: #3 - Nemesis)
Level 7 / DARK / Spellcaster
1500 ATK 2100 DEF
[Requirement]: None
[Continuous Effect]: While this card is face-up, its name becomes "Sevens Road Magician", also your opponent's monsters must attack this card, if able. If you have another face-up Level 6 or higher DARK Spellcaster monster on your field, the attacks and effects of face-up Level 6 or higher DARK Spellcaster monsters on your field cannot be negated. If that monster's original name is "Sevens Road Magician" or "Sevens Road Witch", you take no battle damage from battles involving face-up Level 6 or higher DARK Spellcaster monsters on your field.
Cyc the Child of Wind (Anime) (Debut: #3 - Nemesis)
Level 2 / WIND / Spellcaster
400 ATK 600 DEF
[Requirement]: if you have another face-up WIND Spellcaster monster on your field.
[Effect]: Add 1 Level 4 or lower Spellcaster monster from your GY to your hand.
Spells
Magical Dragonic Crest - Sevens Geas (Debut: #3 - Nemesis)
Equip Spell
[Requirement]: Send 1 card from your hand to the GY, and equip this card to 1 face-up monster on your field.
[Effect]: Your opponent cannot activate Traps when the equipped monster declares an attack, and if an opponent's monster is not destroyed by the equipped monster's attack, you can destroy this card and that opponent's monster.
Darkness Road Magic (Debut: #3 - Nemesis)
Normal Spell
[Requirement]: If you have a face-up Level 7 or higher DARK Spellcaster monster on your field.
[Effect]: Add 1 "Darkness Rogue" or "Darkness Zerorogue" from your GY to your hand. Then, you can Set 1 "Darkness Road" or "Road Magic - Dark Twilight from your GY.
Enchanting Road (Debut: #5 - Feeling Feverish)
Normal Spell
[Requirement]: Return 1 face-up Level 7 monster from your field to the owner's hand.
[Effect]: Draw 1 card. If you have "Sevens Road Enchanter" in your GY, the next time you would take damage, you do not.
Tatsuhisa "Luke" Kamijo (Strike Dragon)
Monsters
Orebreaker Dragon Mine Groundra (Debut: #8 - Burst of Radiance)
Level 7 / EARTH / Dragon
2500 ATK 1000 DEF
[Requirement]: Send the top 2 cards of your Deck to the Graveyard.
[Effect]: Place up to 3 Level 7 or higher monsters from your GY on the top of your Deck in any order. Then, you can Set 1 "7 Chance" from your GY.
Spells
Advance Sanctuary (Debut: #8 - Burst of Radiance)
Field Spell
[Requirement]: None
[Effect]: While this card is face-up in the Field Zone, if a player would Tribute Summon a Level 7 or higher monster, they require only 1 Tribute with the same Level, and can Tribute Summon it in Defense Position.
Great King's Rage (Debut: #8 - Burst of Radiance)
Normal Spell
[Requirement]: If your opponent has a monster on their field.
[Effect]: Conduct battle between a Level 10 or higher Dragon monster in Maximum Mode on your field and a monster on your opponent's field. Then, it becomes the Battle Phase, also until the end of your opponent's next turn, cards cannot be returned to the Deck, and the first time your battling monster would be destroyed by an opponent's effect, it is not destroyed.
Roa Kirishima (Royal Rebel)
Spells
Royal Rebel's Amplifier (Debut: #4 - Turmoil)
Equip Spell
[Requirement]: Equip this card to 1 face-up Fiend monster on your field.
[Effect]: The equipped monster gains ATK equal to its Level x 100. While the equipped monster is face-up on your field, each turn, it gains ATK equal to the number of monsters in your GY shuffled into the Deck that turn x 100.
Yuka Goha (Baseball)
Monsters
Gagaga Coach (Debut: #6 - Approaching Darkness)
Level 8 / FIRE / Warrior
2100 ATK 2400 DEF
[Requirement]: If this card was Normal Summoned this turn.
[Effect]: Special Summon 1 Level 8 FIRE monster from your hand to your field. Then, if a face-up Field Spell is on the field, draw 1 card. Then, if a "Ferverous Spirit Stadium" is on your field, apply this effect to it until the end of your opponent's next turn: If you have any face-up FIRE monsters on your field, this card cannot be destroyed by your opponent's effects, also their monsters can only attack them.
Player #39: Home Run Beyond (Debut: #6 - Approaching Darkness)
Level 8 / FIRE / Warrior / Transcend
2500 ATK 2500 DEF
• You can Transcend Summon this card by stacking it on the top of "Player #39: Home Run Hitter" on your field.
[Requirement]: Send 1 monster underneath this card to the GY.
[Effect]: Until the end of your opponent's next turn, this card gains 500 ATK, and it cannot be destroyed by effects, also they cannot activate Traps this turn. Then, you can place 1 FIRE monster on your field on the bottom of the Deck. If you do, Special Summon 1 Level 8 FIRE monster from your GY. If you Special Summoned "Player #39: Home Run Hitter" by this effect, gain LP equal to its ATK.
Yuo Goha (Metarion)
Monsters
Arithmetic Ringmaster (Debut: #6 - Approaching Darkness)
Level 4 / LIGHT / Cyberse
1400 ATK 500 DEF
[Flavor Text]: An artificial intelligence created to handle the traffic of the circus. It always analyzes the circulation of audience to find ways to attract even more audience.
Metarion Pleiadestar (Debut: #6 - Approaching Darkness)
Level 9 / LIGHT / Cyborg / Fusion
2800 ATK 2500 DEF
• "Imaginary Actor" + "Arithmetic Ringmaster"
[Requirement]: Shuffle 1 card from your GY into the Deck.
[Multi-Choice Effect]:
• Fusion Summon a Cyborg monster by sending monsters from your hand and/or field to the GY as material.
• Until the end of your opponent's next turn, while this card is face-up, your opponent cannot draw cards by the effects of their Cyberse monsters.
Spells
Imaginary Arc Torches (Debut: #6 - Approaching Darkness)
Field Spell
[Requirement]: Activate this card if you have a LIGHT Normal Monster with 500 DEF in your GY.
[Effect]: While this card is face-up in the Field Zone, when a Fusion Monster on the field destroys a monster by battle, its owner gains LP equal to the Level of the destroyed monster x 100, and when a face-up Fusion Monster on the field is destroyed by an effect, its owner takes damage equal to the Level of the destroyed monster x 100.
Traps
Imaginary Arc Turing (Debut: #6 - Approaching Darkness)
Normal Trap
[Requirement]: When a player Special Summons a Fusion Monster face-up.
[Effect]: Gain 700 LP (if it is a Cyborg monster) or change the battle position of that monster (if it is not a Cyborg monster). Then, Set this card face-down instead of sending it to the GY (if this card was Set from your hand before activation) or make 1 face-up Fusion Monster on the field gain ATK equal to the number of face-up Cyborg monsters on its owner's field x 700 until the end of this turn (if this card was not Set from your hand before activation).
