Requested by the mysterious Mr.E
—
Class: Assassin
Qualifying Class(s): Berserker, Avenger
True Name: Freddy Krueger
Alignment: Chaotic Evil
Original Series: A Nightmare on Elm Street
Lore: Freddy Krueger, the infamous antagonist of the "A Nightmare on Elm Street" series, is a vengeful spirit who haunts the dreams of the living. Once a sadistic child killer, Freddy was burned alive by the parents of his victims. However, through dark forces, he gained the ability to enter and control the dream world, turning it into his personal domain of terror. Freddy uses his powers to torment and kill his victims in their sleep, making him a nightmarish figure who blurs the line between reality and dreams.
Summoning Relic: A piece of his iconic glove with razor-sharp claws or a fragment of his burnt fedora.
Parameters:
-Strength: D
-Agility: C
-Endurance: C
-Mana (Prana): B
-Luck: B
-NP: EX
Class Skills:
-Presence Concealment (A): This skill allows Freddy to hide his presence perfectly, rendering him almost undetectable until he decides to strike. At this level, his ability to blend into the shadows and evade detection is unparalleled. This skill is especially potent when Freddy targets victims in their dreams, where he can manipulate the environment to his advantage while remaining unseen. His victims are often unaware of his presence until it is too late, making his attacks all the more terrifying and effective. This concealment ensures that Freddy can stalk his prey with impunity, striking fear and confusion into their hearts as they struggle to discern reality from the nightmare.
*Undetectable Presence: Freddy can blend into the shadows, becoming nearly invisible to both physical and supernatural senses. This allows him to move undetected, making it difficult for enemies to track or predict his movements.
*No Sound or Scent: Freddy's ability to conceal his presence extends to eliminating any noise or scent he might produce, ensuring he leaves no trace for opponents to follow.
*Dominion Over Dreams: Within the dream world, Freddy's Presence Concealment becomes even more powerful. He can manipulate the dreamscape to hide himself completely, appearing only when he chooses to strike.
*Unseen Terror: Freddy can stalk his victims through their dreams without being noticed, instilling a sense of paranoia and fear. The inability to detect him increases the psychological terror he inflicts.
*Surprise Attacks: Freddy can use his concealed presence to launch surprise attacks on unsuspecting victims. His sudden appearance can catch enemies off guard, giving him a significant advantage in combat.
*Strategic Positioning: By moving undetected, Freddy can position himself advantageously, setting up traps or ambushes to maximize the impact of his attacks.
*Fear Manipulation: The uncertainty of Freddy's location can heighten the fear and anxiety of his opponents. This psychological pressure can wear down their mental resilience, making them more vulnerable to his attacks.
*Mind Games: Freddy can exploit his hidden presence to play mind games with his victims, manipulating their perceptions and creating illusions to confuse and disorient them.
*Avoiding Detection: When outnumbered or outmatched, Freddy can use his Presence Concealment to evade detection and escape from dangerous situations. This ability allows him to regroup and plan his next move without being pursued.
*Silent Movement: Freddy's ability to move silently and without leaving a trace makes it difficult for enemies to track him, allowing him to avoid traps and ambushes set by others.
*Dream Infiltration: Freddy can enter and navigate through the dreams of multiple targets simultaneously without being detected. This allows him to gather information, manipulate dreamscapes, and set up coordinated attacks.
*Dream Manipulation: Within the dream world, Freddy can alter his appearance and surroundings to remain hidden. He can create false realities and illusions to mislead his victims, ensuring they never see him coming until it's too late.
Personal Skills:
-Nightmare Inducement (A): Freddy possesses the ability to induce terrifying nightmares in his victims, profoundly weakening their resolve and mental state. This skill allows him to delve into the subconscious of his targets, creating vivid and horrifying dreamscapes that prey on their deepest fears and insecurities. The psychological damage inflicted by these nightmares can be severe, leading to increased anxiety, paranoia, and a loss of mental fortitude. Victims find it increasingly difficult to fight back or escape, as the relentless onslaught of fear undermines their confidence and willpower. This ability makes Freddy an exceptionally formidable and sinister adversary, capable of breaking down his opponents from within their own minds before delivering the final blow.
*Custom Horrors: Freddy can tailor nightmares to each victim's deepest fears and insecurities, making the experience uniquely terrifying for each target. This personal touch ensures maximum psychological impact.
*Unending Nightmares: Freddy can prolong and intensify nightmares, trapping victims in an endless loop of fear and torment. This constant mental assault can erode their sanity over time.
*Fear Amplification: By instilling intense fear and anxiety, Freddy can weaken his victims' mental fortitude. This makes them more susceptible to his influence and less capable of rational thought or resistance.
*Emotional Exhaustion: The emotional toll of Freddy's nightmares leaves victims drained and despondent, reducing their will to fight or escape.
*Hallucinations: Prolonged exposure to Freddy's nightmares can cause victims to experience waking hallucinations, blurring the line between dream and reality. This makes it harder for them to trust their senses or discern what is real.
*PTSD: Survivors of Freddy's nightmares may suffer from long-term psychological effects, including post-traumatic stress disorder, paranoia, and chronic anxiety.
*Weakened Resolve: Victims subjected to Freddy's nightmares have diminished morale and confidence. This makes them less effective in combat and more likely to make mistakes or hesitate.
*Physical Manifestations: The stress and fear induced by Freddy's nightmares can have physical effects, such as insomnia, fatigue, and weakened immune response, further hindering the victim's ability to fight back.
*Subconscious Manipulation: Freddy can use nightmares to plant suggestions or manipulate the victim's subconscious mind, influencing their behavior and decisions in the waking world.
*Fear-Based Control: The fear Freddy instills can be used to control and dominate his victims, making them more likely to comply with his demands or fall into traps.
*Dream Sculpting: Within the nightmare realm, Freddy has complete control over the environment. He can shape and manipulate the dreamscape to create elaborate and terrifying scenarios, enhancing the realism and horror of the experience.
*Multi-Victim Assault: Freddy can induce nightmares in multiple victims simultaneously, spreading fear and chaos among a group. This ability allows him to weaken and terrorize entire teams or communities at once.
-Razor Glove Mastery (C): This skill reflects Freddy's proficiency with his iconic glove equipped with razor-sharp claws. He wields this fearsome weapon with lethal precision, using it to devastating effect in both dreams and reality. Freddy's expertise with the razor glove allows him to execute swift, brutal attacks that can easily slice through flesh and other materials. His mastery of this weapon is not just about physical prowess but also his ability to instill terror in his victims, amplifying the psychological impact of his assaults. Whether stalking his prey in the dream world or confronting them in the waking world, Freddy's razor glove is a symbol of his deadly efficiency and menacing presence.
*Accuracy: Freddy can strike with pinpoint accuracy, targeting vital areas to maximize pain and damage. His ability to accurately aim for critical points makes him exceptionally lethal.
*Speed: His attacks are swift and sudden, catching victims off guard and leaving little room for them to react or defend.
*Close-Quarters Combat: Freddy's mastery of the glove allows him to excel in close-quarters combat, where his quick and agile movements make it difficult for opponents to evade his slashes.
*Ambush Tactics: Freddy utilizes his glove for surprise attacks, often hiding in the shadows or blending into the environment before striking with lethal force.
*Intimidation: The sight and sound of Freddy's glove scraping against surfaces or being wielded menacingly can instill fear and panic in his victims, weakening their resolve and making them easier prey.
*Torment: Freddy often uses the glove to inflict prolonged, painful injuries rather than immediate fatal wounds, relishing in the torment and fear he causes.
*Enhanced Abilities in Dreams: Within the dream world, Freddy's control over his glove is heightened, allowing him to manipulate its properties, such as extending the claws or making them phase through solid objects to strike at impossible angles.
*Nightmare Fuel: The glove often becomes a focal point in his victims' nightmares, symbolizing their fear and helplessness against Freddy's relentless attacks.
*Improvised Weaponry: Freddy's creativity in using the glove extends to incorporating other elements of the environment into his attacks, such as using steam pipes or machinery in conjunction with his slashes to create more devastating effects.
*Defensive Maneuvers: While primarily an offensive weapon, Freddy can also use the glove defensively, parrying attacks and creating openings for counterattacks.
*Signature Kill: Freddy's skill with the glove allows him to perform signature killing moves that are both gruesome and efficient, leaving a lasting impact on the minds of those who witness them.
*Custom Techniques: Over time, Freddy has developed custom techniques tailored to the unique fears and weaknesses of his individual victims, making his attacks more personalized and effective.
-Fear Incarnate (B): Freddy feeds on fear, becoming stronger as his victims' terror grows. This skill significantly increases his power and capabilities when his targets are afraid. The more intense the fear he induces, the greater his strength, speed, and overall effectiveness in combat. As the embodiment of their deepest nightmares, Freddy's connection to fear makes him more formidable the more he terrifies his victims. This ability not only enhances his physical prowess but also amplifies his supernatural abilities, allowing him to manipulate the dream world and reality with greater potency. Fear Incarnate makes Freddy a relentless and escalating threat, thriving on the very terror he instills in those unfortunate enough to become his prey.
*Strength Increase: As the fear of his victims intensifies, Freddy's physical strength and durability are augmented, allowing him to deal more devastating blows and withstand greater damage.
*Speed Enhancement: The rising fear heightens Freddy's agility and speed, making him quicker and harder to evade during confrontations.
*Dream Manipulation: Freddy's control over the dream world becomes more potent with increased fear, allowing him to manipulate the environment and reality within dreams to a greater extent.
*Reality Distortion: Even in the waking world, the fear of his victims can blur the lines between reality and nightmare, enabling Freddy to perform supernatural feats that would normally be confined to dreams.
*Fear Detection: Freddy can sense and track the fear levels of his victims, allowing him to target those who are most afraid and exploit their weaknesses.
*Intimidation Factor: His presence becomes more menacing as fear grows, causing victims to panic and make mistakes, thereby becoming easier to hunt and kill.
*Healing Factor: The fear he induces can accelerate his regenerative abilities, allowing Freddy to recover from injuries more quickly as his victims' terror increases.
*Terror Tactics: Freddy adapts his methods based on the specific fears of his victims, using their deepest anxieties to craft more personalized and horrifying experiences.
*Mind Games: He employs psychological tactics to keep his victims in a state of constant dread, weakening their resolve and making them more susceptible to his attacks.
*Aura of Fear: Freddy exudes an aura that can induce fear in anyone nearby, amplifying his power and causing widespread panic among groups of potential victims.
*Nightmare Amplification: The nightmares he induces become more vivid and inescapable, making it nearly impossible for victims to wake up or find relief from their terror.
Noble Phantasm:
-Name: Boiler Room of Eternal Fear
-Rank: EX
-Type: Reality Marble
-Ability: This Reality Marble encapsulates Freddy Krueger's dominion, a nightmarish boiler room that embodies the essence of his power and terror. When activated, it transports Freddy and his victims into a twisted, labyrinthine version of the boiler room, filled with rusted machinery, scalding steam, and flickering lights. Within this realm, Freddy's power is magnified, and he can manipulate the environment to his advantage, making it nearly impossible for his victims to escape or effectively fight back.
*Labyrinthine Layout: The boiler room is an ever-changing maze of corridors, pipes, and machinery. Freddy can manipulate the layout to disorient and trap his victims, making navigation nearly impossible.
*Dynamic Hazards: Freddy can control the environment to create deadly hazards, such as sudden bursts of steam, collapsing floors, and swinging chains. These dangers can injure or kill his victims, adding to their terror.
*Enhanced Abilities: Within the boiler room, Freddy's physical and supernatural abilities are significantly enhanced. He becomes faster, stronger, and more resilient, making him an even more formidable opponent.
*Reality Manipulation: Freddy can bend the laws of reality within the boiler room, allowing him to perform feats such as teleportation, shapeshifting, and manipulating the perceptions of his victims.
*Fear Amplification: The boiler room's oppressive atmosphere and Freddy's control over the environment amplify the fear and anxiety of his victims. This heightened fear weakens their resolve and makes them more susceptible to Freddy's influence.
*Nightmare Inducement: Freddy can induce vivid and horrifying nightmares within the boiler room, blurring the line between dream and reality. These nightmares can cause psychological damage and leave the victims in a state of constant terror.
*Escape Prevention: The boiler room is designed to prevent any means of escape. Doors and exits can disappear or lead back to the same location, trapping victims in an endless cycle of fear and despair.
*Temporal Distortion: Time within the boiler room can be manipulated by Freddy, making moments feel like hours or causing events to loop repeatedly. This disorienting effect further breaks down the victims' mental state.
*Debilitating Effects: The oppressive heat, toxic fumes, and constant threats within the boiler room wear down the physical and mental stamina of Freddy's victims. This makes them less effective in combat and more likely to succumb to panic.
*Limited Resources: Weapons and tools that the victims bring with them can be rendered ineffective or unusable within the boiler room, forcing them to rely on their wits and resilience to survive.
*Absolute Control: Freddy's dominion over the boiler room is absolute. He can summon manifestations of his past victims, create illusions, and manipulate the environment to torment his current prey.
*Invulnerability: Within the boiler room, Freddy is nearly invulnerable. Traditional means of harming him are ineffective, and only by confronting their fears and finding a way to disrupt his control can his victims hope to escape.
