Congratulations, you died.
That certainly too uncheerful voice woke me up. My body ached all over. I can almost feel the heat on my skin. Believe me, burning to death is not the way you want to go. With quite a bit of effort, I stand up from the ground. If this could even be called a ground. There is, well, nothing. I can feel there is a ground because I'm standing on it, but...I don't see it.
Looking around, predictably, I see nothing. Well, what wasn't so predictable was a floating text box, displaying exactly what I just heard. If this is what I'm thinking, then I guess I'm probably the luckiest person in this whole multiverse right now.
Correct, you have been chosen to become pa gamer. Good for you. Who did the choosing? I am not privy to such information, unfortunately.
Such an amount of monotone in anyone's voice should have ticked me off a long time ago. Accept, somehow it hadn't. I truly feel the lack of caring for anything in general descend on my mind.
Not really anything, actually. I do care about the prospect of absolute power. It is quite enticing, if I do say so myself. I hope there isn't some multiversal entity that is going to breathe down my neck.
Because, frankly. I am almost certain that if there is, I'm fucked. Because if this entity is good? Then we are practically natural enemies. I am quite conscious of the fact that I am an evil bastard, after all. And if this entity is evil? That's even worse, no morals will probably make it kill me in a blink of an eye.
Fortunately for you, there is no other gamers/robs where you are going.
I haven't actually mentioned it before, but... This thing can read in my mind. Furthermore, I don't even know if I do not care about this because gamers mind is working overtime or...because the thing itself is influencing my mind.
But then again, if it is not lying, it is quite fortunate for me that there is no such entity. I am lucky, considering it most likely could tear me apart within mere seconds if I were to displease it.
I belive you are already aware of how this process is performed. Therefore, I belive we can start with creating your avatar.
I guess we can go on ahead.
Please choose your race.
Argonian
Starting Skill Bonuses: Higher chance of successful picklocking
Racial Perks: 50% Resist Disease, Waterbreathing, better Unarmed damage
Special Abilities - Heatskin: Health regenerates 10 times faster for 60 seconds. Usable once per 12 hours.
Breton
Starting Skill Bonuses: Better ability to learn beginner level spells.
Racial Perks: 25% Resist Magic
Special Abilities - Dragonskin: 50% chance to absorb all damage and gain the full Magicka cost of any hostile spells that hit your character for 60 seconds, usable once per day.
Dark Elf
Starting Skill Bonuses: Better at fire magic and dagger proficiency.
Racial Perks: 50% Resist Fire
Special Abilities - Ancestor's Wrath: Any enemies in melee range will take 13 points of fire damage each second for 60 seconds. Usable once per 6 hours.
High Elf
Starting Skill Bonuses: Higher illusion and alteration proficiency.
Racial Perks: 50 Maximum Magicka
Racial-social disadvantages: Everyone hates them, and they hate everyone back.
Special Abilities - Highborn: Magicka regenerates 25 times faster for 60 seconds. 12 hours.
Imperial
Starting Skill Bonuses: Higher physical and magical defence proficiency.
Racial Perks: The Imperial Luck passive ability, which gives extra gold any time you find some
Special Abilities - Voice of the Emperor: Stuns all nearby humanoids for 60 seconds, once per 6 hours.
Khajiit
Starting Skill Bonuses: Higher stealth and archery proficiency.
Racial Perks: Claws, which do extra damage in unarmed combat. This effect does stack with Heavy Armor's Fists of Steel, adding the bracer's armor rating to the punch.
Special Abilities - Night Eye: Improves night vision for 60 seconds, once per 30 min.
Nord
Starting Skill Bonuses: Higher two-handed and ice magic proficiency.
Racial Perks: 50% Frost Resistance
Special Abilities - Battle Cry: Makes all targets nearby paralyzed for 25 seconds. Usable once per 6 hours,
Orc
Starting Skill Bonuses: Higher smoothing and heavy armor proficiency.
Racial Perks: Additional 25% mele damage
Special Abilities - Berserker Rage: Deal double damage while taking half for 60 seconds. Usable once per day.
Redguard
Starting Skill Bonuses: Higher one-handed proficiency.
Racial Perks: 50% Poison Resistance
Special Abilities - Adrenaline Rush: Regenerate Stamina 10 times faster for 60 seconds. Usable once per 12 hours.
Wood Elf
Starting Skill Bonuses: Higher archery proficiency.
Racial Perks: 50% Disease and Poison Resistance
Special Abilities - Command Animal: Forces an Animal to fight for you for 120 seconds. Usable once per Day.
After I'm done laughing, which actually takes me quite a while. Even with Gamer's mind, which was apparently given to me before I was awakened together with Gamer's body. I grin an absolutely terrifying grin at the screen.
"I am going to Skyrim!"
After another half an hour of my completely insane laughter, I come to a single conclusion. The answer is quite obvious, in fact.
"Give me the Nord."
Please select an archetype.
Warrior\Mage\Stealth
I could say I have been looking at the screen for some time, but that would have been a lie. The second I saw that I could use magic, my answer was instantaneous.
"Mage."
Please select a class.
Elemental Mage\Illusionist\Enchanter\
Summoner\Necromancer
I have a question. How is this supposed to work? I see there are certain specialisations and, most likely, separate spells connected to them. What interests me is what happens if I use a spell outside of my chosen class? Is the experience gained simply evaporating? Are there some penalties involved?
Your pessimism is truly outstanding. There will not be any penalties applied if you use abilities from other classes. On the other hand, using them will not level the class if you don't have it. Besides, all we explained further once you reach your world of destination.
That's a nonexistent stone off of my imaginary heart. If that is the case, I shall choose the Necromancer. In truth, I always was quite taken with the various depictions of necromancy. Hordes upon hordes of walking corpses under my command does sound promising.
Class Gained
Necromancer 1
Skills unlocked
Raise undead: The ability to call upon the souls of the dead, giving you the command of their body. Magicka cost varies depending on target corpse previous strength. 5 beginner slots.
Flaming skull - Lunches a flaming skull at enemy dealing death damage, 25 magicka to cast. (It does not count as fire damage.)
Steal life - A ray that steals targets life and gives it to you or a chosen target, 3 magicka per second to cast. If the spell kills the target, a soul is captured to a soul gem, if you have one. If you do not have a soul gem, the spell will give you 25% of your target's current magicka back.
"Very well, now that that's done, what now?"
There is an option for you to gain further perks. In exchange, for every perk you receive, you will be given one trait. While traits aren't outright disadvantageous, they can be pretty annoying to deal with.
" Hmm, that sounds promising. One question, though, can I get rid of the traits I found counterproductive for my purposes later on?"
There indeed is such a possibility. If you'd like to do that you will receive a major quest to accomplish that.
"If that is the case, then we can proceed."
Trait Gained
Enemy of all good - You are evil. There is no denying it. And everybody that is good already knows it.
Perk Gained
Friend of all evil - You are evil. There is no denying it. And they love you for it.
"Now let us be honest with ourselves. This was going to happen anyway. I'll take another."
Trait Gained
Proudest man in the multiverse - If anyone tries to control you or escapes your control, you will be thrown into a grate rage.
Perk Gained
Soul Scythe - A scythe that acts like an extension of your soul, growing with you. Thanks to this, you will never need another melee weapon. Can be summoned and banished at will.
"This will go perfectly with my two handed proficiency. Besides, I always was a pretty proud creature. Another."
Trait Gained
Devider of pantheon - All the devines, beside Akatosh and Talos, hate you. Damage from their followers is doubled.
Perk Gained
Molag Bal's Blessing - You gain an irresponsible spell to bound one creature to your will. (Does not work on Gods). Set relationship with Molag Bal to Liked.
"Stop right there. Dealing with either the gods or the daedra at the very start is a quick way to get myself killed. I believe it would be prudent to stop here and proceed on."
Very well, good luck. You will need it.
And so, with the blackening of my vision, my new life of death and slaughter, begins.
