(Scenes from Legends of Tomorrow Season 3, Episodes 1 and 2)
When the Legends broke the timeline, it was the only way to defeat the Legion of Doom. They had no idea what the consequences were until they crashed in 2017 Los Angeles. All time has converged in one place. The Big Ben and futuristic towers are standing over it, while dinosaurs run amok in the streets. I am observing this in the middle of the street. About an hour later, the team walk into the parlour with huge news. They are indefinitely relieved from all their missions. A new organization has currently replaced the Time Masters for 5 years. Its founder is Captain Hunter (oops, I forgot he is not Captain anymore). In fact, he is one of the leading directors. He had been away for 15 minutes on the Legends' end. The preceding information doesn't astound me since it was shown in my records. On the other hand, his termination of the Legends and my eventual shutdown do.
Six months later, I'm placed in storage under the Federal Time Bureau. Director Hunter has locked the ship in the hangar. I thought I was going to suffer from boredom and silence until Captain Sara Lance bailed me out along with Dr. Nathaniel Heywood, Mr. Mick Rory, and Dr. Raymond Palmer. Thank goodness. The reason: Julius Caesar of the Roman Republic was spotted in present-day Aruba. The Waverider was overdue for a maintenance check, so we jumped to Central City. During the trip, Mr. Jefferson Jackson returns to the team as well as Professor Martin Stein, who is now an expectant grandfather.
Upon arriving in Aruba, Caesar is recruiting a group of college students for his legion. Captain Lance decides to exert a discreet approach to secure him. Dr. Palmer concocts a fake UpSwipz account with me as a profile avatar to lure them away. This has worked; however, the captain must knock Caesar out after he refused to accompany them.
A hologram of Director Hunter pops up in the Parlour once they have reembarked. His stern demeanor is well-coordinated with his new attire, a blue suit with a company pin. "Congratulations, Legends, on apprehending the real Caesar," he stoically declares. His group had mistakenly nabbed a fraternity member dressed as the real deal. "However, you have stolen government property. If you return the ship as well as turn over him to the Bureau, there will be no repercussions made against you." He vanishes without a second thought. His offer is met with ambivalence from the Legends. Not wanting any trouble, Captain Lance instructs me, "Plot a course to the Bureau."
"We will not be able to get there without additional repairs," I warn her. Jax promptly goes to the engine room. I honestly didn't want to go back to the storage, and I could see the Legends weren't ready to be reinstated into civilian life. When the captain veered from the Bureau to Ancient Rome, I was elated.
We drop Caesar off at his camp in Cisalpine Gaul 29 B.C., only for him to steal Dr. Heywood's history book. Due to this, he has conquered lands known and unknown, including the Americas. Director Hunter appears with a squad of agents accompanying him, displeased that they denied his request. "Rip, you need us," the captain asserts. "We can fix this."
"The Bureau is capable of fixing the situation without you causing any more messes," he dismisses before instructing his operatives to fix the matter and the Legends to be on standby. On the contrary, the captain knows something's amiss. She is proven right when one of the three agents is captured by Caesar after they stumbled on a trap. A reluctant Director Hunter lets them in on the rescue.
After another hectic mission is over, he inquires the captain, "Do you plan to continue time traveling?" The answer is an affirmative. He is then approached by the kidnapped operative, a long-legged, striking blonde with an ice-cold disposition. She informs him that Caesar and his legionnaires had their memories swiped clean. They exit the bridge to the corridor. I overhear their conversation. "The Legends are dangerous," she complains. Did he paint a negative picture of them for these agents?
"True, but sometimes they manage to actually fix things. We're going to need them for what's coming."
"They're the reason why Mallus is a threat. Why do you want to gamble on them?" This one is obviously not a fan. She didn't even say 'thank you' for saving her life.
"There may come a day, Agent Sharpe, that we will need the Legends to do what they do best."
"And that is, sir?"
"Be the chainsaw."
Agent Ava Sharpe is a respectable field agent on file, but personally she is headstrong, tighter than her hair bun, and a full-on stickler for protocol. I haven't forgotten her previous remarks about the Legends. While Director Hunter is confident that they'll be essential for his plan to defeat this 'Mallus', she highly doubts it. She clearly discredits the fact her boss and their former employer are the same man. Not only that, but she has an underhanded iron fist.
It all started when the Legends found an anachronism in 1870 Wisconsin, specifically P.T. Barnum's Circus. (Mr. Rory had robbed a bag full of the Bureau's gadgets.) The error on the agenda was an adult sabretooth tiger. Captain Lance brought in Miss Amaya Jiwe from her village in 1942 Zambesi to attain it. It wouldn't be a mission without some obstacles. If it wasn't a problem to have four gifted Legends be part of an unwilling circus act, how about having a sabretooth loose on board and finding a Bureau spy on the premises?
Yes, the captain detained Agent Gary Green, a lanky and rather nebbish Jewish man. Guess who assigned him to keep tabs on the Legends? Agent Sharpe. For a high-ranking official, she was vindictive to resort to unsolicited espionage. Furthermore, according to Agent Green, the anachronism rose from a Level 1 to a Level 6.
"You have failed to turn in your status report, Gary, and then you ignored my attempts to contact you," she rebuked when he called her. "And, somehow, during all of that, the level one has escalated to a level 8. And where the hell are you?" She recognized the background. "Is that the Waverider? I told you to keep an eye on the Legends, not to join them."
She was unaware that Captain Lance was holding him at gunpoint. "Um..." he nervily reported, "turns out the Legends had everything under control. It was my interference with their, to be honest, expert handling of the situation which caused things to, well, escalate." The mum captain cocked her head, liking his vernacular for the situation.
"Uh-huh. Gary, if you're in over your head, I can send backup immediately," his co-worker offered.
The captain clicked her gun, rattling him more. "No, no, no, no, no," he chuckled. "No, no, uh, no backup. Uh, like I said, the Legends have everything under control." He hung up on her after that. He asked the captain, "How'd I do?"
"You were great," she replied before decking and lugging him back in the brig. I wasn't sure if the overachiever knew he was lying, or she was determined to prove her point. She was nonetheless undaunted. I notified the captain of her entry as she stepped onto the ship.
Captain Lance sent Mr. Rory and Professor Stein away to free the others. Once they left, she confronted the ice queen in the corridor. "Sara Lance, on behalf of the Time Bureau, I am placing you and your team under arrest," she proclaimed.
"Took you long enough. I've been expecting you for hours."
"Pursuant to Title 16 Section 30.53 of the Global Treaty on Time Travel, I have the authority to bring you and your team in."
"Which arm?"
"The global treaty was negotiated between Director Hunter and the United Nations."
"No, I mean, if you try to bring me into the Bureau, I'll break your arm." The captain was not intimidated by the likes of her. "It's up to you. Right of left?"
"Your threats may work on Confederate zombies, Quentin Turnbull's cronies, and speedsters, but you don't scare me. I have spent the last five years watching your screw-ups. I know everything about you." Proud little officer, isn't she? "Now, where is the member of my team that you've taken hostage?"
The captain couldn't contain her mirth. "You mean Gary?" Frankly, he wasn't much of a threat. "This ship is probably like a vacation after having to answer to you."
With a smirk, Agent Sharpe wielded a self-defense baton. "Last chance. Come quietly and I'll make sure you get your job back at Sink, Shower, and Stuff."
Captain Lance defiantly brandished her two extendable batons. "Where did a Legend ever go quietly?" The fight was on; Agent Sharpe could impressively hold her own. I didn't think I'd ever witness anyone matching the captain in hand-to-hand combat and martial arts. She had her lose one of her batons and pin against the wall within minutes. They were intensely glaring at one another. The brawl persisted from the corridor to the bridge.
Agent Sharpe's hair was no longer a neat, tight bun. She panted after receiving a swift punch to the face, "Rip should have recruited you to the Time Bureau." That almost sounds like a compliment.
"Rip knows I'd never leave the team."
"Your mistake." Captain Lance dodged a punch from her. After a few missed swings, they both knocked the other out. "You want to take a break," she asked, catching her breath.
The captain pinched her nasal bridge to subdue the pain. She agreed, saying, "I could use some water."
"Yeah." They sat and rehydrated in the Galley. There was some tension lingering in the air. They noticed the cub-sized sabretooth walk by. "I hope that thing's potty-trained."
"Probably not. Cats are jerks."
"Let me guess," the operative snarked. "You're a dog person."
"I like 'em dumb and loyal. Speaking of which, we should probably check on Gary." Just then, the roaring sabretooth grew 13 ft. Agent Sharpe stood up, paralyzed with shock. As the captain was about to warn her not to move, she impulsively bolted past her. It constrained her to one of the sliding doors. It was about to pound on her when the captain saved her using a time courier. They ricocheted into the brig, where Agent Green was immured.
"Where did you get a Time Courier," she demanded. Does she not know how to say, 'thank you'? "That's stolen government property."
"Uh," her co-worker spoke up, "would someone mind untying me? It's just that I have really bad circulation."
"You're just mad because I saved your life again," the captain disputed.
"Captain Lance," I interjected, "I hate to interrupt, but I thought you'd like to know that the anachronism has reached a Level 9."
"My team's on it," she told the ingrate.
"And if they fail, maybe Rip will finally give up on the ridiculous belief that your team could actually defeat..." I knew she was referring to Mallus prior to her biting her tongue. She affronted, "You know what? He's going to take your ship away, Miss Lance. Again." I bet she'd like that.
They all stayed in the brig, waiting for the rest of the Legends to return on board. The higher-up fixed her hair in the meantime. Dr. Palmer and Mr. Jackson got there about 40 minutes later. The former debriefed, "Well, Mr. Sneezums is now a more manageable size."
The captain incredulously raised, "Mr. Sneezums?" That was Dr. Palmer's name for the sabretooth.
"Yeah, you like it?"
"The most important thing is we put on one hell of a show," Jax declared, "and Grey now loves the circus."
"I don't believe you," Agent Sharpe derided.
"Oh, it's true," Dr. Palmer affirmed. "He now thinks, without the circus, the world has lost its last true places of wonder." He and Jax teeheed at the professor's newfound appreciation.
"I mean, I don't believe that the anachronism has been dealt with." Her no-nonsense attitude must've connotated to a lack of fun.
I cut in and happily busted her bubble. "Believe it, Agent Sharpe. As I've already communicated to Director Bennett, 1817 Wisconsin is now anachronism-free."
I was smirking along with the captain. "Ah, even our AI doesn't like you," she commented. It's true.
"Yep, my foot is definitely asleep," Agent Green stated.
His superior begun, "Gary..."
"And my leg," he continued. "Could be permanent."
"Wait, who's that guy," Jax clarified, pointing at him.
"That's Gary. Can you give him a hand?" The captain turned to Agent Sharpe, who proceeded to remove the restraints on him. "I need to speak with you. In private." She waited for the captain in the parlour. The former grasped a framed photo of a younger version of the latter with two people, a slightly older brunette, and a handsome young man with a dark Ivy League haircut.
"Your sister, I presume," she questioned, eyeing the woman in the photo.
Captain Lance went and snatched the picture away. "And our friend Oliver." The photo was a painful reminder of how everything had changed for her when she left the League of Assassins. One of which was learning about her sister's murder by Damien Darhk. She planted it face down at the table and stuck fast at her. "So."
"I suppose congratulations are in order." She held her hands behind her back. "You get to keep your ship, for now, but..."
"You will be watching us. Yes, yes. I've heard this before, so why don't you cut the crap and tell me what we're facing here?"
The smug bigshot feigned ignorance. "I don't know what you're talking about."
"You said that 'Rip will finally give up his ridiculous belief that your team could actually...' and then you stopped yourself." Agent Sharpe glanced down. She thought the captain would have forgotten about that. "So, let's have it. Who are we facing?"
"That information is need-to-know, and all you need to know is that you and your 'ridiculous' team could never handle it." She strutted out, feeling bigger that she knew something they didn't.
She stopped at the threshold when the captain invoked, "Aren't you forgetting something?" She spun around to notice the latter's sneer. "Gary." The stuffy representative rolled her eyes, realizing she was right. Following the retrieval of her associate, they were gone. Out of the Legends, the captain apparently vexes Agent Sharpe the most. They've been butting heads since their first encounter in the Bureau. They may have ended their altercation with a draw, but the tension-filled bantering has just started.
