Requested by the mysterious Mr.E

Class: Caster

Qualifying Class(s): Assassin, Berserker

True Name: Alastor

Alignment: Chaotic Evil

Original Series: Hazbin Hotel

Lore: Alastor, also known as the Radio Demon, is a powerful and enigmatic figure from "Hazbin Hotel." Once a human serial killer, Alastor was resurrected in Hell with immense demonic powers, including reality-warping abilities and control over radio waves. He is known for his charismatic yet sinister personality, using his charm and wit to manipulate others. Alastor's motives are often unclear, but he delights in chaos and mayhem, making him both a formidable ally and a terrifying foe.

Summoning Relic: A vintage radio or an old microphone imbued with his essence.

Parameters:

-Strength: D

-Agility: D

-Endurance: B

-Mana (Prana): A

-Luck: B

-NP: A

Class Skills:

-Territory Creation (A): Alastor possesses the ability to create a "territory" that grants significant advantages to him, akin to his influence in Hell. Within this domain, his powers are greatly amplified, enhancing his combat abilities, magical prowess, and overall presence. The environment within this territory can be manipulated to suit his needs, providing strategic benefits such as traps, illusions, and environmental hazards that weaken his foes while bolstering his own strength. This controlled space allows Alastor to exert his full might, turning the battlefield into a nightmarish reflection of his dominion in Hell. His mastery of Territory Creation ensures that he remains a formidable and overwhelming force within his chosen domain, making it exceedingly difficult for enemies to challenge him on his own turf.

*Enhanced Abilities: Within his created territory, Alastor's supernatural abilities are significantly enhanced. His illusions become more potent, his control over reality becomes stronger, and his attacks are more devastating.

*Improved Defense: The territory provides a defensive advantage, making it difficult for enemies to harm Alastor or escape his domain. The environment can actively protect him, creating barriers or deflecting attacks.

*Reality Warping: Alastor can alter the physical and metaphysical aspects of his territory at will, creating nightmarish landscapes, altering the terrain, and summoning manifestations of fear.

*Dynamic Hazards: The territory is filled with traps and hazards that Alastor can control, such as pits of fire, spiked walls, and chains that restrain and harm intruders.

*Fear Amplification: The oppressive atmosphere within the territory amplifies the fear and anxiety of those trapped inside. This heightened fear weakens their resolve and makes them more susceptible to Alastor's influence.

*Mind Manipulation: Alastor's control over the territory allows him to manipulate the thoughts and perceptions of those within it, causing confusion, paranoia, and hysteria.

*Debilitating Effects: The oppressive heat, toxic fumes, and constant threats within the territory wear down the physical and mental stamina of Alastor's victims, making them less effective in combat and more likely to succumb to panic.

*Limited Resources: Weapons and tools that the victims bring with them can be rendered ineffective or unusable within the territory, forcing them to rely on their wits and resilience to survive.

*Escape Prevention: The territory is designed to prevent any means of escape. Doors and exits can disappear or lead back to the same location, trapping victims in an endless cycle of fear and despair.

*Temporal Distortion: Time within the territory can be manipulated by Alastor, making moments feel like hours or causing events to loop repeatedly. This disorienting effect further breaks down the victims' mental state.

*Absolute Control: Alastor's dominion over the territory is absolute. He can summon manifestations of his past victims, create illusions, and manipulate the environment to torment his current prey.

*Invulnerability: Within the territory, Alastor is nearly invulnerable. Traditional means of harming him are ineffective, and only by confronting their fears and finding a way to disrupt his control can his victims hope to escape.

-Item Construction (B): This skill allows Alastor to create magical items and tools with significant potency. With this ability, he can craft various artifacts that aid in his manipulations and schemes, enhancing his strategic and combat capabilities. These items can range from enchanted weapons and protective charms to intricate devices designed for specific purposes, such as amplifying his powers, trapping enemies, or invoking powerful spells. Alastor's expertise in item construction enables him to produce tools that are not only effective but also tailored to his unique needs and the requirements of any given situation. This skill ensures that he is always well-prepared and equipped with a variety of magical resources to support his objectives.

*Custom Creations: Alastor can design and create artifacts tailored to specific purposes, such as amplifying his abilities, creating traps, or manipulating the environment to his advantage.

*Enchantments: The items Alastor crafts are imbued with powerful enchantments that enhance their effectiveness. These enchantments can range from simple magical enhancements to complex spells that trigger under certain conditions.

*Influence and Manipulation: Alastor's artifacts often serve to enhance his ability to manipulate others. This includes items that can subtly influence minds, sow discord, or enforce his will upon those who come into contact with them.

*Combat Aids: In battle, Alastor can deploy items that offer strategic advantages, such as protective charms, offensive talismans, or devices that disrupt his opponents' abilities.

*Allied Enhancements: Alastor can craft items that bestow temporary boosts to his allies' abilities, morale, or resilience. These items can turn the tide of battle by providing critical support at key moments.

*Healing and Recovery: He can create items that facilitate rapid healing and recovery, allowing his allies to regain their strength quickly after battle.

*Illusionary Tools: Alastor can craft items that generate illusions, creating false images or misleading his enemies. These items can be used to confuse and disorient opponents, making it easier for Alastor to execute his plans.

*Cursed Items: Some of Alastor's creations carry hidden curses that activate when used by his enemies, causing detrimental effects such as weakness, confusion, or bad luck.

*Hellish Artifacts: Reflecting his demonic nature, some of Alastor's most powerful creations are infused with hellish energy, granting them extraordinary powers. These items can unleash devastating effects, turning the tide of battle in his favor.

*Collector's Relics: Alastor has a penchant for crafting unique, one-of-a-kind items that reflect his personality and style. These relics often become iconic symbols of his power and cunning.

Personal Skills:

-Charm (B): This skill reflects Alastor's ability to charm and manipulate others with his charismatic personality and persuasive speech. His natural charm allows him to weaken the resolve of enemies, making them more susceptible to his influence and less likely to resist his commands. At the same time, his persuasive abilities can make allies more compliant and eager to support his schemes, enhancing his control over those around him. Alastor's mastery of charm enables him to navigate social interactions with ease, turning potential adversaries into unwitting pawns and ensuring that his plans proceed smoothly. This skill underscores his cunning and manipulative nature, making him a dangerous and influential figure in any scenario.

*Easy Manipulation: Those with weaker wills or insecurities are highly susceptible to Alastor's charm, making them more likely to follow his suggestions and commands without question.

*Suggestion Implantation: Alastor can subtly implant suggestions in the minds of his targets, leading them to act in ways that benefit his plans.

*Enemy Sway: Alastor can temporarily sway enemies to fight for him or at least cease their attacks, creating opportunities for strategic advantage.

*Defection: In some cases, enemies might defect to Alastor's side, believing in his cause or being overwhelmed by his charisma.

*Deceptive Charm: Alastor's charm allows him to deceive others more easily, planting false ideas or misleading them to make critical mistakes.

*False Trust: Targets under his charm are more likely to trust him, even when evidence suggests they should not.

*Inspire Confidence: Allies under Alastor's influence receive a boost in morale and confidence, enhancing their combat effectiveness and determination.

*Coordinated Efforts: His charm can lead to better coordination and cooperation among his allies, as they are more inclined to follow his lead.

*Gradual Influence: Over time, Alastor's charm can subtly corrupt the values and beliefs of his targets, making them more aligned with his goals.

*Erosion of Resistance: Continuous exposure to his charm can erode the resistance of even strong-willed individuals, eventually bringing them under his influence.

-Demonic Presence (B): Alastor's very presence exudes an aura of malevolence and dread, causing fear and unease in those around him. This skill lowers the combat effectiveness of enemies and disrupts their focus, making them more susceptible to mistakes and hesitation. The oppressive and sinister atmosphere generated by Alastor's presence can instill a sense of dread and intimidation, weakening the resolve and morale of his adversaries. This psychological advantage ensures that opponents are constantly on edge, less able to coordinate effectively or execute their strategies with precision. Alastor's Demonic Presence makes him a formidable and terrifying opponent, leveraging fear itself as a weapon in his arsenal.

*Intimidation: Enemies within range of Alastor's presence feel an overwhelming sense of dread, making them hesitant to engage in combat or execute complex maneuvers.

*Panic Inducement: Weaker-willed individuals might succumb to panic, fleeing or making rash decisions that leave them vulnerable.

*Focus Disruption: The malevolent aura interferes with the concentration of enemies, causing them to make mistakes or fail in their attempts to cast spells or perform precise actions.

*Reduced Morale: The oppressive feeling lowers the morale of enemy forces, making them less effective and more prone to giving up or retreating.

*Lowered Combat Prowess: Enemies affected by Alastor's presence find their physical and mental abilities dulled, reducing their overall combat effectiveness.

*Hesitation: The fear induced by his presence causes hesitation in opponents, slowing their reactions and making them easier to outmaneuver.

*Control of the Battlefield: The pervasive fear gives Alastor a strategic advantage, allowing him to dictate the flow of battle as enemies struggle to overcome their dread.

*Enemy Coordination Breakdown: The fear and unease can disrupt the coordination of enemy forces, leading to disorganized attacks and defenses.

*Lingering Terror: Even after Alastor leaves, the lingering fear can haunt those who were exposed to his presence, causing long-term psychological effects that affect future encounters.

*Fear Exploitation: Alastor can exploit the fear he induces to manipulate enemies, making them more susceptible to his Charm and other manipulative abilities.

-Control over Radio Waves (B): Alastor possesses the ability to control and manipulate radio waves, allowing him to broadcast his voice and influence over long distances. This skill enables him to communicate across vast areas, conduct surveillance by tapping into electronic communications, and employ psychological warfare by projecting his presence and messages directly into the minds of his targets. Alastor can disrupt enemy communications, spread disinformation, and create a pervasive sense of fear and unease. This control over radio waves makes him an effective and versatile strategist, capable of leveraging technology to extend his reach and influence far beyond his immediate surroundings.

*Long-Distance Messaging: Alastor can transmit messages over great distances, allowing him to communicate with allies or spread information (or disinformation) quickly and efficiently.

*Broadcasting: He can hijack radio frequencies to broadcast his voice or messages, reaching a wide audience and disseminating his influence.

*Radio Wave Detection: Alastor can tap into radio waves to eavesdrop on communications, gathering intelligence and uncovering enemy plans.

*Tracking: By manipulating radio waves, he can track the location of individuals using radio-based devices, providing valuable information about their movements.

*Fear-Inducing Broadcasts: Alastor can broadcast terrifying messages or unsettling sounds, causing panic and fear among those who hear them. This can disrupt enemy morale and coordination.

*Mind Games: He can send misleading or cryptic messages to confuse and mislead his enemies, making it difficult for them to discern the truth and plan effectively.

*Interference: Alastor can disrupt enemy communications by jamming radio frequencies or flooding them with noise, making it difficult for them to coordinate and relay information.

*Manipulation of Devices: He can take control of radio-based devices, such as radios, walkie-talkies, and even some modern electronics, to further extend his influence and disrupt enemy operations.

*Strategic Planning: By gathering intelligence through radio surveillance, Alastor can plan his moves with precision, exploiting enemy weaknesses and avoiding potential traps.

*Coordinated Attacks: Using his communication abilities, he can coordinate attacks and maneuvers with his allies, ensuring a unified and effective strategy.

Noble Phantasm:

-Name: Radio Show: Hellish Broadcast

-Rank: A

-Type: Anti-Unit/Anti-Army

-Ability: Alastor taps into his full power, creating a nightmarish broadcast that envelops his enemies. Those caught in the broadcast are subjected to terrifying illusions, psychological torment, and physical harm as Alastor manipulates their perceptions and reality itself. The Hellish Broadcast can target individuals or groups, making it a versatile and devastating weapon. This Noble Phantasm represents Alastor's ultimate control over his victims and his ability to spread chaos and fear on a grand scale.

*Illusions: Alastor can create vivid and terrifying illusions that prey on the deepest fears and insecurities of his victims. These illusions can be so convincing that they cause real psychological damage.

*Mind Manipulation: Alastor's broadcast can manipulate the thoughts and perceptions of those caught within it, causing confusion, paranoia, and hysteria. Victims may see friends as foes, experience false memories, or hear haunting voices.

*Reality Warping: Alastor can alter the physical environment within the broadcast's range, creating dangerous obstacles, traps, and hazards. These changes can cause real physical harm to those ensnared.

*Manifested Nightmares: Terrifying creatures and nightmarish scenarios can manifest from the broadcast, directly attacking and harming Alastor's enemies.

*Targeting Flexibility: The Hellish Broadcast can be focused on a single individual for intense, personalized torment or expanded to affect larger groups, making it effective in both one-on-one and large-scale confrontations.

*Area of Effect: The broadcast's range can encompass a wide area, enveloping entire battlefields or strategic locations, spreading chaos and fear among enemy ranks.

*Puppet Master: Within the broadcast, Alastor has near-total control over the perceptions and actions of his victims. He can manipulate their senses, create illusions of safety or danger, and drive them to act against their own interests.

*Fear Amplification: The broadcast amplifies the fear and dread of those within it, weakening their resolve and making them more susceptible to Alastor's influence.

*Disruptive Influence: The Hellish Broadcast can disrupt enemy communications, sow distrust among allies, and break down organized resistance. The confusion and panic it creates can turn the tide of battle in Alastor's favor.

*Morale Crushing: The relentless psychological assault demoralizes enemies, reducing their willingness to fight and making them more likely to surrender or flee.

-Name: Infernal Contract: Devil's Bargain

-Rank: B

-Type: Anti-Unit

-Ability: Alastor's Noble Phantasm centers around his ability to forge deals that bind souls and grant immense power or boons in exchange for a heavy price. When invoked, *Infernal Contract: Devil's Bargain* allows Alastor to offer a deal to his target, presenting them with a choice that can alter their fate. The effects of this Noble Phantasm are twofold: it can either provide a significant advantage to those who accept the deal or curse those who reject it with dire consequences.

*Choice Presentation: Alastor presents the target with a contract that offers them immense power, knowledge, or a deeply desired boon. The terms of the deal are tailored to the target's deepest desires and needs.

*Temptation Amplification: The allure of the deal is heightened by Alastor's charisma and persuasive skills, making it difficult for the target to resist the temptation.

*Power Grant:* If the target accepts the deal, they are granted the promised power or boon. This can include enhancements to their abilities, knowledge of their enemies, or other significant advantages.

*Heavy Price: In exchange, the target must pay a heavy price, which could be their soul, a portion of their lifespan, or the loss of something precious to them. The exact price is specified in the contract and is non-negotiable.

*Curse Infliction: If the target rejects the deal, they are cursed with dire consequences. This can manifest as physical ailments, mental torment, or severe misfortune that significantly hampers their abilities and resolve.

*Fear and Despair: The curse is designed to amplify the target's fear and despair, weakening their will to fight and making them more susceptible to Alastor's other abilities.

*Unbreakable Bond: Once a deal is accepted, it is bound by an unbreakable magical contract. The target is compelled to fulfill their end of the bargain, and any attempt to renege on the deal results in severe repercussions.

*Alastor's Control: Alastor retains some level of control over those who accept the deal, able to influence their actions and decisions subtly through the contract's binding power.

*Battlefield Advantage: Alastor can use this Noble Phantasm strategically, offering deals to multiple targets to sow discord and manipulate the battlefield in his favor. The varying effects of accepted and rejected deals create chaos and uncertainty among his enemies.

*Psychological Warfare: The fear of potential curses and the temptation of immense power serve as powerful psychological tools, disrupting the enemy's focus and cohesion.