Au facts:
Some time has passed since the groups training duel, and now they are on the clock. They now have two days until the deadline and they still haven't found a sixth duelist. Pomni was of course was anxious, since this agency was her only hope at even attempting to solve this digital world's secrets. Although she was wanting to find a solution, she knew she couldn't rush these things. While she was out however, that's when she heard some interesting rumor going on around the Pro Dueling Circuit. The long standing champion has lost their title, and not because they lost in title match, but because they themself have stepped down. From there, a lot of rumors have been going on about why the former champion relinquished his title.
While pondering this, Pomni bumps into a purple lagomorph by the name of Jax. Pomni quickly apologizes, Jax just shrugs it off saying that it wasn't the first time someone clumsily runs into him. Just from his tone alone, Pomni was already starting to become annoyed with this guy, so she excuses herself saying she was busy with something. That's until Jax comments about if this was about Pomni wanting to find a sixth member for her agency. Before she even asked, Jax states that he knows because he has recently heard how "The Amazing Duel Circus" was starting to make a comeback, but was still lacking its final member. So he offers a proposal, the two of them have a duel and if Pomni manages to impress him enough, then he would gladly join Caine's agency. While she wanted to ask how he knew Caine, she decides to push that thought away as this may be the best chance to acquire their sixth teammate.
Before the duel starts, Jax presents to Pomni two decks, teasingly asking her which she would prefer. Initially shocked that Jax also holds two decks, she puts it away and chooses one of them, which is revealed to be a "Buster Blader" deck. Seeing his skill first hand, as well as thinking back to the rumors she has heard, Pomni puts two and two together and asks if Jax is the former duel champion who stepped down recently. Jax only offers a maybe, maybe not response, but he may answer after the duel. The duel seemed almost back and forth, but Pomni knew that Jax was only holding back, and in the end Pomni lost.
At first, Pomni was devastated by her loss and feared that she had failed her friends, but Jax quickly spoke up telling her that he was willing to join. Jax reminded her that the deal wasn't to beat him, but to impress him, and that's exactly what she did during the end of the duel. He also states that this is one of the reasons he stepped down, to find challenging opponents that aren't part of the Pro Dueling Circuit, as he has only ever faced the same exact opponents in the championship matches for his former title. So what better way to find new opponents than to join the lowest ranked agency and build up their reputation. While initially dumbfounded, Pomni was in the end glad to hear that he would be joining. She also made a vow to Jax saying that he may have won today, but next time will be different. Jax only chuckled saying to bring it on anytime.
1. Demon Buster Destruction Sword
LV: 5 attribute: dark type: fiend
ATK: 2000 DEF: 1600
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's hand cannot activate their effects. You can send this equip card to the GY, the effects of all monsters your opponent controls are negated.
2. Shining Welp of the Destruction Swordsman
Link: 1 arrows: down attribute: light type: dragon link
ATK: 0
1 "Destruction Sword" monster
When this card is Link summoned; add 1 "Destruction Sword" card from either your deck or GY to your hand. Once per turn: If you do not control a "Buster Blader" monster on your side of the field, you can special 1 "Buster Blader" from your hand/GY to this card's Link marker. Your opponent cannot target this card by battle or card effect if it points to a "Buster Blader" monster.
3. Shin Buster Dragon
LV: 10 attribute: dark type: dragon synchro
ATK: 3500 DEF: 2800
2 tuners "Buster Dragon"
All monsters your opponent controls and in their GY become Dragon-type. Also monsters on your opponent's side of the field lose 300 ATK for every Dragon-type monster on the field. Once per turn, if you do not control a "Buster Blader" monster: you can target 1 "Buster Blader" in your GY/Banish-zone; special summon it and permanently increase its original ATK by 400, ignoring its summoning conditions. "Buster Blader" monsters you control are uneffected by your opponent's card effects.
4. Buster Blader, The Dragon Slayer Swordmaster
LV: 10 attribute: light type: warrior fusion
ATK: 3600 DEF: 3200
1 "Buster Blader, The Dragon Destroyer Swordsman" 1 level 8 or higher Dragon-type monster
Must be Fusion summoned and cannot be special summoned by other ways. This card can attack all monsters your opponent controls, also if it attacks a defense position monster, it can inflict piercing damage. When this card attacks an opponent's Dragon-type monster: It gains ATK equal to that monsters current ATK. Also when it destroys a monster by battle, inflict 500 damage to your opponent. While this card is on the field, the effects of all your opponent's Dragon-type monsters are negated. Also this card is uneffected by the effects of your opponent's non-Dragon-type monsters.
5. Growing Welp of the Destruction Swordsman
LV: 1 scale: 0 attribute: light type: dragon pendulum tuner
ATK: 100 DEF: 100
Pendulum effect: "Destruction Sword" cards you control cannot be destroyed by cards. Once per turn: "Buster Blader" monsters you control gain 300 ATK for every "Destruction Sword" card on the field.
Effect: When this card is normal or special summoned, you can special summon 1 level 7 or lower "Destruction Sword" monster or 1 "Buster Blader" from your GY. You can send this card to the GY, then equip 1 "Destruction Sword" card from your deck to a "Buster Blader" monster you control.
6. Buster Tamer, the Destruction Swordsman
LV: 7 scale: 8 attribute: earth type: warrior pendulum
ATK: 2600 DEF: 2300
Pendulum effect: All monsters in your opponent's GY become Dragon-type. During the End Phase, you gain 500 LP for every "Destruction Sword" card on the field.
Effect: If you control no monsters or if all monsters you control are "Destruction Sword" monsters, you can special summon this card from your hand. Once per turn: you can equip 1 Dragon-type monster from your deck to this card, then it gains half that monster's original ATK. Also, your opponent cannot activate the effects of monsters with the same Attribute as the monster equipped to this card.
7. Puppet Courageous Pawn
LV: 4 attribute: earth type: warrior synchro tuner
ATK 2000 DEF: 1400
1 tuner 1 or more non-tuners
When this card is Synchro summoned, you can target 2 Earth Warrior-type monsters with different names in your GY; Special Summon them as non-tuner Synchro monsters this turn. This effect cannot be negated.
8. Puppet Brilliant Queen
LV: 10 attribute: earth type: warrior synchro
ATK: 3300 DEF: 3500
1 "Puppet" synchro-tuner 1 or more Earth non-tuner synchro monsters
Must be Synchro summoned and cannot be special summoned by other ways. When this card is Synchro summoned, you gain 1000 LP for each Earth Warrior-type monster you control. This cards name is treated as "Puppet King" while on the field/GY. All "Puppet" monsters you control gain 1000 ATK/DEF and cannot be targeted by card effects.
9. Puppet Unwavering King
LV: 11 attribute: earth type: warrior synchro
ATK: 3800 DEF: 3500
1 "Puppet" synchro-tuner 1 or more Earth non-tuner synchro monsters
Must be Synchro summoned and cannot be special summoned by other ways. When this card is Synchro summoned, the effects of all monsters your opponent controls are negated. This card's name is treated as "Puppet King" while on the field/GY. This card is uneffected by the effects of your opponent's monster effects. When this card is destroyed, you can special summon 1 "Puppet King" from your GY, and its original ATK becomes 3500.
10. Puppet Checkmate Emperor
LV: 12 attribute: earth type: warrior synchro
ATK: 4400 DEF: 3800
1 "Puppet" synchro-tuner 1 or more Earth non-tuner synchro monsters
Must be Synchro summoned and cannot be special summoned by other ways. This cards summon cannot be negated. This card's name is treated as "Puppet King" while on the field/GY. This card cannot be destroyed/targeted by your opponent's card effects. If this card battles: your opponent cannot activate card effects from their hand. When this card is destroyed, special summon 1 "Puppet King" from your GY, and it gains 1200 ATK.
11. Masked HERO Radiant Koga
LV: 10 attribute: light type: warrior fusion
ATK: 3000 DEF: 2300
Must be Special summoned with "Super Mask Change" using "Masked HERO Koga" and cannot be Special Summoned by other ways. This card gains 700 ATK for every monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your GY, then all monsters your opponent controls have their ATKs halved and their effects negated, until the end of this turn.
12. Masked HERO Boost
LV: 4 attribute: fire type: warrior
ATK: 1900 DEF: 1600
This card's Attribute is also treated as Earth, Water, Wind, Dark and Light while on the field. When this card is summoned, you can special summon 1 "HERO" monster from your deck, then add 1 "Change" Quick-play spell from your GY/deck. If this card is sent to the GY by the effect of a "Change" card to special summon a "Masked HERO" monster; That monster gains ATK equal to its level x 200.
13. Vylon Arms Tech Armor
LV: 9 attribute: light type: machine fusion
ATK: 3000 DEF: 3000
3 "Vylon" monsters
This card can be fusion summoned using the above materials, it can also be Special Summoned by sending 1 "Vylon" monster equipped with 2 or more equip cards to the GY. When this card is summoned, you can target 1 "Vylon" monster you control and equip this card to it. When this card is equipped to a monster, it gains 3 "Arms counter" and the equipped monster gains 1500 ATK/DEF. The monster equipped with this card gains these effects:
• When this card destroys a monster by battle, you gain LP equal to that monster's original ATK.
• This card cannot be targeted by card effects.
• This card cannot be destroyed by battle.
14. Vylon Accelerator
Equip spell
Can only be equipped to a "Vylon" monster. The equipped monster can attack twice. When the equipped monster attacks, this card gains an "Arms" counter. For every "Arms" counter on this card, the equipped monster gains 200 ATK.
15. Vylon Shockwave
Counter trap
This card can be activated from your hand if you control a "Vylon" Synchro monster. When your opponent activates an effect that would target a "Vylon" monster you control, you can negate and destroy that card. Then you can draw 2 cards.
16. Menentotlan Cybersaurus
LV: 7 attribute: dark type: dinosaur fusion
ATK: 2400 DEF: 2300
2 "Memento" monsters
When this card is Fusion summoned, you can destroy all spell/trap cards your opponent controls. Then inflict 300 damage for each card destroyed, also this card Gains 300 ATK times the amount of cards destroyed. When this card battles, you can target 1 monster your opponent controls; That monster is destroyed.
17. Emergency Enlistment
Spell card
Declare a monster type, then you can add 1 monster from your deck to your hand with the same type. If you control a monster with the same type when you activate this card, you can also 1 monster of the same type from your GY.
18. World of the Undead
Field spell
This card is always treated as "Zombie World". All Zombie-type monsters you control gain 500 ATK. Once per turn: During the Main Phase if you control no monsters, you can special summon 1 Zombie-type monster from your GY. When a Zombie-type monster is special summoned from the GY, you can draw 1 card.
That will be all for today.
See you next time.
