"Berserker: Guts. Just Guts."

Servant: Berserker

Alternate Classes: Saber, Rider

True Name: Guts

Title: Black Swordsman, Struggler, Berserker, Branded Swordsman, Hundred Man Slayer, Kshatriya of Durga, Viravadana Kshatriya

Type: Heroic Spirit

Source: World of Berserk (Alternate Earth)

Region: Continental Europe

Alignment: Chaotic Neutral

Hidden Attribute: Earth

Parameter:

Strength: A+ ~EX

Endurance: A+ ~EX

Agility: A+ ~EX

Mana: E

Luck: B

NP: A


Class Skills:

"The Supernatural are my prey, and I am their butcher."

Mad Enhancement: C+

While normally much higher, this is due to the influence of his companions and the accomplishments he achieved in life, allowing Guts to have a grasp of most of his sanity.

When donning his Berserker Armor, its rank raises to EX.

Independent Action: A

While uncommon for Berserkers, this is due to Guts being a drifter and mercenary through the majority of his life, always doing his own thing and never letting others order him around unless it suits him.


Personal Skills:

"You're right, we are mortal and fragile. But even if we are tortured or wounded, we'll fight to survive. You should feel the pain we feel and understand. I am the messenger that will deliver you to that pain and understanding."

Eternal Arms Mastery: A+

Similar to Lancerlot's Knight of Owner, Guts is able to use any weapon with absolute mastery the moment he gets his hands on them.

Monstrous Strength: A+

Thanks to his harsh training and fighting against armies either humans or monsters, he has obtained inhuman strength.

Brand of Sacrifice: B

A cursed brand on the back of his neck. Due to the curse he wields, he unintentionally attracts evil entities at night.

Insomnia: B

Because of the monsters attracted by his curse, Guts had difficulty sleeping at night. It caused him to develop nightmares, his mind replaying the Eclipse and friends he had to watch get murdered and raped as well as other disturbing imagery. As a result of this, the effectiveness of mental skills increases considerably. He will attack anyone that he sees as "demonic" even if they are his allies.

Battle Continuation: A+

Due to his never-ending struggle, he can continue fighting regardless of injury.


Noble Phantasms:

"I'm used to fighting to survive. But what grows worse daily is the pressure not to die. Have I ever before wielded a sword so heavy?"

Dragon Slayer: Unleashed Furry of Rage (A+) Anti-Army Noble Phantasm

A massive sword, Guts' trademark weapon. It is too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron. It was made by the blacksmith Godot for the purpose of slaying dragons. However, because of its sheer size and weight, it was deemed impossible to wield, and was left in storage until Guts used it to slay an apostle. Since then, the Dragon Slayer has always been by his side, his one true partner.

Despite it being technically an Anti-Unit, Guts' proficiency and strength with the blade promotes it to Anti-Army. The sheer momentum of Guts swinging can tear anyone caught in the attack impact into pieces with one swing; this often is applied to more than one enemy at once, cleaving through multiple foes in a single swing. Because of its large size, it also doubles as a shield.

After being soaked in the blood of many supernatural entities, the Dragon Slayer has developed the ability to negate anything that is supernatural in nature, such as magecraft, curses, and Bounded Fields. However, it is unable to sever completed magecraft the same way Rule Breaker can. If in a Reality Marble, the Dragon Slayer will weaken the bonds that allow it to overwrite the World, but enough to completely destroy it.

When used in conjunction with the Berserker Armor, Guts is able to use the Dragon Slayer to significantly greater effect. Any foe will be slain in a matter of seconds, and other even larger enemies are cut down just as easily, sometimes in droves. With such superhuman strength behind it, the Dragon Slayer's cutting power becomes considerable, almost ranking Anti-Fortress.

Berserker Armor: Let the Beast of Darkness run amok! (EX) Self Noble Phantasm

The black armor that Guts wears. The armor was said to be forged by a dwarf blacksmith, who imbued it with an ominous od that aligns with its wearer, who is driven by violent emotions and forgets about pain and fear.

The moment Guts dons the armor, it suppresses the physiological and subconscious systems of the human body which would normally prevent a person from exerting enough force to injure themselves. The result is a significant augmentation of the wearer's physicality, raising his Strength, Endurance, and Agility to maximum. The armor does this by eliminating the distress caused by pain; the wearer can still feel pain as a sensation, but the mind does not interpret the pain as being a problem, allowing for it to simply be ignored. It also invokes a tremendous bloodlust in the wearer, amplifying negative emotions like hate, fear, and anger that enable the wearer to fight harder. The armor also temporarily repairs debilitating injuries in the heat of battle. For instance, a broken arm will be pieced together by the armor injecting thin spines from itself into the broken bones, returning them to their proper places and restoring the limb's functionality.

The armor also evolves to suit its wearer's mental state. In Guts' case, the helmet and bevor take on the form of a wolf-like monster with a functioning mouth capable of biting enemies. In this state, Guts' loses all forms of reason, becoming a true Berserker who only focuses on the total obliteration of the enemy in front of him, but is unable to distinguish friend or foe.

The armor's ability to suppress pain allows the wearer to harm themselves through overexertion. In the same vein, the armor's reinforcement of broken bones or other debilitating injuries can lead to death through blood loss. Also, prolonged use of the armor will cause Guts' senses to deteriorate until they are lost completely. It can also cause chronic mental deterioration, providing a hotbed for its wearer's inner darkness to fester. The best way to counter this is with the use of a Command Seal, which will reinforce Guts' mind and spirit with a powerful magical presence.

-Dialogue-

Bond #1: You want to know more about me? Heh. If I did tell you, you will most likely be driven insane.

Bond #2: I don't care what you do, just make sure you stay alive.

Bond #3: You remind me a little of myself. Headstrong, stubborn as hell, and willing to fight for what's right. Makes me wonder if I'm still that same man underneath all the blood and grime.

Bond #4: You should rely on me a little more, Master. A broken sword is still a sword, and my blade hasn't dulled even after all the wear and tear.

Battle Start: Get out of my way!

Defeat: Ngh... not yet... not... Cas... ca...

Victory: You should have listened.

To Archer EMIYA: You look like shit. But I guess we're both alike in that regard.

To Mashu: I wonder which is tougher: your shield or my Dragon Slayer?

To Artoria (Saber): A king who is willing to fight side by side with his knights. What a joke.

To Salter: So you sold your soul for power. I only have one thing to say to you: stay out of my way.

To Jeanne d'Arc: So, you fought in the Hundred-Year War too, huh? Bet you had as much of a hard time as I did.

To Jalter: You remind me too much of myself. The rage, the malice, the fear. You need to control your darkness, not the other way around.

To Enkidu: Stop smiling. You remind me too much of him.

To Gilgamesh (Archer): What's with all the gold? Are you trying to get yourself killed faster?

To Gilgamesh (Caster): I know I said to lose the gold, but could you at least put on a shirt?

To Frank: You… you don't feel right. It's like you're there but not at the same time. It's confusing.

To Old Man Hassan: Your form and presence… Do you know someone named Skull Knight?