29
'Based on the "Chinese Painting & The Four Gentlemen":
Plum blossom: Fion Baika
Bamboo: Legolas Karmuka
Orchid: Odell Vanda
Chrysanthemum: Rezart Chrysan
Team Name: FLOR
Region born in: Mistral
Academy last attending in: Haven Academy
Despite their diverse origins, the four brothers were brought together by the same compassionate couple who adopted them. Although not blood-related, their bond is as strong as any biological family. Growing up together, they shared countless experiences that forged an unbreakable connection. Each brother has his unique quirks and personality, leading to a fair share of mischief and playful antics. However, beneath the surface, there's a profound respect and unwavering loyalty that defines their relationship. No matter the challenges they face or the pranks they pull on one another, their sense of brotherhood remains unshakable, and they wouldn't trade it for anything in the world. They are not just a family by choice, but a testament to the strength of the ties that bind them.
Character Chart
Protagonists
Fion Baika
Legolas Karmuka
Odell Vanda
Rezart Chrysan
Adoptive Parents
Samson Astral
Amaris Astral
Antagonist
"King"
"Queen"
"Rook"
"Bishop"
"Knight"
"Pawn"
Team FLOR: F_LOR
Name: Fion Baika
Color Name Inspiration: Plum Blossom
Nickname/s: The Knight of Winter
Species: Human
Age: 18
Gender: Male
Occupation: Huntsman in Training (Haven Academy)
Quote: "Life is not about how hard a hit you can give, it's about how many you can take and still keep moving forward."
[]========[PERSONALITY INFORMATION]========[]
Personality: Fion is the most upbeat of the four brothers, always restless and drawn to activities involving a lot of movement. To lift people's spirits and ward off negativity, he chooses street performance, often enhancing the experience with his semblance for added effects. Fion prefers bold and direct choices, disliking discretion, which can turn stealthy situations into vibrant light shows. Despite his energetic demeanor, he is neither innocent nor naive, fully aware of serious situations, especially as the leader and eldest of the group. While he remembers Rezart's fighting techniques, Fion incorporates breakdancing into his combat style, making him a formidable opponent with his semblance's destructive power and unpredictable movement. This combined with his body's unnatural durability, Fion is able to block an attack without much problem before hitting his opponent with a powerful attack.
Likes: Foods closer to their natural form such as black coffee, dark chocolate, etc.
Dislikes: Sweets or Sugary foods
Fears: Minor forms of Claustrophobia and Trypanophobia
Favorite Colors: Main:White and Secondary: Pinks
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: White, but may be affected by the type of dust he consumes
Eye Color: Light shade of gray. Although they change color depending on which dust pill he takes. (Ice makes eyes change to light blue, Fire is red, electricity is dark blue, etc.)
Clothing:Fion typically wears a white hoodie with striking dark pink outlines that catch the eye, adding a pop of color and a dynamic edge to his look. Beneath it, a black shirt offers a sleek contrast, keeping his outfit balanced and understated. His pants, a mix of white and black with matching dark pink accents, seamlessly mirror the design of his hoodie, creating a cohesive and energetic ensemble. On his feet, he wears pristine white sneakers designed for both comfort and the agility needed for his dance moves. Hanging from his belt is a small, yet crucial device, a compact and efficient holder for his various dust pills.. Each pill, neatly organized within the device, is easily accessible for quick use in any situation.
Height: 5'10"
Aura Color: White
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Based on a Sci-Fi Spear Raygun–A mechanical spear that can transform for easy transportation. It contains vials of various types of dust for ammunition, though this function is rarely used since Fion can shoot elemental attacks on his own.
Weapon/Gadget - 2: A dispenser that shoots out different colors of dust pills, allowing the user to pick the desired type. Each pill contains a safe amount of dust, ensuring the user avoids any unnecessary side effects.
Red=Fire, Purple=Lighting, Light Blue=Ice, White=Wind, Green=Earth, and Dark Blue=Water
Mixed color pills to help the user control two elements at the same time.
[]========[SEMBLANCE INFORMATION]========[]
Name: Dust Absorber
Description: This semblance allows the user to absorb dust elements through consumption, distributing them throughout the bloodstream. This enables control over the consumed element for a period, depending on the amount of dust and energy used for attacks. While consuming larger quantities of dust increases power, it also raises the risk of major side effects, such as frostbite from ice dust or overheating from fire dust. The user can consume two elements simultaneously for better versatility and damage but must take a special pill to prevent the elements from clashing, avoiding dangerous interactions like fire and electricity.
Aura Usage: Usually each pill results in the user losing around 10% of their aura. Anything else can vary.
[]========[BACKSTORY INFORMATION]========[]
Parents: Samson Astral (Adoptive Father) and Amaris Astral (Adoptive Mother)
Siblings: Legolas Karmuka, Rezart Chrysan, and Odell Vanda (Adoptive Younger Brothers)
Backstory: Fion was born to a pair of scientists who were more dedicated to their work than their roles as parents. His first five years were relatively normal, albeit neglected, until his parents discovered his unnatural resistance to extreme temperatures during a winter storm. This discovery sadly turned Fion into their guinea pig for the following 5 years, subjecting him to constant experiments to test his limits and uncover his semblance. Although everything changed when Amaris, acting on a tip about strange activity in a secluded area of Mistral, rescued him. His parents were arrested, and Fion was taken in as the fourth son for the Astrals. Initially shy and timid, Fion gradually became open and expressive with his new family. Occasionally joining in Legolas's mischief, Rezart's workouts, and even overcame his fear of needles by occasionally accompanying Odell to the infirmary.
[]========[EXTRA INFORMATION]========[]
Inspiration: Breakdancer
Non-Combat Skills: Dancing, usually does different forms of dancing when street performing but usually prefers break dancing.
Emblem: A symbol of a Plum Blossom
Character Chart
Team FLOR: F_L_OR
Name: Legolas Karmuka
Color Name Inspiration: Bamboo
Nickname/s: The Knight of Summer
Species: Faunus: (Fox)
Age: 17
Gender: Male
Occupation: Huntsman in Training (Haven Academy)
Quote: "Life is a mystery and it's full of surprises. Some surprises entertain us and some surprises give us goosebumps. Whatever your experience may be, never stop enjoying and never stop learning."
[]+========[PERSONALITY INFORMATION]========[]
Personality: Legolas is the most mischievous of the four brothers, often pulling pranks and being the last to take situations seriously unless absolutely necessary. His playful nature frequently clashes with Rezart's seriousness, leading to playful banter and friendly fights that always end in laughter. Despite his lighthearted demeanor, Legolas is the trickster of the group. His ability to scout undetected is aided by his weapon and semblance, allowing him to switch places with his dust arrows. With a photographic memory, he remembers even the smallest details with a single glance and often makes an "explosive exit" before being caught. Focusing on evasive and maneuver-based fighting from Rezart's extra lessons, Legolas is a hard target to hit. Although when he's not in missions, Legolas was Inspired by Fion to also street perform but as a magician to help ward off negativity, entertaining people with his friendly tricks which were enhanced by his semblance.
Likes: Places with loads of activity or noise
Dislikes: Dull and Silent places
Fears: Minor forms of Athazagoraphobia
Favorite Colors: Main:Green and Secondary:Yellow
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Dark green hairy, often mistaken as black.
Eye Color: Sunset yellow
Clothing: Styled with a hint of theatrical flair, his wardrobe often features a charming green and white summer suit, carefully selected to evoke the mystique of a wandering performer. A cheerful yellow bow tie adds a touch of whimsy, hinting at his playful nature. Perched atop his head is a sleek black top hat, an essential accessory that completes his ensemble with an air of enchantment. His dark green fox tail, a nod to his Faunus heritage, peeks out from behind, adding a whimsical charm. Notably, subtle hints of hidden mechanical gauntlets suggest a readiness for action beneath his refined exterior.
Height: 5'10"
Aura Color:Yellowish-Green
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Based on assassin's creed phantom blade–Mechanical gauntlets with a hidden blade, crossbow and a gadget that produces small forms of ammunition. (Ex: Stone bolts (shaped like bamboo) and small explosives of fire dust)
[]========[SEMBLANCE INFORMATION]========[]
Description: This semblance allows an individual to exchange places with objects or living beings that have made contact with their aura, effectively teleporting them. The user cannot teleport objects more than three times their size or teleport two targets simultaneously, as this causes significant mental strain and negative health effects. While they can teleport targets rapidly one by one, this is different from teleporting multiple objects at once. The range of this ability is up to 3 miles, provided the user has sight of the target, knows its current position, or can predict its next position accurately.
Aura Usage: The amount of aura drained depends on the object's size, weight, and position.
[]========[BACKSTORY INFORMATION]========[]
Parents: Samson Astral (Adoptive Father) and Amaris Astral (Adoptive Mother)
Siblings: Fion Baika (Adoptive older brother), Rezart Chrysan, and Odell Vanda (Adoptive Younger Brothers)
Backstory: Legolas, the second to be adopted, spent his first seven years surviving on the streets of Mistral, often stealing to get by after being abandoned at an early age. This lifestyle earned him a reputation as an infamous young bandit, a label compounded by his faunus heritage. His semblance first manifested during an escape attempt from a shopkeeper whose lien he had stolen. When Samson Astral finally captured him, Legolas expected punishment bur instead Samson offered Legolas a home. Despite his initial reluctance, Legolas eventually joined the family. Initially, he was wary of Odell, suspecting that his calm demeanor was a facade. However, Odell's tolerance of his pranks and genuine personality eventually won Legolas over, and they developed a strong brotherly bond. This allowed him to be more welcoming of his other brothers once they were also brought into the family and grow closer with his new family as a whole.
[]========[EXTRA INFORMATION]========[]
Inspiration: Magician
Non-Combat Skills: Magic Tricks and Pranks.
Emblem: A symbol of Bamboo with leaves
Character Chart
Team FLOR: FL_O_R
Name: Odell Vanda
Color Name Inspiration: Orchid or Vanda Coerulea
Nickname/s: The Knight of Spring
Species: Human
Age: Recently turned 17
Gender: Male
Occupation: Huntsman in Training (Haven Academy)
Quote: "Kindness is having the ability to speak with love, listen with patience and act with compassion."
[]========[PERSONALITY INFORMATION]========[]
Personality: Odell stands out as the most patient and serene among his brothers, often enduring their antics with a gentle smile and occasionally joining in their laughter. He diligently ensures each of his brothers is in peak condition before missions or training, and upon their return, he carefully checks for any injuries they may have sustained. Outside of his Huntsman training, Odell spends much of his time offering healing assistance at infirmaries, always offering a warm and reassuring smile to those he helps. Though he has a peaceful and nurturing demeanor, Odell trains extensively with Rezart due to his semblance's limitations in combat. As a result, he is the most physically balanced among his brothers. Developing a defensive fighting style that blends Legolas's agility in dodging, Fion's resilience in blocking, and Rezart's strength in countering, making him a versatile and reliable protector. While excelling in these areas, Odell's schedule is often packed, earning him the label of the "workaholic" within the group. He prioritizes others' needs over his own, often prompting his brothers or parents to intervene and ensure he takes breaks. However, his willingness to help should not be mistaken for weakness; Odell knows his limits and is not afraid to assert himself when necessary.
Likes: Sweets such as deserts and candy.
Dislikes: More bitter tasting foods
Fears: Minor forms of Isolophobia, thanatophobia, and atychiphobia
Favorite Colors: Main:Blue and Secondary:Green/White
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Short azure hair with very faint glacial green tips
Eye Color: Light Sky blue
Clothing: He often wears a pristine white jacket, its edges tastefully outlined in light blue, evoking a sense of calm and cleanliness. Underneath the jacket, he typically sports a matching cyan shirt and pants, maintaining a cohesive and professional appearance.
Height: 6'0"
Aura Color: Bluish-Green
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Based on Peace Keeper Tonfas–A pair of mechanical hybrid weapons that seamlessly combine the functionality of tonfas and heavy caliber pistols.
[]========[SEMBLANCE INFORMATION]========[]
Description: This semblance allows the user to heal others' physical injuries or illnesses through physical contact. Healing can be focused on a single individual for more significant results or spread across multiple people, depending on the user's aura. The intensity and number of people that can be healed simultaneously are limited by the user's aura capacity. Although Similar to Jaune's semblance, Odell is able to fully heal a target but only helps recover their aura back to its original state than double it.
Capabilities:
Physical Injuries: Efficiently heals most physical wounds almost instantly.
Poisons/Toxins: Neutralizes harmful substances in the body.
Mental Healing: Emits a soothing aura that helps relax the body and mind, reducing pain, stress, and aiding in sleep.
Limitations:
Combat Utility: Not as effective in direct combat as it doesn't enhance the user's own healing. The most it can do is put the target to sleep using mental healing, which is dangerous due to physical limitations.
Physical Limitations: Cannot heal missing limbs or diseases deeply rooted in the body.
Mental Limitations: Cannot heal deep emotional scars or trauma.
Examples:
Can reconnect a severed limb if treated quickly, but cannot regrow it from scratch.
Can heal early stages of diseases like cancer, but may cause pain as the disease progresses.
Requirements:
Physical contact is necessary to initiate the healing process.
Aura Usage:
Minor Injuries/Illnesses: 0.5-1%
Major Injuries/Illnesses: 5%
Full Body Heal:: !0%
Minor "Purifying": 10%
Major "Purifying": 20%
[REDACTED]; 50%
[]========[BACKSTORY INFORMATION]========[]
Parents:Samson Astral (Adoptive Father) and Amaris Astral (Adoptive Mother)
Siblings:Fion Baika, Legolas Karmuka.,and Rezart Chrysan,(Adoptive Older Brothers)
Backstory: Before being adopted by the Astral family at the age of five, Odell lived in a small village on the outskirts of Mistral. Tragically, an incident with Grimm resulted in the loss of everyone and everything he held dear in a matter of seconds, leaving him devastated and alone at a tender age. The emotional turmoil of this event caused his semblance to manifest, offering him a glimmer of hope as he tried to save any survivors. Despite his valiant efforts, Odell's young age and limited aura supply proved insufficient to save those in need. He vividly recalls the feeling of their bodies turning cold in his arms, a memory that haunts him to this day. This experience has left him deeply compassionate and vigilant about the well-being of those around him, determined never to let anyone suffer as he did. Although the tragedy could have embittered him, Odell remains remarkably tolerant and welcoming, grateful for the new family and home he has found with the Astrals. He greets others with a calm demeanor, especially his newfound brothers, cherishing the sense of belonging they provide him.
[]========[EXTRA INFORMATION]========[]
Inspiration: Doctor/Medic
Non-Combat Skills:
Emblem: The symbol of an Orchid
Character Chart
Team FLOR: FLO_R
Name: Rezart Chrysan
Color Name Inspiration: Chrysanthemum
Nickname/s: The Knight of Autumn
Species: Faunus: (Wolf)
Age: 17
Gender: Male
Occupation: Huntsman in Training (Haven Academy)
Quote: "Discipline is a choice. It's simply consistently choosing the hard right over the easy wrong."
[]========[PERSONALITY INFORMATION]========[]
Personality: Rezart is the most diligent and disciplined of the four brothers, known for his precision and caution in every action. His demeanor is shaped by his semblance, which demands meticulousness to prevent accidents. He ensures his brothers remain focused and motivated during training and missions, mindful of their well-being to prevent burnout or exhaustion, especially in Odell's case. Despite his seriousness, Rezart often finds himself targeted by Legolas's pranks, a stark contrast to his disciplined nature. While they clash at times, their disagreements rarely escalate into serious conflicts. On rare occasions, Rezart even joins in Legolas's mischief, though such instances are few and far between. While it isn't often that it happens due to the nature of his semblance, Rezart is prone to injuries, prompting regular check-ups from Odell. However, his determination and origins make him the strongest among the brothers, continuously seeking challenges in training with the assistance of Fion and Legolas and their unique semblances.
Likes: Calm and relaxing places or foods that produce that calling effect.
Dislikes: Too much noise
Fears: Minor forms of Angrophobia
Favorite Colors: Main:Yellow and Secondary:Orange
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Dark Blonde with his wolf ears sticking out on top
Eye Color: Green
Clothing: Rezart wears a simple kimono in dark orange, a sleeveless padded vest, and a thigh-length haori jacket. Also wearing dark orange wide-legged hakama trousers and cloth leg wrappings.
Height: 5'8"
Aura Color: Yellowish-Orange
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Based on Adam Taura's katana– A mechanical katana designed for versatility and power. When sheathed in a specific manner, the blade's sharp edges can be coated with dust, allowing Rezart to unleash elemental slashes for ranged attacks.
[]========[SEMBLANCE INFORMATION]========[]
Description: Rezart's semblance allows him to channel his aura directly into his limbs, significantly multiplying his offensive power. When active, this ability enables Rezart to penetrate through various defenses effortlessly, including an opponent's aura, a Grimm's hide or scales, and even armor made of steel. This enhanced capability makes his strikes, whether with weapons or hand-to-hand, devastatingly effective in close combat. However, this power comes with significant risks. While the semblance is active, Rezart's aura is completely depleted, leaving him vulnerable to any direct attacks. Additionally, the semblance only affects tangible materials, such as stone or ice, and is ineffective against elemental objects like lightning or fire. Attacking such elements would result in Rezart being directly harmed by the attack. The semblance is strictly limited to close combat, meaning it cannot be used for long-range attacks. Another crucial requirement for activating this ability is that Rezart must be in a state of total concentration, often referred to as the "flow state." Any lapse in focus would render the semblance inactive and leave Rezart exposed.
Aura Usage: 5% to activate
[]========[BACKSTORY INFORMATION]========[]
Parents:Samson Astral (Adoptive Father) and Amaris Astral (Adoptive Mother)
Siblings: Fion Baika , Legolas Kamuk (Adoptive older brothers), and Odell Vanda (Adoptive Younger Brother)
Backstory:Rezart's early years were marked by violence and hardship, as he was trained to become a killer from a young age due to his semblance. Enduring near-death trials at his father's hands, he was forced into bounties and mercenary work for several years. His breaking point came when he finally escaped by taking his father's life. Struggling to adjust to life outside the cycle of violence, Rezart initially viewed strangers with suspicion, seeing them as potential threats. However, fate led him to the doorstep of the Astral family, who welcomed him with open arms and provided him with shelter. Over time, Rezart grew to understand and appreciate the warmth of the family, bonding with both Odell and Legolas despite initial reservations. As he became more comfortable with the family, Rezart played a crucial role in supporting his brothers' dreams of becoming Huntsmen. With his guidance, they worked towards their goals, and he welcomed their final brother, Fion, into the family with a somewhat welcoming hello, cementing his place as the third son of the Astrals.
[]========[EXTRA INFORMATION]========[]
Inspiration: Ronin
Non-Combat Skills: Teaching
Emblem: A symbol of a Chrysanthemum
Character Chart
Adoptive Parents: Father
Name: Samson Astral
Color Name Inspiration: Sun
Nickname/s: Child of the Sun
Species: Human
Age: 45
Gender: Male
Occupation: Professor/Huntsman (Haven Academy)
Quote:
[]========[PERSONALITY INFORMATION]========[]
Personality: Samson Astral is a pillar of strength and stability for his family. As a former Huntsman, he possesses a commanding presence and a deep sense of duty. Samson is a natural leader, characterized by his unwavering determination and protective nature. He approaches challenges with a calm and analytical mind, often preferring strategic planning over impulsive action. Despite his stern exterior, Samson has a compassionate heart and is deeply empathetic, always putting the welfare of his family first. He believes in the importance of discipline and hard work but balances this with a nurturing approach, encouraging his sons to grow and develop their unique strengths. His vast experience in combat and life makes him a wise mentor, providing valuable guidance to his sons as they train to become Huntsmen.
Favorite Colors: Warm colors
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Blonde
Eye Color: Blue
Clothing: A durable, dark-colored combat vest over a long-sleeved shirt, reinforced trousers, and sturdy boots. His gear is adorned with utility belts and pouches, filled with the necessary tools for any mission.
Height: 6'2"
Aura Color: Yellow
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Based on Iron Man's Hulkbuster Gauntlets– Samson's weapon consists of a pair of imposing mechanical gauntlets, each adorned with intricate designs that hint at their formidable power. These gauntlets not only enhance the user's physical strength, but they also serve as conduits for unleashing devastating dust-based attacks. Embedded within the palms are mechanisms that allow for the rapid deployment of concentrated dust energy, enabling the wielder to unleash elemental assaults with precision and force.
[]========[SEMBLANCE INFORMATION]========[]
Description: This semblance allows the user to rapidly adapt to incoming attacks, increasing their resistance with each successive hit. When an attack strikes the user while their semblance is active, their aura quickly learns and responds, enhancing the user's defenses against similar attacks. This means that the more a particular type of attack is used against them, the less effective it becomes, as the user's body and aura progressively develop a greater resistance. However, this adaptation is specific to the type of attack, so different forms of damage require separate adaptations. This ability provides a significant tactical advantage, enabling the user to withstand and endure prolonged battles by diminishing the impact of repeated assaults.
Aura Usage: Varies
[]========[BACKSTORY INFORMATION]========[]
Children:: Fion Baika , Legolas Kamuk, Odell Vanda, and Rezart Chrysan (Adoptive Younger Brother)
Backstory: For Samson, moving to Mistral was a strategic decision born out of a sense of duty and responsibility. As a former Huntsman, he had witnessed firsthand the devastation caused by corruption and injustice. He saw Mistral as a battleground where he could make a difference, where he and Amaris could use their skills and training to fight against the forces of darkness. Despite the challenges they faced and the limited progress they made in their investigation, Samson never wavered in his commitment to the cause. When they encountered Odell at the remains of his village, Samson saw an opportunity to make a real difference in someone's life. He felt a sense of responsibility to protect and care for the young boy, knowing that they could provide him with the love and support he desperately needed. Although after seeing modern day, that sense of responsibility didn't stop at Odell as soon they took in three more children.
[]========[EXTRA INFORMATION]========[]
Inspiration: Jonathan Joestar
Non-Combat Skills: Being an professor and instructor
Emblem:Half of the sun
Character Chart
Adoptive Parents: Mother
Name: Amaris Astral
Color Name Inspiration: Moon
Nickname/s: Child of the moon
Species: Human
Age: 43
Gender: Female
Occupation: Professor/Huntsman (Haven Academy)
Quote:
[]========[PERSONALITY INFORMATION]========[]
Personality: Amaris Astral is the nurturing soul of the family, balancing Samson's stoic demeanor with her warmth and kindness. As a former Huntress, Amaris possesses an innate ability to sense and respond to the needs of others. She is deeply empathetic and has a calming presence, often diffusing tense situations with her gentle words and understanding nature. Amaris is incredibly patient, always willing to listen and offer support to her sons. She fosters an environment of open communication and emotional growth, ensuring that her children feel loved and valued. Her empathy extends beyond the physical, as she often provides emotional support and encouragement, helping her sons overcome their fears and insecurities. Amaris is also fiercely protective of her family, willing to go to great lengths to ensure their safety and happiness. Her wisdom, compassion, and unwavering support make her the heart of the Astral family.
Favorite Colors: Cool Colors
[]========[PHYSICAL INFORMATION]========[]
Appearance: She often wears comfortable yet practical clothing, favoring earthy tones and fabrics that allow for ease of movement. A simple pendant with a small, glowing crystal, a remnant of her days at Beacon Academy, hangs around her neck, symbolizing her enduring connection to her past and her commitment to protecting those she loves.
Height: 5'7"
Aura Color: Blue
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Based on Monster Hunter's Spearbow– A spear that has intricate mechanisms and advanced technology that enhance its effectiveness in melee engagements. With a simple adjustment, the spear can seamlessly morph into a sleek and powerful bow, granting Amaris the ability to engage enemies at a distance with deadly accuracy.
[]========[SEMBLANCE INFORMATION]========[]
Description: This semblance empowers the user to augment the strength of their next attack with each consecutive blow landed on their opponent. With each successful strike, the force behind the user's attacks intensifies, gradually escalating to formidable levels. However, this enhancement is contingent upon maintaining an unbroken chain of consecutive strikes; any interruption or direct hit suffered by the user will immediately reset the semblance, nullifying its accumulated power.
Aura Usage: 5% each hit
[]========[BACKSTORY INFORMATION]========[]
Children:: Fion Baika , Legolas Kamuk, , and Odell Vanda (Adoptive Younger Brother)
Backstory: Moving to Mistral represented an opportunity for Amaris to make a meaningful impact in a region plagued by corruption and injustice. As a former Huntress, she understood the importance of standing up for what was right and protecting those in need. Mistral's challenges called upon her innate sense of compassion and her desire to create positive change in the world. When they discovered Odell amidst the ruins of his village, Amaris felt an immediate connection to the young boy. She saw in him a resilient spirit, someone who had endured hardship yet still possessed a spark of hope. Adopting Odell was a natural extension of her nurturing instincts, a way to provide him with the love and stability he needed to thrive in spite of his past traumas. As their family grew to include Legolas, Rezart, and eventually Fion, Amaris dedicated herself wholeheartedly to creating a supportive and loving home where each child could find solace and belonging. Despite the obstacles they faced in their mission to combat corruption, Amaris remained steadfast in her belief that love and compassion were the keys to building a brighter future for Mistral and its people.
[]========[EXTRA INFORMATION]========[]
Inspiration: Rennala, Queen of the Full Moon (without the croissant shape hat)
Non-Combat Skills:
Emblem: Half of the moon
Character Chart
Antagonist Group: The Reset
Name: [REDACTED]
Color Name Inspiration: Black Chess Piece of the King
Nickname/s: KIng
Species: Human
Age: 46
Gender: Male
[]========[PERSONALITY INFORMATION]========[]
Personality: The "King" exudes an aura of authority and conviction, driven by a fervent belief in his vision for a better world. He possesses a charismatic charm that captivates those around him, drawing followers with his persuasive rhetoric and unwavering confidence. Beneath his composed exterior lies a calculated mind, willing to make ruthless decisions in pursuit of his ultimate goal. He is strategic and cunning, manipulating events and people to achieve his desired outcomes. However, his ambition is tempered by a genuine desire for what he perceives as the greater good, leading him to justify his actions as necessary sacrifices for the future he envisions. Despite his authoritarian tendencies, the "King" genuinely believes that his actions will lead to a world free from the flaws and injustices of the current one.
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Black
Eyes: Red
Appearance: The "King" cuts a striking figure, clad in sleek and stylish light armor that offers both protection and mobility. His armor is adorned with subtle embellishments and intricate designs, reflecting his status as a figure of influence and authority. Despite the practicality of his attire, he carries himself with an air of sophistication and refinement, every movement calculated and deliberate.
Height: 6;5"
Aura Color: Black
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: A simple medieval sword and shield, but it's mostly seen as decoration since the "King" mostly relies on his semblance.
[]========[SEMBLANCE INFORMATION]========[]
Description: This semblance grants him the ability to absorb the negativity emitted by Grimm, harnessing aspects of their strength, speed, durability, and unique abilities. The extent of this absorption's potency remains unknown, but once tapped into, it transforms him into a being that transcends mere humanity.
Aura Usage:None but it slowly consumes the user's sanity and humanity
[]========[BACKSTORY INFORMATION]========[]
Backstory: [REDACTED]
[]========[EXTRA INFORMATION]========[]
Inspiration: Chess Pieces
Emblem: A Dark Castle
Character Chart
Antagonist Group: The Reset
Name: [REDACTED]
Color Name Inspiration: Black Chess Piece of the Queen
Nickname/s: Queen
Species: Human
Age: 39
Gender: Female
[]========[PERSONALITY INFORMATION]========[]
Personality: The "Queen" is a commanding and formidable figure, exuding an aura of regal authority and unwavering confidence. Her demeanor is marked by an air of superiority, as she views herself as above those around her, both morally and intellectually. She possesses a cunning intellect and a knack for manipulation, often using her charm and charisma to bend others to her will. However, beneath her composed exterior lies a ruthless and calculating nature, willing to do whatever it takes to achieve her ambitions. She is fiercely ambitious, driven by a desire for power and control, and will stop at nothing to achieve her goals. Despite her cold and calculating nature, the "Queen" is not without her vulnerabilities, particularly when it comes to matters of pride and ego. She is quick to anger when her authority is challenged or her plans are thwarted, and those who dare to oppose her quickly learn the consequences of crossing her.
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Long black hair
Eyes: Orange
Appearance: The "Queen" cuts an imposing figure, clad in elaborate armor that serves as both protection and a symbol of her authority. Her armor is adorned with intricate designs and embellishments, reflecting her status as a powerful and influential figure. Despite the weight and bulk of her armor, she moves with a graceful and commanding presence, every step exuding confidence and purpose.
Height: 5'10"
Aura Color: Black
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: A medieval broadsword but similar to the king, it's because she relies on her semblance.
[]========[SEMBLANCE INFORMATION]========[]
Description: This semblance bestows upon the user the unique capability to replicate the semblances of others upon witnessing them in action. With each observed semblance, they add to their repertoire, gaining the ability to wield multiple semblances simultaneously. However, the strength of each replicated ability diminishes as the user accumulates more, necessitating a balance between versatility and effectiveness. Additionally, this semblance possesses the remarkable trait of bypassing certain limitations imposed by emotions, granting the user greater control and flexibility in utilizing their acquired abilities.
Aura Usage:Varies
[]========[BACKSTORY INFORMATION]========[]
Backstory: [REDACTED]
[]========[EXTRA INFORMATION]========[]
Inspiration: Chess Pieces
Emblem: A Dark Castle
Character Chart
Antagonist Group: The Reset
Name: [REDACTED]
Color Name Inspiration: Black Chess Piece of the Rook
Nickname/s: Rook
Species: Human
Age: 25
Gender: Male
[]========[PERSONALITY INFORMATION]========[]
Personality: The "Rook" embodies the epitome of pride and arrogance, exuding an air of superiority that borders on disdain for those around him. He views himself as the pinnacle of strength and prowess, and his every action is driven by an insatiable desire to prove his superiority over others. Confidence oozes from his every pore, and he carries himself with a regal bearing that demands respect from all who dare to cross his path. His pride knows no bounds, and he is quick to dismiss anyone whom he perceives as beneath him with a contemptuous sneer. Despite his arrogance, the "Rook" is not without intelligence, possessing a keen strategic mind that allows him to outmaneuver his opponents with ease. He revels in the thrill of battle, relishing the opportunity to demonstrate his prowess and dominance on the battlefield. However, beneath his facade of invincibility lies a deep-seated insecurity, stemming from a fear of being bested by someone he deems unworthy.
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Short black hair
Eyes: Green
Appearance: He eschews heavy armor in favor of lightweight and form-fitting garments, relying instead on his semblance to provide him with the protection he needs. His clothing is adorned with subtle embellishments and intricate designs, reflecting his status as a figure of power and authority.
Height: 6'5"
Aura Color: Black
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: None
[]========[SEMBLANCE INFORMATION]========[]
Description: This semblance allows the user to drain the aura of their opponents upon making physical contact with them. Through this contact, they are able to siphon off the energy, effectively neutralizing the threat posed by their adversaries. While this ability does not directly enhance the user's physical capabilities, it serves to bolster their defensive prowess by absorbing the aura of each target they encounter. With each attack absorbed, the user fortifies their own defenses, rendering themselves increasingly impervious to harm as the battle progresses.
Aura Usage:1%
[]========[BACKSTORY INFORMATION]========[]
Backstory: [REDACTED]
[]========[EXTRA INFORMATION]========[]
Inspiration: Chess Pieces
Emblem: A Dark Castle
Character Chart
Antagonist Group: The Reset
Name: [REDACTED]
Color Name Inspiration: Black Chess Piece of the Bishop
Nickname/s: Bishop
Species: Human
Age: 29
Gender: Female
[]========[PERSONALITY INFORMATION]========[]
Personality: The "Bishop" exudes an air of clinical detachment, viewing the world and its inhabitants through the lens of a detached observer. Cold and calculating, she sees people as little more than pawns on a chessboard, each with their predetermined role to play in her grand design. Her interactions are marked by a sense of aloofness, as though she is perpetually operating on a higher plane of existence than those around her. Despite her reserved demeanor, there is an undeniable intensity lurking beneath the surface, a hunger for control and manipulation that drives her every action. She is a master of deception and manipulation, able to weave intricate webs of lies and half-truths to further her own agenda. Her mind is a labyrinth of cunning and calculation, always several steps ahead of her adversaries as she plots and schemes to achieve her goals. Though she may appear calm and composed on the surface, there is a simmering intensity burning within her, ready to erupt at a moment's notice should anyone dare to challenge her authority.
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: White
Eyes: Red
Appearance: The "Bishop" cuts a striking figure, her appearance exuding an aura of authority and intellect. She favors attire reminiscent of a doctor's lab coat, though hers is tailored to perfection, accentuating her slender figure with crisp lines and precise stitching. Her clothing is devoid of unnecessary adornments, reflecting her penchant for efficiency and practicality.
Height: 6'5"
Aura Color: Black
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Relies on the androids for protection than a weapon
[]========[SEMBLANCE INFORMATION]========[]
Description:The "Bishop" wields a remarkable semblance that grants them the ability to create robotic duplicates of individuals using plain androids. To initiate this process, the user must first obtain a blood sample from the intended target and inject it to the android. Once secured, the user places their hand upon the android's head, channeling electricity from their palm to catalyze the transformation. Through this electrifying process, the android is imbued with the essence of the target, transforming into an almost exact replica in both appearance and abilities. These mechanical doppelgangers possess not only the physical likeness of the target but also inherit their skills and semblance abilities, making them formidable adversaries in their own right. However, a significant drawback of these duplicates is their lack of aura, rendering them unable to harness the heightened power typically associated with semblance activation. Despite this limitation, the duplicates remain capable of utilizing semblance abilities, albeit without the amplifying effects of aura.
Aura Usage:10%
[]========[BACKSTORY INFORMATION]========[]
Backstory: [REDACTED]
[]========[EXTRA INFORMATION]========[]
Inspiration: Chess Pieces
Emblem: A Dark Castle
Character Chart
Antagonist Group: The Reset
Name: [REDACTED]
Color Name Inspiration: Black Chess Piece of the Knight
Nickname/s: Knight
Species: Human
Age: 30
Gender: Male
[]========[PERSONALITY INFORMATION]========[]
Personality: the Knight is a chilling embodiment of obedience and loyalty, showing no signs of individuality or independent thought. He acts as nothing more than a mindless servant, unwaveringly devoted to his cause or master's commands. His demeanor is cold and detached, devoid of emotion or personal ambition. He follows orders without question, executing them with ruthless efficiency and single-minded determination. To those who encounter him, the Knight is an enigma wrapped in steel, a relentless force of destruction driven solely by his unwavering allegiance.
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Unknown as he always wears full armor
Eyes: Unknown
Appearance from head to toe in a suit of armor that obscures any semblance of humanity beneath.
Height: 6'0"
Aura Color: Gray
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Medieval Sword and Shield
[]========[SEMBLANCE INFORMATION]========[]
Description:With this semblance, the user can summon a spectral guardian to fight alongside them. The guardian appears as a towering, armored knight, wielding a formidable weapon capable of delivering devastating blows. This ethereal entity serves as a stalwart protector, shielding the user from harm and unleashing powerful attacks against their foes. However, the guardian's strength lies not only in its offensive capabilities but also in its defensive prowess. It can withstand even the most devastating of blows, acting as an impervious shield against enemy attacks. Despite its imposing presence, the guardian cannot be directly attacked by conventional means; most strikes will simply pass through its incorporeal form. Nevertheless, the user must exercise caution, as attacks directed at them can still harm them despite the guardian's protection.
Aura Usage:0.5% per second.
[]========[BACKSTORY INFORMATION]========[]
Backstory: [REDACTED]
[]========[EXTRA INFORMATION]========[]
Inspiration: Chess Pieces
Emblem: A Dark Castle
Character Chart
Antagonist Group: The Reset
This will be multiple androids so information won't be precise
Name:None
Color Name Inspiration: Black Chess Piece of the Pawns
Nickname/s: Pawns
Species: Androids
Age: None
Gender: None
[]========[PERSONALITY INFORMATION]========[]
Personality: Will copy a similar personality to the target whose blood was injected to it, but will behave in a more malicious manner
[]========[PHYSICAL INFORMATION]========[]
Appearance:
Hair: Varies
Eyes: Varies
Appearance robotic body
Height: Varies
Aura Color: None
[]========[WEAPONS INFORMATION]========[]
Weapon - 1: Weapon of the target copied
[]========[SEMBLANCE INFORMATION]========[]
Description: Varies
[]========[BACKSTORY INFORMATION]========[]
Backstory:NONE]
[]========[EXTRA INFORMATION]========[]
Inspiration: Chess Pieces
Emblem: A Dark Castle
Character Chart
SPOILERS
The King's transformation after losing his Humanity
Name: Hydra
Classification: The Immortal Dragon
Rarity: S
Threat Ranking: S - Beyond Huntsman team level
Appearance:
Head Description: Each head of the Hydra is a nightmarish sight to behold, crowned with a wreath of jagged horns and glowing crimson eyes that pierce through the darkness with an otherworldly intensity. From its gaping maw, it unleashes concentrated blasts of searing energy, capable of reducing even the sturdiest of structures to smoldering rubble. Despite their fearsome appearance, the heads possess a regenerative ability that allows them to rapidly heal from most injuries, ensuring that the Hydradorah remains a relentless and formidable adversary.
Body Description: The Hydra immense body undulates with a sinuous grace as it soars through the skies, each movement accompanied by the ominous beating of its massive wings. Covered in ebony scales that shimmer with an otherworldly iridescence, the creature exudes an aura of primal power and ancient malevolence. Despite its formidable size and strength, the Hydradorah possesses a vulnerability hidden deep within its monstrous form—a weakness that lies dormant, waiting to be exploited by those brave enough to face the beast in battle.
Abilities:
Flight: The Hydradorah's massive wings allow it to soar effortlessly through the air, granting it unparalleled mobility and the ability to strike from above with devastating force.
Concentrated Blasts: Each head of the Hydra is capable of unleashing concentrated blasts of searing energy, capable of reducing even the sturdiest of structures to smoldering rubble.
Regeneration: The Hydra possesses a regenerative ability that allows it to rapidly heal from most injuries, ensuring that it remains a relentless and formidable adversary on the battlefield.
Create Additional Heads: In moments of extreme duress, the Hydra has the ability to create additional heads, further bolstering its offensive capabilities and making it an even more formidable opponent to face in combat.
Strengths: The Hydradorah's greatest strength lies in its ability to regenerate from most injuries, allowing it to shrug off even the most devastating of attacks with ease. Its formidable arsenal of abilities, combined with its relentless and unyielding nature, make it a fearsome adversary that few can hope to overcome.
Weakness: The creature's heart, hidden deep within its grotesque body, is a pulsating reminder of the King's lost humanity. Unlike the rest of the Hydradorah, which can regenerate from almost any injury, the heart is a singular point of vulnerability. Destroying the heart is the only way to end the Hydradorah's reign of terror, as it cannot regenerate this vital organ. This heart is the key to the creature's demise, representing the last fragment of the King's humanity, and the sole means of putting an end to the monstrosity he has become. This heart symbolizes the tragic fall of "the King," who transformed into the beast after absorbing excessive negativity from multiple Grimm in a desperate attempt to survive and protect himself.
Character Chart
