Here is a level 80 character build for Zygmun the Oozing Scourge

Zygmun the Oozing Scourge - Level 80

Racial Levels:

Elder Black Ooze - 20

Resistances: Acid, Cold, Lightning, Poison, Blunt

Abilities: Engulf, Corrode, Regenerate

Spectral Slime - 15

Immunities: Non-Holy Spells, Non-Holy Physical Damage

Abilities: Phase, Horrific Visage, Unliving

Shoggoth - 10

Ability: Eldritch Instability (surroundings warp and distort)

Star Slime - 10

Abilities: Cosmic Energy Drain, Singularity (draw matter and energy)

Job Levels:

Silent Assassin - 10

Abilities: Shadow Meld, Ambush, Backstab

Master Infiltrator - 5

Abilities: Gaseous Form, Possession, Escape

Blood Drinker - 5

Abilities: Blood Siphon, Hemovore, Blood Frenzy

Abilities:

Engulf: Can envelop and consume creatures to assimilate matter and energy.

Corrode: Secretes acidic ichor that dissolves materials on contact.

Regenerate: Can rapidly regrow lost biomass.

Phase: Can pass through solid objects.

Horrific Visage: Eldritch appearance that saps willpower and causes fear.

Unliving: Immune to effects that target living creatures like sleep, poison, etc.

Eldritch Instability: Warps and distorts the surrounding environment randomly.

Cosmic Energy Drain: Drains arcane energy from sources to empower self.

Singularity: Draws in matter and energy from a localized area.

Shadow Meld: Can merge with shadows and darkness for concealment.

Ambush: Deals bonus damage and inflicts status effects on unaware targets.

Backstab: Powerful sneak attack from stealth.

Gaseous Form: Can disperse body into a poisonous mist.

Possession: Can inhabit bodies and objects as a spiritual entity.

Escape: High escape rate from restraints and movement impairing effects.

Blood Siphon: Drains blood/life essence to replenish vitality.

Hemovore: Enhanced sustenance from blood and other bodily fluids.

Blood Frenzy: Gains heightened combat prowess from blood exposure.

Overall, Zygmun is an extremely versatile and formidable foe. His resistances and immunities make him very difficult to harm. His shapeshifting abilities allow infiltration and escape. And his mix of offensive talents focus on ambush, corrosion, cosmic energy drain, and consumption. Few would stand a chance against this primal ooze assassin.

Character abilities for Acere Filius

Alignment: Lawful Evil Sense of justice + 100

Racial Level Elder Black Ooze Level 15

Spectral Slime Level 10

Star Slime Level 10

Poison Lord Level 5

Shoggoth Level 5

Job Level Assassin Level 10

Master Assassin Level 5

Blood Drinker Level 10

Medium Level 5

Inquisitor Level 5

Poison Maker Level 5

Charisma Level 5

Actor Level 5

Noble Level 5

Racial Abilities:

Elder Black Ooze:

Engulf - Can envelop and absorb creatures to assimilate matter and energy

Corrode - Secretes acidic ichor that dissolves materials on contact

Regenerate - Can rapidly regrow lost biomass

Resistances - Acid, Cold, Lightning, Poison, Bludgeon

Spectral Slime:

Phase - Can pass through solid objects

Horrific Visage - Unsettling appearance that saps willpower and induces fear

Unliving - Immune to effects targeting the living like sleep, poison, etc.

Star Slime:

Cosmic Energy Drain - Drains arcane energies to empower self

Singularity - Draws in nearby matter and energy

Shoggoth:

Eldritch Instability - Warps and distorts the surrounding environment randomly

Poison Lord:

Toxic Cloud - Emanates a noxious vapor in an area

Blight - Withers and decays organic matter

Venomous Strike - Infuses attacks with lethal toxins

Job Abilities:

Assassin/Master Assassin:

Shadow Meld - Merges with shadows for concealment

Ambush - Bonus damage and status effects on unaware targets

Backstab - Powerful sneak attack from stealth

Blood Drinker:

Blood Siphon - Drains blood/life force to replenish vitality

Hemovore - Enhanced sustenance from blood/bodily fluids

Blood Frenzy - Heightened combat prowess when exposed to blood

Medium:

Spirit Sight - Perceives and communicates with spirits

Spectral Summons - Calls forth spirits as minions

Reincarnation - Rebirths self by possessing a new body

Inquisitor:

Aura of Command - Imposes an intimidating presence

Interrogation - Inflicts pain to extract information

Draconic Judgement - Enacts swift punishments and executions

Poison Maker:

Toxic Dose - Administers debilitating poisons and venoms

Delay Poison - Suspends the effects of toxins

Disintegrate - Dissolves materials into liquid and gas states

Charisma:

Persuasive Aura - Enhances powers of persuasion and influence

Allure - Emanates an aura of attraction

Inspire - Rallies morale and bolsters allies

Actor:

Masquerade - Takes on a convincingly false persona

Mimic - Mimics voices and impressions flawlessly

Performance - Excels at acting, singing, dancing, etc.

Noble:

Aristocratic Grace - Airs and etiquette of high society

Noblesse Oblige - Commands obedience and loyalty from those of lower station

Titled Resources - Enjoys certain privileges and wealth from nobility

This build gives Acere a powerful mix of offensive, defensive, utility and social abilities derived from his slime races and diverse class levels. He can be a deadly ambush predator, manipulative cult leader, courtly noble, or ruthless inquisitor as the situation demands.

Here are 60 unique spells for Acere related to his racial build:

Corrosive Spells:

Acid Spray - Flings a spray of corrosive acid

Dissolving Sphere - Creates a globe of acid that dissolves materials

Ooze Form - Transforms body into corrosive ooze that melts through obstacles

Miasma of Entropy - Generates a cloud of acid that warps and decays matter

Acidic Surge - Erupts acid in a line, dealing damage and melting down terrain

Venom Spells: 6. Toxic Bolt - Magical bolt that injects venom on hit

Venomous Burst - Sphere of toxic gas damaging those caught within

Necrotic Cloud - Billowing cloud that seeps vile poisons into the area

Blight - Decays organic matter as if afflicted by a wasting disease

Constricting Venom - Injects paralyzing venom when grappling

Blood Magic: 11. Blood Scourge - Lash of blood that damages and drains life

Blood Shield - Barrier formed from solidified blood

Blood Frenzy - Blood lust empowering physical abilities

Sanguine Attunement - Charges spells by sacrificing hit points

Bloodline Detonation - Explosive burst of blood at point of death

Dark Tentacles:
16. Grasp of the Deep - Corruption tentacles erupt from ground to restrain

Writhing Mass - Grows a mass of flailing tentacles to batter foes

Eternity Unbound - Spectral tentacles bypass defenses from other dimensions

Inescapable Grip - Tentacles ensnare escapable foes with increased grip

Profane Chasm - Opens a yawning rift spewing nightmarish tentacles

Void Spells: 21. Darkness - Sphere of magical darkness blocking vision

Unholy Blight - Sphere of negative energy blighting any living matter

Soul Shred - Rakes soul with negative energy, harming the spirit itself

Null Space - Small zone negating magical effects

Enervation - Drains life force from a target

Ooze Manipulation: 26. Flowing Form - Changes body into a semi-liquid malleable state

Pseudopod Whip - Extends a lashing tendril as a melee attack

Amorphous Engulf - Envelops foes in liquefied body, smothering them

Boneless Escape - Compresses into a thin stream to flow through tight spaces

Merge Oozes - Combines slime bodies to increase size and power

Cosmic Spells: 31. Cosmic Singularity - Draws objects and energy inwards as a gravity well

Ethereal Jaunt - Shifts to the Ethereal Plane briefly

Star Scourge - Cosmic horror effect damaging and instilling fear

Tidal Force - Explosive force pulsing in all directions

Phase Rift - Rips an aperture between material and immaterial planes

Possession/Spirit: 36. Astral Projection - Projects spirit from the body in an ghostly form

Spirit Sight - Perceives spirits and ethereal beings

Possession - Displaces the spirit to subsume a vessel

Horrific Visage - Assumes a nightmarish visage that induces panic

Spirit Ward - Fortifies the spirit against possession or banishment

Deception/Trickery: 41. Gaseous Form - Disperses into gas or mist to avoid attacks

Phantasmal Force - Projects an illusion that is perceptibly real

Mirror Image - Creates illusory duplicates to confound attackers

Veil - Aura disguises appearance to blend into surroundings

Ventriloquist - Throws voice to create illusionary sounds

Entropy Spells: 46. Wave of Fatigue - Tires and exhausts targets over an area

Entropic Touch - Causes rapid decay of any matter touched

Rusting Grasp - Rapidly corrodes metal objects

Catalytic Degeneration - Accelerates aging and entropy

Mould Manipulation - Controls fungi, mold, and decay

Tar/Ooze Control: 51. Accelerated Excretion - Rapidly expels acidic ooze from pores

Ooze Puppetry - Animates and controls volumes of ooze

Tar Eruption - Caustic tar geyser erupting from the ground

Ooze Body - Transforms target into controllable ooze form

Gelatinous Cube - Summons a sentient ooze creature to fight

Charisma/Social: 56. Mass Suggestion - Implants a compelling suggestion into minds

Enthralling Presence - Aura that makes Acere seem fascinating

Persuasive Veil - Disguise self and words as convincing lies

Dazing Performance - Awe-inspiring artistic performance that stuns

Command - Amplified force of personality and will to cow foes