Here is a level 80 character build for Zygmun the Oozing Scourge
Zygmun the Oozing Scourge - Level 80
Racial Levels:
Elder Black Ooze - 20
Resistances: Acid, Cold, Lightning, Poison, Blunt
Abilities: Engulf, Corrode, Regenerate
Spectral Slime - 15
Immunities: Non-Holy Spells, Non-Holy Physical Damage
Abilities: Phase, Horrific Visage, Unliving
Shoggoth - 10
Ability: Eldritch Instability (surroundings warp and distort)
Star Slime - 10
Abilities: Cosmic Energy Drain, Singularity (draw matter and energy)
Job Levels:
Silent Assassin - 10
Abilities: Shadow Meld, Ambush, Backstab
Master Infiltrator - 5
Abilities: Gaseous Form, Possession, Escape
Blood Drinker - 5
Abilities: Blood Siphon, Hemovore, Blood Frenzy
Abilities:
Engulf: Can envelop and consume creatures to assimilate matter and energy.
Corrode: Secretes acidic ichor that dissolves materials on contact.
Regenerate: Can rapidly regrow lost biomass.
Phase: Can pass through solid objects.
Horrific Visage: Eldritch appearance that saps willpower and causes fear.
Unliving: Immune to effects that target living creatures like sleep, poison, etc.
Eldritch Instability: Warps and distorts the surrounding environment randomly.
Cosmic Energy Drain: Drains arcane energy from sources to empower self.
Singularity: Draws in matter and energy from a localized area.
Shadow Meld: Can merge with shadows and darkness for concealment.
Ambush: Deals bonus damage and inflicts status effects on unaware targets.
Backstab: Powerful sneak attack from stealth.
Gaseous Form: Can disperse body into a poisonous mist.
Possession: Can inhabit bodies and objects as a spiritual entity.
Escape: High escape rate from restraints and movement impairing effects.
Blood Siphon: Drains blood/life essence to replenish vitality.
Hemovore: Enhanced sustenance from blood and other bodily fluids.
Blood Frenzy: Gains heightened combat prowess from blood exposure.
Overall, Zygmun is an extremely versatile and formidable foe. His resistances and immunities make him very difficult to harm. His shapeshifting abilities allow infiltration and escape. And his mix of offensive talents focus on ambush, corrosion, cosmic energy drain, and consumption. Few would stand a chance against this primal ooze assassin.
Character abilities for Acere Filius
Alignment: Lawful Evil Sense of justice + 100
Racial Level Elder Black Ooze Level 15
Spectral Slime Level 10
Star Slime Level 10
Poison Lord Level 5
Shoggoth Level 5
Job Level Assassin Level 10
Master Assassin Level 5
Blood Drinker Level 10
Medium Level 5
Inquisitor Level 5
Poison Maker Level 5
Charisma Level 5
Actor Level 5
Noble Level 5
Racial Abilities:
Elder Black Ooze:
Engulf - Can envelop and absorb creatures to assimilate matter and energy
Corrode - Secretes acidic ichor that dissolves materials on contact
Regenerate - Can rapidly regrow lost biomass
Resistances - Acid, Cold, Lightning, Poison, Bludgeon
Spectral Slime:
Phase - Can pass through solid objects
Horrific Visage - Unsettling appearance that saps willpower and induces fear
Unliving - Immune to effects targeting the living like sleep, poison, etc.
Star Slime:
Cosmic Energy Drain - Drains arcane energies to empower self
Singularity - Draws in nearby matter and energy
Shoggoth:
Eldritch Instability - Warps and distorts the surrounding environment randomly
Poison Lord:
Toxic Cloud - Emanates a noxious vapor in an area
Blight - Withers and decays organic matter
Venomous Strike - Infuses attacks with lethal toxins
Job Abilities:
Assassin/Master Assassin:
Shadow Meld - Merges with shadows for concealment
Ambush - Bonus damage and status effects on unaware targets
Backstab - Powerful sneak attack from stealth
Blood Drinker:
Blood Siphon - Drains blood/life force to replenish vitality
Hemovore - Enhanced sustenance from blood/bodily fluids
Blood Frenzy - Heightened combat prowess when exposed to blood
Medium:
Spirit Sight - Perceives and communicates with spirits
Spectral Summons - Calls forth spirits as minions
Reincarnation - Rebirths self by possessing a new body
Inquisitor:
Aura of Command - Imposes an intimidating presence
Interrogation - Inflicts pain to extract information
Draconic Judgement - Enacts swift punishments and executions
Poison Maker:
Toxic Dose - Administers debilitating poisons and venoms
Delay Poison - Suspends the effects of toxins
Disintegrate - Dissolves materials into liquid and gas states
Charisma:
Persuasive Aura - Enhances powers of persuasion and influence
Allure - Emanates an aura of attraction
Inspire - Rallies morale and bolsters allies
Actor:
Masquerade - Takes on a convincingly false persona
Mimic - Mimics voices and impressions flawlessly
Performance - Excels at acting, singing, dancing, etc.
Noble:
Aristocratic Grace - Airs and etiquette of high society
Noblesse Oblige - Commands obedience and loyalty from those of lower station
Titled Resources - Enjoys certain privileges and wealth from nobility
This build gives Acere a powerful mix of offensive, defensive, utility and social abilities derived from his slime races and diverse class levels. He can be a deadly ambush predator, manipulative cult leader, courtly noble, or ruthless inquisitor as the situation demands.
Here are 60 unique spells for Acere related to his racial build:
Corrosive Spells:
Acid Spray - Flings a spray of corrosive acid
Dissolving Sphere - Creates a globe of acid that dissolves materials
Ooze Form - Transforms body into corrosive ooze that melts through obstacles
Miasma of Entropy - Generates a cloud of acid that warps and decays matter
Acidic Surge - Erupts acid in a line, dealing damage and melting down terrain
Venom Spells: 6. Toxic Bolt - Magical bolt that injects venom on hit
Venomous Burst - Sphere of toxic gas damaging those caught within
Necrotic Cloud - Billowing cloud that seeps vile poisons into the area
Blight - Decays organic matter as if afflicted by a wasting disease
Constricting Venom - Injects paralyzing venom when grappling
Blood Magic: 11. Blood Scourge - Lash of blood that damages and drains life
Blood Shield - Barrier formed from solidified blood
Blood Frenzy - Blood lust empowering physical abilities
Sanguine Attunement - Charges spells by sacrificing hit points
Bloodline Detonation - Explosive burst of blood at point of death
Dark Tentacles:
16. Grasp of the Deep - Corruption tentacles erupt from ground to restrain
Writhing Mass - Grows a mass of flailing tentacles to batter foes
Eternity Unbound - Spectral tentacles bypass defenses from other dimensions
Inescapable Grip - Tentacles ensnare escapable foes with increased grip
Profane Chasm - Opens a yawning rift spewing nightmarish tentacles
Void Spells: 21. Darkness - Sphere of magical darkness blocking vision
Unholy Blight - Sphere of negative energy blighting any living matter
Soul Shred - Rakes soul with negative energy, harming the spirit itself
Null Space - Small zone negating magical effects
Enervation - Drains life force from a target
Ooze Manipulation: 26. Flowing Form - Changes body into a semi-liquid malleable state
Pseudopod Whip - Extends a lashing tendril as a melee attack
Amorphous Engulf - Envelops foes in liquefied body, smothering them
Boneless Escape - Compresses into a thin stream to flow through tight spaces
Merge Oozes - Combines slime bodies to increase size and power
Cosmic Spells: 31. Cosmic Singularity - Draws objects and energy inwards as a gravity well
Ethereal Jaunt - Shifts to the Ethereal Plane briefly
Star Scourge - Cosmic horror effect damaging and instilling fear
Tidal Force - Explosive force pulsing in all directions
Phase Rift - Rips an aperture between material and immaterial planes
Possession/Spirit: 36. Astral Projection - Projects spirit from the body in an ghostly form
Spirit Sight - Perceives spirits and ethereal beings
Possession - Displaces the spirit to subsume a vessel
Horrific Visage - Assumes a nightmarish visage that induces panic
Spirit Ward - Fortifies the spirit against possession or banishment
Deception/Trickery: 41. Gaseous Form - Disperses into gas or mist to avoid attacks
Phantasmal Force - Projects an illusion that is perceptibly real
Mirror Image - Creates illusory duplicates to confound attackers
Veil - Aura disguises appearance to blend into surroundings
Ventriloquist - Throws voice to create illusionary sounds
Entropy Spells: 46. Wave of Fatigue - Tires and exhausts targets over an area
Entropic Touch - Causes rapid decay of any matter touched
Rusting Grasp - Rapidly corrodes metal objects
Catalytic Degeneration - Accelerates aging and entropy
Mould Manipulation - Controls fungi, mold, and decay
Tar/Ooze Control: 51. Accelerated Excretion - Rapidly expels acidic ooze from pores
Ooze Puppetry - Animates and controls volumes of ooze
Tar Eruption - Caustic tar geyser erupting from the ground
Ooze Body - Transforms target into controllable ooze form
Gelatinous Cube - Summons a sentient ooze creature to fight
Charisma/Social: 56. Mass Suggestion - Implants a compelling suggestion into minds
Enthralling Presence - Aura that makes Acere seem fascinating
Persuasive Veil - Disguise self and words as convincing lies
Dazing Performance - Awe-inspiring artistic performance that stuns
Command - Amplified force of personality and will to cow foes
