[ - Author's_Note - ]

Thank you for coming to join me on chapter two of this story.

As mentioned before, the bulk of this is going to be fluff for how the "RPG-X3 System" will work. This is, obviously, not an exact science so feel free to point out mistakes or contradictions.

If you wish to use the systems, classes and ideas here for a fiction of your own you may, even without asking permission. I would ask you give appropriate credit is all; please and thank you.

So, without further ado...

[ - Prologue – Part II: Read The Manual - ]

I was honestly surprised by everything I had seen up until now. Half naked women as the norm? Monsters being fought like that?

It was titled as a Harem Quest!?

I mean don't get me wrong, I liked the idea of a harem as much as the next guy but I was sure it was impracticable at best. And this was expected? Well... This...

This could be heaven or hell. Hell was a possibility, yes.

Just as I thought that I was back in the odd cosmos with the window before me, but now it was filled with information. It wasn't as long as I feared, but I had a bit of reading to do.

(-)

Game Basics: Introduction

Welcome to your new game; Eostia: Harem Quest. You will entering a kingdom upon the continent of Sererus, a medieval fantasy world of magic, monsters and mammaries. Your character will depend on your choices made here and how your experience goes depends on you. You cannot, however, save. There are no checkpoints. Death is final here.

You have three main objectives to fulfill as well as five bonus objectives.

Main Objective One: Save the Kingdom from [Unknown]

Main Objective Two: Assemble a Harem of at least Four Brides and/or Concubines

Main Objective Three: Bed Five Additional Women

Bonus Objective One: Gain a Nobility Rank of Count or Higher

Bonus Objective Two: End the Conflict Between Eostia and Garan

Bonus Objective Three: Gain at least One Bride or Concubine from Garan

Bonus Objective Four: Reach Level 50 or Higher

Bonus Objective Five: Obtain One Legendary or Relic Weapon That You Can Use

You will have a list of Stats that will effect how well you play. Let us go over the basics.

Stat Basics: Regular Stats

Each Regular Stat effects an aspect of your physical and magical abilities and you'll start with ten in each. Depending on your class they might be classified as a 'Primary' or 'Secondary' stat. The more you have in your primary stats the higher your bonuses are for that class in terms of damage dealt, healing given and received and resistances gained. Furthermore you will gain 1 point in each Primary Stat upon Leveling Up. Each Secondary Stat, by contrast, will gain 1 point for each even numbered Level Up. Each stat also has an XP Bar that fills as you train, fight and do various activities and will award a stat point upon filling.

In addition you will gain 2 Regular Stat Points (Also called RSP) to place as you will with each level up. Additionally Regular Stat Points and Stat increases can be gained as Quest Rewards or Bonuses. The Regular Stats are as follows...

Constitution (Con): The amount of physical damage you can take before being incapacitated. In addition you recover from physical exertion faster. Additionally reduces an armor's penalty to Agility.

Strength (Str): The amount of strength one has allowing for the lifting of heaver objects and harder melee strikes. In addition you can use heavier equipment the higher this is.

Endurance (End): How long you can exert yourself physically before you tire. You also recover faster from injury, sickness and poison. Additionally grants a small bonus to mana recovery.

Dexterity (Dex): How well you can handle objects precisely and move as you desire. The higher this is the better your melee accuracy, ranged physical damage, as well as all stealth and theft based skills.

Agility (Agi): How fast and mobile you are when unencumbered and how well you can dodge. Note that armor will reduce your mobility depending on it's weight. Has a bonus to mounted speed and control.

Accuracy (Acc): How accurate your ranged based attacks are such as archery, thrown weapons and magical attacks. Additionally effects the overall range of your weapons and magic.

Magical Power (Mag): How powerful your magic is; the higher the amount the more power a spell can be. Additionally increases the effectiveness of magical weapons up to a point.

Mana Capacity (Mnc): How much mana you have to use for spells; the higher the more mana you have and the faster you regenerate it.

Luck (Lck): How lucky you are; the higher this is the more likely you are to get a critical hit or have a game of chance go your way.

While each one matters to some degree, how much each Stat matters will depend on your Class, of course.

Stat Basics: Sexual Stats

It wouldn't be a good, old fashioned Harem Game without some gold old fashioned sexual (mis)conduct. Your sexual stats are, primarily, reflected by one or two of your Regular Stats and you'll start with an additional three in each. The higher your Regular Stats the higher, by default, your Sexual Stats will be; this is called the Regular Stat Bonus or RSB and it will be added to your Natural Sexual Stats or NSS. While not useful in combat, Sex can be used to conquer, tame, discipline, seduce or charm available (Or not-supposed-to-be-available) women.

Like your Regular Stats in Combat your Sexual Stats will determine how much and what kind of a lover you are. Each Level Up will grant you 2 Sexual Stat Points (Also called SSP) to distribute. Like with Regular Stats, Sexual Stat Points and Stats can be gained via Quest Rewards and Bonuses and have XP Bars that fill as you have your fun.

Stamina (Sta): Your ability to carry on in sex without stopping or resting. The higher the longer you can copulate without pause. Gain 1 point for every 7 in Endurance and Mana Capacity combined (Rounded Up).

Recovery (Rec): Your recovery time between ejaculations. The higher the quicker you can get it back up. Gain 1 point for every 5 in Constitution.

Power (Pwr): The amount of power your thrusts are with both hips, hands and other means. Gain 1 point for every 7 in Strength and Magical Power combined (Rounded Up).

Pleasure (Ple): The amount of additional pleasure your actions cause. The higher the faster you can bring a woman to her peak. Gain 1 point for every 5 in Dexterity.

Willpower (Wil): How long you can keep your own peak at bay. The higher the longer you can avoid your own ejaculation. Gain 1 point for every 7 in Constitution and Magical Power combined (Rounded Up).

Rapid (Rap): How fast you can thrust and move during sex. The higher the more rapid your movements can be. Gain 1 point for every 5 in Agility.

Capacity (Cap): How much cum you can store in your testicles and how fast you recover spent semen. Gain 1 Point for every 7 in Constitution and Mana Capacity combined (Rounded Up).

Additionally you can gain Universal Stat Points (Also called USP) as rewards. Universal Stat Points can be added to either Regular or Sexual Stats as you please.

Trait Basics

You gain 4 Universal Trait Points (UTP) per Level Up. You can also get more via Quest Rewards and Bonuses. These can be spent on various traits that can help you. In addition they can be used to alter an existing trait; either upgrading it or reducing it's weaknesses. Additionally you can get two other kinds of Trait Points, Regular Trait Points (RTP) and Sexual Trait Points (STP).

Traits can be divided between four types.

Combat: These traits offer some bonus to combat; either boosting a type of damage, allowing access to a skill or spell otherwise unavailable to your class or allowing you to use a weapon or armor type you couldn't otherwise use. These are valuable once a fight starts.

Sexual: These traits will help with seducing, corrupting and enjoying the women around you. These can either make their pleasure rise to new levels, or make them more willing to try new things.

Reputation: Traits that increase how others see you in a favorable light. These can ensure you have valuable allies, friends and can even make gaining lovers easier. You also have a chance to turn enemies to your side if you play your cards right. In addition you can gain traits to bolster allies' abilities when fighting with you.

Utility: Traits that effect a day to day life. These help with things that do not involve combat, sex or a reputation. This can include skills like crafting, fishing or painting and can even assist in gathering items.

A good balance of each should be considered; after all combat and sex aren't the only things you'll be doing.

How to Make a Harem

To build your harem you do not need willing women. You may add them to your harem however you please. However they will be divided into two categories; Brides and Concubines.

Brides are women you intend to marry or have married. You may have multiple brides; as long as you meet one of the requirements.

One) Be a member of nobility or a son of nobility. (Baron allows for Two, Count allows for Four, Marquess allows for six, Duke allows for as many as you wish)

Two) Be hailed by a member of nobility as a hero. (Allows for Two)

Three) Be granted permission by the High Queen. (Allows for as many as permitted)

Four) Be declared a Divine Hero. (Allows for as many as desired)

Each Bride will, upon agreeing to marry you, give you various bonuses depending on the woman seduced. These may include boosts to Stats, access to new Traits, access to Abilities your Class would not normally allow and more. Further more you may gain gold, land and other prizes with each bride.

Concubines are women you do not intend to marry. Unlike Brides you may have as many as you desire; provided you are able to provide and care for them, of course. Like Brides you gain bonuses for each Concubine, but they are lesser then Brides.

In general, however, Brides are always more valuable to have then Concubines.

In addition you will have two main means to acquire women; Romance and Corruption.

Romance Basics

Romance requires effort and time, but can be hastened by events such as saving the woman in question or impressing her in some manner. Each woman has her own wants in a man to meet. There are three main ways to gain women via romance.

Seduction: By gifts, poetry, kind words and deed you can convince a woman of your worth... And her worth out of her clothes. This can be the slowest means of gaining a woman, but once completed she will be very loyal to you.

Desire: You are or have something she wants. Be it your looks, your power, your wisdom, your money or just humor she wants you. She'll be easier to charm out of her clothing, but may stray if someone else has more of what she wants if you don't tame her.

Savior: You saved her! Be it from a brute, a nasty fall, a debt or even from a hunger pang you were their in her time of need! And can carnally reward you for your good deeds. This can create a devoted woman, but the opportunity to save her may not be there.

Each romance option has a value set from One to One Hundred. Once a total of Eighty points total has been gained you can talk her into sex. At least One Hundred Twenty in Total to make her a Bride or Concubine.

Romanced women will always offer support and grant advice and wisdom as they can; but they will question you if they think you are out of line. Additionally they may leave you if they disagree with your actions if they become too extreme.

Corruption Basics

Like romance there are three kinds of Corruption. Unlike Romance all are forceful or deceitful in nature, aiming to subvert her values and desires and bend them to yours. This can be a quicker and easier way to get women.

Rape: Rather then sweet nothings to get her clothes off, you use force or threat of force. You can then roughly use her until your done with her. This can create a woman fearful of you.

Control: Be it magic, potion, drug or other means you have a way to manipulate her mental state and make her twist to your will. This can create a woman addicted to you and what you use on her.

Deceit: With lies, promises and pushing her into darker acts you can manipulate her into indulging her more basic desires and carnal wants; which you can fulfill. This can create a lustful woman for you.

Like romance each corruption option has a value of One to One Hundred; Eighty to get some (Willing?) loving and One Hundred Twenty to make her yours. However be wary; while faster and easier it's not really better as the women may fight back, see through lies or even betray you in a critical moment. In addition fearful women will not correct you when making a mistake for worry or reprisal, an addicted woman may say what you want to hear for more of what they want and a woman lost to her base desires and darkest wants may betray you if it suits her to do so.

Additional Sexual Basics

Additionally there are three other states to note when dealing with women in a carnal manner; Position, Sexuality and Firmness. United these are called Preferences.

Position: The woman's preference to be Submissive or Dominant. This notes whether or not she likes to be in control during sex or likes to be controlled. This can be altered by asserting yourself over her, or allowing her to assert herself over you.

Sexuality: Notes a woman's sexual preference; for the sake of this game it ranges from Straight to Bi-Sexual. This notes if a woman is willing to play with other women in addition to you. This can be altered by bringing her into threesomes or letting her watch you have sex with other women.

Firmness: A woman's desire for sex to be Gentle or Rough. Once more this can be altered by giving her sex either in a softer or rougher manner.

Like Romance and Corruption, Preferences are on a One to One Hundred value. Unlike those values, however, Preferences doesn't effect a woman's desire for sex; just what kind of sex they want. This preference can be changed as you enjoy her, but also other events. As an example, a near-rape experience may lower a woman's Firmness rating towards Gentle. Seeing another woman masturbate may raise her Position towards Bi-Sexual. Note: These events can and will happen when you are not present.

The Menu

Once in game you can, by thinking 'Menu', activate the Menu Option. Time will pause as you interact with the Menus. At the start you will have the following available to the following options.

Stats: An overview of your current status. Where your stats are at, current condition and other information. In addition, any earned Titles may be equipped from this menu.

Class: [Unlocks at Level 5]

Abilities: Lists your current abilities among three categories; Basic Skills, Combat Arts and Magic Spells.

Quests: Lists your current and completed quests, as well as the status of your Main and Bonus Objectives.

Traits: Allows you to see what Traits you have collected. In addition any available Traits can be purchased in this menu.

Inventory: Allows you to overlook your current equipment, inventory and change them (As long as you are not engaged in combat). Additionally allows you to see your current level of gold and income.

Property: [Unlocks Upon Gaining Property]

Relations: [Unlocks Upon Relations Tutorial]

Glossary: Details various bits of knowledge, explaining lore of your new world, information of various weapons and armors, people are more. What can be searched for depends on what you've encountered thus far.

Use your menus as needed as they will help you understand your situation and what your goals, abilities and limits are.

Ability Basics

As you go on through this game you will have and gain a variety of skills and abilities to add to your repertoire. You will be using these abilities in and out of combat and they can be divided into three sections.

Basic Skills: These are basic, but useful, skills that you'll be using throughout your time in Eostia. From basic observation, crafting, lovemaking and more these skills will help you in day-to-day life.

Combat Arts: Physical combat skills and techniques fall under Combat Arts. If you use an ability to improve your striking power, resistances or movement speed without direct magical means, it will be under this section. These skills often do not use mana but do require a cool down period before they can be reused.

Magic Spells: Abilities and skills that rely on weaving mana into a form as an attack, defense or to empower people and items. They can even be used to augment physical abilities. Only a handful of powerful abilities have a cool down period, but all use some amount of mana to operate. The more potent the effect the more mana needed to fuel it.

Almost every Ability also has a level. There are three levels for Abilities, Level I (Learned), Level II (Adept) and Level III (Mastered). As you use the ability you gain XP for it. If you use it while in combat you get another 10% XP. Furthermore once reaching Level III most Abilities have a selection to be upgraded into one of two new Abilities. Additionally a few, rare Abilities have additional levels, Level IV (Improved) and Level V (Perfected).

In addition there are three sub-types of Abilities; Active Abilities, Toggle Abilities and Passive Abilities.

Active Abilities: These are the most common type of Abilities; you use them, the effect happens then ends. Throwing a Fireball is an example. These can be further sub-divided between Trigger Abilities that are fired off once, like Fireball, or Channeled Abilities that can be maintained for a time, such as Barrier Shield.

Toggle Abilities: These are Abilities that are turned on and off as needed. Most physical boosting spells and arts will fall under this type, such as Boost Power. However these Abilities will drain mana or some other resource as long as they are active.

Passive Abilities: These Abilities are always on. They do not cost mana or anything else to maintain or keep using. By default, however, Passive Abilities have no levels and cannot be upgraded through use. Some can, however, be upgraded via spending Trait Points; which type depends on the Ability.

Equipment Basics

As you may guess, each Class has their own limits as to what they can equip and use. You can find, purchase or craft various items to use to boost your stats, gain new abilities or even new traits. Each piece falls under one of several categories.

Primary Weapon: The main weapon of your character. You may only have one and it is your best weapon. You will always do the most damage with this type of weapon. If you're using magic then staves, wands and spell books.

Secondary Weapons: You may have two secondary weapons equipped at a time. These can be one of two things; a piece of secondary equipment to use when your primary weapon is a worse choice for the situation or a piece of equipment to be used in tandem with your primary weapon such as a shield, quiver or even a second weapon.

Armor Set: Your main set of armor. What type of armor depends on your class, and some can't equip any at all. Additionally some armor types, such as Plate Mail must be gained with an upgrade or from a Trait like Mana Armor. Some Traits even allow you to wear armor you couldn't otherwise.

Bracers: Each forearm can be equipped with a bracer. Many medium and heavy Armor Sets cannot equip Bracers and some Bracers are incompatible with shields. For some lightly armored or unarmored combatants this is the only piece of metal armor they can equip. Some may boost stats slightly as well or grant other effects, but are less sturdy then their counterparts. It is common to equip a defensive Bracer to the off hand and a boosting Bracer to the weapon hand.

Pendant & Rings: You may equip one pendant around your neck and one ring to each hand. Each offers a boost in stats, bonus to an ability or even an ability of their own. These can be very expensive depending on the effect of the item.

Item Pouch: A pouch set to the back or side, it holds various small items such as potions, elixirs and salves. Whatever is held in here is the only things you can use during combat from your inventory. The amount that can be held depends on the size of it.

Storage Bag: A rare item that can be found, the Storage Bag (Also called Bag of Holding) can hold additional equipment and items in it. The amount depends on the bag; however even small Storage Bags are expensive to buy.

You can swap equipment at any point, except when engaged in active combat.

Character Creation

That is enough information on the basics of the game. We'll end the basics with how your new character (IE, new you) will be made. It will be dived by the following.

Race: You will gain some bonuses based on which race you pick, in addition to gaining a few stats based on your choice.

Class: Your combat class. This will determine how you fight and what role you will have in combat. Each will come with basic equipment.

Parentage: Who your parents are and what life you are born into. You can be anything from a farm hand to a noble's son. Each one comes with unique bonuses and will have inherent strengths and weaknesses. Additionally some choices has it's own family name.

Background: What you've done in the past; be it learned under a merchant or trained with a notable warrior. This will grant you either stats, traits or items.

Deed: You've done some notable deed in the past, be it helped a slave, defended a lady from goblins or picked a fight of note. This will effect your reputation with others and may effect a woman's Romance values.

Talent: You learned one talent or hobby that maybe unrelated to your class or status in life. Be in painting, playing chess or hunting you've learned to do something. This may boost your stats, give traits or items.

Free Trait: You get a free, unique trait that can help you in combat, life or sex.

World Status: The type of world you'll be entered into. Depending on your choices you will have an easier or harder time.

Random Trait: You gain one Trait at random. You will have no control over what it is.

Additional Selections: Depending on your other choices you may need to make additional choices, such as where you grew up, information on your parents, who you trained under and so on.

Physical Customization: Adjust your character's appearance, body type, penis size, hair color and other such details.

Each choice is permanent once locked. You will be given a final choice then; your name. Depending on your choices you may only be able to pick your first name. Once done you'll be entered into the game.

Prepare yourself player. You'll be entering a world of beasts, babes and bastards.

(-)

"Hmm..." I let off, rubbing my chin. Well it was... Somewhat about what I expected.

I had been worried that it would be overly sexual given the intro I saw earlier. And... Well, I was mostly right.

"What pervert came up with this?"

[None. That is the world as is, unaltered. Your choice selection will be the only thing that alters this world at all.]

I'm not sure if that was for the better or worse.

At least I don't have to worry about getting laid...

The thing that had me most on edge though was the first of the main objectives.

'Save the Kingdom from [Unknown]'.

Unknown? Based on the intro this 'Garan' should be the main threat, right? And they were clearly, for lack of a better way of putting it, the bad guys in the intro. So why not just say 'Save the Kingdom from Garan'?

Is this going to be like one of those games where there's a big, major, obvious villain but there's some smaller, elite group in the wings? I mean that's like most the stories to a Fire Emblem game, right?

Hoo boy. That means I have to keep an eye out for something else, huh? Still, the lack of a spoiler is a spoiler in itself in this case...

[Are you ready to proceed to the Character Customization?]

[βΈœβˆ• Yes]-[X No]

I sigh and press Yes. Ready or not, I had to get started.

The Basics window swapped to the new information. A second window opened up, showing each choice that I could make. That let me read the whole selection list and adjust my selections at the same time.

Well, here we go...

(-)

Character Creation

It's time Player. Your new life in Eostia awaits you. What shall it be?

[[Race]]

Each race has a place in Eostia, although where and what that place is depends on the race. Each has a slight difference in stats and abilities and is received differently by each race. In Eostia you are one of the following...

[[Human]]

The most populous race of the land. They are considered the 'average' by most other races; able to be anything or everything depending on their choices. They are short lived compared to some races, but have their advantages.

+1 Diplomacy, Bartering & Negotiation

+2 All Regular & Sexual Stats

[[High Elf]]

The longest lived of all races. They are magically more powerful then most races but less physically able. Despite this they are not weak. While some elves are wise as can be many are known to be haughty and arrogant. Their women are considered to be breathtakingly beautiful and their males are rare.

+1 To Magical Learning Speed

+2 to Acc

+8 to Mag & Mnc

+6 to Ple, Wil & Rap

[[Dwarf]]

Short but stout, the hardy dwarves are known for heavily beaded men and childish but curvy looking women. However childlike their women look, however, they are much stronger then a normal man. They lack magical power, however, compared to humans and elves. There are very few dwarves in Eostia, and they can sometimes be mistaken for halflings.

+1 to Crafting, Carving & Carpentry

+6 to Con, Str & End

+8 to Sta & Rec

+2 to Cap

[[Halfling]]

Similar to dwarves in physical ability they have a different appearance; boasting short tails and looking like young, human children. The men rarely grow beards, and never as thick as the dwarves and the women are less curvy and busty. They are, on average, slightly taller then dwarves and are more populous in Eostia. Like dwarves, despite their childish looks, they are very strong and able to battle when needed.

+1 to Mining, Wood Cutting & Quarrying

+6 to Con, Str & Agi

+8 to Rec & Pow

+2 to Cap

[[Dark Elf]]

A counterpart to the high elves; as long lived as their counterparts and matching them magically and physically. They are known to be cruel to other races and as such are frowned on. In some places it is legal to enslave 'evil' elves making relations with them strained at best. Their women, like high elven women, are breathtakingly beautiful but with a darker twist, and their males are equally rare. They are known to have come from the north, but many now inhabit Garan.

-4 Diplomacy, Bartering & Negotiation with Other Races Besides Dark Elf

+2 To Magical Learning Speed

+2 Dex & Agi

+10 to Mag & Mnc

+6 to Pow, Ple, Wil & Rap

[[Half Elf]]

A mix or human and either high elf or dark elf, a half elf has traits from both sides of the lineage. More magically inclined then a human, but less then an elf. More physically inclined then an elf, but less then a human. In addition they are long lived, but not to the point of an elf. How well they are received depends on which sort of elf contributed to their blood and where they live.

+5 Regular Trait Points

+5 Sexual Trait Points

+20 Regular Stat Points

+15 Sexual Stat Points

If Parent is a Dark Elf

-4 Diplomacy, Bartering & Negotiation with Other Races Besides Dark Elf & Half Elf

+1 To Magical Learning Speed

+4 Regular Stat Points

+4 Sexual Stat Points

[[Catalan]]

A cat-like species that appears human-like save a tail, ears, slit pupils and hardened fingernails that act like claws. A rare species form the southern end of Serenus, they are as long lived as humans but are slightly weaker physically. In exchange however they are quicker. They can also see at night and seem to have sharper vision overall.

All Desire Values for Females Start at 10 Points Higher Then Usual

+6 to Dex, Agi & Acc

+4 to Sta, Rec, Ple & Rap

+2 to Cap

[[Dragon Borne]]

You would be a member of any race that has some dragon's blood in their lineage that hasn't shown with your recent ancestors, but has shown with you. A dragon borne boasts a longer lifespan of all save elves, and gains a slight boost from their dragonic blood. Your blood mostly shows with your unusually colored eyes. However not all like those descended from dragons and would hunt them...

-25 Reputation with ?

+Combat Art: Dragon's Breath

+5 Universal Trait Points

+2 All Stats

+5 Universal Stat Points

+2 Deed Selection

If Parent is Human

+1 Diplomacy, Bartering & Negotiation

If Parent is High Elf/Half Elf born of High Elf

+1 To Magical Learning Speed

If Parent is Dwarf

+1 to Crafting, Carving & Carpentry

If Parent if Halfling

+1 to Mining, Wood Cutting & Quarrying

If Parent is Dark Elf/Half Elf born of Dark Elf

-4 Diplomacy, Bartering & Negotiation with Other Races Besides Dark Elf & Half Elf

+1 To Magical Learning Speed

+4 Regular Stat Points

+4 Sexual Stat Points

If Parent is Catalan

All Desire Values for females start at 10 Points higher then usual

[[Class]]

Now you can choose one of fifteen different classes, divided into one of three broad groups; Melee, Ranged and Magic. Once chosen you gain +2 points to each Primary Stat and +1 to each Secondary Stat for that Class.

Melee classes focus mostly on physical damage in close range combat, sometimes up to mid-range. Some classes may have some form of ranged weapon to use or gain a limited amount of magic to use upon upgrade, but for the most part they are highly limited. Melee weapons greatest strength is they're overall better base accuracy. All Melee classes get a +2 Physical Resistance Boost.

Ranged classes also have little if any magic to use, but rely more on ranged attacks then melee skills. That said, all classes have at least one kind of melee weapon to use as a back up. Some classes may gain more melee or magical abilities as they upgrade. All Ranged classes get a +2 Total Range Boost.

Magic classes then are those that can use magic; either partially or solely. The more reliant on magic the class is the more damage and destruction they can do... And the less damage they can take in turn. That said, there are more robust classes that don't rely fully on magic but also cannot achieve the same level of power and effect. All Magic classes gain +2 Magical Resistance Boost.

Class List

Melee Classes

Fighter (Upgrades to Warrior or Knight)

Solider (Upgrades to Lancer or Dragoon)

Wildman (Upgrades to Barbarian or Warlord)

Swordsman (Upgrades to Samurai or Hero)

Pugilist (Upgrades to Brawler or Monk)

Ranged Classes

Archer (Upgrades to Sniper or Ranger)

Rouge (Upgrades to Assassin or Ninja)

Singer (Upgrades to Bard or Performer)

Engineer (Upgrades to Gunner or Machinist)

Juggler (Upgrades to Dancer or Jester)

Magic Classes

Mage (Upgrades to Sorcerer or Wizard)

Priest (Upgrades to Sage or Cleric)

Arcanist (Upgrades to Summoner or Scholar)

Spell Blade (Upgrades to Rune Blade or Mage Knight)

Paladin (Upgrades to Crusader or Templar)

Melee Class Details

[[Fighter]]

Primary Weapon: Swords (All Types), Axes (All Types), Polearms (All Types), Flails (All Types), Hammers (All Types)

Secondary Weapon: Shields (All Types), Short Swords, Knives (All Types), Small Axes, Throwing Axes

Armor Type: Gambeson, Chain Mail, Scale Mail, Splint Mail

Primary Stats: Con, Str, End

Secondary Stats: Dex, Agi

The fighter is the basic but flexible front line adventurer. Clad in the best armor and weapons available they are highly durable with combat arts based on bolstering their physical power, survivability and stamina. While limited to being 'meat shields' they are well built for the role.

Warrior Upgrade

+Short Bows, Javelins, Crossbows & Quivers to Secondary Weapons

+Plate Mail to Armor Types

+Mnc to Secondary Stats

Warriors are Fighters with experience and grit. They now have some ability to channel magic through their weapons in the form of fire, lightning or wind to do more damage. Additionally they can use a selection of ranged weapons.

Knight Upgrade

+Plate Mail to Armor Types

+4 Physical Resistance when using Shields

+Mag to Secondary Types

Knights are Fighters who have either been recognized by a lord and knighted or have given themselves the title of 'Free Knight'. Knights can channel holy magic through their weapons and when done with their shields can create a barrier to guard others behind them.

[[Solider]]

Primary Weapon: Polearms (All Types)

Secondary Weapon: Short Swords, Knives, Javelins

Armor Type: Gambeson, Chain Mail, Scale Mail, Splint Mail

Primary Stats: Con, Str, Dex

Secondary Stats: End, Agi

Soldiers are devoted to either their lords or the coin they earn. Relying mostly on spears to maintain distance, the Soldier is meant to be a front-line warrior that took strict, hard regimes and operate well in groups. While less flexible then the Fighter they are built to do better damage, control foes with their range and quickly dispatch foes.

Lancer Upgrade

+Shields (All Types) to Secondary Weapons

+4 Physical Resistance when using Shields

+Plate Mail to Armor Types

+Mag to Secondary Stats

Lancers are Soldiers who prefer heavier weapons and a shield to further bolster their defenses. They can now use magic to further boost their defensive abilities as they use a spear in one hand to stab at foes and defend from all attacks. They can also gain the ability to plant themselves to the ground and become almost unmovable.

Dragoon Upgrade

+Mag & Mnc to Secondary Stats

Agi becomes a Primary Stat

While Lancers focus on becoming unmovable the Dragoons try to become more mobile. Using magic they can leap massive distances and land with ease; even drops that would be fatal to others can be survived with little trouble if the Dragoon lands on their feet. Additionally like a dragon they can breathe magical fire in an arc before them.

[[Wildman]]

Primary Weapon: Axes (All Types), Swords (All Types), Clubs (All Types)

Secondary Weapon: Knives (All Types), Slings, Javelins, Throwing Axes, Shields (All Types)

Armor Type: None

Primary Stats: Str, Dex, Agi

Secondary Stats: Con, End

The Wildman is a man of the woods and mountains. Aside from maybe a few, loose pieces for the arms and legs the Wildman bears no armor. Rather they rely on speed, stealth and brutality to deal with their foes. At most they will carry a shield for protection. As a bonus the Wildman regenerates from wounds faster then usual.

Barbarian Upgrade

+Short Bows to Secondary Weapons

+Gambeson to Armor Types

+Mag to Secondary Stats

Can use Two-Handed Weapons with One Hand (Dex & Agi Penalty When Done)

+4 Damage when using Two Handed Weapons

+4 Physical Resistance when using Shields

Barbarians are Wildmen who have survived through life's trials. Sneakier and more brutal, the Barbarian prefers to attack as suddenly and viciously as possible. If forced into a head on battle the Barbarian can channel magic into a war-cry; stunning and intimidating foes to hinder them.

Warlord Upgrade

+Short Bows to Secondary Weapons

+Gambeson, Chain Mail, Scale Mail & Splint Mail to Armor Types

Dex becomes a Secondary Stat

Con & End becomes Primary Stats

+4 Damage when using Two Handed Weapons

+4 Physical Resistance when using Shields

When a Wildman can gain good armor and weapons he sees no reason not to use them; becoming a Warlord. While the Warlord isn't as stealthy as the Wildman he's still as brutal as before and the swings a Warlord can generate can strike several people at once.

[[Swordsman]]

Primary Weapon: Swords (All Types)

Secondary Weapon: Knives (All Types), Short Swords

Armor Type: Gambeson

Primary Stats: Str, Dex, Agi

Secondary Stats: End, Lck

The swordsman is a master of a single weapon; the sword. A master of his choice of blade or blades he relies on fast, quick strikes and superior skill. Preferring duels to open combat the Swordsman can deflect arrows at higher levels. That said they're known to do more damage then expected, time to time.

Samurai Upgrade

+Chain Mail, Scale Mail, Splint Mail to Armor Types

+Con to Primary Stats

+Mag to Secondary Stats

The Samurai is a Swordsman who's perfected the blade and prefers to use Eastern blades in combat but is still adept at Western ones. Mastering spiritual arts now the Samurai can channel wind magic with their blades; extending their blade's range, sending a blast of wind to a target or boosting their own speed.

Hero Upgrade

+Axes (All Types) to Primary Weapons

+Shields (All Types), Short Bows & Quivers to Secondary Weapons

+Chain Mail, Scale Mail, Splint Mail to Armor Types

+Con to Primary Stats

The Hero is what happens when the Swordsman broadens their horizons; using new types of weapons to increase their flexibility. The Hero is a fast, hard hitting class with better defenses then before and the ability to boost their physical power for short bursts.

[[Pugilist]]

Primary Weapon: Tonfas, Brass Knuckles, Gauntlets

Secondary Weapon: None

Armor Type: None

Primary Stats: Str, Dex, Agi

Secondary Stats: Con, End

A master of bare handed combat, using only weapons that can be used with such a style the Pugilist is proud of not needing a weapon at all and having trained themselves to become a weapon. Trained in a variety of strikes, throws and grapples they're more dangerous then they seem.

Brawler Upgrade

+Gambeson to Armor Types

Con becomes a Primary Stat

+Lck to Secondary Stats

+4 Damage when Unarmed or using Brass Knuckles or Gauntlets

The Brawler is a Pugilist who's doubled down on the physical aspect of their training; plowing through enemies with their fists alone. They can punch with enough force to heavily dent plate armor. Their mobility is their best asset.

Monk Upgrade

+Mage Robe to Armor Types

+Mag to Primary Stats

+Mnc & Lck to Secondary Stats

While the Brawler focuses fully on the physical the Monk dips into the spiritual. Able to channel holy magic into their strikes they can deal explosive damage in a moment, inwards to rapidly heal themselves and to heal others, they are in touch with nature itself. At higher levels they can even send off a burst of magic in a blunt, powerful blast.

Ranged Class Details

[[Archer]]

Primary Weapon: Bows (All Types), Crossbows (All Types)

Secondary Weapon: Short Swords, Small Axes, Knives (All Types), Quivers

Armor Type: Gambeson

Primary Stats: Dex, Agi, Acc

Secondary Stats: End, Lck

The Archer is what one thinks of when they think of a hunter or ranged battlefield support; using a bow to fire at long ranges. Even in mid-range conflict the accurate fire of an Archer can support their allies in conflict. A wise archer, however, will carry a backup weapon if they run out of arrows.

Sniper Upgrade

+Str & Mag to Secondary Stats

+4 Damage when using Long Bows or Heavy Crossbows

The Sniper is an Archer who has perfected their aim. Able to hit a bullseye from distances unthinkable by others, the Sniper uses heavier and heavier bows to hit their targets. With some focus they can add magic to their arrows in the form of fire or lightning.

Ranger Upgrade

+Buckler Shields to Secondary Weapons

+Str to Primary Stats

+Chain Mail to Armor Types

+4 Stealth when wearing Gambeson or Unarmored

The Ranger prefers to balance themselves; gaining more melee focus then the Sniper. In addition the hunting the Ranger has been doing leads them to a more stealthy approach then most; letting them attack others unawares better then before.

[[Rouge]]

Primary Weapon: Short Bows, Throwing Knives, Slings, Crossbows, Darts

Secondary Weapon: Knives (All Types), Short Swords, Poisons, Quivers

Armor Type: Gambeson

Primary Stats: End, Dex, Agi

Secondary Stats:: Str, Acc

Rouges are stealth based classes focused on theft, scouting and infiltration. The Rouge is not built for direct, close combat fights preferring long ranged fights at all times and only fighting in close as needed. That said they prefer not to fight at all; sneaking past enemies and killing them before they knew what hit them.

Assassin Upgrade

+Bows (All Types) & Heavy Crossbows to Primary Weapons

+Swords (All Types) to Secondary Weapons

Acc becomes a Primary Stat

+Lck to Secondary Stats

+4 Stealth when using single hand weapons, thrown weapons and short bows only

+4 Range when using Long Bows or Heavy Crossbows

The Assassin focuses more on slaying targets then before. 'One Shot, One Kill' is their motto. They want to either sneak in close, slay the target and leave or perch in a good vantage point, make their shot and escape. Regardless they are dealers of death.

Ninja Upgrade

+Short Swords to Primary Weapons

+Shuriken to Secondary Weapons

+Mag & Mnc to Secondary Stats

The Ninja is one who survives. Scouting, infiltration and more are their calling cards. Shadows are their ally. But with magic they gain new utility; illusions to fool and distract foes, the ability to stick to surfaces, walk upon water and more. In addition they can use low level attacks of fire, water and earth if the need to fight is upon them.

[[Singer]]

Primary Weapon: Short Bows, Crossbows

Secondary Weapon: Musical Instruments, Short Swords, Knives (All Types), Quivers

Armor Type: None

Primary Stats: Dex, Acc, Mnc

Secondary Stats: Agi, Mag

The tradition of Singers came from war songs sung by some archers in combat. Singers have learned to harness magic in an unusual way; with hymns that boost the abilities of their allies. Songs boosting magical power, physical strikes or even healing allies. While weaker in a direct fight when compared to the Archer, the Singer has a place in combat.

Bard Upgrade

+Long Bows to Primary Weapons

+Rapiers to Secondary Weapons

+Gambeson to Armor Types

+Con & Lck to Secondary Stats

The Bard boosts the effects of their war songs even further and can, in the heat of combat, use songs to bolster their own arrows now; turning a lone arrow into a storm of dozens. Compared to before the Bard is more self-reliant.

Performer Upgrade

+Rapiers to Primary Weapons

+Lck to Primary Stats

While the Bard is more focused on self-reliance and bringing more damage the Performer now adds a routine of dance to their songs; boosting their songs potency even higher. A single performer can make a group of untrained peasants into a threat when pitted against trained soldiers. However aside from somewhat better sword training the Performer is more vulnerable then the Bard.

[[Engineer]]

Primary Weapon: Flintlock Pistols, Flintlock Rifles, Crossbows (All Types)

Secondary Weapon: Bayonets, Short Short, Grenades, Quivers, Bullet & Power Bags

Armor Type: Gambeson

Primary Stats: End, Dex, Acc

Secondary Stats: Str, Agi

A very rare class, the Engineer is not normally found on the battlefield until the need to lay siege comes, some Engineers have learned of the power of a strange substance called 'black powder' and what potential it has. While the weapons of the Engineer takes longer to reload they also boast grenades to make up for the difference.

Gunner Upgrade

+Sniper Rifles & Bullet Pouches to Secondary Weapons

+Chain Mail to Armor Types

+Con to Secondary Stats

Flintlock Weapons Upgraded to Cartridge Based Weapons

Can Dual Wield Pistols

+4 Damage when using Pistols & Rifles

The Gunner is focused on gun based weapons. Now using cartridges filled with a better explosive called 'gun powder' their rifles are quicker to reload and they have a weapon called a 'revolver' that can fire six shots before reloading making them dangerous fire support.

Machinist Upgrade

+Devices & Bullet Pouches to Secondary Weapons

Flintlock Weapons Upgraded to Cartridge Based Weapons

+Mag & Mnc to Secondary Stats

Like the Gunner the Machinist has upgraded their weapons; but focuses less on them. Instead they apply magic to their work, creating simple, basic devices for a variety of effects and uses. The limits of the Machinist seems to be based on the imagination of the user... As well as some physical and magical limits.

[[Juggler]]

Primary Weapon: Throwing Knives

Secondary Weapon: Knives (All Types)

Armor Type: None

Primary Stats: Dex, Agi, Acc

Secondary Stats: Str, Lck

The Juggler prefers to entertain others but has learned by those wishing to mug him that some defense is needed. As such the Juggler is deadly with any knife in his possession; throwing knives in particular. If called upon then deadly techniques can be used in melee seamlessly.

Dancer Upgrade

+Con to Primary Stats

Lck becomes a Primary Stat

+4 Dodge Chance when using only Knives

The Dancer is what happens when the Juggler adds a bit more to the act. More agile then before, the Dancer can dodge attacks seamlessly, almost as if they knew what was coming their way. As such they can be hard to hit to start with while striking with fast, precise blows.

Jester Upgrade

+Gambeson to Armor Types

Lck becomes a Primary Stat

+Mag to Secondary Stats

By contrast to the Dancer, the Jester makes their act goofier, but it's no less deadly to those who underestimate them. The Jester now add magic to the act allowing them access to fire breath, to generate a burst of water from their fingers or hands from weak enough only to surprise to able to knock a grown man back, to even generating lightning in their hands. The trick for them to surprise the foe while being underestimated.

Magic Class Details

[[Mage]]

Primary Weapon: Staves, Wands

Secondary Weapon: Spell Books

Armor Type: Mage Robe

Primary Stats: Acc, Mag, Mnc

Secondary Stats: End, Dex

The Mage is someone who is learning the arts of the arcane. Able to use pure arcane or elemental magic the mage is able to deliver devastating attacks to foes... If they have the time to channel enough magic. Too many young mages disregard the use of quicker, weaker spells. Those that learn to use them, however, can handle themselves well. That said, they can also learn supporting spells for any allies they have.

Sorcerer Upgrade

+Short Swords to Secondary Weapons

+Gambeson to Armor Types

+Str to Secondary Stats

+4 Casting Speed to Elemental Magic

The Sorcerer is one who has mastered the use of elemental magics to smite their foes, relying on raw, magical power to strike. There is nothing fancy about what they do; they annihilate all foes before them. In addition they often carry a weapon on them, just in case.

Wizard Upgrade

+Con to Secondary Stats

+4 Casting Speed to Arcane Magic

By contrast to the Sorcerer the Wizard prefers skill to power. Relying on arcane magic to cast illusions, imbue items, bolster allies and scry to spy on foes the Wizard is a clever one and always has a trick up their sleeve. Do remember, however, their ability to devastate with magic has not vanished.

[[Priest]]

Primary Weapon: Staves, Hammers (One Handed)

Secondary Weapon: Shields, Spell Books

Armor Type: Mage Robe

Primary Stats: Con, Dex, Mnc

Secondary Stats: Acc, Mag

The Priest is the Mage's opposite; while the mage is focused on damaging and smiting the Priest is focused on healing and defense. Casting heals, shields and other supportive utility is their strong suit. That isn't to say they cannot fight back; they can use holy magic on their foes and are devastating to any 'undead' being.

Sage Upgrade

Mag becomes a Primary Stat

+Spell Books to Primary Weapons

+4 Casting Speed with Stave or Unarmed

The Sage furthers the magical power of the Priest; able to deliver more magical power to their defensive spells... And offensive ones. While no match for the Sorcerer in raw damage potential the Sage does not lack power. They are also capable of calling upon the powers of wind and water to further augment their abilities and can use arcane magic.

Cleric Upgrade

+Gambeson & Chain Mail to Armor Types

Mag & Str becomes Primary Stats

+2 Physical & Magical Damage when using One Handed Hammers

50% of Damage Dealt by Fire & Lightning Spells is Dealt as Holy

The Cleric wishes to protect others, but unlike the Sage sees smiting down enemies as the best way. Their offensive magic is higher in power and they gain access to fire and lightning spells bolstered by their holy magic. Further more they are much more adept in melee combat, happily wading in when the call comes.

[[Arcanist]]

Primary Weapon: Staves

Secondary Weapon: Spell Books

Armor Type: Mage Robe

Primary Stats: Con, End, Mnc

Secondary Stats: Agi, Mag

While able to cast arcane spells like the Mage and even heal like the Priest their focus is on something else; condensing mana into a physical creature. Able to make small, but strong magical beasts to fight and do their bidding. Depending on the beast it maybe ranged or physical in terms of combat but always helpful.

Summoner Upgrade

Mag becomes a Primary Stat

+Short Swords to Secondary Weapons

The Summoner can summon more magical pets to his cause depending on his magical power. In addition he can also summon one, much larger and stronger, pet instead. The Summoner can add their own, substantial magics to the battle but are better off directing their beast and allies.

Scholar Upgrade

Mag becomes a Primary Stat

+Spell Books to Primary Weapons

While the Summoner carries the Arcanist's approach of damaging magical beasts the Scholar prefers a new approach; making magical fairies with holy magic to heal, protect and support allies. While weaker then the Sage's abilities, the Scholar's can spread out further. Additionally the Scholar may summon a singular pet such as a Valkyrie that still heals and defends, but can also attack with blade and holy spells.

[[Spell Blade]]

Primary Weapon: Rapiers

Secondary Weapon: Parrying Daggers, Knives (All Types), Spell Books

Armor Type: Mage Robe, Gambeson

Primary Stats: Dex, Acc, Mnc

Secondary Stats: Agi, Mag

The Spell Blade while inclined to magic also knows the value of a good blade. Relying on skill in both sword and spell, the Spell Blade relies on speed in both casting spells, positioning and fighting. While an expert in no one discipline of magic the Spell Blade knows a little of all; arcane, holy, elemental and healing alike.

Rune Blade Upgrade

+Buckler Shields, Short Bows & Quivers to Secondary Weapons

+End & Str to Secondary Stats

+4 Casting Speed when not using a second weapon or shield

The Rune Blade is what the Spell Blade becomes as they learn their skills and fine tune their style of fighting. As such their spell repertoire has increased by quite a bit in addition to learning the bow. Able to fill any role need, the Rune Blade is a Jack-of-All-Trades.

Mage Knight Upgrade

+Swords (One Handed) & Short Spears to Primary Weapons

+Shields & Javelins to Secondary Weapons

+Chain Mail, Scale Mail, Splint Mail to Armor Types

+Str to Primary Stats

+Con & End to Secondary Stats

+4 Physical Resistance when using Shields

+4 Casting Speed when not using a Second Weapon or Shield

While the Rune Blade perfects spells the Mage Knight focuses more on physical combat. Donning heavier armor and relying more on the blade then the spell now, the Mage Knight is still a versatile combatant able to fulfill a number of roles. There is never a situation a Mage Knight can't help in.

[[Paladin]]

Primary Weapon: Swords (All Types), Axes (All Types), Polearms (All Types), Flails (All Types), Hammers (All Types)

Secondary Weapon: Shields (All Types)

Armor Type: Gambeson, Chain Mail, Scale Mail, Splint Mail

Primary Stats: Con, Str, Dex

Secondary Stats: End, Mag

Holy warriors by training, they are the point of the spear for the church. Focusing heavily on martial combat they must also devote themselves to magical learning as well. They can heal allies and cast magical shields with holy magic. In addition they can imbue their blades for more damage or their shields to create barriers to defend allies.

Crusader Upgrade

End becomes a Primary Stat

+Agi & Mnc Secondary Stats

+Plate Mail to Armor Types

Can use Two-Handed Weapons with One Hand (Dex & Agi Penalty When Done)

+4 Physical & Magical Resistance when using Shields

+4 Damage when using two weapons

The Crusader focuses on using magics to empower nearby allies; making them stronger and faster in the heat of battle. This Banner Standard ability makes Crusaders natural leaders in warfare. Additionally they may choose to use heavy weapons to deal additional damage.

Templar Upgrade

Mag becomes a Primary Stat

+Acc & Mnc to Secondary Stats

+4 Physical Resistance when using Shields

+4 Casting Speed when not using a second weapon or shield

The Templar sees the need to smite foes less with the blade and more with holy fury. Unlike Paladins and Crusaders the Templar uses magical attacks from a distance to smite their foes; using holy magic to bring justice. Of course they don't lose any ability to defend allies or strikes down foes in melee and happily will.

[[Parentage]]

One's parents, or lack thereof, is a cornerstone of one's life. An upbringing can guide one's early life, even if said life turns in a new direction later on. Each set of parents grants some unique traits and a set of stats, traits or other rewards.

[[Farmers]]

Your mother and father are simple farmers. Either growing food, cotton or managing cattle and chicken they are basic folk who were supportive when you wanted more then a farm life.

+4 to Con, Str & End

+3 Universal Stat Points

+Trait, Green Thumb: You know how to grow plants and know what wild plants are good to eat and aren't.

+Trait, Down to Earth: You're considered charming to the common folk. +5 Reputation to Low Born and Middle Class people.

[[Orphan]]

Be it war, abandonment or other reasons you grew up in an orphanage funded by the church with nuns as your caretakers. As such you have a basic education, and not much else.

+15 Regular Stat Points

+Trait, Raised by the Church: You were brought to church on the regular growing up. Any holy damage or magical healing you deal is increased by 5%.

+Trait, Best Seen and Not Heard: Your sneaking skill is boosted by your Agi Stat as well

[[Merchant]]

Your the son of a merchant and learned the art of trade and craft in his shop. You have a decent education and have learned much at the family shop.

+6 to Lck

+6 Universal Stat Points

+200 Gold

+Trait, Eye for Value: You have a better idea of an items worth and can haggle better when buying and selling. +5% to prices when selling, -5% to prices when buying

+Trait, Arts and Crafts: You can make any sort of art or object easier. +5% Value, Durability & Damage from any items you craft

[[Brothel Owner]]

Your the son of the owner of a local brothel; perhaps your mother was even a whore! Despite this you gained a good education. And an education of a kind that a young man didn't need before coming of age.

+4 to Lck

+4 to All Sexual Stats

+Trait, Giggity: All women you meet with a Desire Value of 60 or more gains 10 in Seduction and Savior Values.

+Trait, Red Light Boy: Your reputation with High Born folk starts at -10 then it would otherwise. If they have a daughter your reputation with them is +10.

[[Inn Owner]]

Your the son of an inn's owner. It's known for it's local hot spring so it's very popular, meaning you know most people in town. You often speak with adventurers and local guards.

+10 Universal Stat Points

+Trait, Understudy of Warriors: You've been told many tales of fights and adventures. As such you gain 500 XP.

+Trait, Watching Wenches: You've spied on the bar wenches 'entertaining' patrons a few times. All local woman start with +10 Desire Value.

[[Slave Trader]]

Some places still allow for slavery, mostly of Dark Elves. While slowly being outlawed in Eostia many slavers still operate, and your the son of one of them. You know how to cause pain and pleasure to unwilling women.

+Whip to Primary Weapons, regardless of Class

+Slave Whip to Inventory

+4 to End & Dex

+6 to All Sexual Stats

+6 Sexual Stat Points

+Trait, Dark Desires: If a woman's Position Value is under 30 she gains 40 Desire for you

+Trait, Raped With One's Eyes: All women start with +10 Rape Value. If Raped she gains an additional +10 Rape Value

+Trait, Dirty Business: Most people despise your parent's profession. -20 Reputation to all people of good moral standing and an additional -20 with all Dark Elves. +20 Reputation with people of low moral standing

[[Knight]]

Your the son of a knight, maybe even knights. You were raised watching squires, soldiers and more train and fight. You were trained yourself at a young age under your parents eyes.

+6 to Con, Str & End

+Steel Sword to Inventory

+Steel Chain Mail to Inventory

+Trait, Raised to Fight: You've trained to fight for all your life. +5% Physical Damage.

+Trait, In Good Standing: You're known by most local lords, and have +10 Reputation with them.

[[Wizard]]

You were raised by magic using parents. Thick books of knowledge and lore was more your companions then other children. You were taught how to use spells since you could remember.

+8 to Mag & Mnc

+4 Regular Stat Point

+Rune Stave to Inventory

+Apprentice Mage Robes to Inventory

+Trait, Tap for Mana: You know how to use magic to it's fullest. All magic costs 5% less mana.

+Familiar: You have a familiar that looks like a small animal such as an owl, hawk, rabbit, cat, dog or fox. The familiar has intimate knowledge of magic, wisdom and can be useful for scouting and more.

[[Local Lord]]

Your parent holds the rank of Baron/Baroness and you are the heir of their throne. The land you hold has stagnated, not growing or shrinking in wealth in some time. Your education was exceptional and you have access to any training you wish.

+2 to All Regular Stats

+1 Additional Universal Trait Point Each Level Up

+8 Universal Trait Points

+Trait, High Born: Your reputation with the Middle Classes and High Born is increased by +15 due to your birth. In addition your schooling grants you +500 XP

+Trait, Noble Allowance: You gain 2 Gold per Day.

+Trait, Gift of Steel and Silk: Your starting equipment is replaced with equipment one level higher

+Trait, Silver Spoon: Many of the lower classes aren't sure of this high born kid; -10 Reputation with low born and middle class people

[[Background]]

As much as an upbringing one's schooling can be important as well, not just under a teacher or tutor but in learning a trade, a skill or just a hobby. No matter the choice you'll learn a little of something.

[[Botanist]]

You learned under a botanist who taught you the ins and outs of plants. You know what herbs can be used to improve food, what mushrooms, roots and berries are good to eat, what's poisonous and what can be made into salves and potions.

+Trait, What's Your Poison?: You know what plants can be formed into poisons for use on weapons and foods. In addition you can make antidotes from those same plants.

+Trait, Spice It Up: You know what herbs can be used to add flavor to meals. If you cook with herbs you gain Reputation with all who share the meal.

[[Musician]]

You learned how to play an instrument of some sort under a local bard. Be it by harp, flute, lute or piano you know how to play music and sing. These skills can be used to woo women, impress others and soothe hearts.

+Musical Instrument in Inventory

+Trait, Soul of the Song: Your songs can touch others in ways simple words cannot. Gain Reputation with all who hear your songs.

+Trait, Song of Love: Your love songs stir a girl's heart; boost Seduction Value of a woman who hears your songs.

[[Chef]]

You've learned under a chef of good repute and have mastered the culinary arts. You know how to cook various meals and foods, as well as bake various goods. A way to a woman's heart can be her stomach, after all.

+Cooking Implements in Inventory

+Trait, Eating Love: When other enjoy your meals they will look favorably on you and you'll gain Reputation with them. If they are a woman you also raise their Seduction Value.

+Trait, Taste Tester: You're more attuned to the taste of poison in food; and more resistant to them in general

[[Blacksmith]]

You learned at the feet of a master blacksmith, helping forge tools of construction and war alike. Repairing anything metal from tools, weapons, armor and more is possible for you.

+Blacksmith Tools in Inventory

+Trait, Heat of the Forge: You can withstand hot days and heat thanks to your time at the forge. You manage heat better and take 5% less damage from fire attacks

+Trait, Hammer Time: You handle hammers all day and know how to use them, +5% Damage when using One Handed Hammers

[[Jeweler]]

You're a craftsman of fine jewels and jewelry; from simple rings to pendants, even crowns and tiaras you learn the craft under a master. Such pieces requires a fine and steady hand to make, but you posses such a hand.

+Jewelry Tools in Inventory

+Trait, Say it With Diamonds: Any item of jewelry you make then offer to a woman as a gift gains you double the Reputation and Seduction Value it would have otherwise given you.

+Trait, Steady Hand: Your steady hand offers you quite the benefit with some weapons! +5% Crit Chance with Rapiers, Short Swords and Knives

[[Enchanter]]

You worked under an enchanter. If you know how to use magic then you would have learned how to weave spells and effects into items to make them boost their wearer's abilities. Even if you didn't you still learned a thing or two...

+Trait, Appraiser: You can tell what a magical item or weapon can do by a simple examination. Gain the [[Appraise]] Skill

+Trait, Spell Weaver (Magic Classes Only): You can imbue items with spells and other abilities to make them better. Gain the [[Imbue Magic]] Spell

+Trait, I Have The Power! (Melee and Ranged Classes Only): When you are wearing two enchanted rings and one enchanted pendant you gain +4 to all Primary Stats

[[Carpenter]]

You worked under a master builder, creating homes, furniture and more. You even had a chance to build a stockade. If it's made from wood, you can build it!

+Woodworking Tools to Inventory

+Trait, Saw Dust to Saw Dust: You can see the structural faults of buildings with greater ease. +10% Damage to Structures

+Trait, Can We Build It?: You can reinforce structures with whatever is available to you and make repairs quicker. +20% resistance to damage to all structures you work on.

[[Pickpocket]]

Somehow you ended up in the 'wrong crowd' and learned some skills on the streets to line your pockets; by lightening others. While not an honest profession it earns you coin.

+Trait, Lost in the Crowd: You can pickpocket someone much easier in a thick crowd. -20% chance of being caught while picking pockets

+Trait, Thief in the Night: You move with greater silence and subtlety. +10% to Stealth. +5% to Stealth when in shadow. -20% noise when picking locks

[[Mercenary]]

You worked with a band of mercenaries. Maybe you helped with equipment when they were in town, or even joined them in the field but either way you found a band of rough and tumble men willing to teach a lad a few things.

+Steel Dagger to Inventory

+Trait, Playground of Destruction: You've found a value in dealing damage to an area; harder to dodge after all. +5% Damage to all AoE attacks

+Trait, In It For The Money: You'll fight, but only for coin. +10% Gold for jobs, Quest Rewards and Bonuses

[[Slave Hunter]]

You joined a hunter as they showed how to catch slaves; mostly Dark Elves. Be they villagers or escaped slaves, you know how to capture and subdue new flesh to sell.

+Lasso to Inventory

+Trait, Rope a Dope: You're ability to handle lassos and tie knots makes you a master of ropes. +5% accuracy to lassos. -20% chance to escape your binds. Adds Lasso to Secondary Weapons

+Trait, On Your Knees!: You've learned to tame women; the hard way. All Corruption Values you generate are doubled.

[[Hunter]]

You worked with a hunter, catching and shooting game for meat, pelts and other things like horns and claws. You've learned to use bows, make traps and even fish and survive in the wilds.

+Hunting Knife to Inventory

+Short Bow & Quivers to Secondary Weapons

+Trait, Wildhood: You can survive in the wild with ease; building fires, setting traps for food, foraging for berries and more. -15% hunger and thirst in the wild

+Trait, I Activate My Trap Card: You are able to build solid traps and hide them from your targets. -20% Chance for foes to notice traps. +10% trap effectiveness

[[Painter]]

You studied under a famous artist. Whether images of landscapes, cities and villages or people you've learned to make almost lifelike imagery with pencil, brush and even chisel.

+Painting Supplies to Inventory

+Trait, Eye For Detail: You notice things some may not. Any skill that involves observing or investigating something gives you more details then usual

+Trait, Captured on Canvas: You gain reputation if you make a portrait of someone and show it to them. If that person is a woman increase their Seduction Value

[[Bishop]]

You went to a church or cathedral to study under the local bishop, learning holy scripture and practices under him. The means to heal with holy magic was taught to you and you've been asked to bring good to the world.

+Trait, Healing Hands: Your training has given you basic healing spells. Gain the [[Mend Wounds]] and [[Cure Poison]] spells

+Trait, Forgive Me I Have Sinned: Others feel that they can confess to you easier about problems and mistakes in their lives. Seduction Values raise 10% faster

[[Historian]]

Your teacher was a well known scribe and student of history, myth and legend. You've spent more time then you know pouring over books, seeking common threads in the paths of history and the direction time marches.

+Trait, Historian of Serenus: You have a deep knowledge of the history of the land, it's legends, myths and countries. Your knowledge gives you 500 XP

+Trait, Nerds Are Sexy: Women seem to appreciate your sense of knowledge of tales and history. +10 Seduction Value to all women

[[Underground Fighter]]

You found a fight club in the darker corners of your city. Rather then shy away you hung around, learned under the men who fought for blood and coin and even stepped into the cage yourself.

+Studded Brass Knuckles to Inventory

+Brass Knuckles to Secondary Weapons

+Trait, Everyone Has a Plan Until...: Your jabs are lightning fast and can interrupt a skill or spell being used. +10% Speed to Jabs when Unarmed, using Gauntlets, Brass Knuckles, Tonfas and Shields

+Traits, Iron Skin: Your brawls and battles in the arena has hardened you to blows. +3 Resistance to Blunt Weapons

[[Prostitute]]

Maybe you were scouted. Maybe you were forced. Maybe you were desperate for coin. Either way you whored your body out to paying customers. The more control you had over your 'career' the more control you had over what clients you took.

+1 All Sexual Stats

+Trait, It Keeps Going and Going...: Your career choice gave you massive stamina and endurance. Gain 1 Sta for every 5 Con. Additionally gain 1 End for every Even Numbered Level Up

+Trait, You Know You Want Me: Women, and some men, find you quite sexy, even if they don't know why. Double the Desire & Control Values earned

[[Political Understudy]]

Be it a mayor, governor or ruling lord you've studied the art of politics and gab. You have a better idea of the realms politics and can navigate them much easier.

+5 Reputation to all Middle and Upper Classes and High Born

+Trait, Silver Tongue: Your words flow like silk. +2 Diplomacy, Bartering & Negotiation

+Trait, Rallying Cry: Your speeches can inspire others in battle, construction and more. +5% End to all allies who hear a rousing speech from you

[[Apprentice]]

You've studied under a spell caster of note, although a quirky one. You've buried your nose in books, learned of spells and gained insight into the magics of the arcane, the elemental and even holy. Even if you can't use magic yourself, these lessons are invaluable.

+Jeweled Stave to Inventory

+Trait, Badass Bookworm: Your learning has given you insight on how to handle and fight those who use magic. +5% Resistance to Magical Attacks

+Trait, Book Learned (Magic Classes Only): Your studies have taught you a useful spell. Gain the [[Far Sight]] Spell

+Trait, Channel Magic (Melee Classes Only): You have a natural ability to channel magic into your weapons or fists. You may choose Arcane, Fire, Lightning or Holy and deal an additional 10% Damage in that type

+Trait, Explosive Results (Ranged Classes Only): You can channel magic into your arrows, bolts or throw weapon. When they make impact they create an explosion of either Arcane, Fire, Wind or Holy energies

[[Squire]]

You studied under a knight of renown. As such you've learned about combat, mounted warfare and tactics. Even if your own combat style didn't match your teacher's the lessons were still valuable.

+Steel Knight Shield to Inventory

+Mounted Combat Training

+Trait, Chivalry Lives: When you romance a woman she can't help but see you as a savior of the realm. When Seduction or Desire Values are raised raise Savior Values by half that amount

+Trait, The Suit Makes The Man (Melee Classes Only): You've trained with armor to the point that it's comfortable to you. Agi penalty when wearing armor is halved

+Trait, Muscle Wizard (Magic Classes Only): When training your magic you also train your body. For every 5 points of Mag (Rounded Up) add 1 to your Str

+Trait, Heavy Draw (Ranged Classes Only): If you use bows or cross bows you then use ones with higher draw weighs. If you use thrown weapons you throw them quite hard. +5% Damage to all ranged weapons

[[Deed]]

Sometime between your twelfth and sixteenth birthdays you did something of note. Who noted it, how many noted it and how they feel about it will vary but your Deed was important to someone out there. And as such you'll reap those rewards (And problems) in due time...

[[Slayer of Goblins]]

You found a girl being accosted by goblins in the forest! You managed to chase them off and save the girl in question.

+15 Starting Reputation with ?

+10 Savior with ?

+5 Desire with ?

[[Slave Rescue]]

You found a slave pen in a city near the Eostia/Garan boarder. One night you sneak in and break out as many slaves as you can; most of them Dark Elves.

+5 Starting Reputation with ?

+20 Savior with ?

+15 Desire with ?

+5 Reputation with Dark Elves

-10 Reputation with Slavers

[[Fist Fight in the Street]]

You fought a small local band of kids, one on three. How well you did can vary, but you showed off your tough side to someone.

+20 Starting Reputation with ?

+5 Desire with ?

+5 Reputation with Local Guards

-5 Reputation with Local Gangs

[[Little Girl Saved]]

You saved a small girl from being run over by a run away carriage! A female knight would help sort things out afterwards.

+25 Starting Reputation with ?

+5 Reputation with Local Guards

+5 Reputation with Local Parents

[[Helping Out]]

A girl not much older then you is hurt; over exerting herself from training hard with the sword. You help get her to a local priest for healing OR you use your magic to heal her yourself.

+15 Starting Reputation with ?

+5 Savior with ?

+5 Reputation with Local Guards

+5 Reputation with Local Nobility

[[The Boy Who Cried Fire]]

You spotted some smoke coming from a foreign looking shrine. You cry out that there's a fire and an arsonist is caught in the act! The shrine is saved with only some damage.

+20 Starting Reputation with ?

+10 Savior with ?

[[Gift of Food]]

You stumble over a young looking girl who was just coming into town. She seems worn down and is clearly starving to the point her ribs are starting to show. You offer her what food you have on you.

+20 Starting Reputation with ?

+10 Savior with ?

[[Saving Nature]]

You stumbled over a wounded wild animal. Rather then leave it or attempt to kill it for food or other reasons you move to heal and help it. You thought no one noticed your little deed, but someone did...

+20 Starting Reputation with ?

+5 Savior with ?

+5 Reputation with Local High Elves

[[Two Lost Girls]]

You find two girls that are a little lost in town. You decided to act as their guide, leading them to where they need to go.

+10 Starting Reputation with ?

+5 Savior with ?

+15 Starting Reputation with ?

+10 Savior with ?

[[Tournament Fighter]]

The arena is holding a tournament for all who wish to participate; all fighting disciplines are welcome, magical and physical alike! You may or may not win, but you got a bit of attention...

+10 Starting Reputation with ?

+15 Starting Reputation with ?

+5 Reputation with all Locals

+10 Reputation with Black Dog Mercenaries

[[Relic Found]]

You found a relic for sale. The owner doesn't fully know what they have but you do. You buy it and bring it to a local temple and secretly donate it. However two sets of eyes were watching...

+10 Starting Reputation with ?

+10 Savior with ?

+15 Starting Reputation with ?

[[Equality Demanded]]

A small group of local Dark Elves are trying to live peacefully but are constantly harassed by the local townsfolk. You do your best to stick up for them and it's learned of by others.

+10 Starting Reputation with ?

+10 Savior with ?

+5 Starting Reputation with ?

+5 Reputation with Dark Elves

[[Talent]]

These do not directly effect your stats, grant traits or give unique abilities. They are instead a hobby you enjoy and you connect with some people through them.

[[Chess Player]]

You are a highly capable chess player. Even intelligent opponents struggle with you. You are also capable at other board games.

[[Gambler]]

You are a highly talented player of poker and other card games and games of chance. Your bluffs are the thing of legend.

[[Tailor]]

You're an able tailor, fashioning outfits for yourself and others. Making Gambeson armor is also possible for you.

[[Reader]]

You enjoy reading whatever books you can find. Absorbing knowledge and stories is your pastime.

[[Writer]]

You like to write, be it poems, tales of daring-do or other such things. You're also an able storyteller when called upon.

[[Artist]]

You can make a piece of art, be it a painting, carving or even pottery. Whatever it is you can put your soul into your work.

[[Collector]]

Of what varies, but your interest in a subject has driven you to collect various examples of that subject.

[[Map Maker]]

You have a knack for the making of maps, be they for a town, a region or even just a house.

[[Master of Disguise]]

You've a knack for making a disguise and blending into a crowd. It's a fun way to avoid notice as well.

[[Musician]

You've learned to play a musical instrument of your choice as well as, perhaps, being able to sing.

[[Acting]]

You can act, falling into a role for a play or performance and bringing a character to life!

[[Playboy]]

You enjoy flirting, seducing and 'enjoying' women. Be it for a dance on the floor, or a dance between the sheets.

[[Big Game Hunter]]

You are a hunter, and the bigger, more dangerous the hunt the better! You have many trophies to show off.

[[Slave Tamer]]

You enjoy your time making slaves understand their place; serving their master's with all their soul.

[[Master Thief]]

You spend your time breaking into the hardest to crack vaults and stealing the most guarded treasures.

[[Inventor]]

You like to invent new things that make life easier for yourself and others.

[[Free Trait]]

[[Packing Heat]]

Your Penis is hung and if your pants are noticeably tight then any girl will notice. +2 to Ple. All women who see your bulge gain +5 Desire Value. Additionally any woman who see your bulge or bare penis, if they have a Firmness Value of 50 or higher, will gain +20 Desire Value

[[Do You Feel Lucky?]]

You are kind of a lucky guy. Add Lck to your Secondary Stats. If it is a Secondary Stat or becomes one via a Class Upgrade then add it to your Primary Stats instead

[[Dude Looks Like A Lady]]

Your appearance is very feminine. This puts women more at ease with you no matter the situation. Romance Values raise 10% faster. 15% chance for male opponents to be distracted by you or underestimate your strength. -15% max and min height in Physical Customization and options are limited. Cannot choose to be a Dwarf

Warning: Choosing this option while selecting Hentai World or Hentai World Plus World Statuses will make you a target for rape by male foes

[[X-Change Curse]]

You've been cursed to swap genders! The trigger is randomized, but it can and will happen but could be somewhat controllable. All Women with Romance Values towards you over 60 gains 30 points to Sexuality. If they have a Desire Value of 60 or higher they gain another 30 points to Sexuality. Additionally when female you can use equipment or skills that are otherwise locked to female characters.

Warning: Choosing this option will make you a target for rape by male foes when female, regardless of World Status. Additionally, while female you gain all stat changes and Traits granted by the World Status

It is not recommended to pick this trait with Hentai World or Hentai World Plus unless you want an extreme challenge!

[[Gender Fluid]]

You have the ability to swap genders at will! Unlike the X-Change Curse Trait there is no random times when you change; it happens when you want. That said, your female form is smaller; a collar or other binding on the body could lock you in a female form, or cause extreme damage when changing. All Women with Romance Values towards you over 80 gains 20 points to Sexuality. If they have a Desire Value of 80 or higher they gain another 20 points to Sexuality. Additionally when female you can use equipment or skills that are otherwise locked to female characters.

Warning: Choosing this option will make you a target for rape by male foes when female, regardless of World Status. Additionally, while female you gain all stat changes and Traits granted by the World Status

[[Can't I Have Both?]]

You're gender is neither male, nor female. You are a hermaphrodite; boasting a female body type and both sexual organs. And both are fertile. Female Physical Customization only. All women with a Sexuality Value of 50 or higher will double all Romance Values gained. If Sexuality Value is under 50 it is halved. Sexuality Value is earned 50% faster then normal.

Warning: Choosing this option will make you a target for rape by male and female foes, regardless of World Status. Additionally, you gain all female based stat changes and Traits granted by the World Status

[[I Am A Man!]]

Your body naturally leans it's way to a masculine build. You build muscle definition easier and catch the eyes of any woman with ease. Romance Values raise 10% faster. 15% chance for female opponents to be distracted you or underestimate your intelligence. +10% max and min height in Physical Customization and options are limited. Cannot choose to be an Elf of any sort

[[Long Haired Pretty Boy]]

Your body type leans towards androgynous and your hair, no matter what you do, ends up at least long enough to reach your mid-back. All women gain Desire Values +10% faster and start with +10 Desire Value. Physical Customization options are limited. Cannot choose to be a dwarf

[[Property of Lust]]

Women are less likely to report your rape of them, or retaliate for it. In addition if their Rape Value exceeds her Desire Value her Desire Value raises to match

[[To The Victor Goes The Spoils]]

If you defeat a woman in combat her Desire and Control Values will raise. There is a chance that she will offer herself to you sexually when defeated; that chance is her Desire or Control Values divided by 4, whichever is higher

[[Devil in Leather Pants]]

Even if you do immoral acts, cause problems or commit casual sexual assault women seem to adore you. To them you're a 'bad boy' and 'they can change you'. Add one quarter of a woman's Corruption Value to her Desire Values. Additionally if her Rape Value is higher then her Seduction Value raise it to match. Finally gain a boost to your Ple during sex equal to that woman's Rape Value divided by 4

[[Gawk-Her]]

If you catch a women in an undressed (Compared to normal) or nude state she might instead attempt to make you look closer or keep watching her instead of attempting to hide her body or get upset. 15% chance a woman caught in these states will exhibit herself further. If she does her Desire Value increases by 10

[[Thirsty Girl]]

If a woman catches you nude or unclothed she will likely try to see as much as she can before she's caught with a 25% chance. If she does her Desire Value will raise.

[[Sex is Power]]

Anytime you gain Sexual Stat Points as a reward you also gain Regular Stat Points equal to half the amount (Rounded up)

[[Lady Luck's Lover]]

Raise your Lck by 50% of your Ple

[[The Power of Love]]

Each woman you bed will grant you 1 Universal Stat Points and 1 Sexual Stat Point

[[Dark Charisma]]

You have the ability to make less moral, less upstanding people flock to your banner easier then others. For every 20 points you have in Con, Str, and End combined gain +1 Diplomacy, Bartering & Negotiation with these people. Raise a woman's Control and Deceit Values 25% faster

[[World Status]]

The type of world you're being dropped into. The kind of world you end up in will determine how easy it is to bed women, and how well they can operate in the world and a few other things.

[[Ecchi World]]

The default of this type of world; women dress down quite often. The outfits are highly revealing, often reaching the levels of bikinis. Even a prudish woman will walk around bottomless, save underwear. While fully covered women do exist they are rare and are often limited to women of the cloth, female knights and female soldiers. Even then, many lady knights and their female soldiers wearing 'armor' that seem lacking it protection; although there are Armor Types that fixes that. A woman in this world sees no shame in marrying a man with another wife/other wives as long as he cares for her. Becoming a concubine for a man is acceptable, but frowned upon.

Women are competent at their careers, be it as fighters, mages or leaders. Compared to men women have a 5% Constitution and Strength penalty, but receive a 5% buff to Dexterity and Agility in return. As such they are considered men's equals in combat; provided they have trained well.

Effects

-5% Con & Str for all Women

+5% Dex & Agi for all Women

+Trait for All Women, Love Makes it Fit: If a woman has a Romance Value Total of 80 or higher then their bodies can accept larger insertions from you then normal. In addition, cervical penetration causes no pain and instead doubles pleasure

+Trait for Everyone, O-Ring Orifice: The anus of everyone in the world is more flexible and stretches easier compared to others. All anuses are 50% more stretchable and chances of anal bleeding are reduced by 25%

[[Hentai World]]

A world where no women cover up, save in armor for battle. They are much more willing to engage in casual sex and pleasures. Even the most prudish of women have had one or two sexual partners before marriage. In fact, a female virgin older then the age of eighteen is a rarity. A virgin past age twenty five is an oddity that seems to be a myth. Women either want to marry a husband with no wives or a strong man regardless of his wives. Being a concubine is more acceptable here as well.

Women will engage in sex and marry with less convincing needed and maybe even initiate sex, but suffer in battle against their male counterparts; all women suffer a penalty when fighting a male of any humanoid species. In addition women in general are weaker then men.

Effects

-15% Con, Str, End & Agi for all Women

-25% Lck for all Women

-15% all Stats for Women when fighting Male Humanoids

All Nobility can have +2 Brides

-20 Romance and Corruption Values needed for Sex and Proposals

+Trait for All Women, Fully Stuffed: A woman's vagina is more flexible then usual. Cervical Penetration does not as cause much pain but instead doubles pleasure. If a woman takes huge penises too often she will gain the [[Sexually Broken]] status

+Trait for Everyone, O-Ring Orifice Plus: The anus of everyone in the world is more flexible and stretches easier compared to others. All anuses are 75% more stretchable and chances of anal bleeding are reduced by 50%

[[Hentai World Plus]]

As the name suggests it's Hentai World but more. Women are even more willing to engage in sex and some places require girls to lose their virginity by age fourteen. Rape is often considered not a crime, and can be brushed off by many as 'forceful teasing' or 'unexpected love'. At worst you may be charged with assault if a woman is harmed (Too much) during rape. In this world women lean towards strong men who want to claim multiple women and will be a bride or concubine based on his choices.

Women are more willing to accept and even initiate sex, but suffer much more in battle versus males. In addition the pregnancy chance for a woman during rape is increased greatly. In addition there is a chance a woman will surrender or freeze up if the result will be intercourse from a man, no matter how willing they are.

Effects

-25% Con, Str, End, Dex & Agi for all Women

-50% Lck for All Women

-25% all Stats for Women when fighting Male Humanoids

All Nobility can have +4 Brides

-35 Romance and Corruption Values needed for Sex and Proposals

+Trait for All Women, Fully Stuffed: A woman's vagina is more flexible then usual. Cervical Penetration does not cause as much pain but instead doubles pleasure. If a woman takes huge penises too often she will gain the [[Sexually Broken]] status

+Trait for All Women, Unexpected Present: Chances of becoming pregnant from a rape is increased by 50%. Chances of becoming pregnant from a gang rape is increased by 75%

+Trait for All Women, Faux Action Girl: If a loss would result in a sexual encounter with a male of any species there is a 10% for her to lock up or surrender every five minutes

+Trait for Everyone, O-Ring Orifice x2 Plus: The anus of everyone in the world is more flexible and stretches easier compared to others. All anuses are 100% more stretchable and chances of anal bleeding are reduced by 75%

[[Random Trait]]

[[Select to Gain Random Trait]]

[[Additional Selections]]

[[Unavailable until all previous choices are made]]

[[Physical Customization]]

[[Unavailable until all previous choices are made]]

(-)

I couldn't do much more then blink before pinching my nose and sighing. I knew this would be erotic, that was made clear as day, but dear lord, the World Status alone cemented it harder then I ever could imagine...

I needed a plan, that much was clear. "Okay... How do I play this...?"

[-]

"This is it then..." Anncastel let off. Over the well she saw the image of the man's soul; reading what was before him, considering his choices. "I am putting all my faith onto a single mortal."

"It's all we can do now." Benterra said, sitting on a bench, watching behind her (And looking to Ann's ass now and then; her hair parted juuust right to show it off...) snacking on a bag of Doritos. "I mean that's how things go, if you never roll the dice you'll never get the crit."

"Figures you'd use gaming slang." Both Anncastel and Benterra turned their head to address the third person in the room. "Your Domain after all." Benterra shrugged and looked back to the image as Anncastel sighed.

"Why are you here, Carlongera?" She asked.

The man in question shrugged. He was dressed in a navy blue tunic with a gold belt about his waist, leather boots with gold laces and cloth tied around his forehead, red in color. Under one arm was a satchel of brown leather stitched with gold, numerous scrolls inside of it. He was taller then his hostess, short, cropped black hair on his head and a well trimmed beard. He was yet another god in the realm of gods, Carlongera (Carl, to his friends), God of Messages, Birds and Learning. "I was curious." He began to explain as he stroked his beard. "You never took much interest in the Gamer fad until now, and with the Boss God giving you free reign to play around the cluster, I was curious about what you were planning on." A smile was his only response as she turned to look at the screen. "Why do you think this is going to change anything?"

"Learning is part of your domain." She replied. "So, stay awhile and listen..."

[ - Author's_Note - ]

I have no idea how many of you read that from top to bottom. It took awhile to write all the those little mechanics, and tweak them, and come up with the classes, and tweak the classes, and... Oiy... It was work.

Anyway, next chapter we'll see our character make his... Character. Feel free to leave comments and let me know how you, if set into this situation, would respond. What race, class and trait would you pick?

Or just yell at me for wasting your time on mechanics and not getting on with it. I apologize.

~~Eostian Scribe