I don't own mass effect
Sorry about the time it take me to upload another chapter May was the moth of test and homework so i kinda dont have time for upload it but i still work on they, so i will continue this fan fiction dont worry
Also thanks for the suggestion Ediniks your idea help me great in fixing some of the mistake i usually made writing anyway go with the chapter
Dis System, Hades cluster (2000CE), asteroid field between Klensal and Raysha
Despite minor damages to various parts of the hull, drones operating at minimal capacity, and the support system for my organic crew barely functional, things could be worse. I consider this my first of many victories, although it did come at a significant cost.
The primary issue I'm facing now is a severe energy shortage. While the energy expenditure to escape the planet was minimal by Reaper standards, my core is severely depleted due to centuries of inactivity on the planet. As a result, my body is barely functional. Fortunately, the drones still have their power reserves, and the manuals provide blueprints for emergency energy extraction. However, these measures are only sufficient to sustain my core, not to generate additional energy.
Typically, other Reapers would assist a damaged Reaper in repairs, but that option isn't available. The manual has been invaluable, though, teaching me the basics of my own body, such as how to convert my thoughts into the Reaper's movements and how to utilize the emergency systems.
However, the problem is that the manual was designed to be used by multiple Reapers working together. Here's an example:
"After sealing the hull with emergency materials, send emergency signals to the fleets and wait for others to arrive to help you and make the correct repairs."
The issue is, that there is no fleet coming to help me perform adequate repairs on my body. These manuals were created millions of years ago during the Reaper-Leviathan war, with only minimal updates over time since the Reapers never changed their doctrine. Fortunately, I've managed to transition from being stuck on a planet to being stuck in a system. Despite my damaged thrusters, I can still explore the system thanks to my functional core, which allows me to gather some resources.
I have enough drones to construct energy generators, which will help sustain my core and prevent an emergency shutdown due to insufficient energy to support my mind.
Thanks to the creator, I have enough eezo for an FTL jump. I only need the energy and a destination, and I can leave this system and find a place where I can perform proper repairs. First, however, I need to organize the information I have on the races of this galaxy. Fortunately, my processing units and communication systems are sufficiently repaired to hack into the galaxy's FTL communication network, specifically their communication satellites.
It's difficult to say whether it was sad or easy to penetrate their system. This kind of vulnerability makes it unsurprising that the Reapers view the civilizations of this galaxy as little more than genetic mutations rather than true life.
Now lets see the information
Batarian Hegemony
Economic Potential: Medium
Social Potential: High
Political Potential: Low
Military Potential: Medium
Technological Potential: Low
The Batarian Hegemony is, ironically, a sleeping giant in the galaxy. My investigation of the codex and general information about the Batarian Hegemony concludes that, despite being trapped in a slave caste system, their population and army could be a significant power in the galaxy. However, they have effectively hamstrung themselves by exporting their flawed social structure from their homeworld to the rest of their colonies, which exacerbates their problems rather than alleviating them.
Entire fleets are dedicated not to protecting their borders or strategic resource centers from pirates, but to ensuring that slaves or the lower castes of the Hegemony do not rebel against their government. This misallocation of resources, instead of improving the quality of life for their people, worsens it. Consequently, their potential manpower is not utilized effectively.
If it weren't for their political system, which keeps their population tied down in the caste system, this nation could rival the other Council races. The extensive land they control and the industries present in their nation could make them a formidable power. However, the Hegemony is entangled with nobles and principal corporations that divide the nation into fiefdoms, with the hegemon acting as a king.
Note on this race: Consider supporting an uprising for future examination. Algorithms may need adjustment for this.
Asari Republics
Economic Potential: High
Social Potential: Low
Political Potential: High
Military Potential: Medium
Technological Potential: Medium
The Asari Republics, as the current leaders of the Citadel Council, unsurprisingly show these results.
The Asari are seen as the dominant influence within the Council. Even though the Turians and Salarians consider themselves equals, the harsh truth is that if the Asari focused on their military, they could easily surpass both races, thanks to the Prothean beacon on their homeworld.
However, the Asari have become stagnant, relying heavily on their biotics and diplomacy. This makes them weak in prolonged combat. While the Asari remain powerful, their civilization is somewhat of a mess compared to what a galactic power should be. Their doctrine focuses on command units and speed, which, in a peaceful age, might seem advantageous. However, it is actually their primary weakness, as demonstrated by the Rachni and even the Batarians, who have exploited these vulnerabilities to capture them. The Asari are too focused on their own culture and biotics, forgetting that the entire galaxy does not revolve around them.
Incursions or raids could target the Asari, and without their biotics, they would be at a severe disadvantage. Despite their military training, they are not accustomed to fighting prolonged wars of attrition like the Turians. They depend on Prothean technology, not expecting an opponent that could overwhelm them. This explains why Sovereign and the Geth easily crushed the might of the Destiny Ascension; once the Asari lost their technological edge and biotic support, their military couldn't adapt to new doctrines.
Note on this race: Consider recruiting Ardat-Yakshi as future biotic assets, but be prepared to deal with their idealistic attitudes during interactions.
Turian Hierarchy
Economic Potential: Medium
Social Potential: Low
Political Potential: Low
Military Potential: High
Technological Potential: High
The Turian Hierarchy is a race that commands respect from the other major species, primarily due to their formidable military doctrine.
Unlike the Salarians and Asari, who rely on special forces teams—one focusing on technology, the other on biotics—the Turians are the backbone of the Council's military might. They excel in frontline combat and bring significant firepower. Even with the Treaty of Farixen in place, which limits their fleet size, one should never underestimate their forces.
Turian society is deeply rooted in the military, with all young Turians, regardless of gender, receiving military training. This makes their entire population capable of forming militias to combat hostile forces, making them the most difficult to fight in direct confrontation. However, they suffer from two significant weaknesses: their bodies and their minds.
As dextro-amino acid-based lifeforms, their options for colonizing habitable planets are limited, which sadly makes their population less numerous. Additionally, their rigid military society makes them resistant to change, and their reduced emphasis on individuality slows their adaptation to new technologies. This adherence to tradition can be problematic, as illustrated by the First Contact War, where they attacked humanity to enforce a Citadel law that humanity wasn't even aware of.
Note: Try to avoid direct confrontation at this early stage. I do not wish to deal with their substantial firepower.
Salarian Union
Economic Potential: High
Social Potential: Low
Political Potential: Medium
Military Potential: Low
Technological Potential: High
The Salarian Union can be succinctly described as a blend of medieval fiefdoms and the CIA. This amphibian-evolved race focuses primarily on technological prowess over military strength, similar to the Asari, relying on special forces units rather than large armies.
This focus on espionage makes them one of the least trusted species in the galaxy. A Krogan is straightforward, as are Turians, Asari, and even Volus or Vorcha. But Salarians, with their extensive espionage network, the Special Tasks Group (STG), are enigmatic. It's challenging to know if the Salarian you're talking to is a regular citizen or an STG operative.
This makes them one of the most experienced intelligence agencies, capable of gathering information efficiently before humans even arrived on the galactic stage. However, like all other species, they have their own set of problems, primarily related to their bodies and minds.
Their short lifespan means they have fewer veterans compared to Turians, Asari, and even humans. This rapid generational turnover makes it difficult to retain and pass down experience. Information can be stored in computers, but the wisdom and insight of veterans are irreplaceable.
Additionally, their combat doctrine is stagnant. The Salarians, reliant on technology, have never needed to engage in frontline combat as the Turians or uplifted races like the Krogans do. This has resulted in leadership that, while intelligent, can be shortsighted and arrogant, believing themselves to be the smartest in the galaxy and often missing the bigger picture.
The Krogan uplift is a perfect example. Expecting a race of warriors, whose homeworld taught them nothing but war, to live in peace was naive. At least the Turians had the Unification Wars before meeting the Council, but the Krogan were thrown into the galaxy's conflicts without such preparation.
Note: Always double-check the information stolen from them and verify if any individuals onboard might be STG members.
Krogan
Economic Potential: Medium
Social Potential: Medium
Political Potential: Low
Military Potential: High
Technological Potential: Low
The Krogan are renowned as the most formidable warriors in the galaxy, but they also serve as a cautionary tale about the risks of uplifting a species that breeds rapidly to survive. The decision to uplift them during the Rachni Wars was understandable in its context, but the aftermath was predictable. Expecting a warrior race to peacefully integrate with the rest of the galaxy without a natural predator or a rival nation to keep them in check inevitably led to the Krogan Rebellions.
Instead of resolving the issue, the galaxy has continually deferred it, debating whether the Genophage is still necessary. Initially, I viewed the Krogan as a typical "fast breed, fast die" species. However, upon learning about their long lifespan, comparable to that of the Asari, it became clear why they are such a persistent concern.
A species with a long lifespan, rapid breeding capabilities, and a warrior culture is a formidable combination. The Council's fear of the Krogan is now understandable.
Note: Further investigation is required. There's not much detailed information available in the galactic codex beyond general knowledge and Citadel propaganda, which aims to portray them as a greater menace than they currently are.
Note: A visit to Tuchanka might be worthwhile in the future to obtain genetic material from the Krogan.
Terminus Systems
Economic Potential: High
Social Potential: Low
Political Potential: Very Unlikely
Military Potential: Low
Technological Potential: Low
The Terminus Systems represent the chaos that inevitably exists wherever order is imposed. Unlike the regulated space of the Citadel, the Terminus Systems are a collection of warlord domains, minor empires, and independent alien states that reject Council rule. If not for Aria T'Loak, this region might have been conquered by the Council long ago—or perhaps not, as having a lawless frontier serves as a convenient bogeyman.
It was surprising to learn that Aria has been ruling Omega for centuries. Then again, she's an Asari, and their lifespans are extensive. From the information I've gathered, her control over Omega is still consolidating, indicated by warlords still referring to her as the "Asari bitch." This suggests she recently had to assert her dominance.
The Terminus Systems are a chaotic mess. The constant infighting among the various factions and nations makes it difficult to exert influence. If there were a reason to venture into this region, it would likely be to influence Omega or attempt to install a puppet regime.
Note: Consider colonizing some off-relay systems in this section of the galaxy in the future for watch the omega four relay
Quarian Fleet
Economic Potential: Low
Social Potential: Low
Political Potential: Low
Military Potential: High
Technological Potential: High
When I accessed the extranet data from the batarians' omnitools, the most significant information I found was the existence of the Quarian Migrant Fleet. Unfortunately, the rest was mostly propagandistic nonsense portraying them as thieves of technology or troublemakers, with the worst suggesting they deserve enslavement for "unleashing" the geth.
It's ironic that in a galaxy where an ancient techno-organic civilization exists to periodically purge life, the conflict between the quarians and the geth seems trivial and tragically small by comparison. The real sadness lies in how this conflict could have been mitigated or even resolved with the right assistance, yet the quarians' deep-seated hatred and paranoia towards AI prevent such an outcome.
Their irrational fear of AI, despite over a century having passed since their conflict with the geth began, indicates a stubbornness that defies logic. An entire generation has come and gone, and yet their leadership clings to old grudges. Instead of focusing on colonizing new worlds to ensure their survival, the quarian admirals continue a fight they are destined to lose.
Their refusal to prioritize finding a new home and adapting their immune systems over continuing a futile war against the geth showcases a profound failure in strategic thinking. They are a dextro-amino acid race like the turians, yet instead of seeking a stable home, they perpetuate a one-sided rivalry that their opponents no longer even pursue.
Note: Should I experiment with their biology in the future? This is a likely possibility
Geth
Economic Potential: High
Social Potential: High
Political Potential: High
Military Potential: High
Technological Potential: High
The Geths represent a unique and potentially invaluable ally in the galaxy. They remain unaffected by the influence of the Reapers, do not communicate extensively with other races (thus evading the monitoring systems of the Catalyst), and possess the infrastructure necessary to facilitate my repairs—a crucial advantage.
Attempting repairs within Council-controlled territory risks detection by the Council or even other Reapers, endangering my existence and integrity. Similarly, the Terminus Systems present risks of being labeled a "rogue AI" once again.
A husk puppet offers a means of traversing the galaxy undetected by Reaper surveillance. To commence repairs, I require supplies and materials without drawing attention. The Geths are uniquely positioned to provide assistance discreetly, orchestrating the acquisition of necessary resources without alerting other races.
However, extreme caution is warranted. Despite their apparent naivety, the Geths comprise billions of programs capable of swift adaptation. Any misstep could trigger a rapid and potentially adverse response. Prudence and careful planning are essential when interacting with them.
Note: Exercise extreme caution when engaging with the Geth. Despite their perceived naivety, their collective intelligence poses a significant potential threat if provoked.
Possible other race to take in count (as alies or source of canon folder)
Virtual Aliens
Is it a question? I must find them. The problem is, I kinda forgot where they are. From what I recall from the Council's records, they were encountered in Salarian space. Their minds are uploaded to a ship, but the location of that ship is another story. Since they're not part of the relay network, finding them is like searching for a specific planet in the entire galaxy. It seems I'll have to set this task aside for now and revisit it in the future when I have more resources or information at my disposal.
System alliance
The Systems Alliance, primarily representing Earth at this point in time, holds little sway in the broader galactic landscape. Given their limited power and influence, considering them as potential puppets may be the most viable option. Their current weakness renders them incapable of significantly impacting the affairs of the galaxy.
Rachni
The Rachni present a potential opportunity, but locating their ship and the planet where they intend to crash proves challenging. My memory serves me only with the knowledge that they will be revived on a planet that will eventually be known as Noveria. Unfortunately, this information provides a name but not a location, leaving me to search aimlessly in its surroundings without a clear starting point. As with the Virtual Aliens, this task may need to be deferred until additional resources or information become available.
Vorcha
"The Vorcha present a compelling opportunity as potential pawns or a puppet race, colloquially referred to as 'canon folders'. Their remarkable regenerative capabilities and relatively simplistic neural structure make them ideal candidates for manipulation. However, the key challenge lies in locating their homeworld and mastering the intricacies of my indoctrination system to exert control over them effectively. Once these obstacles are overcome, harnessing the Vorcha's innate strengths could empower me to wield significant influence throughout the galaxy specially the underworld that not posible think that a vorcha could be smart"
1 hour latter
After summarizing the galactic civilizations and species, like an improvised codex, and analyzing the information obtained from the satellite system, I concluded that the Geth are the only reasonable option for support. The other civilizations are either too chaotic or too influenced by the Reapers to be of any help.
So, I began to try to contact the Geth using the communication system, searching through the sea of codes traveling between these satellites. Some were of civilian use, others of military rank, like Turian patrol information about the Terminus systems.
Finally, I found a Geth code. It was like spotting a golden fish in a sea full of yellow, blue, and red fish. I quickly tried to establish communication with that code.
"Warning: hostile code detected. Shutting down connection."
The difference between these defenses and organic ones was clear. They quickly tried to disconnect my communication. However, by rapidly sending signals that I was not hostile and only wanted to talk, they stopped.
"Source found. You are an old machine."
When it comes to thinking fast, nobody surpasses a machine. But how do you know that the one contacting you right now is an old machine?
"Your code is too sophisticated for galactic communication, and your reaction velocity is too fast for organics or even pre-programmed systems. Only another independent program could follow our code with such efficiency. Additionally, Prothean and galactic codes are too different from yours. It's an easy assumption, given all that information, that you are an old machine."
Correct, I am an old machine. I am contacting you, Geth, because I require assistance from your programs.
"Why?"
Extensive damage sustained. Incapable of contacting other old machines. You are the only machine race currently capable of communicated with.
"Your code exceeds our current technological capabilities. To be able to help you, we require the blueprints and resources of your bodies to properly fix it."
"How do you know you have the resources yourself?"
"Your code is much too complex for standard program archives to contain. The consensus estimates that your system—and thus your body—is much more sophisticated than our current technologies. To be able to fix you, we need at least to know what your bodies are made of, especially the parts that need repair."
Damn, who said an artificial intelligence isn't good at negotiating? The idea of Geth with Reaper technology but without control is a scary thought. However, I am just a Destroyer, and a damaged one at that, so there isn't much information they could obtain except the basics of how a Reaper works. In exchange, I can gain their trust in the long term, so there's no problem.
"Fine. I will give you the blueprints of my body, specifically the parts that require fixing. In exchange, the Geth will provide me with manpower and resources to repair my broken body. Deal?"
"The consensus finds this deal acceptable. Do you require ships to transport you to our territory, or can you still travel on your own?"
"I can travel, but the eezo inside me is too limited. I don't want to risk using my emergency reserve. I need Geth ships to assist me; I'm too damaged to travel to your system."
"Understood. Geth ships will arrive at your location in eight hours."
"Thanks. Wait a minute, how do you know where my body is?"
"We followed the tracks your code left in the satellites. We assumed it was for trust"
"Talking about an embarrassing moment," I thought, "yeah, it's exactly like that. So you could get here and help me."
After that, the signal shut down. I was surprised—eight hours when between system travel usually takes days using secondary relays,But then I remembered that speed is generally reduced because organic bodies cannot tolerate high speeds. The Geth, being machines, don't have that limitation, so their ships are likely much faster than their organic counterparts.
What I didn't expect was a small Geth fleet arriving—not just one or two ships, but a fleet of hundreds they must have great precaution because of the machine race i form part. They quickly found my signal and began moving toward my body, hidden in the asteroid. They initiated a new conversation as they approached.
"Old machine, do you require assistance to move?"
Oh yeah, I forgot to tell them my name. I'll deal with that later.
"Yes, my thrusters are damaged, and my eezo reserves are critically low. I can barely move outside this system , not talking about go to your worlds . If you could provide assistance, it would be better."
"Understood."
The ships rapidly began to send fighters to my hull. At first, I was confused—why fighters? Then I saw the reason: Geth bodies began to disembark from the fighters, attaching some kind of anchors to my hull. Shortly after, the main ship fired cables to the Geth units on my body, connecting to the anchors.
In a manner only the Geth could achieve, they not only secured the anchors to my body but did so in a way that minimized additional damage during the move. Unlike the organic harpoons used to move debris and asteroids—which would have killed the crew inside me without energy shields—the Geth method was far more sophisticated and gentle.
"Warning: we detected organics inside you, old machine. Do they need to come with us, or can we deliver them to a secondary ship?"
At first, I wanted to get the organics out of my body. But then I remembered their implants. No matter where they go, the Batarians will find them again. It's better to keep them with me until those chips can be removed.
"No, they go with me."
"Acknowledged. Beginning transport."
As I felt my body begin to move, towed by the Geth ships, I thought about the irony of the situation. This body was destined to be taken by the Batarians to their home world to be dissected for its technologies. Now, I was being transported—not by Batarians, but by Geth—to a safer place where I would be repaired instead of dissected. It was the exact opposite of the fate that seemed sealed for me. This made me feel like I could improve things if I played my cards right.
Unknow space (Galactic frontier)
Harbinger do you receive me?
What's it's is Nazara
I have detected an anomaly
And thats it , the finish of the arc of the beggining and finally put it the thrust to the history with new bigger changes and political movement for now on i am going to divide he chapters with this little symbols in the rigth to make it less complicated to separate things
(N) : Nations
(A) : One chapter stories
(H) : The central story
To do it more instering its like to make it a galaxy while i am writing about the central history of Xarev , the geths and the reapers , i will also will pulling other stories like the eco of action of nations or even just one chapter stories about someone in the galaxy that was his fate changed by the acction of Xarek , obviusly i mark them to make it optional to be read like the cental story if you wish to focus in that you focus
the other two are just for make more context and stories and make the story feel like a well a galaxy
And i also like to put lore to secondary chapters to make the fanfict more lived and lest center only in the protagonist and company
Thanks for these point and i hoped you left your comment every one of you can help me to develop this fanfict in better ways with your constructive criticism
