nightelf37: Before I can proceed with the next entries, I have to explain a concept that I have been using for my fanfics; the Story Crew, which is a multiversal organization that I use to justify certain story events, in response to reading fourth-wall breaking events in other fanfics, mainly Mrfipp's early Kingdom Hearts fanfics, long before 358/2 Days, before coded, before DDD, and definitely before KHIII came out.
Lowdown on the Story Crew
This is my reason for coming up with the Story Crew in the first place. Sometimes, I read instances of fourth-wall breaking (knowing they're in a fanfiction, pointing out plot holes). As I want to keep that wall intact as much As In can, I use the Story Crew and wave it off as one of their doings. At least that's how it started.
What is it they actually do? For starters, let's believe in the theory that everything we fiction-writers ever wrote is real and exists in another galaxy cluster somewhere too far away for us to contact, but close enough for them to contact us. When it comes to fictions that take place in multiple planets (Star Wars, Starcraft, Star Trek, Hitchhiker's Guide to the Galaxy, and the like), their galaxies are in light speed proximity to this galaxy. But due to the Story Crew, these star systems never interact with one another.
Now, the Story Crew visits these worlds, experience adventures in them or witness them all from within, chronicle all of them, and then, for some mysterious reason (I myself can't think of yet), transmit it to the people who we (think we) know as the creators (e.g. movie producers and literature authors) in the form of dreams. As they do not think it is real, these creators treat these messages as fiction and tell them to us as fiction. Of course, the Story Crew 'edit' what they transmit so that they are out of the picture.
There is at least one agent called a Story Crew Field Operative (SCFO) in every world and they, more often than it should, befriend the resident heroes and help them out against the villains, but only in a minor way. Also, they make sure to keep the existence of the other worlds as a secret, although some worlds already make contact with other worlds (e.g. Disney's House of Mouse features various characters from many Disney films).
Speaking of villains, there is also a rival group that wishes to directly interfere with how things go. This organization is called the Book Troop (why the two groups have names that seem to relate to literature is beyond me :P). It and the Story Crew have been rivals for ages and whenever an agent from one of the organizations meet the other, they always clash, unless both of their allies are currently allied with each other (e.g. When Zuko from Avatar: The Last Airbender returns to the Fire Nation at the end of season 2). In that case, they keep an eye on each other so as not to break their allies' trust; the Book Troop also wants to keep the 'other worlds' issue a secret as well (for some demented reason I can't make up yet).
The Story Crew also has 'replicas' across different universes, especially in the "universe of fanfiction", where the same agents are sent, although their results are different due to that universe's AU nature.
Now for terminologies.
People
Catalyst - Me as a writer.
Catalyst-Avatar - An idealized version of me,
Author - Dangerous entities that spawn with the minds of fanfic writers, and take possession of individuals who know of and can breach the "fourth wall" (like Pinkie Pie), and do stuff they like. These situations are labeled Author Puppet.
Extractor - Operatives tasked in removing dangerous items and things of great use, as well as off-worlders who for some reason couldn't be pulled out with the Sender, and stray Field Operatives.
Field Operative (SCFO) - Members of the Story Crew who observe the adventures of the story's main heroes. Normally, they stay out of sight and watch from a distance, but several end up joining these heroes. Of course, these SCFOs are scrubbed from the actual Story Records that are to be sent. It's usually against protocol for them to go to Client Worlds (other than the one they're already in).
Frontline Force - The Story Crew's army designed against direct assaults by the Book Troop or other Interlopers who happen upon Hadithi.
Interloper - Individuals/groups coming from Target Worlds and entering other worlds not their own.
Off-Worlder - Those not in their original world.
Reality Warper Control Agents (RWCA) - Members of the Story Crew who have Reality Warper-level powers and are dispatched specifically to rein in Reality Warper-level threats
Worlds
Base World/Hub World/Home Base - Worlds that serve as hubs for SCFOs and other related staff. "Staff" stationed in base worlds include "Mission Control" for SCFOs, and agents to handle entities with "Toon Traits" (such as Pinkie Pie), "fourth wall"-breaking skills, and dangerous reality warpers. Common targets include all regenerations of the Doctor, Gilgamesh (Final Fantasy series), and Deadpool.
Cluster - A set of Target Worlds that are similar to one another in terms of certain aspects. A Target World that has various Alternate Universe versions of itself (including a Gender-Swap one) are all counted as part of a Cluster, and these Clusters are all connected to Base Worlds. However, due to the nature of "Crossovers", a Target World can be considered par of more than one Cluster.
Client World - Worlds where Story Records are transmitted to media creators such as authors, producers, artists, scriptwriters, fanfic authors, fan animators, etc. Our Earth is one of these. However, a world can be both Target World and Client World at the same time. For example, Equestria is a Target World, but is also a Client World that receives data for the Power Ponies comics.
Hadithi - The Story Crew home world. Addressed sometimes as "Home home".
Heart World - A world in which all alternate timeline versions of it diverge from and which anyone still connected to is affected by. Interestingly however, some worlds can "break off" and continue on their own without any connection to the Heart World. (A/N: Idea taken directly from the Pony POV Series.)
Target World - Worlds where Story Records are collected if they have sufficient OF-Story Worth. The worlds that we consider fictional are such worlds. However, a world can be both Target World and Client World at the same time. For example, Equestria is a Target World, but is also a Client World that receives data for the Power Ponies comics.
World Home - A Field Operative's home in their assigned world.
Hierarchy
Great Grandmaster
Hub Worlds are led by a Great Overseer, who in turn has Branch Heads.
(TBA)
Gadgetry
Battle Matrix - a pocket dimension countermeasure by the Story Crew that Base Worlds use in the event of an invasion by very powerful individuals. These Interlopers are sucked into the Battle Matrix, and Story Crew operatives. It's designed to change its form and attributes according to the will of Story Crew members. For example, it can be turned into a simulation of the Earth's moon, complete with what its astronauts have left behind, the air set to breathable, and spawn points to 'equal distance from each other'.
Communicator - Obvious. Takes the form of a small disc.
Detainer - A gadget used to detain dangerous off-worlders like malevolent Interlopers and BTFOs. It morphs to whatever it needs to be to keep the to-be-prisoner from being a threat (cuffs for bipeds, magic nullifers for magic-users, confined orb for size-shifters)
Portal Mirror - The standard means of transportation between Hub Worlds and World Homes.
Mem-Lock - Takes the shape of a rust brown padlock. When activated, it 'connects' to whoever the item's owner wishes it to and subject the targets to Memory Locking once it's deactivated. This is sometimes used when a situation the SCFO has to handle needs to involve any non-Story Crew individuals. The versions in use by higher-up members can fabricate memories
Off-World Detecting Wand - Takes the form of a simple magician's wand (black stick with a white tip). Does what it says on the tin, be the living or object, but not to its SCFO user, who are off-worlders by default. It also provides the target's identity if they belong to a world the Story Crew covers. It can also tell its user via mental message where they are if they're in a different world, though its effectiveness on that regard varies.
Proxi-Turret - Takes the form of a green orb. They're programmed to terminate specific targets. Commonly used to get rid of Incubators.
Sender - Takes the form of a disc. Used to send off its target (such as those under Detainers, individuals stranded from their home world, dropped off babies)
Surveillance - A gadget used by Field Operatives to keep track of their target "heroes". It's composed of a main device Monitor that's tablet-shaped, and Surveillance cameras to follow its targets and for the Monitor to display. Nothing short of a World-Hop can cut off Surveillance cameras from the main device itself, and that's only if the Monitor doesn't follow them within ten seconds. Once ten seconds pass, the camera teleports back to where the target was last before World-Hopping for the user to retrieve.
Surveillance camera - a gadget linked to the Surveillance device. It's capable of following its targets no matter the distance or dimension, and can render itself invulnerable and intangible to all possible methods of touching it, and is also invisible to all known spectra except to Story Crew members with the matching Surveillance device. When deactivated, it resembles a round gray orb.
Time Pocket - Take the form of a clear sphere with a clock face slowly spinning inside it, and the clock's hands moving at an accelerated rate. When used, it seemingly stops time outside the zone it creates, but in reality just sends the zone into a previous point in time where there is no outside interference. Those in the zone cannot leave until the Time Pocket's effects expire, which can last "as long as it needs to", ranging from a few minutes to two hours. Once its effects expire, the inhabitants of the zone return to the same time period they have left, if they haven't been teleported out by the Story Crew. They're usually used to handle… severe scenarios (such as a portal that sucks in everyone in range). In extreme cases, they can serve as time-stop bombs. They take 12 hours to recharge and teleport back into the SCFO's inventory after use.
Others
Disruptive - In SC terms, this describes something that can make a world's "story" turn "inadequate" because of an off-world Source. Known Disruptive parties include the Mary Sues that the "Protector of the Plot Continuum" (a webcomic covering said organization) deal with, as well as the Three Moons Initiative, particularly those who are summoned via SCP-3922 (SCP-Foundation). Self-Inserts and Giant Space Fleas From Nowhere also count.
Memory Locking - A procedure the Story Crew sometimes performs on subjects. While the subject technically remembers SC-related events, the Locks prevent them from being recalled. It does not cause mental trauma for those who struggle to remember and instead coerce the subject to not divulge the locked memories to others except to other subjects who share the same "secret". As for why this is preferred to outright memory erasing, it's because they've witnessed that method fail enough times given enough willpower or the right triggers.
Musical Number Phenomenon - The urge to sing a musical number and everything that it entails. Called Heartsong in Equestria. Sometimes, an individual's emotions can be so strong that they manifest through their inherent magic in the form of a song. The music and special effects that go with the song come from the planet's ambient magic. Catharsis is induced during someone's Heartsong, so unless a person was a part of the song, it would be rude to disrupt it with their noise. If the emotions were happy enough, there's a strong chance that the Heartsong would become a group number, which explains why strangers can learn the song without prior practice.
OF-Story Worth - A means of evaluating a world for its potential in 'tales' that the Story Crew can gather from it to make Story Records. Only one Target World per Cluster has clearance for 'OF Story Worth' to a Client World at a time, but those other worlds' Story Records can go to the minds of fanfic writers.
Soul Signature - Every sentient being, including machines and even the so-called 'soulless', have a Soul Signature. Even individuals who "sell their souls" will still retain theirs. No two individuals, not even alternate selves from two different worlds has the same Soul Signature. And no matter what happens to their body, mind, or even what their world regards as a soul, their Soul Signature will remain the same. Soul Signatures are tracked by the Story Crew via their surveillance systems, but cannot be accessed normally to prevent abuse.
Story Records - The collected data of events by Field Operatives that get sent to Client Worlds.
Time Displacement Phenomenon - A situation (usually a portal) that alters time via specific ratios (e.g. one day on one end is one year on the other end.)
Corollary: Narnian Time Stream - a more wonky version of the Time Displacement Phenomenon. While the latter sticks to a strict 'conversion system' formula (e.g. year inside, hour outside), the former fluctuates whenever it wants (one moment it's one hour outside-one year inside, and the next it's one day outside-ten years inside).
Transformation Contingency - To avert awkward scenarios during a sudden transit between worlds with different sapient beings, every SCFO has a little something implanted inside their body that transforms them so they would fit whatever world they end up in. Sometimes, it won't activate to also prevent a Field Op from having to explain to whatever friends they made why they transformed in the event they didn't too.
World-Hop - Any instance of traversal between different worlds.
Frontier Explorers from an Excursion (essentially, finding worlds that have potential for stories in the making)
Crossover
SWORD-K - SC Terminology for Keyblades in Kingdom Hearts.
HAT-7378 - SC Terminology for Heartless in Kingdom Hearts.
GUMI-Type Ship - SC Terminology for Gummi Ships in Kingdom Hearts.
AN-8178 - SC Terminology for Unversed in Kingdom Hearts.
4CE-USR-666 - SC Terminology for Sith in Star Wars.
E-Green Breach - SC Terminology for space anomalies akin to the one in Eversion.
Ev-Layer - SC Terminology for the alternate dimensions akin to the ones in Eversion. They are named as follows: N-O-Sens (Layer 1), D-Cep (Layer 2), E-Ro (Layer 3), D-Solé (Layer 4), A-Pre-Hen (Layer 5), Con-fú (Layer 6), Cò-Mo (Layer 7), N-Dùk (Layer 8), and finally N-Ver (Layer 9). Each Target and Client World is in one of these layers by default, though N-O-Sens and D-Cep are the norm.
EverPoints - SC Terminology for points one can Evert in Eversion. All sapient beings are capable of doing this, though mostly by accident.
Everser - SC Terminology for those with the power to see EverPoints. SC operatives who are Eversers possess staffs that can seal up EverPoints.
O-10T-P - SC Terminology for the Omnitrix and other similar gadgets in Ben 10.
P-Magum - SC Terminology for what popular media calls "magical girls". Also covers males. Doesn't cover witches or other magic-using folk.
Type Trink-F - P-Magi who need to transform using special trinkets to fight.
Type QB-Con - P-Magi who made a Contract with an A-E Incubator (Madoka Magica). Sub-category of Type Trink-F.
Type-I-Temu - P-Magi who already have the power within but need a trinket to use it.
Type EOH - P-Magi who are chosen by the Elements of Harmony (Friendship is Magic). Sub-category of Type I-Temu.
Type LinkR-C - P-Magi in possession of a Linker Core (Lyrical Nanoha). Sub-category of Type Trink-F.
Type IS - P-Magi who use their powers just to be idol singers or some other role in showbusiness. Sub-category of Type Trink-F.
Type In-8 - P-Magi are naturally able to use their magic powers. The difference between a Type In-8 and a standard magic-user is that for the former, either their species or those they're 'living' with have to normally be non-magic users.
A few other P-Magum known to them are Type LinkR-C, which Bright Pact of Lyrical Equestria has become as well as its resident Twilight Sparkle(-15), Type Trink-F, who need to transform using special trinkets to fight (which Type QB-Con is a subcategory of), Type IS, which are used by those who just wish to be idol singers (and is another subcategory of Type Trink-F), Type I-Temu, who already have the power within but need a trinket to use it (which Type EOH is a subcategory of), and Type In-8, where they are naturally able to use their magic powers. The difference between a Type In-8 and a standard magic-user is that for the former, either their species or those they're 'living' with has to normally be non-magic users.
Protocols
Procedure Reverspeak - Procedure specifically to counter Mr. Mxyzptlk (DC Comics).
'Porting Crisis - A Target World denizen is teleported to another world.
Operation Slate Sentry - Commences when a subject's memories have been wiped due to varying reasons. This operation involves using a secret feature in Surveillance. In it, though inaccessible and unviewable by normal methods, is an archive containing the memories of its subjects. Operation Slate Sentry involves restoring a subject's memories by taking the ones saved in Surveillance. How exactly this works is classified. When operation is performed, there are then three options to take: Erase (delete new memories and replace them with the old), Keep (keep both sets of memories, which can be dangerous), or Lock (perform Memory Locking on the new memories).
Here are the "levels" of influence they have to cover.
OverDeityWatch - In this level, the Story Crew handles multiversal matters and with other similarly omniscient beings like keeping out YHVH (Shin Megami Tensei) Barbatos (Dark Nights Metal), and XenoCelestia (The Conversion Bureau) from other worlds, arranging energy transfer deals between the Incubators (Madoka Magica) and the Anti-Spiral (Gurren Lagann), dealing with "pathspace" ghosts and dabbling in "pathspace" (Immortal Defense), shielding their worlds from the effects of The Throne (Shinza Bansho Series), etc.
Conalir Protectorate - In this level, the Story Crew handles galactic, multidimensional, and universal-level matters, such as protecting their own worlds from Outrealm's (Mortal Kombat) conquering spree, the Diamond Authority (Steven Universe), the Administrators (Devil Survivor 2), the Reapers (Mass Effect), etc. And they also remove the Story Crew's existence from their memory as an extra measure. As for potential prisoners, resistant ones either get exterminated or returned with no memory of their war with the Story Crew, while those who truly wish to defect are thoroughly evaluated before being accepted into the fold or also returned with no memory of their time with the Story Crew.
Normal - This level is the standard one, where the matters handled usually only go so far as single planets (and dimensions connected to it).
And here are other miscellaneous things to know.
Alien Non-Interference Clause - "The right of each sentient species to live in accordance with its normal cultural evolution is considered sacred. No Story Crew personnel may interfere with the healthy development of foreign life and culture. Such interference includes the introduction of superior knowledge, strength, or technology to a world whose society is incapable of handling such advantages wisely," Taken from Star Trek.
Consequences for Protocol Violation - Violations of protocol usually result in a lot of direct interference by the Story Crew, mostly involving selective memory wipes and evidence removal.
Protocol for Knowledge Limit on Other Worlds - Unless they already do so on their own, inhabitants of a world without reliable and "commercial" means of cross-world/space/intergalactic travel are not allowed to discover the existence of other worlds through Field Operatives.
Recruiting - Besides being born in Hadithi or to two SC members, the only way to become a Story Crew member is to be recruited by people via meeting any of the following parameters: 'part in tale is over', 'verge of death outside of disease or failing immune systems', 'no one will miss them', etc. 'Forced recruitments' can also be performed by deliberately arranging these parameters, but this is frowned upon.
Nightelf37: There may be more, but I guess I'll update this thing if it comes to that. See ya on Third! Elsewhere.
