You are quick to assure Briar that you will not attempt to feed her more magic against her will.

"You'd better not, buster, or the first thing I'll do with my awesome Great Fairy powers is make your life hell."

"Duly noted," you dryly reply. "Can we talk about something else, now?"

"Sure!" she chirps. "Actually, I've got a couple of things I've been meaning to talk to you about."

Uh-oh.

"First," Briar begins, "like I said before, there isn't really anything else I can teach you about magic, except for some bits of random trivia. So, I've been thinking it over, and it occurs to me that it might be a more productive use of both our time if I were to take over Amy's magic lessons, or gave her extra lessons on top of the ones that you're giving her. The girl's got some talent, but she's not really applying herself in bringing it out."

"I'd noticed."

"Thought you might have. Honestly, I'm not sure if Amy's still spooked over that near-miss six months back, or if she's just that lazy, but either way, the fact that she knows demons are running around and still isn't working to build up her defenses is... well, dumb." Briar shakes her head. "Which brings me to subject number two. Now that your magic is at a decent level, you might want to seriously consider making items that'll help you protect yourself and your people. Clothes enchanted to be like armor, shoes that let you run a bit faster, healing potions, protective wards on the house - that sort of thing. Build up a reserve before you actually need them."

You frown. "It's not a bad idea, but wouldn't that get a bit expensive?"

"It could," Briar admits. "On the other hand, it'd be worth every penny if it saved someone's life, right?"

This is true.

"Third," the fairy continues, "you should look into mapping the parts of town where you spend most of your time. There are way too many poorly-lighted streets and twisty little dead-end alleys in this town, and the number of manhole covers, storm drains, and maintenance tunnels where things can get at you from underground is just insane. If it ever comes to the point where you need to run for your life, you won't have time to look at me for directions; you'll need to know where to go, and where not to. Your divination spells are solid; as long as you check to make sure you aren't probing an area where somebody else has set up wards, you should be able to get some detailed notes about what hangs out where without giving yourself away." She pauses. "Fourthly-"

"More?" you mutter. "How much free time do you think I have, Briar?"

"-this is actually relevant to that," she says. "As I was saying, fourthly, don't you think it's about time you told Cordy and Larry about what goes bump in the night around here? Or some of the other kids?"

"It's not that simple," you protest.

"I'm not saying it is. I'm not even saying that you should tell everyone - some people just flat-out refuse to believe, even when the vampires are draining them dry, and others can't be trusted not to go getting themselves and everyone around them into trouble. But some people can accept the truth, and be responsible about what they do with it, and the fact is that you'd be a lot safer with a few people like that in your corner - because as good as you are, kiddo, sooner or later everybody runs into something they can't handle on their own. In this town, that generally means you die."

You shudder, feeling phantom pains in your chest and head as you recall what it felt like to be Ganondorf, at the end. At all the ends. The Sages, and their Sword and Seal. Zelda, with the Arrows of Light. And always, always, Link and the Master Sword.

Maybe Briar has the right idea. You'll have to think on it.

Time passes. Your seventh birthday is coming up, and your parents, friends, and extended social circle have been asking you what you'd like to do for it.