Given the diminished state of your mana reserves, you decide to evaluate this opponent using your eyes and your spiritual senses. On the visual level, the boy is fairly normal aside from his hair - somewhat more physically-fit than is common, but not abnormally so. He's also shaking a bit as you draw near. Looks like your performance in the last bout left an impression. You don't think you'll get much more off of the kid just at a glance, so you call up your ki and focus it on your eyes.

You blink.

Most living things have auras. For weak life-forms like plants and minor animals, these are so small that they sometimes can't be seen beyond the protective shell of the body. Stronger presences, like that of the typical human, are usually visible as a narrow outline of variously-colored light, which expands into an aurora-like cloud as the person generating it grows stronger. Ranma's aura extended over a foot from his body in places, though its shape was very irregular and constantly changing, reflecting his lack of training in the mystical side of the martial arts. Ichigo's aura, in comparison, is six or seven feet across. It's every bit as uncontrolled as Ranma's was, but it's also weirdly pale, almost washed out; only at the core, right next to the boy's skin, is the ethereal radiance as bright as you'd expect for a martial artist, and then not for a particularly exceptional one. There's also something attached to the aura; you've no idea what it is or does, but it looks like somebody took fifty feet of fine silk rope, festooned it with paper prayer wards every few inches, and wrapped the whole mess around the boy's soul.

You glance to one side. The spiky-haired girl has a fighter's aura, brighter than your opponent's but also much smaller, while the mother and the twins have auras that are normal in size, but fade out towards the edges like the boys. The father's aura is even more heavily bound by ropes than the son's, to the point where you can't even see it.

Puzzling over what these odd auras could mean, you enter the ring and bow to your opponent, smiling as unmenacingly as you can manage while you introduce yourself. The boy gulps and returns the greeting.

NASCENT SPIRITUAL NEXUS: KUROSAKI ICHIGO

Considering how nervous the boy appears at the prospect of fighting you, you're seriously tempted to offer not to use your powers for the duration of this fight. Before you can say so, however, you're cut off by a rambunctious shout.

"March bravely into battle, my son!" the goat-faced man bellows. "Show no fear, even in the face of certain death! And remember, if you lose, you're out of the family! Hahaha-owgodsthepainwhy?"

The spiky-haired girl withdraws her fist from Goat-Face's stomach and looks up sheepishly at the mother. "Sorry, Miss Masaki."

"It's fine, Tatsuki." The woman smiles and ruffles the girl's hair, provoking obvious embarrassment. "He does need to be reined in on occasion."

"Oh, my beloved wife," a voice groans from the floor, "why do you betray meeeeeow, Masaki, honey, that's my hand-!"

"But I believe you owe the refereee an apology, dear," Masaki continues, ignoring the pained protests of the husband whose hand is currently being ground under her spiky-looking heel.

"Oh, right." The girl turns and bows formally to the official. "My sincere apologies for striking a noncombatant."

"...forgiven," the man replies after a moment. Then he turns back to you boys in the ring.

You look at Ichigo, who no longer appears afraid of you, just desperately ashamed of his paternity.

"So," you say, as if the last couple of minutes hadn't happened, "I'll make you a deal. No fancy lightshow tricks from me, just pure hand-to-hand combat, as long as you do me the same courtesy. Deal?"

"Deal," Ichigo replies gratefully.

"Oh yeah," you add, "if you like, after the match, I could give you some pointers on stuff. Like, shooting energy bolts that explode on impact, but are absolutely harmless to everything except the intended target."

He blinks, opens his mouth to say something, then stops and looks back over his shoulder at his father, who suddenly appears very nervous. When Ichigo turns back to you, he's wearing a positively wicked grin.

"Also a deal," he says. "And thanks."

"FIGHT!"

After starting off slowly with Ranma, and then playing defense against Othrym, you feel the need to take the offensive for a change. Charging forward, you begin with a strong punch. Ichigo lets out a yelp and narrowly dodges the hit, then the second as well. You line up your third strike just right, forcing him to block. The boy handles the impact fairly well.

"Come on, Strawberry!" the spiky-haired girl shouts, calling out the last word in bad Engrish. "Quit dancing around and hit him back!"

"Don't call me that!" Ichigo barks at her, before doing as told and throwing a punch of his own. You block it with one arm, getting a second measure of your opponent's strength. It's not bad for someone of his size, but nothing special, and in making the attack, he's left himself open to a counter.

Even before Ichigo's arm has stopped moving, your own hand shoots forth, passing his weakened guard to seize the front of his gi. He has enough time for a dawning "Oh, crap" expression before you pull him forward, off-balance, around, and down onto the mat. Between your superior size, power, and skill, it's almost a foregone conclusion, but you'd hoped that the other boy would still try something - at least, something more productive than looking dismayed and frantically trying to pull the swathe of material caught in your hand out from between your fingers.

As you kneel on the mat next to your fallen opponent, you bend your head farther than necessary and speak to him in a quiet voice.

"Come on, man. You can do more than this, I'm sure of it. Stop hesitating and fight."

"I am fighting," Ichigo whisper-growls back at you. He bucks once, managing to keep one shoulder off the mat, preventing a full pin and a count. It's not a bad effort, but if he can do even that much...

"You're giving up before you even try," you growl back. "You took one look at me and decided that I was bigger, stronger, and had weird tricks on top of that, so there was no point in fighting. Even after I agreed to keep the fight fair-"

"Fair?" Ichigo laughs humorlessly. "What about this is fair?"

"What about it isn't?" you retort, shifting your hold. "We both have what we were born with, and what we've worked to learn. The one who uses what he has best is the one who wins. The one who doesn't win still learns what he needs to improve, so that he doesn't lose the same way in the future. The one who doesn't even try - he's just a loser."

He goes still at that.

"So what's it going to be?" you finish, forcing Ichigo's shoulders to the mat. The referee moves in and starts to count. "Are you just going to give up and be a loser in front of your family, or are you going to-"

The ref has just hit "Five" when Ichigo kicks off the mat, hard. It isn't quite enough to break your hold outright, but it does get him out of the pin. Looks like the boy wants to make a fight of it after all.

You reward Ichigo's resolve by letting him loose, though you add a slight shove in the process; this keeps him off-balance long enough for you to roll out of his immediate striking range and get back on your feet.

"It seems you've chosen to fight," you say as you face the other boy.

"Yeah," he agrees, looking remarkably determined for an eight year old. "I guess so."

"Good." You resume your opening stance. "Shall we take this from the top, then?"

He answers by letting out a yell and charging.

The next minute or so is much more enjoyable than the previous one was. It's clear that Ichigo is not your match in raw power or in skill, but he's quick, and now that you've prodded him a bit, he's displaying an admirable resolve not to give up without a fight. He also shows a surprising knack for learning on his feet - he figures out the weakness in your opening stance after the second exchange of blows, forcing you to shift to a different one, and by the fourth pass, he's given up trying to get inside your greater reach to land a punch, instead using his arms purely for defense while he attacks with kicks.

"Better," you approve, even as you shift to one side to cover the bruise left behind from one of those kicks. It stings more than you were expecting, not because of the physical force, but because Ichigo's oversized, untrained aura is - for want of a better term - leaking into his attacks. This isn't entirely a bad result, since it tells you that the added energy isn't affecting your physical body nearly as much as it is your spirit. It appears that the reason most of Ichigo's aura is so pale is because his personal energies are naturally inclined to the purely spiritual, as opposed to the mix of spiritual and vital energies most ki-users work with. If the boy knew what he was doing, even limited to what little power bleeds through that binding on his soul, he'd be a formidable spiritualist.

You have a brief vision of Ichigo wearing formal Shinto robes, shaved as bald as an egg, and scowling. It's rather amusing.

For all the progress the boy makes, however, anyone with the skill to read a fight can tell that you've been in control from the beginning. Letting it go on as long as you have can be forgiven, perhaps even praised for the positive effect it's had on your opponent's performance, but much longer and it will start to look like you are deliberately mocking the other boy by holding back.

You put Ranma out with a choke-hold, and you punched Othrym senseless. It's an established pattern, if not one you came into the prelims intent on making, and you decide there's no reason to mess with it now. Besides, after giving him a chance to get his act together, Ichigo might take it the wrong way if you didn't treat him the same as you did your previous opponents.

The next time Ichigo tries to kick you in the side, you counter it hard to push him off-balance. In the brief moments where he's correcting his footing, you step forward to punch him hard in the gut, and as expected, the smaller boy doubles up from the blow, neatly presenting the back of his neck. You can hardly refuse such an inviting target, and - since you're well aware that knocking someone out with a single knife-hand strike is largely an artifact of kung fu B-movies - you bring your fists down in a measured hammerblow that sends Ichigo to the mat. He's actually not unconscious, but he's also very clearly out of it, groaning and unable to get his feet under him. You back away as the referee closes in and begins to count, and within a few seconds, you're ruled the winner by a technical knockout. Not the perfect KO you might have hoped for, perhaps, but on the other hand, Ichigo's your first opponent to still be conscious at the end of the fight. That should help him feel a bit better about himself, once his headache eases.

You're about to offer Ichigo a hand up when you hear, "Three-Oh-Three," called again. Say what now? Looking around, you find the official two mats down gesturing for you to enter his ring.