STATUS SCREEN
Name: Alexander Lavelle Harris
Age: 8 years
Alignment: True Neutral
Past Life: Ganondorf, King of Evil
Traits
Aura of Power: C+. You bear a trace remnant of the omnipotent energies of the Triforce of Power. At this level, it can be detected by magical examination or magically-sensitive demons, within a day of your passage; it is also evident to magically- or spiritually-aware beings in your presence. This is reduced by your Spiritual Prowess, as long as you aren't actively casting spells. You're also able to gather respectable amounts of magical energy for spellcasting.
Dark Affinity: F. You like the dark.
Filial Piety: F++. You have respect for your forebears, or at least, the willingness to go to them for advice with problems you can't solve on your own.
Honest: F++. You tend to keep your word.
Intimidating: C. You do not play well with others. This is negated by Social Prowess, as long as you aren't trying to be scary.
Past Life Experience: C++. You have dreams of the life (or is it lives?) of Ganondorf two or three times a night. You can recall the contents of these dreams in precise detail. Having this level of recall of your previous incarnation gives it an influence on your current form, which has developed faint Gerudo skin, hair, and eye colors.
Powerful Build: D. Though you're just eight years old, you have the physique of a child of eleven.
Protective: E. You look out for your friends and loved ones. You gain a minor bonus on actions taken to defend someone you care about.
Totem of the Raging Boar: F++. Your actions have demonstrated an affinity for the Spirit of the Boar, who is fierce, hard-headed, and hungry.
Traumatic Memories: F+. You have seen things you rather wish you hadn't, and which you can't easily forget.
Warrior Born: F. You enjoy a good fight.
Watchful: E+++. You keep your eyes and ears open for trouble. You are a bit more likely to notice subtle or hidden details about your surroundings even when you aren't specifically on guard, and more so when you are paying attention.
Young: C. Despite everything, you are still just a child. Your traits and skills incur a penalty equal to half a rank when put in competition with those of an adolescent (age 12+). Against young adults (age 16+), the penalty is a full rank, and against adults (age 20+) the penalty is a rank and a half.
Skills
Combat Prowess: D++. You are a moderately skilled fighter. You can hold your own against anybody of similar size and training.
Headbutt: F+++. A special technique that consists of slamming your skull into someone else's. Seems reasonably effective as long as you have a ki-buffer up, and your opponent doesn't have any fancy features like horns, cranial ridges, or a flaming skull.
Maximum Power: E. A special technique which focuses magical and spiritual energy into a golden aura that increases all physical stats by 400%. Drains roughly 1% of maximum reserves every 2 seconds of use, and sometimes causes visions that communicate one's true nature to an opponent through a meeting of fists. Not all opponents trigger this reaction, for reasons as-yet unknown.
Power Ball: F+. A special technique which focuses magical and spiritual energy into a golden orb that inflicts direct damage and temporary paralysis on its target. Seems to absorb "active" spells for added effect. Should not be used against plucky young heroes with magic swords.
Power Fist: F+. A special technique that consists of a powerful backhand punch, infused with your aura. Seems effective at stunning and knocking around smaller enemies.
Power Sense: F+. A special technique which focuses magical and spiritual energy into an extrasensory ability similar to short-range sonar. Should not be used near large, excited crowds.
Substitution: F-. A high-speed movement technique that involves exchanging positions with a random object to avoid taking damage from an attack. Needs way more practice before you test it in actual combat conditions.
Sword Training: F-. You know something of the theory of wielding a blade. In this case, a little knowledge really is a dangerous thing.
Weapon Defense: F-. You have a very basic idea of how to protect yourself from weapon-using opponents. You wouldn't care to test this knowledge against anything nastier than, say, a feather duster.
Wisdom of the Raging Boar: F. A combination technique that consists of a bear hug, three rapid headbutts, and a suplex.
Japanese: E+. You have a basic grasp of this foreign language, good enough to carry on an everyday conversation (as long as the native speaker doesn't talk too fast or use obscure terms). Since it was obtained by magic, it's only temporary unless or until you get more practice in.
Magical Prowess: D+++. You are a competent practitioner. You can defend yourself against most mundane, human-scale threats, and could defeat a spellcasting peer or a common demon if you worked for it.
Mental Prowess: E+++. You have above-average mental capabilities for someone of your age. You get good marks, and can make a good effort at books written for the under-13 audience.
Hyrulean Theology: F. You have a very basic understanding of Hyrulean religious beliefs. You can name the Godddesses and their aspects, know a couple of amusing parables, and could identify the holy symbols if you needed to.
Listening: F+. You hear things. Currently not including voices in your head.
Looking: F++. You see things. Currently not including dead people.
Physical Prowess: D+++. You are exceptionally physically capable for someone of your age and build. You have a strong grip, a great throwing arm, a remarkable turn of speed, excellent hand-eye coordination, and sharp reflexes.
Body Flicker: F-. A high-speed movement technique that looks like teleportation. You get the feeling you should work on this a lot more before you actually try using it.
Ki Enhancement: F+. You have some skill at using ki to boost your body's natural abilities.
Ki Power: F. You generate more ki than is usual for someone of your age, build, and training. Trace amounts, but hey, more is more.
Ki Recovery: F. You recuperate spent ki more quickly than normal. Instead of a full two days to recharge from zero, it might take you as little as 47 hours and 59 minutes!
Stealth: F+. You have some ability to sneak around. You could probably even get past a blind, deaf man!
Sign Language: F. You can't do much more than flail around and hope that somebody correctly guesses what you're trying to say.
Social Prowess: C+. You are a popular kid. This is reduced by Intimidating, when you try to be scary.
Allure (?): F-. You saw a succubus doing something with her aura that made you zone out in confusion for a couple minutes. You might be able to recreate it, but why would you want to?
Cool: F+. You can keep yours. Sometimes.
Fighter's Rep: E++. Your first time competing was at the World Martial Arts Tournament, and you won the Under Tens Division. This is a feat worthy of recognition within the martial arts community.
King of Women: F++. You have a particular way with women. Mostly, it's a way for getting them mad at you.
Words of Power: F++. You have discovered that calling your attacks may actually make them stronger. However, you'd be terminally embarrassed if you were seen (heard?) doing so in public, or even in private.
Spiritual Prowess: C+. You've learned the basics of ki control, which lets you enhance your body in dangerous situations and resist spiritual attacks. This reduces the presence of your Aura of Power, when you aren't actively casting spells, and also reduces the undesireable side-effects of your Past Life Experience.
Ki Control: E. You know how to use ki more efficiently. You gain a minor discount on ki techniques.
Ki Sense: F+. You are able to detect and read auras out of visual range.
Ki Sight: D. You are proficient in the technique of reading an opponent's aura and fighting strength. This makes your readings more accurate, and reduces the odds of dangerous side-effects.
Totemic Knowledge: F+. You have obtained basic knowledge of the spirit guides and their roles, as well as how to invoke your own spirit beast - if you so dare.
Minions
Amy Madison: E++. A quiet girl who'd be fairly ordinary, if not for the magical skills you've taught her.
Briar: E+ (F++ physical, D mental). A two-inch tall fairy, invisible and inaudible to the majority of modern humans. A reliable source of basic information on just about anything you point her at. How does that Z-Targeting work again?
Cordelia Chase: E+. A pretty, wealthy, fashion-sensitive, and bluntly honest girl who's rapidly shaping up to be the queen bee of your age group. Also a blossoming ki adept. Totally not a minion.
Larry Blaisdell: F+++. A big, outgoing guy who has all the makings of a future football star. Doesn't mind hanging out with girls. Has an awesome Grandma.
Moblin: E++. An ugly, ill-tempered, rather large dog, bane of socks and shoes. He generally does what you tell him.
Priorities
Mission: Interdimensional Postman: You have promised to find a way for Briar to make contact with her mother, whose last known location is in Hyrule. As this Priority requires the development of long-distance travel capabilities - most likely flight or teleportation - as well as dimensional theory, you will receive a bonus to Magical Prowess in those fields until you complete or abandon this Priority.
Items
Championship Belt: A white silk belt bearing the emblem of the World Martial Arts Tournament, a snarling green Oriental dragon with large, branching, antler-like horns, holding an orange crystal ball in one taloned paw. You're sure Zelda will love it.
Cheque: Your winnings from the tournament. They work out to about 1000 USD.
Finalist's Plaque: A wooden-backed bronze commemorative plaque that proclaims the champion of the Twenty-First World Martial Arts Tournament's Under Tens Division. Still needs to have your name inscribed on it.
Heart Container (Sealed): A trophy of your battle with the Malicious Cephalopod, Arrogante. You've chosen to store this item in a pocket of holding as a future sacrifice to Din, and so gain no direct benefits from having possession of it.
Meishi: Personalized "business cards." You've obtained one that has the contact info for Arisawa Tatsuki and Kurosaki Ichigo, and another that has the contact info for Shuzen Kahlua. You also have Altria Drake's address, which apparently has a wizard handling the mail.
Novelty Cheque: A gimmicky, vastly oversized version of your actual cheque. Not worth anything except perhaps a chuckle or two. What are you going to do with it, anyway?
Pendant: A seventh-birthday gift from Amy, made of polished dark wood carved in the shape of the Gerudo Crest.
Tournament Documents: A complete copy of the World Martial Arts Tournament's rules (for all divisions), as well as the documentation necessary to register and a formal invitation to the next tournament, which is in four years' time.
